Path of Exile - Page 1743
Forum Index > General Games |
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
Southlight
United States11765 Posts
| ||
Gorsameth
Netherlands21398 Posts
On February 16 2025 05:25 Southlight wrote: I don't disagree. The goal of leagues doesn't have to be new content, it just has to shake things up so they don't became stale.It's also sort of a sad reminder that POE players don't necessarily need new league content, but rather the "please just massively buff/nerf skills and ascendancies" mantra that people have been repeating for years looks to be quite very true. We'll see if playercount holds up but if it does, I hope GGG learns from this. But this upcoming league is a bad example because while it won't have new league content it just completely replaces all the 19 ascendancies. One could certainly argue this is more new content then any other recent league | ||
EchelonTee
United States5242 Posts
pretty cool achievement | ||
EchelonTee
United States5242 Posts
| ||
Craton
United States17234 Posts
I found the white map progression of the atlas better than the atlas tree, but the red map part is feeling worse. I've done a bunch of syndicate so far (3 caterinas), but not having any bonus reinforcement chance makes getting people ranked up pretty annoying. On the other hand, I have 95% chance for double rank up, so if I ever do find something like that it should go even faster than the tree. Blight has a similar problem where you really need a lot of the special notables like more/faster monsters and +rank oils before it's worthwhile. This is generally where the problem is rearing its head at red maps, as specializing in something is pretty hard right now due to lack of appropriate idols. I think there's going to be a lot of trouble even getting coherent 2 mod idols for different strategies. It's worth noting that the maven invite fights can drop idols from every one of the bosses. This probably extends to the bonus bosses you can get on maven witnessed fights. From what I've heard, a lot of the stuff that gives you increased chance for mechanic to appear does not go beyond 100%. It's a little unclear what does and doesn't. I've heard strongboxes does, but not sure about legion, breach, etc. I tried >100% increased chance for red beasts to have a mod preventing them from being used up during beastcrafts, which yielded a red beast with a 30% chance to not get consumed. The 50% mod of this exists on the normal atlas - it might be that it's normally just a 50% chance to gain the fixed 30% chance mod. I don't usually do a lot of beast farming since the menagerie is pretty tedious to manage and sell. I'm hoping that recombinators end up being the solution to getting 2 or 3 mod idols. One of my big issues right now is the management of the idols themselves. Generally I'm wanting to run two mechanics at a time because either I don't have enough to go all in on one thing or there's enough shared mods on the idols I'm already using that it makes sense to do so. However, there are often some idols I want to use in multiple different scenarios. The different tabs are semi-useful, but the overlap and inability to text search from the map device is a nuisance. I'm finding most of the unique idols to be useless. There are some that are really good - I have a legion one that reduces stasis time but gives chests extra rewards. This is easily offset with an increased stasis time idol for a nice net gain. Others are just spending an entire idol slot to e.g. turn off delirium mirrors and delirium scarabs from dropping, which is just way too little value for its opportunity cost. I don't think the magic idols need to exist at all. I'd like them to just change them to always drop rare. The variance is already so high that most rare idols aren't especially strong, whereas magic ones are almost always dead on arrival. It doesn't feel like they really added much/anything new in the way of modifiers, but rather took the stuff on the tree and just threw them on the idols so that you can potentially get them in larger quantities or as combos that were impractical before due to atlas wheel placement. I find this a bit of a bummer, since I don't feel like I'm engaging with the content in different ways. | ||
haitike
Spain2704 Posts
Also they said that they expect 3.26 league on June. | ||
Craton
United States17234 Posts
I'm really hoping for more focus on new skills and/or self cast spells this time around, but it feels like the kind of thing that'd get cut for something else. Several of the class reworks are also really overdue, like Assassin. It's worth mentioning that during Settlers league Mark mentioned in an interview that he'd already tasked out work on updating Syndicate. I believe he also mentioned some half-formed plans for updating Ritual, but that sounded like a future thing. | ||
| ||