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Diablo III General Discussion - Page 80

Forum Index > General Games
Post a Reply
Prev 1 78 79 80 81 82 1109 Next
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 01 2011 16:00 GMT
#1581
--- Nuked ---
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2011-06-01 16:39:00
June 01 2011 16:38 GMT
#1582
I do understand that inflation could become a very large problem, especially with the ease of botting in diablo. Warden can get better and better, but it will never overcome pixel detection. With that said, if diablo sticks to a model much like SC2, and reset the ladder often, Inflation will only be seen on the non ladder, or for brief periods of time nearing the end of the main ladder. Sure this is all thinking forward. But I honestly do not think that inflation will be a big problem in Diablo 3. If there are items to buy with gold, people will spend it, there are crafting places to upgrade, i'm sure blizzard is going to find many ways for high level players to dump their gold. They ought' to have a full time economist designing the economy around D3 and providing his input, especially if they are doing an AH based trading system. Because of this you can be sure that you wont have your gold for long.
Proud member of the LGA-1366 Core-i7 4Ghz Club
Polis
Profile Joined January 2005
Poland1292 Posts
June 01 2011 16:47 GMT
#1583
On June 02 2011 01:38 Phayze wrote:
I do understand that inflation could become a very large problem, especially with the ease of botting in diablo. Warden can get better and better, but it will never overcome pixel detection. With that said, if diablo sticks to a model much like SC2, and reset the ladder often, Inflation will only be seen on the non ladder, or for brief periods of time nearing the end of the main ladder. Sure this is all thinking forward. But I honestly do not think that inflation will be a big problem in Diablo 3. If there are items to buy with gold, people will spend it, there are crafting places to upgrade, i'm sure blizzard is going to find many ways for high level players to dump their gold. They ought' to have a full time economist designing the economy around D3 and providing his input, especially if they are doing an AH based trading system. Because of this you can be sure that you wont have your gold for long.


Inflation also affects item based economy, more and more good items drop, but none disappears (or rather few in comparison (people that stop playing, and don't give away they items).
AeroGear
Profile Joined July 2009
Canada652 Posts
June 01 2011 16:48 GMT
#1584
I was under the impression that there was'nt any ladder. With level 60 being reached with a full run through, everyone would be 60 (or whatever level it is) and there would be no point. What I'm expecting is a ladder for arena, and a pve ladder with some sort of e-peen gearscore (perhaps).
Driven by hate, fueled by rage
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 01 2011 18:03 GMT
#1585
On June 02 2011 01:48 AeroGear wrote:
I was under the impression that there was'nt any ladder. With level 60 being reached with a full run through, everyone would be 60 (or whatever level it is) and there would be no point. What I'm expecting is a ladder for arena, and a pve ladder with some sort of e-peen gearscore (perhaps).


Well it wouldn't be really just epeen, char level has always been faaar less important than gear in diablo games.

I'm fairly sure they have said that there will be no ladder as they are trying to do a better job with endgame content and inflation control. I'm not sure how this is going to work tho, because unless they have some way of taking your items then there will be crazy value inflation as everyone progresses.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
vaporizor
Profile Joined March 2011
United States53 Posts
June 01 2011 18:17 GMT
#1586
id say play hardcore, ppl die items dont stock pile prices tend not to drop as fast ect ect, dieing really helps the eco
Polis
Profile Joined January 2005
Poland1292 Posts
June 01 2011 18:28 GMT
#1587
On June 02 2011 03:17 vaporizor wrote:
dieing really helps the eco


So it does in real world, the good things hold true everywhere.
Pangolin
Profile Joined March 2008
United States1035 Posts
June 01 2011 18:37 GMT
#1588
On June 02 2011 01:47 Polis wrote:Inflation also affects item based economy, more and more good items drop, but none disappears (or rather few in comparison (people that stop playing, and don't give away they items).


Hopefully the crafting system will give a reason to break down good items for high level crafting materials. Also, Blizzard has mentioned that by releasing regular updates/expansions with new better loot, the "best" items will be constantly changing so there wont be too many of the most in demand items. Of course this is only a bandaid solution, and if they rely on it then the economy could be fucked when they stop updating the game some time in the far flung future.
It's easier not to.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-06-01 18:42:13
June 01 2011 18:38 GMT
#1589
On June 02 2011 03:17 vaporizor wrote:
id say play hardcore, ppl die items dont stock pile prices tend not to drop as fast ect ect, dieing really helps the eco


Yeah but the vast majority are still going to be playing soft, plus hc only slows down inflation, people still mule and collect more and more shit eventually ruining the econ.

Adding new items is no solution as they will soon be the only things with value and then fade out just like everything else...that's the problem with goods that spring infinitely from nothing and are never consumed.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
vaporizor
Profile Joined March 2011
United States53 Posts
June 01 2011 18:45 GMT
#1590
true i agree, im prolly just trying to boost the hc community. i just debate which way to play in d2 85%+ was hc after i figured the game out. Now i have atleast 20 maybe even up to 50 ppl i know buying this game, but they all play softcore, leaves me to debate which mode to play
Holcan
Profile Joined April 2010
Canada2593 Posts
June 01 2011 18:48 GMT
#1591
Am I the only person getting this game to play with 4-8 of my friends and trade amongst themselves? We will most likely do HC since its more fun, but isnt this game supposed to be games of 4? Trading will be hard in this game outside of forums, wont it?
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
June 01 2011 18:52 GMT
#1592
The way to control inflation is to not have this ridiculous "top gear" set of equipment that is vastly better than almost anything else. Make the "top end" equipment vastly varied and unique, that way the "best" equipment for almost each and every build you do will be something completely different. That keeps ridiculousness like D2s SoJs under control, because not everyone will want that same equipment.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 01 2011 18:55 GMT
#1593
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-06-01 18:58:12
June 01 2011 18:57 GMT
#1594
--- Nuked ---
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
June 01 2011 19:09 GMT
#1595
On June 02 2011 03:57 Barrin wrote:
Show nested quote +
On June 02 2011 03:52 Sm3agol wrote:
The way to control inflation is to not have this ridiculous "top gear" set of equipment that is vastly better than almost anything else. Make the "top end" equipment vastly varied and unique, that way the "best" equipment for almost each and every build you do will be something completely different. That keeps ridiculousness like D2s SoJs under control, because not everyone will want that same equipment.

Too true.

I really hated how in WoW each tier was SO MUCH better than the last. Hardly comparable, and it gave an overly lopsided advantage to people who could get the gear faster (i.e. new people were left in the dust unless they played 24/7 for months).

edit: oops double post meant to put this one in the post above

Another point on top of my original....Make high-end armor and such more customizable with runes/gems/etc, maybe using some kind of imbue feature that can cost gosu gold as well. For example, having armor composed of different materials that you can break down and combine with gems and runes and take them to different blacksmiths/etc that can create customizable armor for different situations and builds. Maybe that much customization is too much, but it's the idea you need to make basically endless varieties of equipment, and prevents items from becoming a currency.
Acid~
Profile Joined September 2010
Thailand442 Posts
June 01 2011 19:12 GMT
#1596
On June 01 2011 20:54 kuresuti wrote:
Show nested quote +
On June 01 2011 20:33 Kelberot wrote:
On June 01 2011 14:32 sob3k wrote:
2. The auction house is a somewhat better idea, but it also has pitfalls. The most basic one is that it's primary effect is to remove player-player interaction, which is typically exactly the opposite of what you want in a multiplayer RPG. Whereas in D2 players would get together and haggle and trade together directly, now you are putting a big fat automated and impersonal system between them. All a player has to do is farm a bit, throw those items intone auction and hope someone goes for it. You could literally play successfully without speaking to a single other person.


Not necessarily - take for example WoW's auction house, which I'm sure most are familiar with it. The auction house takes a cut of your auction based on the item's value and the time of the auction, if a D3 region-wide auction house existed (aka something MASSIVE) then it could very well have an even higher tax, encouraging players to trade between each other instead of just putting things up on the AH. Ofcourse people would still use the AH (unless the tax was ridiculous), but I'm sure some people would try to advertise their trades on sites, etc.

either way, prices wouldn't oscillate as much, yes, but that doesn't mean you can't "play" the auction house, or that desperate people won't try to buy your stuff. Rare stuff wouldn't always be up in the auction house, and if someone with enough gold is desperate for X item, and you happen to be the only one available, I'm sure he'd pay an extremely high price for it.


I haven't played WoW and don't really know the specifics, but I assume the gold economy works because there are gold sinks (buying skills, mounts etc.). It works like this in all MMORPGs that I can think of, except one.

In Ragnarok Online players use Zeny to buy stuff, just like players use gold in WoW. I'm not sure if I'm forgetting something, but I really can't figure out why. There's barely anything to put your money on. You can buy lower level items and use some services which are really cheap, the good stuff are still rare items found by other players. This is similar to Diablo 2, where there are a few uses for gold like gambling and buying items when you're not good enough to find better yet.

Two similar situations where one turns into a money economy and the other into more of an item economy. Am I missing something here, or did it just happen by accident? Perhaps this could happen in Diablo 3 as well?
+ Show Spoiler +
I don't know the proper terms for these type of things, but I hope you get what I'm saying at least.


You're forgetting a crucial part of RO : smithing and upgrades. Oridecon could cost up to 25k zeny a pop and you'd need hundreds of those if you wanted to get a good weapon to +7 or +8 and that's not even counting the 5k NPC fee. Upgrades were a huge zeny sink for any semi-serious player.

Also, it was a lot harder to be a Zeny millionnaire in RO than it was to be a gold millionnaire in D2.

And finally, there was no ubiquitous item in RO like the SoJ or the runes. Some items could be useful for different chars, but most items in RO were really valuable only to a certain class, or even to a certain build. The only item that everyone needs is the Zeny.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-06-01 19:20:56
June 01 2011 19:17 GMT
#1597
On June 02 2011 03:52 Sm3agol wrote:
The way to control inflation is to not have this ridiculous "top gear" set of equipment that is vastly better than almost anything else. Make the "top end" equipment vastly varied and unique, that way the "best" equipment for almost each and every build you do will be something completely different. That keeps ridiculousness like D2s SoJs under control, because not everyone will want that same equipment.


This still doesn't solve inflation with no ladder resets, it only slows it.I mean all you are really doing is making each item rarer, in d2 some items were almost absurdly rare and even they lost tons of value even in the comparatively short time between resets. Also the more you vary equipment based on build the less chance each individual will actually find something good for their build personally.

Plus you're never going to be able to remove top tier gear, some item sets and build are going to be found more effective than others...it part of the whole fun of making characters and outfitting them. If every build and gearset was balanced and equally good it would be majorly boring. It's not fun to figure out a puzzle if every answer is correct.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Playguuu
Profile Joined April 2010
United States926 Posts
June 01 2011 20:15 GMT
#1598
The issue isn't how to make gold valuable but why make gold valuable? The only purpose I see it having is item maintanence and bottlenecking the players item progression (ala diablo 1). I certainly don't see being able to buy the best items for gold even if they end up being crafted or traded for via bought runes.

Gold is going to be just as useless endgame as diablo 2, but will be more scarce making it appear more useful.
I used to be just like you, then I took a sweetroll to the knee.
vaporizor
Profile Joined March 2011
United States53 Posts
June 01 2011 20:21 GMT
#1599
what about making rares the best again? so that there is always a chance you could find another sick rare? or atleast make the comparable to uniques??
CuddlyCuteKitten
Profile Joined January 2004
Sweden2709 Posts
June 01 2011 20:39 GMT
#1600
The thing with inflation is that as long as the source is infinite and if there's no sink you can't avoid it.

Gold sinks are easy to make. However I think they should do something different for items. Make repair for items require components equal to their level for high lvl gear. In order to repair your best items you need to find items of equal value as well as gold. This way top tier items need to be salvaged in order to keep your "best" gear repaired and you either need to farm the items yourself or farm gold to buy it with.
waaaaaaaaaaaooooow - Felicia, SPF2:T
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