Path of Exile - Page 1422
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PoulsenB
Poland7710 Posts
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Alur
Denmark3900 Posts
On May 30 2018 16:49 bo1b wrote: Ball lightning with no helm enchant is :\ I think it's weaker at higher enod now then it was before Hard to believe with how significant the buffs are. | ||
Quateras
Germany867 Posts
Did a Flameblast set up to check how big the ignite damage is now and it only reaches around 100k dps? (on elementalist) That seems ridiculously low? | ||
HolydaKing
21253 Posts
On May 30 2018 19:40 Quateras wrote: Hmm is PoB fully updated yet with skill info? Did a Flameblast set up to check how big the ignite damage is now and it only reaches around 100k dps? (on elementalist) That seems ridiculously low? No, only after the patch comes live. | ||
-Archangel-
Croatia7457 Posts
On May 30 2018 19:40 Quateras wrote: Hmm is PoB fully updated yet with skill info? Did a Flameblast set up to check how big the ignite damage is now and it only reaches around 100k dps? (on elementalist) That seems ridiculously low? Did you use EE, EO and Dyadus? I don't expect ignite to be good without those passives/items even after the "buff". EDIT: RIP Dyadus, it got massive nerf LOL No point now to go Elementalist over Trickster for ignite. All you get is some bonus damage if you can also shock while igniting but you will need to have high chance to shock for that so waste even more passives or item slots... | ||
HolydaKing
21253 Posts
edit: Actually, Ignite Proliferation has 2 radius more, lol. Now that's shitty. | ||
bo1b
Australia12814 Posts
On May 30 2018 17:55 Alur wrote: Hard to believe with how significant the buffs are. I should clarify that ball lightning with traps is significantly worse, try jumping on standard at some point and doing uber elder with ball lightning traps, now and then after the patch. Millions of shaper dps is not an exaggeration. | ||
Pwere
Canada1556 Posts
I might Hiero Arc into Windripper TS. Lightning Strike and Vaal Double Strike are tempting as well. Might try to get both to work together with some sort of max block gladiator, maybe. | ||
Quateras
Germany867 Posts
On May 30 2018 23:41 Pwere wrote: Not sure why they had to butcher RoA that much. There's never gonna be enough overlap to make it work with 50% base damage.. Im not that familiar with numbers themselves to know if a skill is butchered or not. But the video showing the Phoenix Guardian kill with RoA looked surprisingly quick and good dps (and didnt look like it had conc effect even?) | ||
xM(Z
Romania5276 Posts
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HolydaKing
21253 Posts
On May 30 2018 17:22 HolydaKing wrote: Also seen the idea of Storm Burst CWC Arc on reddit, that seems like a nice combo with both hugely buffed this patch. Could also possibly be my first build, depending on if I find something more fun. Would probably run Inquisitor for that. Thinking more about this, I have doubts it would be better than pure Arc in any way. With the single target change on Arc, maybe not... In any case, why do some people even say Storm Burst will have similar and maybe better single target dps than Lightning Tendrils (I hopped on the hype train, I gotta admit)? Numerically that doesn't seem so to me at all. LT has shorter cast time, higher damage, 50% more damage every 4th pulse and 1% more base crit. Storm Burst does 65% more damage if you stop channeling, I know, but that doesn't seem enough to me (and adds micro) to make them similar. | ||
ASoo
2862 Posts
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Sn0_Man
Tebellong44238 Posts
The 10% crit chance per stack is... i mean i'm not going to say no but it's hardly exciting imo. | ||
Alur
Denmark3900 Posts
On May 31 2018 03:40 HolydaKing wrote: Thinking more about this, I have doubts it would be better than pure Arc in any way. With the single target change on Arc, maybe not... In any case, why do some people even say Storm Burst will have similar and maybe better single target dps than Lightning Tendrils (I hopped on the hype train, I gotta admit)? Numerically that doesn't seem so to me at all. LT has shorter cast time, higher damage, 50% more damage every 4th pulse and 1% more base crit. Storm Burst does 65% more damage if you stop channeling, I know, but that doesn't seem enough to me (and adds micro) to make them similar. LT base dps: 250 x 4.35 x 1.125 = 1223 SB base dps: 229 x 2 x 1.54 + 229 x 2 x 1.54 x 1.65 = 1869 This doesn't account for crit and damage effectiveness, also assumes that every stormburst explosion hits the target. However if you add extra projectiles to storm burst from somewhere the scaling gets pretty strong like barrage. | ||
HolydaKing
21253 Posts
Like, do overlapping projeciles/explosions work with it? For BL multiple balls through GMP don't hit the same target afaik. | ||
ASoo
2862 Posts
On May 31 2018 04:34 Alur wrote: LT base dps: 250 x 4.35 x 1.125 = 1223 SB base dps: 229 x 2 x 1.54 + 229 x 2 x 1.54 x 1.65 = 1869 This doesn't account for crit and damage effectiveness, also assumes that every stormburst explosion hits the target. However if you add extra projectiles to storm burst from somewhere the scaling gets pretty strong like barrage. Is it correct to include the 1.65 as a flat multiplier on total damage? I thought it worked more like Blade Flurry, where you get a burst of damage when you release, but your average DPS is somewhere between the base damage and the with-release-bonus damage. *edit* Oh I see, you're summing the with-release and without-release damages. Huh. I don't understand the skill well enough to know if that's right. | ||
Sn0_Man
Tebellong44238 Posts
Plus you can't release constantly with CWC, since every time you release you start your cwc cooldown from scratch the dps is like 50% higher though, so it's probably comparable even after factoring in my complaints | ||
Alur
Denmark3900 Posts
On May 31 2018 04:37 HolydaKing wrote: Would GMP even affect the ST of Storm Burst in a positive way at all? I haven't played it ever so I don't exactly know anything about it... but I did read someone wanting to play Storm Burst CWC Ball Lightning with GMP. Like, do overlapping projeciles/explosions work with it? For BL multiple balls through GMP don't hit the same target afaik. There are other sources of added projectiles than GMP/LMP. And yes, the projectiles overlap on both the initial hit and explosion on release. Edit: A meme example would be 2x snakepit + 2xGrelwood shank + Dying sun: 229 x 10 x 1.54 + 229 x 10 x 1.54 x 1.65 = 9345 | ||
TheFoReveRwaR
United States10657 Posts
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-Archangel-
Croatia7457 Posts
On May 31 2018 04:27 Sn0_Man wrote: I did the math on new blade vortex vs old blade vortex, and at max stacks it's basically the same dmg (1225% base dps vs 1200% base dps) but hits faster (pleasant for clear, worse for armour/shocks/whatever) and you have to keep up half the stacks (at no penalty to cast time or w/e, so just half the casting). Sounds pretty nice, especially in combination with the neat vaal blade vortex dps/damage projection improvement. The 10% crit chance per stack is... i mean i'm not going to say no but it's hardly exciting imo. With faster hit speed maybe some poison BV could be good?! | ||
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