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Path of Exile - Page 1421

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 29 2018 09:36 GMT
#28401
As for this trap talk, I think arc mines should still be better than arc traps. New trap support will no longer give a damage boost, travel time and arming of traps is as long as for mines and with mines you can link detonate mines with totem or cwdt to have them activate for you. And you don't need sunblast+2 jewels or saboteur to play mines.
Only true advantage of Arc traps would be if you plan to stay very far away from enemies and throw traps at edge of screen or something.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2018-05-29 11:12:22
May 29 2018 11:06 GMT
#28402
On May 29 2018 18:36 -Archangel- wrote:
As for this trap talk, I think arc mines should still be better than arc traps. New trap support will no longer give a damage boost, travel time and arming of traps is as long as for mines and with mines you can link detonate mines with totem or cwdt to have them activate for you. And you don't need sunblast+2 jewels or saboteur to play mines.
Only true advantage of Arc traps would be if you plan to stay very far away from enemies and throw traps at edge of screen or something.

Yeah I guess I just don't know enough about the difference between traps and mines, fundamentally. I played a GC miner very early on in my poe experience after 3.0 launched and enjoyed it but didn't really know what I was doing, just following guides and being squishy. I guess I always had the impression that traps were better for distance and not having to manually detonate, but at the cost of having a cooldown and less smooth gameplay. But so much seems to be changing in 3.3 that I don't know how much of that is true anymore, if it was even accurate in the first place. I don't have a preference for traps vs mines I just assumed traps would be hot right now with all the changes. If something about arc mines is just better for whatever reason then I'll just do that instead lol. Still like Arc either way though.

And even with mines the Saboteur (or Scion Sab+other) seems too good to pass up, even though you don't "have to" for mines. Just worried about getting enough life on the tree.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
May 29 2018 12:01 GMT
#28403
On May 29 2018 17:56 -Archangel- wrote:
Show nested quote +
On May 29 2018 12:55 bo1b wrote:
Evo, haven't you learned that you can run flameblast totem elementalist yet?

http://poeurl.com/bU2N

Level 69, 161% life with mom double totem, a good amount of totem damage etc

In fact I'm almost certainly going to run elementalist burning arrow, as it should be filthy given 0 bosses are immune to ignites, and projectile scaling doesn't affect the ignite damage, so I don't really miss out on much if anything dps wise from choosing elementalist over other ascendancies

What bow would you use for this? Also what about accuracy issues?

Other option could be trickster, he gives you nice defense and regen bonuses since you cannot do leech with ignite builds.
Only penalty is you need to use ignite prolif support but that one has bigger AoE than Elementalist prolif.

What is the advantage of using a bow burning arrow ignite over say fireball ignite?

Don't know yet, still considering deadeye if only for tailwind, double accuracy and pierce. Bow would be xoph's nurture, ignite prolif is op anyway next patch I'm not worried about that.
HolydaKing
Profile Joined February 2010
21254 Posts
May 29 2018 14:18 GMT
#28404
On May 29 2018 18:36 -Archangel- wrote:
As for this trap talk, I think arc mines should still be better than arc traps. New trap support will no longer give a damage boost, travel time and arming of traps is as long as for mines and with mines you can link detonate mines with totem or cwdt to have them activate for you. And you don't need sunblast+2 jewels or saboteur to play mines.
Only true advantage of Arc traps would be if you plan to stay very far away from enemies and throw traps at edge of screen or something.

I completely agree. But one big issue of arc mines for my char was that every "allied enemies can't be killed" or whatever that mod was called was horrible, especially if on totems. You basically needed to do a skill swap for these or run directly to them and hope you don't die. The new arc and vaal arc forking might make it work better though.

Travel time and arming of traps might me reconsider my choice, I felt it was very noticeable in Ziggy's video and yes, it nowadays makes a giant difference in poe if things are instant or have a small delay.
Velr
Profile Blog Joined July 2008
Switzerland10877 Posts
May 29 2018 15:22 GMT
#28405
I just used Firetrap against stuff like that, they do more than enough damage in an elemental-miner build.
+ With the nem Arc this shouldn't be much of an Issue anymore? If your Arc jumpst 7+ Timpes and splits on any hit, you will probably hit about everything anyway.
HolydaKing
Profile Joined February 2010
21254 Posts
May 29 2018 15:51 GMT
#28406
On May 30 2018 00:22 Velr wrote:
I just used Firetrap against stuff like that, they do more than enough damage in an elemental-miner build.
+ With the nem Arc this shouldn't be much of an Issue anymore? If your Arc jumpst 7+ Timpes and splits on any hit, you will probably hit about everything anyway.

Prior to the next patch Arc even with multiple mines and 7 chains would often only target the first 5-6 enemies if they cannot die, totally ignoring a totem standing behind.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 29 2018 16:12 GMT
#28407
On May 29 2018 23:18 HolydaKing wrote:
Show nested quote +
On May 29 2018 18:36 -Archangel- wrote:
As for this trap talk, I think arc mines should still be better than arc traps. New trap support will no longer give a damage boost, travel time and arming of traps is as long as for mines and with mines you can link detonate mines with totem or cwdt to have them activate for you. And you don't need sunblast+2 jewels or saboteur to play mines.
Only true advantage of Arc traps would be if you plan to stay very far away from enemies and throw traps at edge of screen or something.

I completely agree. But one big issue of arc mines for my char was that every "allied enemies can't be killed" or whatever that mod was called was horrible, especially if on totems. You basically needed to do a skill swap for these or run directly to them and hope you don't die. The new arc and vaal arc forking might make it work better though.

Travel time and arming of traps might me reconsider my choice, I felt it was very noticeable in Ziggy's video and yes, it nowadays makes a giant difference in poe if things are instant or have a small delay.

My essence drain trickster solved those by shield charging through enemies so I can hit the totem directly. Similar trick should work for arc mines but even easier.
Velr
Profile Blog Joined July 2008
Switzerland10877 Posts
Last Edited: 2018-05-29 17:11:48
May 29 2018 16:28 GMT
#28408
On May 30 2018 00:51 HolydaKing wrote:
Show nested quote +
On May 30 2018 00:22 Velr wrote:
I just used Firetrap against stuff like that, they do more than enough damage in an elemental-miner build.
+ With the nem Arc this shouldn't be much of an Issue anymore? If your Arc jumpst 7+ Timpes and splits on any hit, you will probably hit about everything anyway.

Prior to the next patch Arc even with multiple mines and 7 chains would often only target the first 5-6 enemies if they cannot die, totally ignoring a totem standing behind.


I know... I just threw a 4 link firetrap in that case or threw mines next to the totem if possible. Sure its annoying from time to time but it wasn't a big problem...
Aside from (twinned) Springs Boss... That took an eternity.

Main thing speaking against Arc Mines is that GC Mines exist anyway . But it sure felt totally awesome doing 4 player beachhead and just owning the entire portalfight alone.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
May 30 2018 02:37 GMT
#28409
Patch notes are out.

A bit disappointed Harbinger's gone from Zana's map mod pool - had hoped to use The Tempest's Binding in a build.

Random Lacerate/Ice Crash buffs, huh.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
ggsimida
Profile Joined August 2015
1156 Posts
May 30 2018 02:48 GMT
#28410
ball lightning buff is actually pretty ridiculous lol. imo it surpasses arc buff, thats the reason why they remove its enchant.
EchelonTee
Profile Joined February 2011
United States5260 Posts
May 30 2018 03:36 GMT
#28411
almost no nerfs? and tons of buffs. we'll see how tough the incursion stuff is but the player power level has gone way up
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
May 30 2018 04:07 GMT
#28412
On May 29 2018 15:55 Alur wrote:
Looking at uberdans RF jugg, it takes a while for him to kill uber elder. You could add a dyadus in offhand instead of saffels and use ancestral protector or pandemonius to trigger chills, effectively doubling the damage output. Thoughts on having 100% more dmg (some of the time) and using leap slam vs +4 all max with shield charge?


NEVERMIND
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
r.Evo
Profile Joined August 2006
Germany14080 Posts
May 30 2018 04:48 GMT
#28413
On May 30 2018 13:07 Alur wrote:
Show nested quote +
On May 29 2018 15:55 Alur wrote:
Looking at uberdans RF jugg, it takes a while for him to kill uber elder. You could add a dyadus in offhand instead of saffels and use ancestral protector or pandemonius to trigger chills, effectively doubling the damage output. Thoughts on having 100% more dmg (some of the time) and using leap slam vs +4 all max with shield charge?


NEVERMIND

Rude nerf. RIP.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 30 2018 06:14 GMT
#28414
On May 30 2018 12:36 EchelonTee wrote:
almost no nerfs? and tons of buffs. we'll see how tough the incursion stuff is but the player power level has gone way up

They nerfed some vaal skills. You can no longer get them from vaal orbs or vaal side area. Only temple and strongboxes (probably including lab boxes as well)
hunts
Profile Joined September 2010
United States2113 Posts
Last Edited: 2018-05-30 06:19:19
May 30 2018 06:18 GMT
#28415
vaal haste, vaal grace nerfs.

Really not sure what I want to play this league. I kind of want to do wander, but I feel like it would be pretty bad for doing red elder/shaper etc.. early on. Maybe go windripper and weapon swap chin sol for bosses? I have no clue lol. Thought of maybe gc mines, but the mine playstyle is really annoying.
twitch.tv/huntstv 7x legend streamer
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
May 30 2018 07:01 GMT
#28416
As solo ssf hc I feel like I have to do frostbolt totem hiero again I got to 87 ish not playing much on a 4 link in the flashback league (ssf hc). And that was with 1 threshold jewel because I couldn't be bothered to level another character to act 5 innocence kill because I was doing fine without it. I'm telling you folks. You want a easy solid league started. Go self cast templar to frost bolt totems.
Being healthy, it has been said, really consists of having the same disease as everybody else.
HolydaKing
Profile Joined February 2010
21254 Posts
May 30 2018 07:41 GMT
#28417
Ball Lightning seems tempting, the last time I played it was when it was introduced. Was pretty fun then. It got a pretty huge buff now.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
May 30 2018 07:49 GMT
#28418
Ball lightning with no helm enchant is :\ I think it's weaker at higher end now then it was before
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
May 30 2018 07:50 GMT
#28419
In other news, elemntalist 20% more ignite damage, hello ea, nice to see you again
HolydaKing
Profile Joined February 2010
21254 Posts
May 30 2018 08:22 GMT
#28420
Also seen the idea of Storm Burst CWC Arc on reddit, that seems like a nice combo with both hugely buffed this patch. Could also possibly be my first build, depending on if I find something more fun. Would probably run Inquisitor for that.
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