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Diablo III General Discussion - Page 136

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Whalecore
Profile Joined March 2009
Norway1111 Posts
August 01 2011 11:50 GMT
#2701
Am I the only one who thinks the real money auction house idea is awesome? People are gonna sell items for $$$ anyway, so it's much better if it's official and legal.
Playgu
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-08-01 11:52:19
August 01 2011 11:51 GMT
#2702
Really smart to make you able to sell/buy items with real money at the AH, fixes a huge problem with 3rd party orgs cheating their way to free cash in Diablo 2.

Add to that no duping or other client exploints and I think we'll have a really pure and clean Diablo 3 experience since it is online.
"trash micro but win - its marine" MC commentary during HSC 4
Latham
Profile Blog Joined May 2007
9580 Posts
August 01 2011 11:52 GMT
#2703
On August 01 2011 20:47 Kelberot wrote:
Show nested quote +
On August 01 2011 19:44 Takyn wrote:
And PvP really is not what Diablo is about.

Yeah, Diablo is about running the cow level for 20 levels then baal for another 70. Then you get some gear. No pvp.


I always though Diablo was about playing the game with a group of friends, trying out builds, getting gear yourself and ultimately trying to get to and beat uber tristram yourself with that very same group of friends.
Later, going to celebrate with a nice cold beer or 2 in a pub.
Also, even if D2 sucked with d2jsp and cookiecutter builds, it was really fun to play a kicksin or a melee sorc, or even a telekinesis sorc. I really liked copying good/fun builds for myself =(

Guess I must have been doing it all wrong for the past 10 years.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 01 2011 11:53 GMT
#2704
On August 01 2011 20:40 PepperoniPiZZa wrote:
Show nested quote +
On August 01 2011 19:58 Sufficiency wrote:
On August 01 2011 19:44 PepperoniPiZZa wrote:
On August 01 2011 18:53 dacthehork wrote:
You will never as a real player make money off this auction house.

Simple economics. Labor in some countries is EXTREMELY cheap. If you can make 1 dollar an hour farming a endgame area. Guess what, there will be factories of cheap laborers farming that area.

Simple worldwide economics means 95% of the supply will be from cheap laborers. The main interaction Americans/first worlders would have is buying said goods. The supply will match the demand. If the demand for items is enough to sustain 5 dollars an hour, the market will be flooded by cheap laborers from third world/poor areas farming.

Basically from a supply/demand there is no way the average player will make more than like 20 cents an hour playing d3 constantly. If you could make more, a huge supply of cheap laborers would already be doing it and probably will flood the market.

I wouldnt be surprised if 60% of accounts are "farmers" aka cheap laborers from poor areas.

Also yes the chinese will use proxies to avoid bans. Now if botting/hacking becomes the norm like in D2 you could potentially make some cash botting/duping, but not legitly playing.


I'm sorry, it's not that easy. You can't just come up with random numbers. For example, the money you need to invest in order to set up for selling at $1/hour will feed a family for a few months. Anybody that can afford to buy multiple set ups will find much more profitable investment opportunities in, for example, sewing stuff. There are so many more things you didn't consider.

It's incredibly naive to assume that a billon dollar company would make such a decision without consulting real experts and taking appropriate counter measures to everything. They can't make a game which can possibly turn out the way you described, there's way too much at stake.


On August 01 2011 19:46 MasterFischer wrote:
On August 01 2011 19:35 Sufficiency wrote:
Any TLers here play WoW and sold WoW stuff before? I have some friends who were hardcore WoW players. I vaguely remember one of my friends said something about having played about 500 hours of WoW, quit, then sold his account for nearly 1000 dollars. I am not sure if this was real, but it was a lot of money.

If the same reward/hours ratio can be realized in D3, one can easily make a very profitable business out of this. 1-2 dollars per hour is very good wage in many countries, especially if the workers are getting paid playing video games.

Anyways, my point is that trading in-game currency against real money is evil. There has already been too much publicity about some prisoners in China being forced to play WoW. Blizzard is promoting this kinds of things by legalizing trading in-game currency against real money; furthermore, Blizzard "tax" every dollar that is made this way.

Congratulations on Blizzard on figuring out how to exploit the poor and disadvantaged in such a smart and novel way.


are you kidding me?

1-2 per hour is slave labor lol.

Spending 500 hours on something for sheer profit of 1000 dollars is bad business.

Get a job, work a week, and you have 10 times thast amount in my country.

Lols

You are thinking too highly of Blizzard. Blizzard is a corporation whose goal is to make money. The system it is proposing makes money for Blizzard. I hardly think it cares about consequences besides itself making money.

Also, I am fairly sure that most people in the poorest countries in Africa live below the UN poverty line: which is 1.25 USD per day. I am not saying that sweat shops for this will immediately become a success, but with the legalization of RM trades, this is essentially what Blizzard is promoting. Also remember that these are not real labour jobs. In fact, these are kind of "fun" jobs that people can do.

There are obviously a lot of challenges I can think of:

1. Setup cost. The company needs to buy computers (probably needs 500 USD per machine), copies of D3 (Blizzard makes more money), a physical sweat shop, etc.
2. Training. A sweat shop worker needs to know how to play the game effectively. This is mitigated by the fact that D3 is a computer game that is designed to be "fun" to play, thus motivating the workers to learn to play the game.
3. Profit margins. This is a tough one. Compared to WoW's system, I suspect a lot more people will be selling items, but also because of its legality, a lot more players will buy items. To this end, I find it difficult to predict the profit margins of such operation, except I think it will be comparable to WoW.

Regardless, the worst thing about this is that Blizzard gets a share of the profit from these kinds of operations through listing fees, tax, etc.


No, it's not that easy. If it was that easy to generate risk-free profit, every 3rd world country in the world would already be doing it. Infact, if it's that easy, why are you still sitting around. A chinese goldfarmer earns around $300/month and generates goods worth twice as much, you should quickly invest.

Again, blizzard is a billon $ company, they were very aware of the fact that people would go apeshit , you don't have to be a wizard to predict this. They have to be in a position where they can properly address all the concerns people have about their game or it won't sell i.e. they won't make money.


But by legalizing this, the risk is a lot smaller.

In WoW, you can never run this very effectively. The problem is that if you run a large scale operation and Blizzard knows about you, they can ban all the working accounts, causing large losses for the operation. By legalizing this, there will be LESS risks. Essentially the two formed a dark alliance.


https://twitter.com/SufficientStats
DaVinci
Profile Joined September 2009
Netherlands27 Posts
August 01 2011 11:53 GMT
#2705
On August 01 2011 20:35 HighTemper wrote:
To me, a real money system for digital items made of binary code is ridiculous.


Office 365, Steam, Apple App Store, Photoshop Plug-ins, 99designs, digital newspapers or magazines, even digital art ... what's the difference?

Personally I love the RMAH concept and am really looking forward to how it´s going to shape the future of gaming.

Yes, I think it´s a huge deal.
Moop
Profile Joined May 2010
Sweden50 Posts
August 01 2011 11:55 GMT
#2706
On August 01 2011 20:53 DaVinci wrote:

Personally I love the RMAH concept and am really looking forward to how it´s going to shape the future of gaming.

Yes, I think it´s a huge deal.


Yeah this got me more excited about D3 than I already were =)
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
August 01 2011 11:55 GMT
#2707
On August 01 2011 20:53 DaVinci wrote:
Show nested quote +
On August 01 2011 20:35 HighTemper wrote:
To me, a real money system for digital items made of binary code is ridiculous.


Office 365, Steam, Apple App Store, Photoshop Plug-ins, 99designs, digital newspapers or magazines, even digital art ... what's the difference?

Personally I love the RMAH concept and am really looking forward to how it´s going to shape the future of gaming.

Yes, I think it´s a huge deal.


agreed. At first i hated the idea, along with no stat points. But listening to people talk about the upsides really makes sense as to why they would try it.
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Kelberot
Profile Joined July 2010
Brazil364 Posts
Last Edited: 2011-08-01 11:57:38
August 01 2011 11:56 GMT
#2708
On August 01 2011 20:52 Latham wrote:
Show nested quote +
On August 01 2011 20:47 Kelberot wrote:
On August 01 2011 19:44 Takyn wrote:
And PvP really is not what Diablo is about.

Yeah, Diablo is about running the cow level for 20 levels then baal for another 70. Then you get some gear. No pvp.


I always though Diablo was about playing the game with a group of friends, trying out builds, getting gear yourself and ultimately trying to get to and beat uber tristram yourself with that very same group of friends.
Later, going to celebrate with a nice cold beer or 2 in a pub.
Also, even if D2 sucked with d2jsp and cookiecutter builds, it was really fun to play a kicksin or a melee sorc, or even a telekinesis sorc. I really liked copying good/fun builds for myself =(

Guess I must have been doing it all wrong for the past 10 years.

No, you haven't, but why is your way to play the game better than mine? I've had just as much fun - without ever complaining about balance - in PvP. And now it's like I'm sort of villain for liking the PvP in that game.

Also, the pve in diablo was extremely easy. I know it's fun and challenging when you try new builds and whatnot, but if you have any knowledge of the game you can do anything by yourself without any problems, which is my issue with a PvE focused diablo. Can't wait to be bored whenever I don't feel like farming gear!
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
August 01 2011 11:58 GMT
#2709
Legalizing RMT is one of the worst things Blizzard could possibly do:

1) Real players will never be able to compete at the quantity of items that gold miners produce, the price of items will be that so it will almost never be profitable for actual players in comparison to gold miners. A gold miner who say lives in a sweatshop does not mind 'goldmining' for 1 USD an hour whereas a normal player would find this a complete rip off.

2) This essentially provides the link that once stopped the other players from engaging in RMT, the risk of RMT, and essentially finding a trustable RMT.

3) I can see no upsides for the community, only Activision who will now make a profit off RMT.
Alabasern
Profile Blog Joined September 2010
United States4005 Posts
August 01 2011 12:02 GMT
#2710
Finally an in-game way to help pay for your internet bill and your rent.
Support your esport!
DrBoo
Profile Joined April 2010
Canada1177 Posts
Last Edited: 2011-08-01 12:06:22
August 01 2011 12:03 GMT
#2711
Isn't this just going to increase the risk of people hacking accounts? What happens now when someone hacks your account and then trades all your actual money away to their account?

Edit: Also wouldn't this kill the normal auction house? Who's going to sell items for gold then they can sell it for actual money?
"DrBoo is an elaborate troll" -Pufftrees
Kelberot
Profile Joined July 2010
Brazil364 Posts
August 01 2011 12:06 GMT
#2712
On August 01 2011 20:58 Pwnographics wrote:
Legalizing RMT is one of the worst things Blizzard could possibly do:

1) Real players will never be able to compete at the quantity of items that gold miners produce, the price of items will be that so it will almost never be profitable for actual players in comparison to gold miners. A gold miner who say lives in a sweatshop does not mind 'goldmining' for 1 USD an hour whereas a normal player would find this a complete rip off.

2) This essentially provides the link that once stopped the other players from engaging in RMT, the risk of RMT, and essentially finding a trustable RMT.

3) I can see no upsides for the community, only Activision who will now make a profit off RMT.


1) That means you can use the gold auction house instead and play the game instead of trying to make profits. It also means that in a world without such official "RMT", but you still wanted to do it, you'd have to go to D2JSP and work your way through forum gold against people who have been doing it for more than 5 years. Except selling FG is probably a little trickier than cashing out your money through blizzard.

2) Is the answer to your 3.

3) See 2.
kinray
Profile Joined September 2007
Bulgaria49 Posts
August 01 2011 12:07 GMT
#2713
Honestly i don't get all the fuzz about real money AH. Noone really makes you to buy stuff and if you are lucky enough you even can make some cash. D3 is not the first MMO that will use this model. Actually in most of the current MMO titles this kind of trades are happening and it does not matter if they are illegal or not.

To say: "I want pure and fair game that reward only the dedicated and hardcore players" is just not practical. There are too many working people that want to enjoy the game but due to other stuff (like actual job or family) can't spend the required time to get gear for the whole content, so this type of trade is their only chance.

We should start to view the gaming not only as the thing for students but for middle aged people and as everything at that point that brings pleasure gaming cost money too.
Excludos
Profile Blog Joined April 2010
Norway8257 Posts
August 01 2011 12:07 GMT
#2714
On August 01 2011 20:58 Pwnographics wrote:
3) I can see no upsides for the community, only Activision who will now make a profit off RMT.


Except you missed the part where they claimed they would probably not earn from this at all. They where happy if they went status quo.
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
August 01 2011 12:08 GMT
#2715
On August 01 2011 20:50 PepperoniPiZZa wrote:
They removed the talent trees. Right now, you unlock various abilities at various levels and then their strength scales with your level. It's as if you had every skill tree maxed in diablo 2 without the synergy bonus'. For customization, you can insert runes into these abilities and then, the runes becomes a randomly generated bonus for that specific ability. For example, if you have an ability that's called FROSTBOLT and you insert a rune into it, the rune will become a RUNE OF FROSTBOLT, buffing this specific ability.

Their concern with no real money in HC was that if you die, you will end up losing real money because you will lose all your items.

Muling is gone, you will have one gignatic shared stash on your account, every character will be able to access that stash.




Thanks for the info bro! Mmh I'm not sure if I like this new skill setup seems like they are just dumbing it down... I'm glad muling is gone to be honest sure we are used to it but it was really just annoying and time consuming, But it does take away the need to not take every item in the game you had to keep the most important things which I liked.

Well really how I see it if you aren't afraid to lose it don't spend it, You know the risk if you die you lose the items, Blizzard should stop holding our hands like were five year olds, If the warning 'IF YOU DIE YOU WILL NOT GET YOUR ITEMS BACK' Isn't enough to ward of the noobies then they deserve to lose it imo, It may be harsh but its pretty obvious not to spend money on something that you WILL lose, Also another big question for me are they going to have ladder resets and if they do will the purchased items be bound to you after the reset? Seems like a terrible idea to me, Sorry about asking so many questions wished I could check for myself :\.
Perseverance
Profile Joined February 2010
Japan2800 Posts
August 01 2011 12:11 GMT
#2716
Hopefully they announce the beta in 2 days at the conference call.
<3 Moonbattles
Excludos
Profile Blog Joined April 2010
Norway8257 Posts
Last Edited: 2011-08-01 12:14:56
August 01 2011 12:13 GMT
#2717
On August 01 2011 21:08 -Dustin- wrote:
Show nested quote +
On August 01 2011 20:50 PepperoniPiZZa wrote:
They removed the talent trees. Right now, you unlock various abilities at various levels and then their strength scales with your level. It's as if you had every skill tree maxed in diablo 2 without the synergy bonus'. For customization, you can insert runes into these abilities and then, the runes becomes a randomly generated bonus for that specific ability. For example, if you have an ability that's called FROSTBOLT and you insert a rune into it, the rune will become a RUNE OF FROSTBOLT, buffing this specific ability.

Their concern with no real money in HC was that if you die, you will end up losing real money because you will lose all your items.

Muling is gone, you will have one gignatic shared stash on your account, every character will be able to access that stash.


Well really how I see it if you aren't afraid to lose it don't spend it, You know the risk if you die you lose the items, Blizzard should stop holding our hands like were five year olds, If the warning 'IF YOU DIE YOU WILL NOT GET YOUR ITEMS BACK' Isn't enough to ward of the noobies then they deserve to lose it imo, It may be harsh but its pretty obvious not to spend money on something that you WILL lose, Also another big question for me are they going to have ladder resets and if they do will the purchased items be bound to you after the reset? Seems like a terrible idea to me, Sorry about asking so many questions wished I could check for myself :\.


I think its more a logistical problem. Someone dies in a game and loses items they have payed real life money to buy. It could be problematic to actually set up a system like this legally.

I have no idea about the ladder system, but I can almost guarantee you that they wont ever delete your items.
Firewood
Profile Joined July 2011
Sweden49 Posts
August 01 2011 12:15 GMT
#2718
On August 01 2011 20:50 Whalecore wrote:
Am I the only one who thinks the real money auction house idea is awesome? People are gonna sell items for $$$ anyway, so it's much better if it's official and legal.


Yes people are going to sell items anyway but i'm pretty fucking sure that those who sold items in diablo 2 was in minority. Real money will kill the spirit of the game. Everyone is going to hate AH buyers but everyone will also be one. No matter if you use real money or not. You can run around in a shiny armor but no one is going to credit you for it or respect you, since you basically can go buy one on AH.
‪┌П┐(◣_◢)┌П┐
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
Last Edited: 2011-08-01 12:16:10
August 01 2011 12:15 GMT
#2719
On August 01 2011 21:07 kinray wrote:
Honestly i don't get all the fuzz about real money AH. Noone really makes you to buy stuff and if you are lucky enough you even can make some cash. D3 is not the first MMO that will use this model. Actually in most of the current MMO titles this kind of trades are happening and it does not matter if they are illegal or not.

To say: "I want pure and fair game that reward only the dedicated and hardcore players" is just not practical. There are too many working people that want to enjoy the game but due to other stuff (like actual job or family) can't spend the required time to get gear for the whole content, so this type of trade is their only chance.

We should start to view the gaming not only as the thing for students but for middle aged people and as everything at that point that brings pleasure gaming cost money too.


There's a difference between making stuff easier to obtain and actually giving stuff.

EVE Online is a good example. People can spend real money to buy lots of top ships, but that's not enough to win the game.

D3 is all about gear at the end-game, and if everyone can easily buy gear for money there's very little reason to keep playing.
/commercial
Firewood
Profile Joined July 2011
Sweden49 Posts
August 01 2011 12:17 GMT
#2720
On August 01 2011 20:51 Senx wrote:
Really smart to make you able to sell/buy items with real money at the AH, fixes a huge problem with 3rd party orgs cheating their way to free cash in Diablo 2.

Add to that no duping or other client exploints and I think we'll have a really pure and clean Diablo 3 experience since it is online.


It doesn't fix the problem? They can still sell items and make money?
‪┌П┐(◣_◢)┌П┐
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