which one would be better for necromancer ? Esoteric or Molten ? i do lack health regen besides devour/consume but the only shit that really kills me being so afar from enemies are those motlen/frozen/etc... skills which esoteric would fix quite great
Diablo III General Discussion - Page 1091
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Faruko
Chile34167 Posts
which one would be better for necromancer ? Esoteric or Molten ? i do lack health regen besides devour/consume but the only shit that really kills me being so afar from enemies are those motlen/frozen/etc... skills which esoteric would fix quite great | ||
WolfintheSheep
Canada14127 Posts
On July 27 2017 11:54 Faruko wrote: i need 1 defensive gem which one would be better for necromancer ? Esoteric or Molten ? i do lack health regen besides devour/consume but the only shit that really kills me being so afar from enemies are those motlen/frozen/etc... skills which esoteric would fix quite great Esoteric will almost always be better the higher the difficulty you go. | ||
Duka08
3391 Posts
On July 27 2017 11:54 Faruko wrote: i need 1 defensive gem which one would be better for necromancer ? Esoteric or Molten ? i do lack health regen besides devour/consume but the only shit that really kills me being so afar from enemies are those motlen/frozen/etc... skills which esoteric would fix quite great I usually love Molten in previous seasons but for some reason I just can't feel the effect as much on my necro. 5-10% per second isn't terrible but since necros spend HP to cast some abilities and in general are SO soft, big regen doesn't outrace the incoming damage. I've been going esoteric for GRs and full blown offense for speed/torment. | ||
PoulsenB
Poland7710 Posts
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red_
United States8474 Posts
On July 27 2017 17:11 PoulsenB wrote: The one thing that puts me off D3 is how really essential items like RoRG and Avarice Band are only droppable from bounties, playing solo it's really tiring to grind bounties for hours :C Well RoRG almost always goes in cube, and if it doesn't I'd rather farm that than pray for a randomly dropped or gambled decent roll ring like compass rose or focus/restraint, SoJ, etc. | ||
PoulsenB
Poland7710 Posts
On July 28 2017 06:52 red_ wrote: Well RoRG almost always goes in cube, and if it doesn't I'd rather farm that than pray for a randomly dropped or gambled decent roll ring like compass rose or focus/restraint, SoJ, etc. I dropped two RoRGs today, so that's off the list, now I only need the Avarice Band and I'm done with bounty grinding. For my helltooth WD I still need Sacred Harvester, Traveler's Pledge, and the elusive Tasker and Theo. I've already dropped thousands of bloodshards to Kadala and still no T&T smh. I did get like 10 Zuni gloves and 7 Jade gloves tho >.> | ||
Faruko
Chile34167 Posts
and got a primal one with socket lmao problem ? i dont see a single necro build that would use rorg | ||
Duka08
3391 Posts
On July 28 2017 09:44 Faruko wrote: i just did my first of my supposedly RoRG farm, first try... and got a primal one with socket lmao problem ? i dont see a single necro build that would use rorg There are a few but they aren't "meta" or much better than anything else. Just different options for fun/flavor. | ||
zev318
Canada4306 Posts
On July 27 2017 17:11 PoulsenB wrote: The one thing that puts me off D3 is how really essential items like RoRG and Avarice Band are only droppable from bounties, playing solo it's really tiring to grind bounties for hours :C did bounty runs die off or something changed? when i used to play there were always ppl doing bounty runs in pubs | ||
JimmyJRaynor
Canada16381 Posts
http://kotaku.com/how-blizzard-saved-diablo-iii-from-disaster-1797427650 | ||
Foxxan
Sweden3427 Posts
From May 15 through the end of August, the Diablo III team released roughly eighteen free patches and hotfixes that fixed bugs What a rough time we live in. Before the word "free" didnt exist. By the end of July 2012, Diablo III had sold an astounding ten million copies. Blizzard’s developers felt like they’d made a fun game, but they also knew it could be so much better. “It was a diamond in the rough,” said Wyatt Cheng, a senior technical designer. “We knew we needed to polish it a little bit more. :D “The specter of Diablo II loomed large over the team. The pressure of trying to live up to the legacy of this incredible game weighed heavily on the team and impacted so many of the decisions.” Nice excuse. Very nice. Isnt this like rule number one, not to have fear when making a game. As a newcomer, Mosqueira was willing to challenge everyone’s conceptions of what made Diablo feel like Diablo, even if it meant picking fights with some of Blizzard’s veterans. For the console version, which was still in development alongside Reaper of Souls, Mosqueira had fought hard for an “evade” feature that would allow players to use a joystick to roll around on the ground, dodging enemies’ attacks Interesting. Developers being picky about adding a dodge or not but the items in the original were trash and utterly boring, yet it got released in that state? EDIT: items in expansion are terrible lazy designed aswell. Other designers pointed out that offering an evade feature would diminish the impact of items that boosted players’ movement speed—a concept from Diablo II—therefore making the game less rewarding in the long term. Yet again something interesting. Movement is pretty lame overall in diablo 3, yet they argue about movement of all things? How about items? Making players use creativity? Cough*Cooldowns*Cough. Also seemed happy about the passive skills... The endgame=endless grind. Could atleast added some sort of leaderboard with skill involved. But they probably dont want to do that since they know player freedom is so restricted and skill is about getting a higher strength weapon than you already have in the game. An article that gave me some insight. Not positive, no. | ||
Garbels
Austria653 Posts
Would be cool if they added all times together for an overall leaderboard and reset every season. | ||
red_
United States8474 Posts
On August 03 2017 01:40 Garbels wrote: The challange rifts are purely skill based but the leaderboard is not permanent. Would be cool if they added all times together for an overall leaderboard and reset every season. The Monk one was just awful. I get the idea is "skill based" but I'm not going to take the time to refine the playstyle of a horrible, unfun skill build. I'm cool with them using some non-cookie cutter builds but god there needs to be some kind of system to weed out garbage like that. | ||
Duka08
3391 Posts
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AbouSV
Germany1278 Posts
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FaCE_1
Canada6158 Posts
I got a LoN Necro build that is currently at GR55, he could maybe be a good choice for that ![]() He probably still need some tuning and a bit better gear but at least he is different and work ok... and no one els eplay that build (I think). | ||
khouji
United States10 Posts
On July 27 2017 11:54 Faruko wrote: i need 1 defensive gem which one would be better for necromancer ? Esoteric or Molten ? i do lack health regen besides devour/consume but the only shit that really kills me being so afar from enemies are those motlen/frozen/etc... skills which esoteric would fix quite great Use Necromancer because it is better | ||
TheDougler
Canada8302 Posts
Does anyone here still play this game? I'm just getting back into it rocking a Condemn Crusader. | ||
SaTiN
United States54 Posts
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FaCE_1
Canada6158 Posts
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