On August 01 2011 20:22 Doraemon wrote: i am just disappointed not being able to play offline, as a professional who is only home twice a week, i would have loved to be able to play the campaign in my hotel room or as such. =[
Yes. This I could see become a very big problem for what is generally a singleplayer game.. I suspect Blizzard might implement something aka SC2 where you login once, and then you can play a month offline before you have to authenticate again
oh? i didn't know that existed in sc2. haha. but that would be very useful.
"Which regions will be able to participate in the beta test? All regions will be able to participate in the Diablo III beta test; however, to keep the process as efficient as possible, and ultimately to release the game as soon as possible, we plan to roll out the beta hardware in waves, starting with North America. This means that players outside of North America who are granted access to the beta test may experience some latency issues. Once the new hardware setup has been optimized, we plan to roll it out in additional regions. This should provide a solid connection experience for beta testers in those regions who are connecting to the new local hardware infrastructure. "
Seems like everyone not living in the US will have to wait a little longer.
NORTH AMERICA includes CANADA and 7 other countries (9 total including the US).
On August 01 2011 20:23 Excludos wrote: Yes? What do you think an Auction House is? Again, this is NOT a microtransaction model as seen in Bloodline champions, LoL, TF2 etc. This is only players selling items to other players for real money, which you could already do in Diablo 2..but now its legal
I already know that. My point was: When's the last time you saw Blizzard facilitate inter-player transactions? It's a lot more work than it appears to support something like this.
On August 01 2011 20:00 PizzaParty wrote: I saw (what I thought were) fake in-game Chinese pictures of D3's auction house with real money prices. I told myself: "Haha, those Chinese sure are funny. Blizzard was always against character selling in WoW, real-money trading will never happen in D3".
I was so excited about D3, but this makes me sick to my stomach. I don't want to buy that game anymore.
First it kills the game so bad: "Oh you need a better sword but don't wanna wait ! Give some more of your money to Blizzard !: I always thought that paying with real-money for in-game items was so wrong, what ever the game is. You might never use it and that's fine, but everyone knows that really hardcore players will spend a ridiculous amount of real money just to be on the edge.
And before some people tell me : "Oh its great, you'll be able to make money !" I didn't wan't to play D3 to stress about my wallet, thanks.
Have you never played diablo 2? The item selling stuff has been going since forever , i remember when i was 12 ( now 20 ) i was selling duped stuff all the time. We played HC at a lan big lan with 100 + pc's and we would make up to 100euro a day me and a friend of mine doing that for months.. Also visit d2jsp and rethink your post, they are just implenting it in their game instead of doing it on 3rd party sites.
People got banned for buying items outside of the game, it was never legitimized by Blizzard.
I quit the game before buying items for real money was common, and I see very little point in playing the game as long as pay2win exists. I play games to get a sense of achievement, not to get paid, and you can't have both with the pay2win model.
If you're not going to read the thread, at least read the proposal before commenting. There is an entire class of 'achievement' players out there: they are called hardcore players. They will not be able to buy or use items bought in the real-money auction house. If your sense of achievement is somehow tied in to how other players play PvE (I don't really understand this, virtually every game in existence has cheat codes or walkthroughs which do the same thing as cash does here but whatever) and you want to compare yourself to others, compare yourself to other hardcore players.
Seems like everyone not living in the US will have to wait a little longer.
It doesn't say that at all. It just says that to start with, people outside the US will connect to the US servers, so there will be lag.
But I don't want to play Hardcore and risk losing all my stuff. I want a game where my dedication manifests in in-game rewards, and those in-game rewards(and my dedication) become meaningless if some random rich guy can easily get them instantly.
On August 01 2011 20:00 PizzaParty wrote: I saw (what I thought were) fake in-game Chinese pictures of D3's auction house with real money prices. I told myself: "Haha, those Chinese sure are funny. Blizzard was always against character selling in WoW, real-money trading will never happen in D3".
I was so excited about D3, but this makes me sick to my stomach. I don't want to buy that game anymore.
First it kills the game so bad: "Oh you need a better sword but don't wanna wait ! Give some more of your money to Blizzard !: I always thought that paying with real-money for in-game items was so wrong, what ever the game is. You might never use it and that's fine, but everyone knows that really hardcore players will spend a ridiculous amount of real money just to be on the edge.
And before some people tell me : "Oh its great, you'll be able to make money !" I didn't wan't to play D3 to stress about my wallet, thanks.
Have you never played diablo 2? The item selling stuff has been going since forever , i remember when i was 12 ( now 20 ) i was selling duped stuff all the time. We played HC at a lan big lan with 100 + pc's and we would make up to 100euro a day me and a friend of mine doing that for months.. Also visit d2jsp and rethink your post, they are just implenting it in their game instead of doing it on 3rd party sites.
People got banned for buying items outside of the game, it was never legitimized by Blizzard.
I quit the game before buying items for real money was common, and I see very little point in playing the game as long as pay2win exists. I play games to get a sense of achievement, not to get paid, and you can't have both with the pay2win model.
This.
For all the supporter of the AH. Think twice.
The existence of a black market for something is one thing. Legalizing it is another.
"Oh there is a black market for it anyways. So just legalize it!"
A game is for entertainment purpose and monetize the game items is in itself flawed. To me, a real money system for digital items made of binary code is ridiculous. I guess the Internet has made people value higher on digital goods.
On August 01 2011 20:00 PizzaParty wrote: I saw (what I thought were) fake in-game Chinese pictures of D3's auction house with real money prices. I told myself: "Haha, those Chinese sure are funny. Blizzard was always against character selling in WoW, real-money trading will never happen in D3".
I was so excited about D3, but this makes me sick to my stomach. I don't want to buy that game anymore.
First it kills the game so bad: "Oh you need a better sword but don't wanna wait ! Give some more of your money to Blizzard !: I always thought that paying with real-money for in-game items was so wrong, what ever the game is. You might never use it and that's fine, but everyone knows that really hardcore players will spend a ridiculous amount of real money just to be on the edge.
And before some people tell me : "Oh its great, you'll be able to make money !" I didn't wan't to play D3 to stress about my wallet, thanks.
Have you never played diablo 2? The item selling stuff has been going since forever , i remember when i was 12 ( now 20 ) i was selling duped stuff all the time. We played HC at a lan big lan with 100 + pc's and we would make up to 100euro a day me and a friend of mine doing that for months.. Also visit d2jsp and rethink your post, they are just implenting it in their game instead of doing it on 3rd party sites.
People got banned for buying items outside of the game, it was never legitimized by Blizzard.
I quit the game before buying items for real money was common, and I see very little point in playing the game as long as pay2win exists. I play games to get a sense of achievement, not to get paid, and you can't have both with the pay2win model.
If you're not going to read the thread, at least read the proposal before commenting. There is an entire class of 'achievement' players out there: they are called hardcore players. They will not be able to buy or use items bought in the real-money auction house. If your sense of achievement is somehow tied in to how other players play PvE (I don't really understand this, virtually every game in existence has cheat codes or walkthroughs which do the same thing as cash does here but whatever) and you want to compare yourself to others, compare yourself to other hardcore players.
Seems like everyone not living in the US will have to wait a little longer.
It doesn't say that at all. It just says that to start with, people outside the US will connect to the US servers, so there will be lag.
But I don't want to play Hardcore and risk losing all my stuff. I want a game where my dedication manifests in in-game rewards, and those in-game rewards(and my dedication) become meaningless if some random rich guy can easily get them instantly.
1. That's your point of view 2. It was already possible (and widely practiced) in D2
On August 01 2011 20:00 PizzaParty wrote: I saw (what I thought were) fake in-game Chinese pictures of D3's auction house with real money prices. I told myself: "Haha, those Chinese sure are funny. Blizzard was always against character selling in WoW, real-money trading will never happen in D3".
I was so excited about D3, but this makes me sick to my stomach. I don't want to buy that game anymore.
First it kills the game so bad: "Oh you need a better sword but don't wanna wait ! Give some more of your money to Blizzard !: I always thought that paying with real-money for in-game items was so wrong, what ever the game is. You might never use it and that's fine, but everyone knows that really hardcore players will spend a ridiculous amount of real money just to be on the edge.
And before some people tell me : "Oh its great, you'll be able to make money !" I didn't wan't to play D3 to stress about my wallet, thanks.
Have you never played diablo 2? The item selling stuff has been going since forever , i remember when i was 12 ( now 20 ) i was selling duped stuff all the time. We played HC at a lan big lan with 100 + pc's and we would make up to 100euro a day me and a friend of mine doing that for months.. Also visit d2jsp and rethink your post, they are just implenting it in their game instead of doing it on 3rd party sites.
People got banned for buying items outside of the game, it was never legitimized by Blizzard.
I quit the game before buying items for real money was common, and I see very little point in playing the game as long as pay2win exists. I play games to get a sense of achievement, not to get paid, and you can't have both with the pay2win model.
If you're not going to read the thread, at least read the proposal before commenting. There is an entire class of 'achievement' players out there: they are called hardcore players. They will not be able to buy or use items bought in the real-money auction house. If your sense of achievement is somehow tied in to how other players play PvE (I don't really understand this, virtually every game in existence has cheat codes or walkthroughs which do the same thing as cash does here but whatever) and you want to compare yourself to others, compare yourself to other hardcore players.
Seems like everyone not living in the US will have to wait a little longer.
It doesn't say that at all. It just says that to start with, people outside the US will connect to the US servers, so there will be lag.
But I don't want to play Hardcore and risk losing all my stuff. I want a game where my dedication manifests in in-game rewards, and those in-game rewards(and my dedication) become meaningless if some random rich guy can easily get them instantly.
1. That's your point of view 2. It was already possible (and widely practiced) in D2
Just because it was possible doesn't make it right. It wasn't widely practiced when I enjoyed the game.
On August 01 2011 20:00 PizzaParty wrote: I saw (what I thought were) fake in-game Chinese pictures of D3's auction house with real money prices. I told myself: "Haha, those Chinese sure are funny. Blizzard was always against character selling in WoW, real-money trading will never happen in D3".
I was so excited about D3, but this makes me sick to my stomach. I don't want to buy that game anymore.
First it kills the game so bad: "Oh you need a better sword but don't wanna wait ! Give some more of your money to Blizzard !: I always thought that paying with real-money for in-game items was so wrong, what ever the game is. You might never use it and that's fine, but everyone knows that really hardcore players will spend a ridiculous amount of real money just to be on the edge.
And before some people tell me : "Oh its great, you'll be able to make money !" I didn't wan't to play D3 to stress about my wallet, thanks.
Have you never played diablo 2? The item selling stuff has been going since forever , i remember when i was 12 ( now 20 ) i was selling duped stuff all the time. We played HC at a lan big lan with 100 + pc's and we would make up to 100euro a day me and a friend of mine doing that for months.. Also visit d2jsp and rethink your post, they are just implenting it in their game instead of doing it on 3rd party sites.
People got banned for buying items outside of the game, it was never legitimized by Blizzard.
I quit the game before buying items for real money was common, and I see very little point in playing the game as long as pay2win exists. I play games to get a sense of achievement, not to get paid, and you can't have both with the pay2win model.
If you're not going to read the thread, at least read the proposal before commenting. There is an entire class of 'achievement' players out there: they are called hardcore players. They will not be able to buy or use items bought in the real-money auction house. If your sense of achievement is somehow tied in to how other players play PvE (I don't really understand this, virtually every game in existence has cheat codes or walkthroughs which do the same thing as cash does here but whatever) and you want to compare yourself to others, compare yourself to other hardcore players.
Seems like everyone not living in the US will have to wait a little longer.
It doesn't say that at all. It just says that to start with, people outside the US will connect to the US servers, so there will be lag.
But I don't want to play Hardcore and risk losing all my stuff. I want a game where my dedication manifests in in-game rewards, and those in-game rewards(and my dedication) become meaningless if some random rich guy can easily get them instantly.
That's exactly like it is in D2 now too with d2jsp.
On August 01 2011 20:00 PizzaParty wrote: I saw (what I thought were) fake in-game Chinese pictures of D3's auction house with real money prices. I told myself: "Haha, those Chinese sure are funny. Blizzard was always against character selling in WoW, real-money trading will never happen in D3".
I was so excited about D3, but this makes me sick to my stomach. I don't want to buy that game anymore.
First it kills the game so bad: "Oh you need a better sword but don't wanna wait ! Give some more of your money to Blizzard !: I always thought that paying with real-money for in-game items was so wrong, what ever the game is. You might never use it and that's fine, but everyone knows that really hardcore players will spend a ridiculous amount of real money just to be on the edge.
And before some people tell me : "Oh its great, you'll be able to make money !" I didn't wan't to play D3 to stress about my wallet, thanks.
Have you never played diablo 2? The item selling stuff has been going since forever , i remember when i was 12 ( now 20 ) i was selling duped stuff all the time. We played HC at a lan big lan with 100 + pc's and we would make up to 100euro a day me and a friend of mine doing that for months.. Also visit d2jsp and rethink your post, they are just implenting it in their game instead of doing it on 3rd party sites.
People got banned for buying items outside of the game, it was never legitimized by Blizzard.
I quit the game before buying items for real money was common, and I see very little point in playing the game as long as pay2win exists. I play games to get a sense of achievement, not to get paid, and you can't have both with the pay2win model.
If you're not going to read the thread, at least read the proposal before commenting. There is an entire class of 'achievement' players out there: they are called hardcore players. They will not be able to buy or use items bought in the real-money auction house. If your sense of achievement is somehow tied in to how other players play PvE (I don't really understand this, virtually every game in existence has cheat codes or walkthroughs which do the same thing as cash does here but whatever) and you want to compare yourself to others, compare yourself to other hardcore players.
Seems like everyone not living in the US will have to wait a little longer.
It doesn't say that at all. It just says that to start with, people outside the US will connect to the US servers, so there will be lag.
But I don't want to play Hardcore and risk losing all my stuff. I want a game where my dedication manifests in in-game rewards, and those in-game rewards(and my dedication) become meaningless if some random rich guy can easily get them instantly.
1. That's your point of view 2. It was already possible (and widely practiced) in D2
Just because it was possible doesn't make it right.
rofl, what are you trying to argue? If there was no Blizzard AH, people would be buying d2jsp gold or buying straight from ebay. How does it affect the meaning of your in-game rewards?
On August 01 2011 18:53 dacthehork wrote: You will never as a real player make money off this auction house.
Simple economics. Labor in some countries is EXTREMELY cheap. If you can make 1 dollar an hour farming a endgame area. Guess what, there will be factories of cheap laborers farming that area.
Simple worldwide economics means 95% of the supply will be from cheap laborers. The main interaction Americans/first worlders would have is buying said goods. The supply will match the demand. If the demand for items is enough to sustain 5 dollars an hour, the market will be flooded by cheap laborers from third world/poor areas farming.
Basically from a supply/demand there is no way the average player will make more than like 20 cents an hour playing d3 constantly. If you could make more, a huge supply of cheap laborers would already be doing it and probably will flood the market.
I wouldnt be surprised if 60% of accounts are "farmers" aka cheap laborers from poor areas.
Also yes the chinese will use proxies to avoid bans. Now if botting/hacking becomes the norm like in D2 you could potentially make some cash botting/duping, but not legitly playing.
I'm sorry, it's not that easy. You can't just come up with random numbers. For example, the money you need to invest in order to set up for selling at $1/hour will feed a family for a few months. Anybody that can afford to buy multiple set ups will find much more profitable investment opportunities in, for example, sewing stuff. There are so many more things you didn't consider.
It's incredibly naive to assume that a billon dollar company would make such a decision without consulting real experts and taking appropriate counter measures to everything. They can't make a game which can possibly turn out the way you described, there's way too much at stake.
On August 01 2011 19:35 Sufficiency wrote: Any TLers here play WoW and sold WoW stuff before? I have some friends who were hardcore WoW players. I vaguely remember one of my friends said something about having played about 500 hours of WoW, quit, then sold his account for nearly 1000 dollars. I am not sure if this was real, but it was a lot of money.
If the same reward/hours ratio can be realized in D3, one can easily make a very profitable business out of this. 1-2 dollars per hour is very good wage in many countries, especially if the workers are getting paid playing video games.
Anyways, my point is that trading in-game currency against real money is evil. There has already been too much publicity about some prisoners in China being forced to play WoW. Blizzard is promoting this kinds of things by legalizing trading in-game currency against real money; furthermore, Blizzard "tax" every dollar that is made this way.
Congratulations on Blizzard on figuring out how to exploit the poor and disadvantaged in such a smart and novel way.
are you kidding me?
1-2 per hour is slave labor lol.
Spending 500 hours on something for sheer profit of 1000 dollars is bad business.
Get a job, work a week, and you have 10 times thast amount in my country.
Lols
You are thinking too highly of Blizzard. Blizzard is a corporation whose goal is to make money. The system it is proposing makes money for Blizzard. I hardly think it cares about consequences besides itself making money.
Also, I am fairly sure that most people in the poorest countries in Africa live below the UN poverty line: which is 1.25 USD per day. I am not saying that sweat shops for this will immediately become a success, but with the legalization of RM trades, this is essentially what Blizzard is promoting. Also remember that these are not real labour jobs. In fact, these are kind of "fun" jobs that people can do.
There are obviously a lot of challenges I can think of:
1. Setup cost. The company needs to buy computers (probably needs 500 USD per machine), copies of D3 (Blizzard makes more money), a physical sweat shop, etc. 2. Training. A sweat shop worker needs to know how to play the game effectively. This is mitigated by the fact that D3 is a computer game that is designed to be "fun" to play, thus motivating the workers to learn to play the game. 3. Profit margins. This is a tough one. Compared to WoW's system, I suspect a lot more people will be selling items, but also because of its legality, a lot more players will buy items. To this end, I find it difficult to predict the profit margins of such operation, except I think it will be comparable to WoW.
Regardless, the worst thing about this is that Blizzard gets a share of the profit from these kinds of operations through listing fees, tax, etc.
No, it's not that easy. If it was that easy to generate risk-free profit, every 3rd world country in the world would already be doing it. Infact, if it's that easy, why are you still sitting around. A chinese goldfarmer earns around $300/month and generates goods worth twice as much, you should quickly invest.
Again, blizzard is a billon $ company, they were very aware of the fact that people would go apeshit , you don't have to be a wizard to predict this. They have to be in a position where they can properly address all the concerns people have about their game or it won't sell i.e. they won't make money.
So everyones bitching about the AH, I'm more interested in what they did with the skill tree, I can't check the website it won't load for me at the moment (At work). So they completly nuked the skill tree?! That was the best part about Diablo all the builds you can do, You could be so creative I read something on the last pages about a rune system? But no ones said much about it as its AH this etc. So if anyone has any information regarding this please inform me! I for one will not be buying the game if they do not have a HIGH number of builds I can do, Which I heard somewhere that they will have way more than what Diablo2 had (Just read that on an online fourm so no idea if the information is legit). Ok now onto the AH, I don't see to much of a problem with it as it was going on in Diablo2 anyways, AS long as they fix the botting and duping it should be fine. But whats with it not being on HC? I mean I would rather pay for a good item on HC it just seems harder to get in hardcore, Which in return would increase price imo. I for one have NEVER been for microtransactions so I will not be buying off the AH, I mean I play Diablo2 to do runs and farm, so instead I should buy elite gear and need nothing else so why do runs? Except to gear up new characters if there is anyway for you to transfer items, Have they said anything on how they are handling mules? If its anything like Starcraft2 I doubt you can have do it without 2 accounts, and I preffer not to trust players I meet ingame as they useally are looking for the first chance to scam you. Also one of the best things about Diablo2 for me was trading it creating a game inside a game for me it is the only game I found fun in trading with other players, Useally I try to stay away from other players the best I can. (Obviously Skills aren't gone I understand that but are you not getting +1 skillpoint per level now?) Edit about PvP + Show Spoiler +
Not doing anything about PvP really disappoints me the one thing I love to do in a game is to kill other players either for fun or to get free stuff, Also theres really no fear in the game anymore think Diablo2 running a hardcore character when suddenly a level 99 sorc joins your game, Or just when playing softcore and someone joins and goes Hostile with you it added fun and excitment imo and shouldn't be removed but I guess its their game and its supposed to be a PvE game, But really who doesn't need a break from PvE sometimes? I know I sure as hell do. I know they have the arena but thats not much HOPEFULLY they add something along the lines of 1v1 staking, I wished Diablo2 had that, It would have been alot of fun stuff along the lines of lvl 9 Duel accounts staking Uniques/Elites/Runewords/Gems. Just would've added alot more things to actually work for instead of 'Run alot of dungeons get level 99 make new character' That may be fun for AWHILE but will get tiresome imo. I just really LOVE PvP Duels where the shit in Diablo2!
On August 01 2011 19:44 Takyn wrote: And PvP really is not what Diablo is about.
Yeah, Diablo is about running the cow level for 20 levels then baal for another 70. Then you get some gear. No pvp.
@-Dustin- From what I understand, it will be a lot like Guild Wars, where you unlock all your skills as you level up, but you get to only use 6 of them, with the support of 3 passives (or 2? I can't remember the number they gave us). Then you factor in the runes and there you go, unlimited amount of builds without using a skill tree like in d2.
So basically your build is the 6 active (+passive) skills that you choose out of the 30~ available to you.
A game is for entertainment purpose and monetize the game items is in itself flawed. To me, a real money system for digital items made of binary code is ridiculous. I guess the Internet has made people value higher on digital goods.
Quite ironic that you write this on a PC with access to the internet.
On August 01 2011 20:00 PizzaParty wrote: I saw (what I thought were) fake in-game Chinese pictures of D3's auction house with real money prices. I told myself: "Haha, those Chinese sure are funny. Blizzard was always against character selling in WoW, real-money trading will never happen in D3".
I was so excited about D3, but this makes me sick to my stomach. I don't want to buy that game anymore.
First it kills the game so bad: "Oh you need a better sword but don't wanna wait ! Give some more of your money to Blizzard !: I always thought that paying with real-money for in-game items was so wrong, what ever the game is. You might never use it and that's fine, but everyone knows that really hardcore players will spend a ridiculous amount of real money just to be on the edge.
And before some people tell me : "Oh its great, you'll be able to make money !" I didn't wan't to play D3 to stress about my wallet, thanks.
Have you never played diablo 2? The item selling stuff has been going since forever , i remember when i was 12 ( now 20 ) i was selling duped stuff all the time. We played HC at a lan big lan with 100 + pc's and we would make up to 100euro a day me and a friend of mine doing that for months.. Also visit d2jsp and rethink your post, they are just implenting it in their game instead of doing it on 3rd party sites.
People got banned for buying items outside of the game, it was never legitimized by Blizzard.
I quit the game before buying items for real money was common, and I see very little point in playing the game as long as pay2win exists. I play games to get a sense of achievement, not to get paid, and you can't have both with the pay2win model.
If you're not going to read the thread, at least read the proposal before commenting. There is an entire class of 'achievement' players out there: they are called hardcore players. They will not be able to buy or use items bought in the real-money auction house. If your sense of achievement is somehow tied in to how other players play PvE (I don't really understand this, virtually every game in existence has cheat codes or walkthroughs which do the same thing as cash does here but whatever) and you want to compare yourself to others, compare yourself to other hardcore players.
Seems like everyone not living in the US will have to wait a little longer.
It doesn't say that at all. It just says that to start with, people outside the US will connect to the US servers, so there will be lag.
But I don't want to play Hardcore and risk losing all my stuff. I want a game where my dedication manifests in in-game rewards, and those in-game rewards(and my dedication) become meaningless if some random rich guy can easily get them instantly.
1. That's your point of view 2. It was already possible (and widely practiced) in D2
Just because it was possible doesn't make it right.
rofl, what are you trying to argue? If there was no Blizzard AH, people would be buying d2jsp gold or buying straight from ebay. How does it affect the meaning of your in-game rewards?
I didn't even know what d2jsp is, had to look it up.
The game has gone to shit and is beyond redeeming if Blizzard lets things like d2jsp and the AH exist. I remember Blizzard asked ebay to shut down sales when item selling first started. I guess they stopped caring.
That said, d2jsp isn't as accessible as an in-game market, so it's not the same thing.
On August 01 2011 20:00 PizzaParty wrote: I saw (what I thought were) fake in-game Chinese pictures of D3's auction house with real money prices. I told myself: "Haha, those Chinese sure are funny. Blizzard was always against character selling in WoW, real-money trading will never happen in D3".
I was so excited about D3, but this makes me sick to my stomach. I don't want to buy that game anymore.
First it kills the game so bad: "Oh you need a better sword but don't wanna wait ! Give some more of your money to Blizzard !: I always thought that paying with real-money for in-game items was so wrong, what ever the game is. You might never use it and that's fine, but everyone knows that really hardcore players will spend a ridiculous amount of real money just to be on the edge.
And before some people tell me : "Oh its great, you'll be able to make money !" I didn't wan't to play D3 to stress about my wallet, thanks.
Have you never played diablo 2? The item selling stuff has been going since forever , i remember when i was 12 ( now 20 ) i was selling duped stuff all the time. We played HC at a lan big lan with 100 + pc's and we would make up to 100euro a day me and a friend of mine doing that for months.. Also visit d2jsp and rethink your post, they are just implenting it in their game instead of doing it on 3rd party sites.
People got banned for buying items outside of the game, it was never legitimized by Blizzard.
I quit the game before buying items for real money was common, and I see very little point in playing the game as long as pay2win exists. I play games to get a sense of achievement, not to get paid, and you can't have both with the pay2win model.
If you're not going to read the thread, at least read the proposal before commenting. There is an entire class of 'achievement' players out there: they are called hardcore players. They will not be able to buy or use items bought in the real-money auction house. If your sense of achievement is somehow tied in to how other players play PvE (I don't really understand this, virtually every game in existence has cheat codes or walkthroughs which do the same thing as cash does here but whatever) and you want to compare yourself to others, compare yourself to other hardcore players.
Seems like everyone not living in the US will have to wait a little longer.
It doesn't say that at all. It just says that to start with, people outside the US will connect to the US servers, so there will be lag.
But I don't want to play Hardcore and risk losing all my stuff. I want a game where my dedication manifests in in-game rewards, and those in-game rewards(and my dedication) become meaningless if some random rich guy can easily get them instantly.
1. That's your point of view 2. It was already possible (and widely practiced) in D2
Just because it was possible doesn't make it right.
rofl, what are you trying to argue? If there was no Blizzard AH, people would be buying d2jsp gold or buying straight from ebay. How does it affect the meaning of your in-game rewards?
I didn't even know what d2jsp is, had to look it up.
The game has gone to shit and is beyond redeeming if Blizzard lets things like d2jsp and the AH exist. I remember Blizzard asked ebay to shut down sales when item selling first started. I guess they stopped caring.
Quite opposite. They care, thats why they did this. Not to sidetrack this too much, but this can be linked back to games and piracy. Some companies went berserk and added massive DRM that only hampers their real costumers (Ubisoft, EA), while others decided to meet these guys head on, and provide their games easier, cheaper, and with added benefits for those who purcase it (Blizard, valve). They do it because they care.
On August 01 2011 20:42 -Dustin- wrote: So everyones bitching about the AH, I'm more interested in what they did with the skill tree, I can't check the website it won't load for me at the moment (At work). So they completly nuked the skill tree?! That was the best part about Diablo all the builds you can do, You could be so creative I read something on the last pages about a rune system? But no ones said much about it as its AH this etc. So if anyone has any information regarding this please inform me! I for one will not be buying the game if they do not have a HIGH number of builds I can do, Which I heard somewhere that they will have way more than what Diablo2 had (Just read that on an online fourm so no idea if the information is legit). Ok now onto the AH, I don't see to much of a problem with it as it was going on in Diablo2 anyways, AS long as they fix the botting and duping it should be fine. But whats with it not being on HC? I mean I would rather pay for a good item on HC it just seems harder to get in hardcore, Which in return would increase price imo. I for one have NEVER been for microtransactions so I will not be buying off the AH, I mean I play Diablo2 to do runs and farm, so instead I should buy elite gear and need nothing else so why do runs? Except to gear up new characters if there is anyway for you to transfer items, Have they said anything on how they are handling mules? If its anything like Starcraft2 I doubt you can have do it without 2 accounts, and I preffer not to trust players I meet ingame as they useally are looking for the first chance to scam you. Also one of the best things about Diablo2 for me was trading it creating a game inside a game for me it is the only game I found fun in trading with other players, Useally I try to stay away from other players the best I can. (Obviously Skills aren't gone I understand that but are you not getting +1 skillpoint per level now?)
They removed the talent trees. Right now, you unlock various abilities at various levels and then their strength scales with your level. It's as if you had every skill tree maxed in diablo 2 without the synergy bonus'. For customization, you can insert runes into these abilities and then, the runes becomes a randomly generated bonus for that specific ability. For example, if you have an ability that's called FROSTBOLT and you insert a rune into it, the rune will become a RUNE OF FROSTBOLT, buffing this specific ability.
Their concern with no real money in HC was that if you die, you will end up losing real money because you will lose all your items.
Muling is gone, you will have one gignatic shared stash on your account, every character will be able to access that stash.