Civilization V + DLC's, G&K, BNW - Page 162
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DaCruise
Denmark2457 Posts
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DaCruise
Denmark2457 Posts
On August 01 2013 06:47 nkr wrote: Am I alone in thinking the step between Prince and King difficulty is too big? I win every prince game but when I play King I have no chance wish there was something in betweenNo. Neither prince or king are particular challenging. | ||
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xDaunt
United States17988 Posts
On August 01 2013 06:47 nkr wrote: Am I alone in thinking the step between Prince and King difficulty is too big? I win every prince game but when I play King I have no chance wish there was something in betweenIf you're having trouble at King, then something is probably wrong with your early game build order and decisionmaking thereafter. Go read the civfanatics forums for some tips on cleaning up your play. | ||
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Nyvis
France284 Posts
On August 01 2013 04:01 Ramong wrote: I disabled diplomatic victories as well. It is kinda true what xDaunt said, it will make some AI disregard city states, those who try to go for diplomatic victory will of course not try that and because of that not try to get a lot of CS friends. But others like Siam, Alex and Austria will still take CS allies because that is part of their personality The other way to go is to let it activated but not try to go for it. Diplomatic victory is pretty much an economic victory, because you just buy votes. If people dislike you, it cost more, but it's only a question of money. Unless there is one of the civs taking out city states (Gengis, Venice, Austria). In that case, having the votes is clearly harder. The amount of votes you get from city states compared to how easy it is to control them in the late eras is pretty retarded. Easiest win condition to go for by far (city spam, trading post spam, buy city states, win). I often go for different win conditions, and end up being able to win with a diplo victory a lot earlier than the targeted victory (because in most case, going towards the victory condition and being able to reach it mean you're winning, so winning the city states shouldn't be hard). | ||
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farvacola
United States18838 Posts
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ujonecro
United Kingdom846 Posts
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Scip
Czech Republic11293 Posts
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Sub40APM
6336 Posts
On August 01 2013 07:04 Nyvis wrote: The other way to go is to let it activated but not try to go for it. Diplomatic victory is pretty much an economic victory, because you just buy votes. If people dislike you, it cost more, but it's only a question of money. Unless there is one of the civs taking out city states (Gengis, Venice, Austria). In that case, having the votes is clearly harder. The amount of votes you get from city states compared to how easy it is to control them in the late eras is pretty retarded. Easiest win condition to go for by far (city spam, trading post spam, buy city states, win). I often go for different win conditions, and end up being able to win with a diplo victory a lot earlier than the targeted victory (because in most case, going towards the victory condition and being able to reach it mean you're winning, so winning the city states shouldn't be hard). have to agree there. or you know, play venice with a complete commerce tree and get 3200 gold per trade mission which is enough to buy 2 CS. Dont even need to bother with patronage -- but if you do get that 25% gold effectiveness -- it means you buy 3 CSs per MoV and you generate MoVs in a cascade roughly around the time when you are able to win diplo anyway because by the time diplo victory is open you probably had 3-5 puppet states with the entire market-->bank-->stock exchange thing filled out. | ||
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Ramong
Denmark1706 Posts
You get no handicap by playing at Prince, so your build order etc should be the same. Only the AI gets small bonuses from Prince to King. Source | ||
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Muecke
Germany150 Posts
On August 01 2013 06:57 xDaunt wrote: If you're having trouble at King, then something is probably wrong with your early game build order and decisionmaking thereafter. Go read the civfanatics forums for some tips on cleaning up your play. I never lost a game on King and I don't even have a "build". This is not starcraft, if you have to research "builds" to play its not fun anymore. | ||
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farvacola
United States18838 Posts
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Sufficiency
Canada23833 Posts
On August 01 2013 07:05 farvacola wrote: Fixed that for you ![]() | ||
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Scip
Czech Republic11293 Posts
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Complete
United States1864 Posts
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Ramong
Denmark1706 Posts
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xDaunt
United States17988 Posts
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Sub40APM
6336 Posts
On August 01 2013 08:28 Scip wrote: Ye, Deity is really beast, it seems like you are always ahead of them technologically by the time modern era hits, but you have a really short time to really do anything with it, because there can be like 3 AIs competing for spacerace that you can't outrun and it seems almost impossible to knock all of them out before they launch their spaceship, since killing their cap doesn't destroy space parts t.t diety is really just about exploiting the ai, both its suboptimal tactical approach (look at the diety guide for zulu domination "start war in turn 50 so by turn 120 you can have a bunch of +1 range, 2 attacks a turn xbows because the ai will keep feeding you troops") and science approach. Quite frankly if they wanted to make it a bit harder they should hard force the ai to go liberty city spam, nothing a human will be able to do because with their tech, unit and happiness bonus by turn 100-120 the game will be over (you might overcome your neighbors but holland on the other side of the world will have +300 gold a turn, go freedom and buy the spacheship) Diety wins = too many ais going tradition/piety/honor and other sub optimal approaches (sub optimal for the ai, because of its tech/happiness/unit lead, obviously for human tradition is strong ((although as an aside, i find that liberty early attack almost always works out better unless I am venice and there arent any CSs to puppet nearby, then of course diplo victory is lord))) | ||
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rezoacken
Canada2719 Posts
-A diminution of the tech penalty at like 3%, or a way to diminish it through social policies like you can with culture for wide empires. -A boost to pre industrial melee, probably a huge reduction of city to melee damages -A smarter system for city to city food trade routes. Either something that is dependant on the difference between city sizes so that its useless to send food from a small city to a big one or a real transfer of food s that you control growth but don't create growth out of nothing. -A return to a more opportunistic AI. I mean even Ghandi should kill you if you hang out next to him with no army and many wonders. Thats what any Human would do in the game, even the pacifists. | ||
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eX Killy
Taiwan906 Posts
oh and petra, that is one broken wonder. | ||
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nkr
Sweden5451 Posts
On August 01 2013 06:57 xDaunt wrote: If you're having trouble at King, then something is probably wrong with your early game build order and decisionmaking thereafter. Go read the civfanatics forums for some tips on cleaning up your play. im not really THAT hardcore :D i play a game now and then for fun, just wish there was a step between them | ||
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wish there was something in between