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Path of Exile - Page 1424

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2018-06-01 00:58:47
June 01 2018 00:57 GMT
#28461
Honestly think vaal burning arrow is the answer for any bossing problems, just go deadeye and use the ignite prolif gem, increasing %phys damage and increasing the bow damage is how to scale up the the damage of burning arrow faster than fireball. Keep in mind that chinsol traps work too, really really well.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2018-06-01 01:00:47
June 01 2018 01:00 GMT
#28462
On June 01 2018 09:57 bo1b wrote:
Honestly think vaal burning arrow is the answer for any bossing problems, just go deadeye and use the ignite prolif gem, increasing %phys damage and increasing the bow damage is how to scale up the the damage of burning arrow faster than fireball. Keep in mind that chinsol traps work too, really really well.

That is not an ignite build. That is a normal dps build. Neither phy or bow damage does anything for ignite damage.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
June 01 2018 01:05 GMT
#28463
On June 01 2018 10:00 -Archangel- wrote:
Show nested quote +
On June 01 2018 09:57 bo1b wrote:
Honestly think vaal burning arrow is the answer for any bossing problems, just go deadeye and use the ignite prolif gem, increasing %phys damage and increasing the bow damage is how to scale up the the damage of burning arrow faster than fireball. Keep in mind that chinsol traps work too, really really well.

That is not an ignite build. That is a normal dps build. Neither phy or bow damage does anything for ignite damage.

Increasing %phys on the tree affects the ignite damage as it's a conversion, increasing the base damage of the bow (not projectile nodes on the tree) affects the base skill damage, and also affects ignite damage.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 01 2018 01:28 GMT
#28464
On June 01 2018 10:05 bo1b wrote:
Show nested quote +
On June 01 2018 10:00 -Archangel- wrote:
On June 01 2018 09:57 bo1b wrote:
Honestly think vaal burning arrow is the answer for any bossing problems, just go deadeye and use the ignite prolif gem, increasing %phys damage and increasing the bow damage is how to scale up the the damage of burning arrow faster than fireball. Keep in mind that chinsol traps work too, really really well.

That is not an ignite build. That is a normal dps build. Neither phy or bow damage does anything for ignite damage.

Increasing %phys on the tree affects the ignite damage as it's a conversion, increasing the base damage of the bow (not projectile nodes on the tree) affects the base skill damage, and also affects ignite damage.

I don't think it works this way.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2018-06-01 01:33:50
June 01 2018 01:32 GMT
#28465
Vaal Cold Snap and Vaal Righteous Fire seem like awesome support skills now. Vaal Cold Snap is now an awesome frenzy charge generator and get out of shit card as it freezes enemies around you and will give you 1 frenzy charge per second in boss fights.
Vaal Righteous Fire takes away 30% of your life (which you regen or pot or leech) and gives 39% more spell damage for base of 4s and you can put it into your cwdt+ vaal immortal call+inc duration+vaal RF to get more duration for it. And gives a bit more dps from its own damage while it lasts.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2018-06-01 01:46:09
June 01 2018 01:45 GMT
#28466
Well, you're wrong, in fact, not only does that work, but so do flat ele jewels from abyss's.

Damaging ailments work by taking the base damage of the skill, then the multipliers associated with the skill and that ailment. It used to work by having the base damage of the skill be affected by all the multipliers, and then that was further multiplied again when the ailment damage was dealt.

Spells have a higher base damage then attacks as it's so much easier to affect the base damage for attacks. If it wasn't like this, outside of unique effects, a white bow from act 1 would deal the same ignite dps for burning arrow that brood twine does.

As it is, modifiers to the flat phys and fire range affect the burning arrow base damage which ignites are calculated off. And the %phys works because burning arrow is a physical damaging ability converted to fire.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 01 2018 03:18 GMT
#28467
I understand that adding flat helps ignite but %phys increases? Dudn't make no goddang sense.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2018-06-01 03:23:51
June 01 2018 03:22 GMT
#28468
%phys only works on burning arrow because it's a phys conversion ability. What do you think happens to ignites if you run xophs nurture + avatar of fire and tornado shot, then grab a whole heap of wed/%phys on the tree?

Also, does anyone have any idea about what an acceptable level of ignite dps is to do uber elder? 500k? 1m? I've never really considered it.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 01 2018 04:18 GMT
#28469
On June 01 2018 12:22 bo1b wrote:
%phys only works on burning arrow because it's a phys conversion ability. What do you think happens to ignites if you run xophs nurture + avatar of fire and tornado shot, then grab a whole heap of wed/%phys on the tree?

Nothing
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2018-06-01 05:10:43
June 01 2018 05:09 GMT
#28470
It scales up, as the ignite damage is effectively calculated as being phys -> fire, so one increases the other. Try opening up path of building and giving it a shot.

I guess it's easier to think of it as physical damage doing ignite damage. Idk
EchelonTee
Profile Joined February 2011
United States5251 Posts
Last Edited: 2018-06-01 05:52:23
June 01 2018 05:50 GMT
#28471
On June 01 2018 12:22 bo1b wrote:
%phys only works on burning arrow because it's a phys conversion ability. What do you think happens to ignites if you run xophs nurture + avatar of fire and tornado shot, then grab a whole heap of wed/%phys on the tree?

Also, does anyone have any idea about what an acceptable level of ignite dps is to do uber elder? 500k? 1m? I've never really considered it.

I would find the dps level on a standard RF / SR build and compare from there. something like that is about the acceptable amount of dps you'd want

I'm a bit unenthusiastic for the new league just for personal reasons... Might make it for beginning of league not sure.

Thoughts on the best version of Arc? Hiero totems vs Impulsa Elementalist vs Mines... I think hiero is best for Day 1 but Impulsa clear is busted
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2018-06-01 06:06:15
June 01 2018 05:58 GMT
#28472
On June 01 2018 14:50 EchelonTee wrote:
Show nested quote +
On June 01 2018 12:22 bo1b wrote:
%phys only works on burning arrow because it's a phys conversion ability. What do you think happens to ignites if you run xophs nurture + avatar of fire and tornado shot, then grab a whole heap of wed/%phys on the tree?

Also, does anyone have any idea about what an acceptable level of ignite dps is to do uber elder? 500k? 1m? I've never really considered it.

I would find the dps level on a standard RF / SR build and compare from there. something like that is about the acceptable amount of dps you'd want

I'm a bit unenthusiastic for the new league just for personal reasons... Might make it for beginning of league not sure.

Thoughts on the best version of Arc? Hiero totems vs Impulsa Elementalist vs Mines... I think hiero is best for Day 1 but Impulsa clear is busted

I agree with that assessment. Mines are similar to Hiero totems but obviously weaker day1, they would transition into way better bossing.

Pls, this league there's actually cool skills to use that we haven't used in a while! Haven't seen lag or gunde write on the last couple pages either, now I'm scared.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 01 2018 06:14 GMT
#28473
On June 01 2018 14:09 bo1b wrote:
It scales up, as the ignite damage is effectively calculated as being phys -> fire, so one increases the other. Try opening up path of building and giving it a shot.

I guess it's easier to think of it as physical damage doing ignite damage. Idk

Yup just did, it does work. Seems unintuitive with how ignite scales from base damage.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 01 2018 07:34 GMT
#28474
I just found out that melee skellies are actually a thing and it's not looking shit either. Can also use the usually cheap Queen's Escape for zoom zoom mapclear.

* Melee Skelly Summoner
* Fire/Lightning Trap Sab
* Fireball/Vaal Flameblast Trickster

Bit unsure, those are all cool builds to start with. I'm still leaning traps, just in case the summoner levelling is annoying. Trickster plan is solid but a bit more gear dependent? I dno. TIME FOR A ZIGGYD APPROVED BUILD I GUESS.

Either way, I'll hang out on TS like an hour before start as usual. Not sure if we'll have a group this time at all, been a bit quiet all around.

TS info:
+ Show Spoiler +
Server: teamspeak-de01fn.typefrag.com:5885
PW: evopls
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
June 01 2018 07:47 GMT
#28475
When does the new season start? Any notable new stuff?

Also where are all the build lists for noobie, unimaginative people like me
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2018-06-01 07:55:28
June 01 2018 07:47 GMT
#28476
On June 01 2018 15:14 Alur wrote:
Show nested quote +
On June 01 2018 14:09 bo1b wrote:
It scales up, as the ignite damage is effectively calculated as being phys -> fire, so one increases the other. Try opening up path of building and giving it a shot.

I guess it's easier to think of it as physical damage doing ignite damage. Idk

Yup just did, it does work. Seems unintuitive with how ignite scales from base damage.

It's because the ignite in this case is effectively doing physical based fire damage, so don't think of it as scaling the base damage so much as the ignite itself, via phys damage. Sounds stupid, but that's how it works. Same principle in scaling cold ignites with hrimburn I guess.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2018-06-01 07:54:51
June 01 2018 07:51 GMT
#28477
On June 01 2018 16:34 r.Evo wrote:
I just found out that melee skellies are actually a thing and it's not looking shit either. Can also use the usually cheap Queen's Escape for zoom zoom mapclear.

* Melee Skelly Summoner
* Fire/Lightning Trap Sab
* Fireball/Vaal Flameblast Trickster

Bit unsure, those are all cool builds to start with. I'm still leaning traps, just in case the summoner levelling is annoying. Trickster plan is solid but a bit more gear dependent? I dno. TIME FOR A ZIGGYD APPROVED BUILD I GUESS.

Either way, I'll hang out on TS like an hour before start as usual. Not sure if we'll have a group this time at all, been a bit quiet all around.

TS info:
+ Show Spoiler +
Server: teamspeak-de01fn.typefrag.com:5885
PW: evopls

Summon levelling is great :\

By the way, range skellies are mega op as well, probably better for zoom zoom but worse then melee for elder I'd imagine. Still viable on it though, certainly.

Regarding arc, I think there's a real argument for playing traps and shotgunning with cluster traps.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 01 2018 08:21 GMT
#28478
On June 01 2018 16:47 bo1b wrote:
Show nested quote +
On June 01 2018 15:14 Alur wrote:
On June 01 2018 14:09 bo1b wrote:
It scales up, as the ignite damage is effectively calculated as being phys -> fire, so one increases the other. Try opening up path of building and giving it a shot.

I guess it's easier to think of it as physical damage doing ignite damage. Idk

Yup just did, it does work. Seems unintuitive with how ignite scales from base damage.

It's because the ignite in this case is effectively doing physical based fire damage, so don't think of it as scaling the base damage so much as the ignite itself, via phys damage. Sounds stupid, but that's how it works. Same principle in scaling cold ignites with hrimburn I guess.

That does sound stupid. Because the ignite itself is exclusively fire damage, the fact that it "remembers" that the hit was converted from phys seems bizarre.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 01 2018 08:23 GMT
#28479
The struggle is real, I have two teamspeaks to be in. Evo and Echelon pls ditch TL clan and TS and join my gang.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
June 01 2018 08:41 GMT
#28480
If there was a spell, lets call it glacial cascade, that grabbed avatar of fire, would it make sense for %increased phys to affect the burning damage?
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