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Civilization V + DLC's, G&K, BNW - Page 164

Forum Index > General Games
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Sub40APM
Profile Joined August 2010
6336 Posts
August 02 2013 03:08 GMT
#3261
On August 02 2013 12:02 pedduck wrote:
What happen when you adopt ideology that someone has already adopted? For example, if i pick order when someone already open 5 of them? Do i get all 5 of that perks?

no you just get one. Early adopters get two.

And autocracy...well that would be nice but I find myself straddling 0 happiness as is, cant take the chance of Brazil or Thailand picking a different ideology and putting me at -20 or whatever. imo winning wars of conquest in pre-modern is much more tense now because on one hand you have to be patient
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 02 2013 04:20 GMT
#3262
So do trade routes cost gold to maintain? The math is not adding up especially with the high yields of sea trade from Capital to Capital...
"Smokey, this is not 'Nam, this is bowling. There are rules."
Ramong
Profile Joined March 2011
Denmark1706 Posts
August 02 2013 04:25 GMT
#3263
Doesn't AI start with writing on diety? I'm pretty sure that some AI will begin GL on turn 1 so it's not ever worth rushing to it.

Nope, but they start with a lot of other techs.
"Pottery, Animal Husbandry, Mining, The Wheel"


What happen when you adopt ideology that someone has already adopted? For example, if i pick order when someone already open 5 of them? Do i get all 5 of that perks?

No, the first to pick a ideology gets 2 free, the second 1 to pick that ideology gets 1 free, the rest 0.
If you want 2 free, pick an ideology that no one have taken yet.

So do trade routes cost gold to maintain? The math is not adding up especially with the high yields of sea trade from Capital to Capital...

Nope, they cost nothing.
But they are a bit bugged, like the social policies in Commerce and Exploration that is supposed to increase trade route output not working.
"Yeah buddy"
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
August 02 2013 05:05 GMT
#3264
The social policies that increase trade route profit work, it's just that they don't apply to trade routes that were already created at the time.
Sub40APM
Profile Joined August 2010
6336 Posts
August 03 2013 01:00 GMT
#3265
damnit, even with a near perfect brazil start i cant pull of a culture win. Too much jungle = slow production = falling behind on wonders you need to catch. Not enough jungle = forced to go for some kind of expansions attack = too many cities.
Maybe I just dont understand how to do it right, but the guide on civ fanatics on diety level has some pretty amazing wonder caps that are definitely gone for me- or i just dont know how to clean up my play well enough to catch them.


Ramong
Profile Joined March 2011
Denmark1706 Posts
August 03 2013 06:20 GMT
#3266
There are nothing wrong with expanding for a cultural victory.
You don't need to fill 5 social policy trees anymore to win a CV, so as long as you can finish aesthetics you should be fine on that front, and tourism scales well with more cities.

For wonders, you "just" need to find a good spot with a lot of hills and maybe a river and make a city there with a lot of production.
Or a couple of coastal cities, so you can use see trade routes and pump hammers into 1 city from the others.
"Yeah buddy"
eX Killy
Profile Joined November 2012
Taiwan906 Posts
August 03 2013 08:14 GMT
#3267
deity brazil is hard, its bias makes you hard liberty which i personally dont like. and sometimes you start with 5/6 tiles jungle which is absolutely horrid. one time i had 4 tile jungle with silver and iron HILLS underneath them so i had to chop jungle to get lux but then starved myself because no food. i died a little inside.
telling it like it is
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
Last Edited: 2013-08-03 09:09:52
August 03 2013 08:49 GMT
#3268
What can i say. I play first deity BNW game as Poland trying for diplomatic victory. Game is all weird. I am at the bottom of the scoreboard but with most delegates with biggest competitor being Hiawatha who last time I checked had 24k gold (he tries to get all CS too). My research is top notch but I lack military so Montezuma/Carthage are constantly having bbq in my lands. Managed to get Big Ben, Statue of Liberty, East India tough. Oh and I am probably still in this game just because I found El dorado at turn 3.
Sub40APM
Profile Joined August 2010
6336 Posts
August 03 2013 10:49 GMT
#3269
On August 03 2013 15:20 Ramong wrote:
There are nothing wrong with expanding for a cultural victory.
You don't need to fill 5 social policy trees anymore to win a CV, so as long as you can finish aesthetics you should be fine on that front, and tourism scales well with more cities.

For wonders, you "just" need to find a good spot with a lot of hills and maybe a river and make a city there with a lot of production.
Or a couple of coastal cities, so you can use see trade routes and pump hammers into 1 city from the others.

well, sort off, but as you fall behind on the high culture wonders, what happens is the gap between your tourism and their culture expands. sure, theoretically if you can get to archaeology quickly enough and grab enough antique stuff then ya, you just gold age yourself into mass tourism but if there is some wonder happy civ their culture will be simply impenetrable.
or at least that is how it felt as brazil.

on an unrelated note, had a city with 4 bananas, lake victoria, and then a bunch of mountains. it grew as quick as venice despite being the 3rd city i built.
Ramong
Profile Joined March 2011
Denmark1706 Posts
August 03 2013 12:09 GMT
#3270
Never said you couldn't or shouldn't build wonders if you try for a CV. Just that if your capital is in a jungle without much production, then you shouldn't try to build them there but found a city in a place with a lot of hills and/or stone, a lot of hammers basically and build the wonders there with the help of production trade routs.

You defiantly need culture wonders for a CV, without a lot of them you will take forever to win.
But you don't always need to build them yourself... If Ramses is bordering you, wait till he got 2 or 3 of them and take them from him
"Yeah buddy"
Sub40APM
Profile Joined August 2010
6336 Posts
August 04 2013 03:10 GMT
#3271
well this is a dumb bug, if you are at war with two civs, and you liberate a CS from one civ, and that CS used to be -- 100 years ago -- be allied with the other civ you are fighting, the CS will automatically dow you and kill the unit htatl iberated it. w.t.f.
xDaunt
Profile Joined March 2010
United States17988 Posts
August 04 2013 14:35 GMT
#3272
I need to get out of the habit of leaving my borders open to everyone. It is very easy to get fucked up by someone else's pre-industrial tourism output just by sharing trade routes, a religion, and open borders.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2013-08-04 20:34:12
August 04 2013 20:33 GMT
#3273
Just won a Diplo victory with Morocco in thet SE Asia start area. Tough but won through faith bonuses and generating GS to bypass Indonesia who was a Monster through the Medieval to the Renaissance.

Also has anyone seen Korea in one of their games since BNW launched?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Ramong
Profile Joined March 2011
Denmark1706 Posts
Last Edited: 2013-08-04 23:12:18
August 04 2013 23:12 GMT
#3274
On August 04 2013 23:35 xDaunt wrote:
I need to get out of the habit of leaving my borders open to everyone. It is very easy to get fucked up by someone else's pre-industrial tourism output just by sharing trade routes, a religion, and open borders.

Never accept open border unless you want it for a reason, like wanting them to send you missionaries.

As you said it increase their tourism on you, but it will also make their missionaries be more effective and you don't always want that.
They will also have an easier time settle new cities near you if they can pass through your territory and you defiantly DON'T want that.

On August 05 2013 05:33 {CC}StealthBlue wrote:
Also has anyone seen Korea in one of their games since BNW launched?

Yeah, plenty of times

"Yeah buddy"
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 04 2013 23:28 GMT
#3275
Amazed that Firaxis hasn't released a hotfix for the American Archaeology crash bug yet. Impossible to play the game as America.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
August 05 2013 00:31 GMT
#3276
What's that crash?
Moderator
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 05 2013 00:35 GMT
#3277
Once you hit archaeology and send one to a dig the game will crash after an artifact is found. Only happens if you are playing as America.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Acrofales
Profile Joined August 2010
Spain18216 Posts
August 05 2013 00:38 GMT
#3278
On August 05 2013 08:12 Ramong wrote:
Show nested quote +
On August 04 2013 23:35 xDaunt wrote:
I need to get out of the habit of leaving my borders open to everyone. It is very easy to get fucked up by someone else's pre-industrial tourism output just by sharing trade routes, a religion, and open borders.

Never accept open border unless you want it for a reason, like wanting them to send you missionaries.

As you said it increase their tourism on you, but it will also make their missionaries be more effective and you don't always want that.
They will also have an easier time settle new cities near you if they can pass through your territory and you defiantly DON'T want that.

Show nested quote +
On August 05 2013 05:33 {CC}StealthBlue wrote:
Also has anyone seen Korea in one of their games since BNW launched?

Yeah, plenty of times


Don't forget: you want their army passing through to attack someone on the other side of your lands, or don't give a shit about religion or tourism and just want the diplomatic goodwill.
xDaunt
Profile Joined March 2010
United States17988 Posts
August 05 2013 01:35 GMT
#3279
On August 05 2013 09:35 {CC}StealthBlue wrote:
Once you hit archaeology and send one to a dig the game will crash after an artifact is found. Only happens if you are playing as America.

I haven't had a problem with this, and I have played a couple games as America.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
August 05 2013 01:53 GMT
#3280
I noticed that ever since BNW, AI is much more likely to accept peace treaties that make them give you cities if you have a significant military advantage, even going as far as to offer cities to you first when they approach you. I've been given cities by civs that I declared war on but never actually fought.

Now I'm thinking of incorporating this into my play by maintaining a military advantage by focusing on pillaging production improvements and killing military units until they're willing to give me a city I want. The advantage over taking a city by force is that you don't have to waste hammers on rebuilding the city. Now, I'm wondering if the warmonger penalty is significantly less if I take cities with peace treaties. Anyone know?
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