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Diablo III General Discussion - Page 1090

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riotjune
Profile Blog Joined January 2008
United States3394 Posts
July 22 2017 02:47 GMT
#21781
So should I go necromancer or necromancer
Duka08
Profile Blog Joined July 2010
3391 Posts
July 22 2017 03:56 GMT
#21782
Yeah I caved and bought the necro lol. A lot has changed since I last played the beta. I still don't have an interest in the top tier corpse lance build right now, since that's what I was trying to make work on the PTR, but this skeletal mage stuff is pretty fun. Pet build where you still have to click buttons.

Friend and I both leveled one together last night, I built hard aoe and he built single target for yellows/guardians, and it was a blast.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
July 22 2017 04:27 GMT
#21783
On July 22 2017 11:47 riotjune wrote:
So should I go necromancer or necromancer

may i suggest necromancer?
riotjune
Profile Blog Joined January 2008
United States3394 Posts
July 22 2017 08:30 GMT
#21784
On July 22 2017 13:27 dAPhREAk wrote:
Show nested quote +
On July 22 2017 11:47 riotjune wrote:
So should I go necromancer or necromancer

may i suggest necromancer?

I like this suggestion. Necromancer it is!
Duka08
Profile Blog Joined July 2010
3391 Posts
July 24 2017 00:37 GMT
#21785
Necro glass cannon is real. The Rathma skelemage builds are definitely not short on damage, but being 1 shot is getting really frustrating and boring. GR70-75 and mobs still disintegrate when you have momentum going, but one misstep or bad affix and it's ugly. Especially respawns, since you won't have the mitigation from your set bonus and/or decrepify belt right away, and probably proc your cheat death within the first couple seconds.

I know this is pretty much how high GRs go, but usually most classes can trade some damage for survivability and peace of mind (at the cost of a few GR levels obv). Even when stacking lots of life regen and toughness with both abilities and items wherever possible, the damage to survivability ratio is still heavily skewed toward damage lol.

Haven't tried the OP tragouls stuff yet.
Redox
Profile Joined October 2010
Germany24794 Posts
July 24 2017 09:22 GMT
#21786
Yeah I find rathma necro pretty demanding to play, for sure more than I expected from pet based build. Even in lower rifts you have to pay a lot of attention to keep the momentum going with always at least 4 mages out and keeping skeletons in target mode and keeping your essence up to pay for it. And you die indeed quickly.
Off-season = best season
PoulsenB
Profile Joined June 2011
Poland7756 Posts
July 24 2017 09:48 GMT
#21787
I mean it's pretty nice you can't just mindlessly faceroll rifts and have to pay attention to what you're doing, but I also understand random deaths can be frustrating.

My WD is going along nicely but I still need to get 4 more pieces of my seasonal set. My goal this season is to finally go up to grift 70 and start dropping those sweet Primal Ancients (each season I usually lose interest into the game at about grift65 haha). I think I should get Necro anyway, if only for the 2 extra stash tabs.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
SMaD
Profile Joined September 2010
Spain137 Posts
Last Edited: 2017-07-24 10:27:00
July 24 2017 10:25 GMT
#21788
On July 24 2017 09:37 Duka08 wrote:
Necro glass cannon is real. The Rathma skelemage builds are definitely not short on damage, but being 1 shot is getting really frustrating and boring. GR70-75 and mobs still disintegrate when you have momentum going, but one misstep or bad affix and it's ugly. Especially respawns, since you won't have the mitigation from your set bonus and/or decrepify belt right away, and probably proc your cheat death within the first couple seconds.

I know this is pretty much how high GRs go, but usually most classes can trade some damage for survivability and peace of mind (at the cost of a few GR levels obv). Even when stacking lots of life regen and toughness with both abilities and items wherever possible, the damage to survivability ratio is still heavily skewed toward damage lol.

Haven't tried the OP tragouls stuff yet.

Rathma's set has flagrant survivability issues even at lower GRs (50-60) where, if you don't insta-kill the enemies, almost any elite affix (frozen, thunder, mortar) procs your Final Service passive or straightforwardly kill you. Also, the default Rathma set build has mobility issues as it doesn't make use of Blood Rush or any other mobility skills and it feels so much slower than other classes/builds clearing rifts.
SMaD
Profile Joined September 2010
Spain137 Posts
Last Edited: 2017-07-24 10:25:29
July 24 2017 10:25 GMT
#21789
- Double post -
FaCE_1
Profile Blog Joined December 2006
Canada6185 Posts
July 24 2017 11:03 GMT
#21790
I have no idea how u guys get 1 shoot with Rathma build.

I'm playing it in HC and I just steam roll GR50-60 and i'm never near of dying.
n_n
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2017-07-24 11:37:02
July 24 2017 11:34 GMT
#21791
On July 24 2017 20:03 FaCE_1 wrote:
I have no idea how u guys get 1 shoot with Rathma build.

I'm playing it in HC and I just steam roll GR50-60 and i'm never near of dying.

Depends on what you mean by steam roll. GR50-60 lot less dangerous than 70. If I stay behind my pets and consistently push forward towards density then yeah everything will die before I get to them, like a snow plow. Which is definitely how I'd play if I was playing hc. Pretty easy to get <5 min on ~GR60 this way. But as soon as you get greedier and start blood rushing around to find better density/elites (even without ingeom) it's very easy to get into a tough spot. Not just by accidentally porting into a big group of mobs either; losing the momentum from corpses to devour and having 4+ mages up means that extra few seconds of "set up" time when you do reach a new pack can cost you a lot of HP. I didn't have Endless Walk set at the time either which helps slightly when moving around a lot but yeah, that turn on time while you're getting new mages rolling keeps me on my toes. It's definitely more fun than your typical pet build like one of the other posters said.

I'm gonna try an Inarius build later, probably the poison corpse explosion stuff. Someone mentioned it played like wiz explosive blast speed builds so that should be fun lol
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
July 24 2017 15:21 GMT
#21792
Rathma build is flexible enough that you can load up on defence. Sure you can play glass cannon, but nothing stopping you from rolling Bone Armor and Unity, especially if you're running Simulacrum and have the free ring slot.
Average means I'm better than half of you.
FaCE_1
Profile Blog Joined December 2006
Canada6185 Posts
July 24 2017 16:01 GMT
#21793
i'm running bone armor and Compass/travelers ring/amy., both help for defense.

But it's sure that a SC player will probably run something different then this.

Aactually.. That's my champ
n_n
Redox
Profile Joined October 2010
Germany24794 Posts
July 24 2017 16:22 GMT
#21794
On July 25 2017 01:01 FaCE_1 wrote:
i'm running bone armor and Compass/travelers ring/amy., both help for defense.

But it's sure that a SC player will probably run something different then this.

Aactually.. That's my champ

Haha yeah that is a ton of def. :D
That waist alone is huge.

I really need that ring that doubles mage spawn btw.

Should you not be running +40 essence passive instead of the +dmg from curse? That is 20% more dmg from your cube weapon and singularity also does more dmg.
Off-season = best season
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
July 24 2017 16:51 GMT
#21795
On July 25 2017 01:22 Redox wrote:
Show nested quote +
On July 25 2017 01:01 FaCE_1 wrote:
i'm running bone armor and Compass/travelers ring/amy., both help for defense.

But it's sure that a SC player will probably run something different then this.

Aactually.. That's my champ

Haha yeah that is a ton of def. :D
That waist alone is huge.

I really need that ring that doubles mage spawn btw.

Should you not be running +40 essence passive instead of the +dmg from curse? That is 20% more dmg from your cube weapon and singularity also does more dmg.

Technically Curse can give a higher % bonus when you have 15-20 enemies cursed.

But, yeah, with Singularity, and against Elites/Rift Guardians, its not even a competition. Essence all the way.
Average means I'm better than half of you.
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
July 24 2017 17:38 GMT
#21796
fuck it, bought the necro pack

what's good
ffxiv enjoyer
AbouSV
Profile Joined October 2014
Germany1278 Posts
July 25 2017 09:02 GMT
#21797
Most of the HC ladder is Rathma, you you can definitively manage to not get instant.

I started late this week end, and got 70 on Sunday night, so I'm still trying stuff around and experimenting with what I drop. So far it's fun.

I didn't see anyone with the pestilence set yet. Anyone tried that yet?
Faruko
Profile Joined April 2013
Chile34173 Posts
Last Edited: 2017-07-25 14:39:23
July 25 2017 14:17 GMT
#21798
i have a 3 pieces but i also got the weapon that makes bone spear stupidly strong (it also got it with Ancient roll)

http://us.battle.net/d3/en/item/maltorius-petrified-spike

Im so excited to get the set piece honestly, i can see it doing stupid amount of damage between corpse lance and bone spear

https://www.d3planner.com/902728056

that would be the build
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
FaCE_1
Profile Blog Joined December 2006
Canada6185 Posts
July 25 2017 15:29 GMT
#21799
When I die, I want to try some weird build.. like a LoH Torns build or sometime with Bone Spirit.

Will see when I arrive there but I don't want to die soon
n_n
Duka08
Profile Blog Joined July 2010
3391 Posts
July 25 2017 17:21 GMT
#21800
On July 25 2017 18:02 AbouSV wrote:
Most of the HC ladder is Rathma, you you can definitively manage to not get instant.

Endless Walk is helping substantially more than I expected. In the past I've usually associated that set with the standing damage bonus being most important, but right now with Rathma that 50% dmg reduc carried me from GR70 to 80. It was the last "recommended" gear I actually needed. Now I just need better rolls on stuff. The slow progress.
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