Path of Exile - Page 1424
Forum Index > General Games |
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
bo1b
Australia12814 Posts
| ||
-Archangel-
Croatia7457 Posts
On June 01 2018 09:57 bo1b wrote: Honestly think vaal burning arrow is the answer for any bossing problems, just go deadeye and use the ignite prolif gem, increasing %phys damage and increasing the bow damage is how to scale up the the damage of burning arrow faster than fireball. Keep in mind that chinsol traps work too, really really well. That is not an ignite build. That is a normal dps build. Neither phy or bow damage does anything for ignite damage. | ||
bo1b
Australia12814 Posts
On June 01 2018 10:00 -Archangel- wrote: That is not an ignite build. That is a normal dps build. Neither phy or bow damage does anything for ignite damage. Increasing %phys on the tree affects the ignite damage as it's a conversion, increasing the base damage of the bow (not projectile nodes on the tree) affects the base skill damage, and also affects ignite damage. | ||
-Archangel-
Croatia7457 Posts
On June 01 2018 10:05 bo1b wrote: Increasing %phys on the tree affects the ignite damage as it's a conversion, increasing the base damage of the bow (not projectile nodes on the tree) affects the base skill damage, and also affects ignite damage. I don't think it works this way. | ||
-Archangel-
Croatia7457 Posts
Vaal Righteous Fire takes away 30% of your life (which you regen or pot or leech) and gives 39% more spell damage for base of 4s and you can put it into your cwdt+ vaal immortal call+inc duration+vaal RF to get more duration for it. And gives a bit more dps from its own damage while it lasts. | ||
bo1b
Australia12814 Posts
Damaging ailments work by taking the base damage of the skill, then the multipliers associated with the skill and that ailment. It used to work by having the base damage of the skill be affected by all the multipliers, and then that was further multiplied again when the ailment damage was dealt. Spells have a higher base damage then attacks as it's so much easier to affect the base damage for attacks. If it wasn't like this, outside of unique effects, a white bow from act 1 would deal the same ignite dps for burning arrow that brood twine does. As it is, modifiers to the flat phys and fire range affect the burning arrow base damage which ignites are calculated off. And the %phys works because burning arrow is a physical damaging ability converted to fire. | ||
Alur
Denmark3900 Posts
| ||
bo1b
Australia12814 Posts
Also, does anyone have any idea about what an acceptable level of ignite dps is to do uber elder? 500k? 1m? I've never really considered it. | ||
Alur
Denmark3900 Posts
On June 01 2018 12:22 bo1b wrote: %phys only works on burning arrow because it's a phys conversion ability. What do you think happens to ignites if you run xophs nurture + avatar of fire and tornado shot, then grab a whole heap of wed/%phys on the tree? Nothing | ||
bo1b
Australia12814 Posts
I guess it's easier to think of it as physical damage doing ignite damage. Idk | ||
EchelonTee
United States5241 Posts
On June 01 2018 12:22 bo1b wrote: %phys only works on burning arrow because it's a phys conversion ability. What do you think happens to ignites if you run xophs nurture + avatar of fire and tornado shot, then grab a whole heap of wed/%phys on the tree? Also, does anyone have any idea about what an acceptable level of ignite dps is to do uber elder? 500k? 1m? I've never really considered it. I would find the dps level on a standard RF / SR build and compare from there. something like that is about the acceptable amount of dps you'd want I'm a bit unenthusiastic for the new league just for personal reasons... Might make it for beginning of league not sure. Thoughts on the best version of Arc? Hiero totems vs Impulsa Elementalist vs Mines... I think hiero is best for Day 1 but Impulsa clear is busted | ||
r.Evo
Germany14079 Posts
On June 01 2018 14:50 EchelonTee wrote: I would find the dps level on a standard RF / SR build and compare from there. something like that is about the acceptable amount of dps you'd want I'm a bit unenthusiastic for the new league just for personal reasons... Might make it for beginning of league not sure. Thoughts on the best version of Arc? Hiero totems vs Impulsa Elementalist vs Mines... I think hiero is best for Day 1 but Impulsa clear is busted I agree with that assessment. Mines are similar to Hiero totems but obviously weaker day1, they would transition into way better bossing. Pls, this league there's actually cool skills to use that we haven't used in a while! Haven't seen lag or gunde write on the last couple pages either, now I'm scared. | ||
Alur
Denmark3900 Posts
On June 01 2018 14:09 bo1b wrote: It scales up, as the ignite damage is effectively calculated as being phys -> fire, so one increases the other. Try opening up path of building and giving it a shot. I guess it's easier to think of it as physical damage doing ignite damage. Idk Yup just did, it does work. Seems unintuitive with how ignite scales from base damage. | ||
r.Evo
Germany14079 Posts
* Melee Skelly Summoner * Fire/Lightning Trap Sab * Fireball/Vaal Flameblast Trickster Bit unsure, those are all cool builds to start with. I'm still leaning traps, just in case the summoner levelling is annoying. Trickster plan is solid but a bit more gear dependent? I dno. TIME FOR A ZIGGYD APPROVED BUILD I GUESS. Either way, I'll hang out on TS like an hour before start as usual. Not sure if we'll have a group this time at all, been a bit quiet all around. TS info: + Show Spoiler + Server: teamspeak-de01fn.typefrag.com:5885 PW: evopls | ||
gingerfluffmuff
Austria4570 Posts
Also where are all the build lists for noobie, unimaginative people like me ![]() | ||
bo1b
Australia12814 Posts
On June 01 2018 15:14 Alur wrote: Yup just did, it does work. Seems unintuitive with how ignite scales from base damage. It's because the ignite in this case is effectively doing physical based fire damage, so don't think of it as scaling the base damage so much as the ignite itself, via phys damage. Sounds stupid, but that's how it works. Same principle in scaling cold ignites with hrimburn I guess. | ||
bo1b
Australia12814 Posts
On June 01 2018 16:34 r.Evo wrote: I just found out that melee skellies are actually a thing and it's not looking shit either. Can also use the usually cheap Queen's Escape for zoom zoom mapclear. * Melee Skelly Summoner * Fire/Lightning Trap Sab * Fireball/Vaal Flameblast Trickster Bit unsure, those are all cool builds to start with. I'm still leaning traps, just in case the summoner levelling is annoying. Trickster plan is solid but a bit more gear dependent? I dno. TIME FOR A ZIGGYD APPROVED BUILD I GUESS. Either way, I'll hang out on TS like an hour before start as usual. Not sure if we'll have a group this time at all, been a bit quiet all around. TS info: + Show Spoiler + Server: teamspeak-de01fn.typefrag.com:5885 PW: evopls Summon levelling is great :\ By the way, range skellies are mega op as well, probably better for zoom zoom but worse then melee for elder I'd imagine. Still viable on it though, certainly. Regarding arc, I think there's a real argument for playing traps and shotgunning with cluster traps. | ||
Alur
Denmark3900 Posts
On June 01 2018 16:47 bo1b wrote: It's because the ignite in this case is effectively doing physical based fire damage, so don't think of it as scaling the base damage so much as the ignite itself, via phys damage. Sounds stupid, but that's how it works. Same principle in scaling cold ignites with hrimburn I guess. That does sound stupid. Because the ignite itself is exclusively fire damage, the fact that it "remembers" that the hit was converted from phys seems bizarre. | ||
Alur
Denmark3900 Posts
| ||
bo1b
Australia12814 Posts
| ||
| ||