• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:52
CEST 18:52
KST 01:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? BW General Discussion ASL21 General Discussion [ASL21] Ro8 Preview Pt2: Progenitors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Dawn of War IV Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1656 users

Diablo III General Discussion - Page 80

Forum Index > General Games
Post a Reply
Prev 1 78 79 80 81 82 1109 Next
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 01 2011 16:00 GMT
#1581
--- Nuked ---
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2011-06-01 16:39:00
June 01 2011 16:38 GMT
#1582
I do understand that inflation could become a very large problem, especially with the ease of botting in diablo. Warden can get better and better, but it will never overcome pixel detection. With that said, if diablo sticks to a model much like SC2, and reset the ladder often, Inflation will only be seen on the non ladder, or for brief periods of time nearing the end of the main ladder. Sure this is all thinking forward. But I honestly do not think that inflation will be a big problem in Diablo 3. If there are items to buy with gold, people will spend it, there are crafting places to upgrade, i'm sure blizzard is going to find many ways for high level players to dump their gold. They ought' to have a full time economist designing the economy around D3 and providing his input, especially if they are doing an AH based trading system. Because of this you can be sure that you wont have your gold for long.
Proud member of the LGA-1366 Core-i7 4Ghz Club
Polis
Profile Joined January 2005
Poland1292 Posts
June 01 2011 16:47 GMT
#1583
On June 02 2011 01:38 Phayze wrote:
I do understand that inflation could become a very large problem, especially with the ease of botting in diablo. Warden can get better and better, but it will never overcome pixel detection. With that said, if diablo sticks to a model much like SC2, and reset the ladder often, Inflation will only be seen on the non ladder, or for brief periods of time nearing the end of the main ladder. Sure this is all thinking forward. But I honestly do not think that inflation will be a big problem in Diablo 3. If there are items to buy with gold, people will spend it, there are crafting places to upgrade, i'm sure blizzard is going to find many ways for high level players to dump their gold. They ought' to have a full time economist designing the economy around D3 and providing his input, especially if they are doing an AH based trading system. Because of this you can be sure that you wont have your gold for long.


Inflation also affects item based economy, more and more good items drop, but none disappears (or rather few in comparison (people that stop playing, and don't give away they items).
AeroGear
Profile Joined July 2009
Canada652 Posts
June 01 2011 16:48 GMT
#1584
I was under the impression that there was'nt any ladder. With level 60 being reached with a full run through, everyone would be 60 (or whatever level it is) and there would be no point. What I'm expecting is a ladder for arena, and a pve ladder with some sort of e-peen gearscore (perhaps).
Driven by hate, fueled by rage
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 01 2011 18:03 GMT
#1585
On June 02 2011 01:48 AeroGear wrote:
I was under the impression that there was'nt any ladder. With level 60 being reached with a full run through, everyone would be 60 (or whatever level it is) and there would be no point. What I'm expecting is a ladder for arena, and a pve ladder with some sort of e-peen gearscore (perhaps).


Well it wouldn't be really just epeen, char level has always been faaar less important than gear in diablo games.

I'm fairly sure they have said that there will be no ladder as they are trying to do a better job with endgame content and inflation control. I'm not sure how this is going to work tho, because unless they have some way of taking your items then there will be crazy value inflation as everyone progresses.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
vaporizor
Profile Joined March 2011
United States53 Posts
June 01 2011 18:17 GMT
#1586
id say play hardcore, ppl die items dont stock pile prices tend not to drop as fast ect ect, dieing really helps the eco
Polis
Profile Joined January 2005
Poland1292 Posts
June 01 2011 18:28 GMT
#1587
On June 02 2011 03:17 vaporizor wrote:
dieing really helps the eco


So it does in real world, the good things hold true everywhere.
Pangolin
Profile Joined March 2008
United States1035 Posts
June 01 2011 18:37 GMT
#1588
On June 02 2011 01:47 Polis wrote:Inflation also affects item based economy, more and more good items drop, but none disappears (or rather few in comparison (people that stop playing, and don't give away they items).


Hopefully the crafting system will give a reason to break down good items for high level crafting materials. Also, Blizzard has mentioned that by releasing regular updates/expansions with new better loot, the "best" items will be constantly changing so there wont be too many of the most in demand items. Of course this is only a bandaid solution, and if they rely on it then the economy could be fucked when they stop updating the game some time in the far flung future.
It's easier not to.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-06-01 18:42:13
June 01 2011 18:38 GMT
#1589
On June 02 2011 03:17 vaporizor wrote:
id say play hardcore, ppl die items dont stock pile prices tend not to drop as fast ect ect, dieing really helps the eco


Yeah but the vast majority are still going to be playing soft, plus hc only slows down inflation, people still mule and collect more and more shit eventually ruining the econ.

Adding new items is no solution as they will soon be the only things with value and then fade out just like everything else...that's the problem with goods that spring infinitely from nothing and are never consumed.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
vaporizor
Profile Joined March 2011
United States53 Posts
June 01 2011 18:45 GMT
#1590
true i agree, im prolly just trying to boost the hc community. i just debate which way to play in d2 85%+ was hc after i figured the game out. Now i have atleast 20 maybe even up to 50 ppl i know buying this game, but they all play softcore, leaves me to debate which mode to play
Holcan
Profile Joined April 2010
Canada2593 Posts
June 01 2011 18:48 GMT
#1591
Am I the only person getting this game to play with 4-8 of my friends and trade amongst themselves? We will most likely do HC since its more fun, but isnt this game supposed to be games of 4? Trading will be hard in this game outside of forums, wont it?
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
June 01 2011 18:52 GMT
#1592
The way to control inflation is to not have this ridiculous "top gear" set of equipment that is vastly better than almost anything else. Make the "top end" equipment vastly varied and unique, that way the "best" equipment for almost each and every build you do will be something completely different. That keeps ridiculousness like D2s SoJs under control, because not everyone will want that same equipment.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 01 2011 18:55 GMT
#1593
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-06-01 18:58:12
June 01 2011 18:57 GMT
#1594
--- Nuked ---
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
June 01 2011 19:09 GMT
#1595
On June 02 2011 03:57 Barrin wrote:
Show nested quote +
On June 02 2011 03:52 Sm3agol wrote:
The way to control inflation is to not have this ridiculous "top gear" set of equipment that is vastly better than almost anything else. Make the "top end" equipment vastly varied and unique, that way the "best" equipment for almost each and every build you do will be something completely different. That keeps ridiculousness like D2s SoJs under control, because not everyone will want that same equipment.

Too true.

I really hated how in WoW each tier was SO MUCH better than the last. Hardly comparable, and it gave an overly lopsided advantage to people who could get the gear faster (i.e. new people were left in the dust unless they played 24/7 for months).

edit: oops double post meant to put this one in the post above

Another point on top of my original....Make high-end armor and such more customizable with runes/gems/etc, maybe using some kind of imbue feature that can cost gosu gold as well. For example, having armor composed of different materials that you can break down and combine with gems and runes and take them to different blacksmiths/etc that can create customizable armor for different situations and builds. Maybe that much customization is too much, but it's the idea you need to make basically endless varieties of equipment, and prevents items from becoming a currency.
Acid~
Profile Joined September 2010
Thailand442 Posts
June 01 2011 19:12 GMT
#1596
On June 01 2011 20:54 kuresuti wrote:
Show nested quote +
On June 01 2011 20:33 Kelberot wrote:
On June 01 2011 14:32 sob3k wrote:
2. The auction house is a somewhat better idea, but it also has pitfalls. The most basic one is that it's primary effect is to remove player-player interaction, which is typically exactly the opposite of what you want in a multiplayer RPG. Whereas in D2 players would get together and haggle and trade together directly, now you are putting a big fat automated and impersonal system between them. All a player has to do is farm a bit, throw those items intone auction and hope someone goes for it. You could literally play successfully without speaking to a single other person.


Not necessarily - take for example WoW's auction house, which I'm sure most are familiar with it. The auction house takes a cut of your auction based on the item's value and the time of the auction, if a D3 region-wide auction house existed (aka something MASSIVE) then it could very well have an even higher tax, encouraging players to trade between each other instead of just putting things up on the AH. Ofcourse people would still use the AH (unless the tax was ridiculous), but I'm sure some people would try to advertise their trades on sites, etc.

either way, prices wouldn't oscillate as much, yes, but that doesn't mean you can't "play" the auction house, or that desperate people won't try to buy your stuff. Rare stuff wouldn't always be up in the auction house, and if someone with enough gold is desperate for X item, and you happen to be the only one available, I'm sure he'd pay an extremely high price for it.


I haven't played WoW and don't really know the specifics, but I assume the gold economy works because there are gold sinks (buying skills, mounts etc.). It works like this in all MMORPGs that I can think of, except one.

In Ragnarok Online players use Zeny to buy stuff, just like players use gold in WoW. I'm not sure if I'm forgetting something, but I really can't figure out why. There's barely anything to put your money on. You can buy lower level items and use some services which are really cheap, the good stuff are still rare items found by other players. This is similar to Diablo 2, where there are a few uses for gold like gambling and buying items when you're not good enough to find better yet.

Two similar situations where one turns into a money economy and the other into more of an item economy. Am I missing something here, or did it just happen by accident? Perhaps this could happen in Diablo 3 as well?
+ Show Spoiler +
I don't know the proper terms for these type of things, but I hope you get what I'm saying at least.


You're forgetting a crucial part of RO : smithing and upgrades. Oridecon could cost up to 25k zeny a pop and you'd need hundreds of those if you wanted to get a good weapon to +7 or +8 and that's not even counting the 5k NPC fee. Upgrades were a huge zeny sink for any semi-serious player.

Also, it was a lot harder to be a Zeny millionnaire in RO than it was to be a gold millionnaire in D2.

And finally, there was no ubiquitous item in RO like the SoJ or the runes. Some items could be useful for different chars, but most items in RO were really valuable only to a certain class, or even to a certain build. The only item that everyone needs is the Zeny.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-06-01 19:20:56
June 01 2011 19:17 GMT
#1597
On June 02 2011 03:52 Sm3agol wrote:
The way to control inflation is to not have this ridiculous "top gear" set of equipment that is vastly better than almost anything else. Make the "top end" equipment vastly varied and unique, that way the "best" equipment for almost each and every build you do will be something completely different. That keeps ridiculousness like D2s SoJs under control, because not everyone will want that same equipment.


This still doesn't solve inflation with no ladder resets, it only slows it.I mean all you are really doing is making each item rarer, in d2 some items were almost absurdly rare and even they lost tons of value even in the comparatively short time between resets. Also the more you vary equipment based on build the less chance each individual will actually find something good for their build personally.

Plus you're never going to be able to remove top tier gear, some item sets and build are going to be found more effective than others...it part of the whole fun of making characters and outfitting them. If every build and gearset was balanced and equally good it would be majorly boring. It's not fun to figure out a puzzle if every answer is correct.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Playguuu
Profile Joined April 2010
United States926 Posts
June 01 2011 20:15 GMT
#1598
The issue isn't how to make gold valuable but why make gold valuable? The only purpose I see it having is item maintanence and bottlenecking the players item progression (ala diablo 1). I certainly don't see being able to buy the best items for gold even if they end up being crafted or traded for via bought runes.

Gold is going to be just as useless endgame as diablo 2, but will be more scarce making it appear more useful.
I used to be just like you, then I took a sweetroll to the knee.
vaporizor
Profile Joined March 2011
United States53 Posts
June 01 2011 20:21 GMT
#1599
what about making rares the best again? so that there is always a chance you could find another sick rare? or atleast make the comparable to uniques??
CuddlyCuteKitten
Profile Joined January 2004
Sweden2778 Posts
June 01 2011 20:39 GMT
#1600
The thing with inflation is that as long as the source is infinite and if there's no sink you can't avoid it.

Gold sinks are easy to make. However I think they should do something different for items. Make repair for items require components equal to their level for high lvl gear. In order to repair your best items you need to find items of equal value as well as gold. This way top tier items need to be salvaged in order to keep your "best" gear repaired and you either need to farm the items yourself or farm gold to buy it with.
waaaaaaaaaaaooooow - Felicia, SPF2:T
Prev 1 78 79 80 81 82 1109 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#50
RotterdaM581
TKL 206
IndyStarCraft 119
SteadfastSC94
BRAT_OK 65
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 581
TKL 206
IndyStarCraft 119
SteadfastSC 94
UpATreeSC 78
BRAT_OK 65
StarCraft: Brood War
Calm 5435
GuemChi 4215
Britney 2533
EffOrt 1439
Mini 1004
ggaemo 381
BeSt 338
firebathero 248
Dewaltoss 150
Sharp 116
[ Show more ]
Zeus 90
Sexy 76
Barracks 62
Sea.KH 52
Hyun 41
ToSsGirL 37
PianO 33
zelot 33
Pusan 32
Movie 27
soO 26
Rock 26
Hm[arnc] 23
IntoTheRainbow 13
Terrorterran 11
Sacsri 8
ajuk12(nOOB) 7
Dota 2
Gorgc5289
syndereN423
420jenkins242
monkeys_forever184
BananaSlamJamma92
Counter-Strike
olofmeister1824
Super Smash Bros
Mew2King187
Heroes of the Storm
MindelVK3
Other Games
Grubby2666
Liquid`RaSZi1122
B2W.Neo1094
qojqva1089
Beastyqt1000
FrodaN944
ceh9451
byalli342
Hui .124
C9.Mang0123
KnowMe114
Liquid`VortiX112
ArmadaUGS109
elazer107
Livibee60
Trikslyr47
Organizations
Other Games
BasetradeTV439
Dota 2
PGL Dota 2 - Main Stream35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV352
League of Legends
• Nemesis2080
• Jankos1456
• TFBlade1183
Other Games
• Shiphtur280
Upcoming Events
Replay Cast
7h 8m
Sparkling Tuna Cup
17h 8m
Afreeca Starleague
17h 8m
Snow vs Flash
WardiTV Invitational
18h 8m
SHIN vs Nicoract
Solar vs Nice
GSL
1d 16h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
3 days
Escore
3 days
[ Show More ]
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
4 days
Replay Cast
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.