Path of Exile - Page 1425
Forum Index > General Games |
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
hunts
United States2113 Posts
| ||
-Archangel-
Croatia7457 Posts
On June 01 2018 10:45 bo1b wrote: Well, you're wrong, in fact, not only does that work, but so do flat ele jewels from abyss's. Damaging ailments work by taking the base damage of the skill, then the multipliers associated with the skill and that ailment. It used to work by having the base damage of the skill be affected by all the multipliers, and then that was further multiplied again when the ailment damage was dealt. Spells have a higher base damage then attacks as it's so much easier to affect the base damage for attacks. If it wasn't like this, outside of unique effects, a white bow from act 1 would deal the same ignite dps for burning arrow that brood twine does. As it is, modifiers to the flat phys and fire range affect the burning arrow base damage which ignites are calculated off. And the %phys works because burning arrow is a physical damaging ability converted to fire. I was sure until now that flat damage and non fire/elemental/dot/general damage increases don't work on ignite but you are right. I guess I avoided flat increases for spells because they screw up EE activation but that is not a problem for Burning arrow as you can scale flat fire for weapons and use OoS to activate EE. Only Anger is not an option for this. | ||
r.Evo
Germany14079 Posts
On June 01 2018 17:23 Alur wrote: The struggle is real, I have two teamspeaks to be in. Evo and Echelon pls ditch TL clan and TS and join my gang. If it turns out to just be Echelon and me or something (or just me) I don't see a reason to not hop over to your TS. We can figure that out shortly before it starts, I don't want to see lag/gunde/yurie all lonely if they decide to show up. Your guild is massively inferior though so no can do that portion (I say that as I have no idea if we even get a full HC group =P). On June 01 2018 16:47 gingerfluffmuff wrote: When does the new season start? Any notable new stuff? Also where are all the build lists for noobie, unimaginative people like me ![]() 2200 CEST! I'm not aware of any of us having a list, the regulars like Mathil/Ziggy/Tarke have some trees out at least. On June 01 2018 16:51 bo1b wrote: Summon levelling is great :\ By the way, range skellies are mega op as well, probably better for zoom zoom but worse then melee for elder I'd imagine. Still viable on it though, certainly. Regarding arc, I think there's a real argument for playing traps and shotgunning with cluster traps. I mean it's good for sure, but it beating a trapper? No way, unless it's massively better than SRS which I doubt. Agreed on arctraps. It depends on targeting mostly, from what I tested out so far they're fine if you can throw them in the middle of a pack but even with just a little bit of distance they can shoot into a "wrong" direction first and then completely whiff. Bit like how KB/BL etc. are all shit on traps compared to mines because those actually target properly. Arc mines are probably completely busted this patch but I never got around to playing around with those and not sure if I'd like it. | ||
Velr
Switzerland10598 Posts
| ||
bo1b
Australia12814 Posts
| ||
NotSorry
United States6722 Posts
| ||
ThaddeusK
United States231 Posts
| ||
bo1b
Australia12814 Posts
| ||
-Archangel-
Croatia7457 Posts
On June 01 2018 20:48 bo1b wrote: I guess if you just remember that ailments scale off the skill they were applied by, and that all attack skills hould innately have a "physical" tag on them, then scaling ignite by increasing %phys damage makes sense. Well if you manage to get a 500k shaper dps with ignite only by using Burning Arrow do share with us PoB link for it. I would love to make a Trickster version from it if I cannot make a spell based Ignite build work. | ||
r.Evo
Germany14079 Posts
Looks like lvl 21 Vaal skill gems are the holy grail, vaal implicits seem nerfed. Some of them have crazy low odds now. | ||
Blitzkrieg0
United States13132 Posts
On June 01 2018 17:21 Alur wrote: That does sound stupid. Because the ignite itself is exclusively fire damage, the fact that it "remembers" that the hit was converted from phys seems bizarre. It would be terrible to convert damage if it didn't work like this. You would essentially be changing your damage type and doing significantly less damage for doing so. | ||
Alur
Denmark3900 Posts
On June 01 2018 21:24 Blitzkrieg0 wrote: It would be terrible to convert damage if it didn't work like this. You would essentially be changing your damage type and doing significantly less damage for doing so. It makes sense that it works like that when talking about the initial hit. But in terms of having %phys scale the ignite I don't agree, simply because you're using phys increases to scale damage that in itself has never been converted (there is no such thing as physdmg ignites). | ||
bo1b
Australia12814 Posts
| ||
Duka08
3391 Posts
On June 01 2018 16:51 bo1b wrote: Summon levelling is great :\ By the way, range skellies are mega op as well, probably better for zoom zoom but worse then melee for elder I'd imagine. Still viable on it though, certainly. Regarding arc, I think there's a real argument for playing traps and shotgunning with cluster traps. I still can't fucking decide whether to do arc mines or traps, but I'll probably try traps cuz of all the new shit and the builds are similar enough to easily switch between down the road if there's something awkward about it. Probably saboteur either way so. | ||
ThaddeusK
United States231 Posts
| ||
ASoo
2862 Posts
On June 01 2018 20:48 bo1b wrote: I guess if you just remember that ailments scale off the skill they were applied by, and that all attack skills hould innately have a "physical" tag on them, then scaling ignite by increasing %phys damage makes sense. Minor thing: Phys increases work on converted-from-phys attacks because of the base phys damage of the weapon, not because of a tag on the skill. If you inflict an ignite with an attack skill using a weapon that doesn't deal any phys damage (like Oro's or Piscator's), phys scaling won't scale the ignite. | ||
Sn0_Man
Tebellong44238 Posts
| ||
Espelz
Germany818 Posts
Meh. Either way, I'm pretty much set to go with hiero. I still kinda like totems, everybody and his mother is playing sabo, and I just want to start with something where I know for sure it works. Theres also tons of skills to put in a spell totem, so no need to feel to stressed about it ![]() | ||
Lachrymose
Australia1928 Posts
| ||
NotSorry
United States6722 Posts
| ||
| ||