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On May 31 2018 06:52 -Archangel- wrote:Show nested quote +On May 31 2018 04:27 Sn0_Man wrote: I did the math on new blade vortex vs old blade vortex, and at max stacks it's basically the same dmg (1225% base dps vs 1200% base dps) but hits faster (pleasant for clear, worse for armour/shocks/whatever) and you have to keep up half the stacks (at no penalty to cast time or w/e, so just half the casting). Sounds pretty nice, especially in combination with the neat vaal blade vortex dps/damage projection improvement.
The 10% crit chance per stack is... i mean i'm not going to say no but it's hardly exciting imo. With faster hit speed maybe some poison BV could be good?! Interestingly, old BV had less ailment damage scaling than hit dmg scaling, so ailment based BV improved a lot.
I don't in any way recommend it, but it is less awful than previously. I still don't think the hit speed is ever going to get high enough to abuse assassin poison duration per poison or w/e stuff.
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On May 31 2018 03:57 ASoo wrote: I really want Mjolner Arc CWC Charged Dash to be a thing. Pretty sure it'll be bad, though, even if the new Charged Dash feels good to play. I did Charged Dash CwC Arc several leagues ago, and it was pretty fun but had major drawbacks.
1- You need a ton of movespeed to start being faster than simply casting arc + shield charge. 2- Arc was garbage back then so the damage was trash (should be fine now) 3- Couldn't control charged dash back then, so some bosses were dangerous (also fixed) 4- (something else but skill gems are out, bbl)
Edit: Charged dash got 30% more movespeed. Still no good way to activate fortify, but you could use a Staff?!
Last downside is that CwC always starts at 0. So if you have to let go often to dodge, you're losing a good chunk of DPS. But it's gonna feel very different now with the movespeed, steering and more than double the damage on Arc. You can still cast Vaal Arc too with that setup, but it's only a 4L.
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On May 31 2018 11:31 Pwere wrote:Show nested quote +On May 31 2018 03:57 ASoo wrote: I really want Mjolner Arc CWC Charged Dash to be a thing. Pretty sure it'll be bad, though, even if the new Charged Dash feels good to play. I did Charged Dash CwC Arc several leagues ago, and it was pretty fun but had major drawbacks. 1- You need a ton of movespeed to start being faster than simply casting arc + shield charge. 2- Arc was garbage back then so the damage was trash (should be fine now) 3- Couldn't control charged dash back then, so some bosses were dangerous (also fixed) 4- (something else but skill gems are out, bbl)
Curious about nu-Charged Dash playstyles, keen to hear yr thoughts when yr back, eh. I might have a muck around on Standard post-patch to see how it feels to play before diving into it in a temp league.
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Vaal fireball back on the menu boys, fucking lol
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On May 31 2018 11:42 bo1b wrote: Vaal fireball back on the menu boys, fucking lol Did I miss any further update on this?
Now prevents you from gaining Vaal souls for 5 seconds after use.
So many cool options. Trickster Fireball/Vaal Flameblast is on my radar as well now. If I do traps I'll do Saboteur most likely, not because it's best but because it can day1 the hardest. The ignite build I had in mind is too item dependant, Deadeye is a cool reroll.
Self-cast Arc is also really tempting, hmmm.... Arc totems also opop, or anything Hiero-totem really.
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You missed the new flasks, imo it won't be enough to make it as good as in the past but a lot better than right now.
As for Storm Burst, that might be my starter. I tried it just now and GMP does not even appear to be a dps loss so I'd likely go Storm Burst + CWC + Ball Lightning and later on I might try using 2* Beltimber Blade and 2* Snakepit (yes, this won't be on HC :D) and probably drop GMP. Beltimber seems better than Grelwood Shank to me since using movement skills is something you want to do as Inquisitor while you don't necessary want to get hit.
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Soul Ripper is really neat in concept. Probably going to be insanely expensive if it's even remotely rare.
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On May 31 2018 12:48 r.Evo wrote:Show nested quote +On May 31 2018 11:42 bo1b wrote: Vaal fireball back on the menu boys, fucking lol Did I miss any further update on this? So many cool options. Trickster Fireball/Vaal Flameblast is on my radar as well now. If I do traps I'll do Saboteur most likely, not because it's best but because it can day1 the hardest. The ignite build I had in mind is too item dependant, Deadeye is a cool reroll. Self-cast Arc is also really tempting, hmmm.... Arc totems also opop, or anything Hiero-totem really. Scion is fine if you're willing to spend some regrets day 1, can comfortably level imo.
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Will probably just start with hiero something something lightning, everything so buffed ... Trapper, I don`t think I'll find the time to properly plan something... Sabo seems the easiest choice, but I wonder if Elementalist wouldnt be better for lightning traps with the 20% shock and everything...
I just have no idea how I would build it for defense right now, and Sabo has this insane regen node...
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Yeah, if not for the defensive stuff, Sabo would be not great for traps. Up to 20% regen, reduced mana cost (also huge for traps) and let's not forget the blind node. Oh and immune to ignite + shock, the later being pretty nice.
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On May 31 2018 14:59 bo1b wrote:Show nested quote +On May 31 2018 12:48 r.Evo wrote:On May 31 2018 11:42 bo1b wrote: Vaal fireball back on the menu boys, fucking lol Did I miss any further update on this? Now prevents you from gaining Vaal souls for 5 seconds after use. So many cool options. Trickster Fireball/Vaal Flameblast is on my radar as well now. If I do traps I'll do Saboteur most likely, not because it's best but because it can day1 the hardest. The ignite build I had in mind is too item dependant, Deadeye is a cool reroll. Self-cast Arc is also really tempting, hmmm.... Arc totems also opop, or anything Hiero-totem really. Scion is fine if you're willing to spend some regrets day 1, can comfortably level imo. It's less about respecs or anything, it's that Shadow early nodes are absolutely nuts. So. Much. Damage.
I'm still a bit torn, trickster fireball seems soooo tempting as well.
PS: Gunde, you're officially way unluckier than we assumed.
Pretty version: + Show Spoiler +
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In other news, re: Tencent.
Hong Kong-listed Tencent Mobility was granted Overseas Investment Office approval to buy up to 100 per cent of Kiwi video game developer Grinding Gear Games for more than $100 million.
Tencent Mobility - an online communication, advertising, and gaming service provider - was granted consent to acquire up to 100 per cent of the shares in Grinding Gear Games, 80 per cent up front and the remaining 20 per cent over approximately six years, a summary of the decision released today said.
While no amount was disclosed, the need for OIO approval was triggered because it exceeds $100m. At least we know when it's officially dead.
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PoE2 in 2024 confirmed!
While Hiero Freeze Pulse looks reallyy strong, FP still feels awful indoors. Arc is also much better at pulling mobs past corners. Really surprised they didn't touch Shimmeron, it's gonna be worth obscene amounts.
Also, from what I've seen, Arc got damage buffs at lower levels too, and its single target damage should be even higher than Frostbolt, almost as good as GC hitting twice.
Finally, Vaal Skeletons takes less souls (50 vs 64), but has a 10s prevention. Still, it's gonna be in a 6L now. If I knew anything about summoning, I might start the league with that.
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I am still trying to figure out which skill is best for Ignite only character (by that I mean a character that uses Ignite to clear trash and bosses). From spells: Flameblast seems to be best but you got to channel and stand there like an idiot, it also does not work well with EE as you will probably hit most enemies that would normally just get ignited. Also you might be in problems with micro stuns that will stop your channelling. Seems Flameblast needs about 4 stacks to be equal to Fireball that does not have any of these problems. Also ignite chance is kind of crappy if you don't have lots of stacks channeled which means you will probably need to invest into ignite chance on tree.
Fireball on other hand has nice base damage, nice chance to ignite, can travel fairly fast, does not hit in big AoE so you can use EE and don't need to cast OoS often. Vaal Fireball also rocks for faster clearing and situations like Breaches. Bad is that its max ignite damage is about half compared to best case Flameblast or Explosive Arrow.
Incinerate needs lots more channeling to even equal Fireball and it can never catch up to Flameblast. It also hits in a big area and screw EE usage. No Vaal version. Non fire spells let you apply EE directly but don't have that XX% more damage with ignite that fire spells now have. In boss fights it is not hard to use OoS to apply a EE debuff to enemies with fire skills so not much gained from using these.
Fire weapon skills: Explosive Arrow - You need to use a bow so no shield or bonus damage scepter. You are also mostly limited to Quill Rain, you need to apply 5 fuses to get good damage and wait a bit. Max damage is certainly better than fireball and can compete with Flameblast but the need to stack fuses basically makes it a channeling like play experience. You need to have enough accuracy and things like blind or enfeeble are a serious problem. No base ignite chance on gem itself.
Burning Arrow - another bow skill with all its limits. This one can use a slower bow at least. You can use Lioneye to avoid accuracy issues or Xoph to get free prolif and 50% fire conversion (so no need for such a quiver or Avatar of Fire). Base damage with max lvl skill gems is still below lvl 20 fireball. You must use its unique jewel to apply 2x ignite so to compete. I don't see how it can compete with Flameblast or Explosive Arrow. Advantage over EA is that you got a base ignite chance so you don't need to take any from the tree. From what I know added fire damage is not added to base damage of weapon/skill to determine its base ignite damage but maybe there is an exception to this rule? If there is, maybe there is a way to make this skill better for Ignite.
Elemental Hit - new elemental hit with full conversion to fire (people on reddit talk about it) would give around 2800 base fire damage for it. Add that to fully converted to fire Xoph bow or some melee weapon like Oro's Sacrifice and you got a nasty base damage for ignite. Not sure if you need to go Avatar of Fire for this which would kill EE usage. Ele Hit also has some nice ignite chance on the gem itself saving you passive points.
Some other melee skill - Infernal Blow or something, not sure how that would work. Probably combine with some high base damage weapon or Oro's Sacrifice. Has all problems that pure melee has but lets you use better movement skills.
All weapon skills can use that unique belt that gives 35% faster burn which turns into much more burn DPS.
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its flameblast
although practically speaking it's still "don't do it lmao"
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On June 01 2018 03:16 Sn0_Man wrote: its flameblast
although practically speaking it's still "don't do it lmao" Well traps and ignite are flavour of the month. And I don't feel like playing traps.
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On June 01 2018 03:47 -Archangel- wrote:Show nested quote +On June 01 2018 03:16 Sn0_Man wrote: its flameblast
although practically speaking it's still "don't do it lmao" Well traps and ignite are flavour of the month. And I don't feel like playing traps.
Or one of the newly buffed melee Skills, like Lacerate/Double Strike, Vaal EQ. Those propably gonna be similarly meta as ignite (still not sold on ignite honestly)
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On June 01 2018 04:23 Quateras wrote:Show nested quote +On June 01 2018 03:47 -Archangel- wrote:On June 01 2018 03:16 Sn0_Man wrote: its flameblast
although practically speaking it's still "don't do it lmao" Well traps and ignite are flavour of the month. And I don't feel like playing traps. Or one of the newly buffed melee Skills, like Lacerate/Double Strike, Vaal EQ. Those propably gonna be similarly meta as ignite (still not sold on ignite honestly) I quit playing melee builds last league. Until melee characters get 50% more survivability and true melee skills 50% more damage I will not touch them again.
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Best skill combo for the plan you're having will (at least in my mind) be Fireball for clear and Vaal Flameblast for bosses.
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Ignite prolif aside, buffed arc looks pretty damn strong, especially if you put it with totems or something.
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