Path of Exile - Page 1743
Forum Index > General Games |
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
Southlight
United States11766 Posts
| ||
Gorsameth
Netherlands21471 Posts
On February 16 2025 05:25 Southlight wrote: I don't disagree. The goal of leagues doesn't have to be new content, it just has to shake things up so they don't became stale.It's also sort of a sad reminder that POE players don't necessarily need new league content, but rather the "please just massively buff/nerf skills and ascendancies" mantra that people have been repeating for years looks to be quite very true. We'll see if playercount holds up but if it does, I hope GGG learns from this. But this upcoming league is a bad example because while it won't have new league content it just completely replaces all the 19 ascendancies. One could certainly argue this is more new content then any other recent league | ||
EchelonTee
United States5244 Posts
pretty cool achievement | ||
EchelonTee
United States5244 Posts
| ||
Craton
United States17235 Posts
I found the white map progression of the atlas better than the atlas tree, but the red map part is feeling worse. I've done a bunch of syndicate so far (3 caterinas), but not having any bonus reinforcement chance makes getting people ranked up pretty annoying. On the other hand, I have 95% chance for double rank up, so if I ever do find something like that it should go even faster than the tree. Blight has a similar problem where you really need a lot of the special notables like more/faster monsters and +rank oils before it's worthwhile. This is generally where the problem is rearing its head at red maps, as specializing in something is pretty hard right now due to lack of appropriate idols. I think there's going to be a lot of trouble even getting coherent 2 mod idols for different strategies. It's worth noting that the maven invite fights can drop idols from every one of the bosses. This probably extends to the bonus bosses you can get on maven witnessed fights. From what I've heard, a lot of the stuff that gives you increased chance for mechanic to appear does not go beyond 100%. It's a little unclear what does and doesn't. I've heard strongboxes does, but not sure about legion, breach, etc. I tried >100% increased chance for red beasts to have a mod preventing them from being used up during beastcrafts, which yielded a red beast with a 30% chance to not get consumed. The 50% mod of this exists on the normal atlas - it might be that it's normally just a 50% chance to gain the fixed 30% chance mod. I don't usually do a lot of beast farming since the menagerie is pretty tedious to manage and sell. I'm hoping that recombinators end up being the solution to getting 2 or 3 mod idols. One of my big issues right now is the management of the idols themselves. Generally I'm wanting to run two mechanics at a time because either I don't have enough to go all in on one thing or there's enough shared mods on the idols I'm already using that it makes sense to do so. However, there are often some idols I want to use in multiple different scenarios. The different tabs are semi-useful, but the overlap and inability to text search from the map device is a nuisance. I'm finding most of the unique idols to be useless. There are some that are really good - I have a legion one that reduces stasis time but gives chests extra rewards. This is easily offset with an increased stasis time idol for a nice net gain. Others are just spending an entire idol slot to e.g. turn off delirium mirrors and delirium scarabs from dropping, which is just way too little value for its opportunity cost. I don't think the magic idols need to exist at all. I'd like them to just change them to always drop rare. The variance is already so high that most rare idols aren't especially strong, whereas magic ones are almost always dead on arrival. It doesn't feel like they really added much/anything new in the way of modifiers, but rather took the stuff on the tree and just threw them on the idols so that you can potentially get them in larger quantities or as combos that were impractical before due to atlas wheel placement. I find this a bit of a bummer, since I don't feel like I'm engaging with the content in different ways. | ||
haitike
Spain2707 Posts
Also they said that they expect 3.26 league on June. | ||
Craton
United States17235 Posts
I'm really hoping for more focus on new skills and/or self cast spells this time around, but it feels like the kind of thing that'd get cut for something else. Several of the class reworks are also really overdue, like Assassin. It's worth mentioning that during Settlers league Mark mentioned in an interview that he'd already tasked out work on updating Syndicate. I believe he also mentioned some half-formed plans for updating Ritual, but that sounded like a future thing. | ||
DarkPlasmaBall
United States44002 Posts
| ||
ZerOCoolSC2
8959 Posts
On March 28 2025 07:01 DarkPlasmaBall wrote: Path of Exile 2: Dawn of the Hunt + Huntress https://www.youtube.com/watch?v=J6RGbL4MtBs Guess I'll be giving it another go when this drops. Haven't touched it since DW:O and MHW dropped. There's a few more games I'm looking to get as well, so it could be a while. | ||
Miragee
8459 Posts
I also like that they will try to nerf the upper echelon of builds a lot and nerf the HP of pinnacle bosses to make them more feasible for "normal" builds. I was particularly worried about this because Mark seems to have this internally contradicting stance that bosses should be able to show their moves and fights should take a while but there should be builds that one-shot them. Having such a gigantic range in power from "normal" build to the top is almost impossible to "balance". I put "balance" in quotation marks because a game like this will never be truly balanced and honestly shouldn't aim for it, either. But you will almost always end up in a situation where there is a few extremely powerful but fairly easy to achieve builds that will melt the boss so a lot of people will feel the need to play those builds. If they somehow manage to have these builds only be achieveable for very few people, everyone else will have to ignore severe economic losses if they want to run the boss themselves. Jonathan's example of 50k dps for a "normal" build and 500k dps for the best builds seems like a much more reasonable approach, although Mark seemed to still disagree after being visibly sad about his cool bosses being deleted in 1s... Lets see what happens here. I'm a bit worried about crafting. They said (and are still saying) they need to be careful with what they add and so on, yet they went haywire and are going to add/expand five crafting systems at once. Imho this is bound to go wrong. I'm personally not sure if I'm going to start on patch day. I have recently started playing Pillars of Eternity (another PoE...) again, which I had benched for years because cloud synchronisation made me lose 50 hours of playtime... I kinda want to finish it before playing PoE2 again but I doubt I will be able to before patch day. | ||
Craton
United States17235 Posts
Jonathan just seems out of touch with what players perceive as crafting. In interviews he seems really stuck on runes as being crafting and it's just players' perception that's wrong, but it's just akin to slapping some random res on an item at the POE1 bench or (with some of the new runes) akin to the eldritch implicits. They're not part of any crafting process and it's those steps you undertake that are needed to make the system actually feel like you're making something. At least some of the new things they're adding/making more common adds the tiniest bit of process, but it didn't look like it would be particularly engaging. Overall it's a pass for me. I'll just wait for the next POE1 league. | ||
Miragee
8459 Posts
On March 29 2025 15:23 Craton wrote: Jonathan just seems out of touch with what players perceive as crafting. In interviews he seems really stuck on runes as being crafting and it's just players' perception that's wrong, but it's just akin to slapping some random res on an item at the POE1 bench or (with some of the new runes) akin to the eldritch implicits. They're not part of any crafting process and it's those steps you undertake that are needed to make the system actually feel like you're making something. Yeah, he doesn't seem to acknowledge meta crafting at all. If you exclude meta crafting, he's right about runes being basically the same as the crafting bench of course. But meta crafting has been such an essential part of crafting in PoE for years now, it's kind of insane to not even mention that. That being said, in general I agree with what they seem to be aiming for in terms of crafting in PoE2. I.e. make crafting more useful for lower and mid-tier items but very hard/impossible for high tier items. I.e. the change they made to recombinators. | ||
FaCE_1
Canada6161 Posts
I'm still not a fan of "crafting" since there is basically none, I hope they will at least introduce a bench craft at some point. no need to have th emeta craft, juust give me some stats. patch 0.2 will be good enough for now until last epoch | ||
FaCE_1
Canada6161 Posts
The place they try to put PoE 2 and what they try to do with it just plain suck | ||
EchelonTee
United States5244 Posts
| ||
Miragee
8459 Posts
| ||
haitike
Spain2707 Posts
It is a beta, they should keep improving it and receiving feedback from the players weekly. I understand they got scared in 0.1 when they nerfect the CoC builds and people complained, but they could have given a respec and keep doing changes. The league model doesn't work for a Beta. | ||
Velr
Switzerland10628 Posts
For the time I played i did Gas-Arrow/Corpsewalkers (before it was cool, they dropped before my feet!)... So it wasn't a big issue for me but whenver you play somethign else it's just horrible. | ||
Broetchenholer
Germany1870 Posts
https://mobalytics.gg/poe-2/profile/28d98943-926f-44c8-a339-50e15e3e24b4/builds/8154dd51-fa70-4103-9de0-405ee148a770 This is my current setup without items, can't change them anyway without finding them first :D The general idea of the build was to use all 3 elements in a rotation, getting the best of the worlds together, having all the best supports because i use such a range of skills and not just all ice or something like that. Also my wife said i should use fire when i asked her which element to do next and fire sucked so hard in the early game, that i adapted to using all 3. Currently i am somewhat fine, the build works, damage is okay, mana is bad, i am not one shotting act 6 but i can kill all bosses reasonably fast. I am using Frost Orb, Orb of Lightning, Solar Orb, Flame Wall, not all of them all the time, and then i spam Eye of Winter. Frost Orb alone is most of the time killing trash, but if more is needed, the rest of the rotation then does what it needs. That way i get all 3 75% more damange on Eye of Winter and due to stuff being frozen, the Freefork on Eye of Winter is pretty good clear. However, my main gripe is that Orb of Lightning is just weak. It's not supposed to be used without other Lightning spells. At first i used Arc as my main Lightning spell in the rotation, then they nerved the damage, and now it was barely shockin mobs. I tried Ball Lightning, much worse damage, but a bit more Shock. But both really underwhelming. Then they added that Eye of Winter would gain Lightning Damage when travelling over Orb of Lightning. So i cast it just for that, but it adds nothing else, just a lot of damage on Eye of Winter. It does not benefit from any Lightning support gems, it just sits there and sadly zaps aways once every 2 seconds. There is no skill in my arsenal that would trigger it to zap more often and the damage is so low that it never will cause shock. Compared to that, Solar Orb is actually useful because it can use fire exposure and fiery death, but my lightning side is just meh! Currently i am also running Ember Fusillade, so far i used it to kill bosses. It was decent, guess it will now vanish into the ether as i really, really hate the skill. Any tips? | ||
| ||