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I ALMOST beat it yesterday, I got the phase 3 boss to 2 bars of HP before he killed me. But after every fight he would always move on the closest repair point so I never got the chance to repair my ship 
Ship: Kestrel
Shields: 3 Engines: Almost Max Cloaking Transporter Drones
Rock armor Stealth Weapons
Burst Laser 2 Artemis Missile Breach Missile Glaive beam
Anti-Ship drone
The Glaive Beam is amazing. There's a reason it takes 4 power bars, it deals 3 damage. Lets say you hit the boss with a Burst laser and take out 3 shield bubbles, leaving 1. The Glaive will hit for 2 damage on every room it hits. If you target it correctly, you can cripple any ship even if they still have their shields on.
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Bought and played this game yesterday. Been a long while since I almost ragequit a game. Damn it's hard.
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So I've beaten it on easy with the 13/18 ships I've unlocked (I count the two variants of each as different ones). I just started my first 'normal' run using the Kestrel B (since i think it's the best starting ship so far) and I can't believe how generous the RNG has been. found two heavy laser II and a pike beam and 4 crewmen in the first two sectors! I probably just jinxed it by posting this though lol. Makes me wish I didnt have to quit and go study.
Edit: I sure jinxed it. I ran outta fuel and the fleet got me. :/
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Just completed normal with the sickest setup I´ve had so far. I used the rock cruiser and found weapon pre-igniter + the drone augment that lets you recover drone parts from non-destroyed drones. I also bought stealth weapons from a store so I could max my cloak.
I used 2 burst lasers, mk 1 and 2, the starting artemis missile + a halbard beam. If that wasnt enough I had 2 lvl 1 anti-ship drones.
Every fight I would insta-cloak, activate my drones and launch my missile at the enemys shields to make sure the missile hits before my lasers. I would then fire both lasers and then finally my halbard beam when the shields were down.
Almost every single fight from sector 6 to 8 ended before my enemies could fire off a single volley,,,,,,including the boss!
On a side note I encountered a ship that had 5 shields! never seen that before but he also bit the dust ofc.
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Just beat the normal boss 
Used the Kestrel A, and landed up with a lucky run so I could get all the best pieces together. Mantis boarding team, 2 defence drones, max shields, cloaking, and enough weapons to get through 4 shields. So I basically tanked everything, picked off his turrets (because the rest of the crew can't get there), and slowly whittled him away.
Everyone said cloaking countered his 'power surge attacks', but often the cloaking would still be recharging when he did it again, so that hurt. Also he moved straight to my repair station after the first fight, and the other ones were ridiculously placed, so no repairing for me.
Some thoughts on the game:
Once your ship has some extra crew the amount of micromanagement gets insane - using multiple people to repair the most important thing, or even having multiple people ready in a room you are scared of getting hit is good.
As a Starcraft player, accustomed to using every bit of supply, I had to drop part of that thinking. Because power gets progressively more expensive, in the midgame its often best to invest in more things than you can power - that flexibility is so important. I often land up in a bad fight but put everything to shields and engines so I can get out of there fast. Other times I can power up the right counters to the enemies loadout.
I think there are some balance issues - boarding seems a bit good, and a lot of items/weapons don't, but these are small complaints. It's been one of the best indie games I've played in a long time - it utterly engrossed me, and makes me really hope they develop their wonderful world. Now to try that new Federation ship! 
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Almost beat the final boss on my first run on easy lol T T Pretty tough game, but very interesting though.
I was using that cool looking cloaking ship which my friend already unlocked.
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Damn i keep forgetting I have boarding parties and I tend to blow ships while they are in there T_T
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Bit of spoilers on final boss strategy:
About cloaking against the final boss: if you do a 10 sec cloak against the first power surge, then it will still be on cooldown when the second power surge hits. The best thing to do is to put 1 power on cloaking for a 5 sec cloak; it is still good to upgrade your cloak so that if the cloak room gets damaged, you still have cloak.
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On October 04 2012 20:26 datscilly wrote: Bit of spoilers on final boss strategy:
About cloaking against the final boss: if you do a 10 sec cloak against the first power surge, then it will still be on cooldown when the second power surge hits. The best thing to do is to put 1 power on cloaking for a 5 sec cloak; it is still good to upgrade your cloak so that if the cloak room gets damaged, you still have cloak.
Or simply kill him before the powersurge
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Oooooh yeah, I managed to beat it yesterday. Played with the Engi cruiser, found a bunch of stuff including a glaive beam, but never used it. I managed to get a Heavy laser 1 and Ion cannon 1 to complement my Ion cannon II (in the same shop, sold the drone to afford it) and they lasted me all game, since I didn't have to put in as much scrap in upgrading my guns I could just go quick engine + shields all the way.
Later I got a Beam I drone, which was basically the cherry on the cake, I only really had to use it on the last boss.
Tactics were easy, use autofire and target the enemy shield generator with all weapons, when shields are stripped, keep Ion cannon I on it, fire heavy laser at the guns and target the cockpit with Ion cannon I. As soon as the cockpit is disabled, you win, which is quickly done with 4 second base cooldown and a maxed out gunner.
I didn't have cloak, although the shipwide healing helped me a lot when boarded, also got the bonus 10% scrap augment, and kept the drone controller. So not optimized there. However, the Ion cannon II, Heavy laser I and Ion cannon I was only 5 power, I don't think it's possible to get anything better for 5 power tbh. I was looking for a burst laser II, since I easily had enough scrap to upgrade guns to max in the end, and it would have been better for stripping shields.
Beam drone really rocks when all shields are pemadisabled too.
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I still haven't finished normal after 15 or so attempts. My most promising runs always get shut down when i least expect it. The last extremely promising run where i left sector 1 with 2 shields and had burst laser 3 was "Do you want to engage that automated ship?" - "Yeah, of course" - "Well, enjoy 2 rocket launchers and 3 shields that dodges 75% of your shots in sector 3".
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On October 04 2012 23:11 Morfildur wrote: I still haven't finished normal after 15 or so attempts. My most promising runs always get shut down when i least expect it. The last extremely promising run where i left sector 1 with 2 shields and had burst laser 3 was "Do you want to engage that automated ship?" - "Yeah, of course" - "Well, enjoy 2 rocket launchers and 3 shields that dodges 75% of your shots in sector 3". Haha. What usually kills me out of nowhere are innocent looking ships that end up having 2 rocket launchers and 2 laser drones. Either I manage to shut them down quickly, or they'll make me unable to do anything at all within 30 seconds and then slowly kill me. >.>
The most awesome death I had so far, however, was that one time where a series of unfortunate decisions led to a badly damaged, but not destroyed ship of mine. Half of the outer doors were open to kill various fires, and both my door system as well as the o2 system were destroyed, and all I had were three low-HP dudes clinging to their lives in the (still working!) medbay. They were healed just as quickly as they were suffocating, keeping them in some sort of limbo. I couldn't close any doors, and I couldn't send them to repair any stations because they would immediately suffocate if they'd leave the medbay. I couldn't come up with a solution for this (Of course I didn't have enough money to upgrade the medbay..), so after a minute of pondering I freed them from their suffering and turned off the medbay.
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On October 04 2012 23:11 Morfildur wrote: I still haven't finished normal after 15 or so attempts. My most promising runs always get shut down when i least expect it. The last extremely promising run where i left sector 1 with 2 shields and had burst laser 3 was "Do you want to engage that automated ship?" - "Yeah, of course" - "Well, enjoy 2 rocket launchers and 3 shields that dodges 75% of your shots in sector 3".
Yeah some of those automated ships are incredibly strong. Is there a way to get information about enemy strength? Some upgrade I haven't seen? Also anyone with drones - if they have a beam drone and you even briefly have no shields things can collapse very fast.
On October 04 2012 23:30 Conti wrote:
Haha. What usually kills me out of nowhere are innocent looking ships that end up having 2 rocket launchers and 2 laser drones. Either I manage to shut them down quickly, or they'll make me unable to do anything at all within 30 seconds and then slowly kill me. >.>.
Those too
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This game is superb. So much fun and replay value. I just try to avoid reading anything about it because I want to figure everything out myself.
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Canada8029 Posts
On October 05 2012 00:19 Tal wrote:Show nested quote +On October 04 2012 23:11 Morfildur wrote: I still haven't finished normal after 15 or so attempts. My most promising runs always get shut down when i least expect it. The last extremely promising run where i left sector 1 with 2 shields and had burst laser 3 was "Do you want to engage that automated ship?" - "Yeah, of course" - "Well, enjoy 2 rocket launchers and 3 shields that dodges 75% of your shots in sector 3". Yeah some of those automated ships are incredibly strong. Is there a way to get information about enemy strength? Some upgrade I haven't seen? Also anyone with drones - if they have a beam drone and you even briefly have no shields things can collapse very fast. Show nested quote +On October 04 2012 23:30 Conti wrote:
Haha. What usually kills me out of nowhere are innocent looking ships that end up having 2 rocket launchers and 2 laser drones. Either I manage to shut them down quickly, or they'll make me unable to do anything at all within 30 seconds and then slowly kill me. >.>. Those too  You can generally tell what weapons a ship will have just by looking at it. The weapons are retracted before combat, but you can usually still identify the type from the bit that protrudes from the hull.
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Fun game.
I was thinking what if a Privateer remake or similar was done with the FTL combat system (but with multiple ships in combat too).
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On October 05 2012 00:19 Tal wrote:Show nested quote +On October 04 2012 23:11 Morfildur wrote: I still haven't finished normal after 15 or so attempts. My most promising runs always get shut down when i least expect it. The last extremely promising run where i left sector 1 with 2 shields and had burst laser 3 was "Do you want to engage that automated ship?" - "Yeah, of course" - "Well, enjoy 2 rocket launchers and 3 shields that dodges 75% of your shots in sector 3". Yeah some of those automated ships are incredibly strong. Is there a way to get information about enemy strength? Some upgrade I haven't seen? Also anyone with drones - if they have a beam drone and you even briefly have no shields things can collapse very fast. Show nested quote +On October 04 2012 23:30 Conti wrote:
Haha. What usually kills me out of nowhere are innocent looking ships that end up having 2 rocket launchers and 2 laser drones. Either I manage to shut them down quickly, or they'll make me unable to do anything at all within 30 seconds and then slowly kill me. >.>. Those too 
Don't think so. As far as i know, the enemy ships are completely random, with a power budget based on which sector they are in. If you are unlucky, you get a very bad roll and they got 2 rocket launchers. If you are lucky, they have 1 small laser and 2 defense drones or something stupid like that.
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On October 05 2012 16:31 Simberto wrote:Show nested quote +On October 05 2012 00:19 Tal wrote:On October 04 2012 23:11 Morfildur wrote: I still haven't finished normal after 15 or so attempts. My most promising runs always get shut down when i least expect it. The last extremely promising run where i left sector 1 with 2 shields and had burst laser 3 was "Do you want to engage that automated ship?" - "Yeah, of course" - "Well, enjoy 2 rocket launchers and 3 shields that dodges 75% of your shots in sector 3". Yeah some of those automated ships are incredibly strong. Is there a way to get information about enemy strength? Some upgrade I haven't seen? Also anyone with drones - if they have a beam drone and you even briefly have no shields things can collapse very fast. On October 04 2012 23:30 Conti wrote:
Haha. What usually kills me out of nowhere are innocent looking ships that end up having 2 rocket launchers and 2 laser drones. Either I manage to shut them down quickly, or they'll make me unable to do anything at all within 30 seconds and then slowly kill me. >.>. Those too  Don't think so. As far as i know, the enemy ships are completely random, with a power budget based on which sector they are in. If you are unlucky, you get a very bad roll and they got 2 rocket launchers. If you are lucky, they have 1 small laser and 2 defense drones or something stupid like that.
I met a ship with a pike beam in sector 1 while I was playing as the stealth cruiser. Needless to say that my run didn't last very long...
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I don't see how that is so dangerous, unless they also have a lot of shields. You should be able to shut that down with one salva, which you should be able to fire before it fires once. The worst thing i met as the stealth ship are anti ship drones, and especially on board of a zoltan ship where it takes 2-3 salva to break their shields. That usually costs you a lot of hull.
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First play through with the Kestrel B and it seemed a bit overpowered compared to the other ships - I was able to go the whole game without even buying a teleporter. The next challenge is to try without a cloaking device
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