• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:22
CEST 01:22
KST 08:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles4
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 XUN appreciation thread
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
[Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4462 users

Civilization V + DLC's, G&K, BNW - Page 161

Forum Index > General Games
Post a Reply
Prev 1 159 160 161 162 163 192 Next
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-07-31 12:45:49
July 31 2013 10:29 GMT
#3201
Looks impossible to balance 43 civs anyway but still some are really crappy like danemark. But to be honest some civs would be instantly buffed if pre industrial melee was better against range. To be honest i think they should just remove the city backfire when you attack with melee and most of my problems with them would go away.

As a side note I hope their usual fall patch delivers...
Either we are alone in the Universe or we are not. Both are equally terrifying.
xDaunt
Profile Joined March 2010
United States17988 Posts
July 31 2013 14:59 GMT
#3202
On July 31 2013 12:33 Excalibur_Z wrote:
Show nested quote +
On July 31 2013 12:27 xDaunt wrote:
Is it me, or do certain civs get way better starting locations than others? I've been rolling some American starts, basically all of which have been ridiculous.


I'm sure that factors into the start bias, doesn't it?

I always knew that civs had certain built-in start biases for terrain types (jungle, desert, coastal, etc). However, what I am talking about here is that the Americans seem to get a lot of starts with high food and high production tiles. I'm seeing a lot of wheat and hills with my American starts. However, when I play someone like the Arabs, I hardly see any hills or any food bonuses outside of a lone cow. What I am wondering is whether the devs manipulated the quality of starts for certain civs that are perceived as having weaker UAs/UUs than the others. Frankly, having a good, high food and high production capital site with potentially one good second city site is more important for winning than anything else.

For example, in my current American game, I have a coastal capital on a river that has 2 wheat, 2 salt, 1 fish, 1 horses, and a bunch of hills. My second city is arguably more ridiculous. It has 2 wheat, 4 fish, 3 salt, 1 cow, a bunch of hills, and is also a coastal start. It's pretty hard to lose with two cities like those.

Just as a side note, I settled my third city next to Kilimanjaro and am cranking out high-altitude trained minuteman for some autocratic shenanigans.
ref4
Profile Joined March 2012
2933 Posts
July 31 2013 15:47 GMT
#3203
On July 31 2013 23:59 xDaunt wrote:
Show nested quote +
On July 31 2013 12:33 Excalibur_Z wrote:
On July 31 2013 12:27 xDaunt wrote:
Is it me, or do certain civs get way better starting locations than others? I've been rolling some American starts, basically all of which have been ridiculous.


I'm sure that factors into the start bias, doesn't it?

I always knew that civs had certain built-in start biases for terrain types (jungle, desert, coastal, etc). However, what I am talking about here is that the Americans seem to get a lot of starts with high food and high production tiles. I'm seeing a lot of wheat and hills with my American starts. However, when I play someone like the Arabs, I hardly see any hills or any food bonuses outside of a lone cow. What I am wondering is whether the devs manipulated the quality of starts for certain civs that are perceived as having weaker UAs/UUs than the others. Frankly, having a good, high food and high production capital site with potentially one good second city site is more important for winning than anything else.

For example, in my current American game, I have a coastal capital on a river that has 2 wheat, 2 salt, 1 fish, 1 horses, and a bunch of hills. My second city is arguably more ridiculous. It has 2 wheat, 4 fish, 3 salt, 1 cow, a bunch of hills, and is also a coastal start. It's pretty hard to lose with two cities like those.

Just as a side note, I settled my third city next to Kilimanjaro and am cranking out high-altitude trained minuteman for some autocratic shenanigans.


America--bringing good ol' American freedoms since 4000BC
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 31 2013 15:59 GMT
#3204
On July 31 2013 19:29 rezoacken wrote:To be honest i think they should just remove the city backfire when you attack with melee and most of my problems with them would go away..


Hmm, this would be interesting, and help to make attacking cities more viable with melee armies. Currently if you don't bring archers you might as well go home.
If you are not supporting K-Pop you are hurting E-Sports.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 31 2013 16:19 GMT
#3205
I never attack a city unless I have a shitload of catapults/trebuchets/cannons.

I agree with the suggestion
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ref4
Profile Joined March 2012
2933 Posts
July 31 2013 17:16 GMT
#3206
On August 01 2013 01:19 Torte de Lini wrote:
I never attack a city unless I have a shitload of catapults/trebuchets/cannons.

I agree with the suggestion


you are fine with conquering with composite bows & crossbows until the industrial eras
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-07-31 17:21:36
July 31 2013 17:21 GMT
#3207
Really? How come? I'm always scared to play as a very aggressive player because I feel that if you fuck up, you'll always be behind (multiplayer)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Muecke
Profile Joined July 2013
Germany150 Posts
July 31 2013 17:44 GMT
#3208
I just finished a Game with Marokko. I had to start War early because Babylon expanded in my territory and Zulu just declared War on me. So from Round 150 on everybody else hated me! I never had any friendships declarations the whole game. I could not get anyone to like me.
So I was forced into conquering everybody, but man the world congress made it hard. The embargoed me, citystates so I couldn't really the marokko-ultimate.
But the fun thing is. I won a Dimplomatic victory, thanks to all the citystates. :D
I started the game yesterday and played 9hrs straight on the first session. Its crazy how addicting this game is.

rezoacken
Profile Joined April 2010
Canada2719 Posts
July 31 2013 18:14 GMT
#3209
On August 01 2013 02:44 Muecke wrote:
I just finished a Game with Marokko. I had to start War early because Babylon expanded in my territory and Zulu just declared War on me. So from Round 150 on everybody else hated me! I never had any friendships declarations the whole game. I could not get anyone to like me.
So I was forced into conquering everybody, but man the world congress made it hard. The embargoed me, citystates so I couldn't really the marokko-ultimate.
But the fun thing is. I won a Dimplomatic victory, thanks to all the citystates. :D
I started the game yesterday and played 9hrs straight on the first session. Its crazy how addicting this game is.



Congrats and not wanting to diminish your game but this is a prime example of why I will probably deactivate Diplo Victory for now until fixed I feel its often an easy way out fr the player or a pain in the ass when some AI is close to it before any other possible victories.
Either we are alone in the Universe or we are not. Both are equally terrifying.
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
July 31 2013 18:34 GMT
#3210
On August 01 2013 03:14 rezoacken wrote:
Show nested quote +
On August 01 2013 02:44 Muecke wrote:
I just finished a Game with Marokko. I had to start War early because Babylon expanded in my territory and Zulu just declared War on me. So from Round 150 on everybody else hated me! I never had any friendships declarations the whole game. I could not get anyone to like me.
So I was forced into conquering everybody, but man the world congress made it hard. The embargoed me, citystates so I couldn't really the marokko-ultimate.
But the fun thing is. I won a Dimplomatic victory, thanks to all the citystates. :D
I started the game yesterday and played 9hrs straight on the first session. Its crazy how addicting this game is.



Congrats and not wanting to diminish your game but this is a prime example of why I will probably deactivate Diplo Victory for now until fixed I feel its often an easy way out fr the player or a pain in the ass when some AI is close to it before any other possible victories.


I think I'll follow your lead my next game. I agree entirely.
Any sufficiently advanced technology is indistinguishable from magic
xDaunt
Profile Joined March 2010
United States17988 Posts
July 31 2013 18:40 GMT
#3211
The only problem with disabling diplomatic victories is that it skews the AI's behavior towards forsaking city-states, making it too easy for the play to gain and maintain alliances.
rezoacken
Profile Joined April 2010
Canada2719 Posts
July 31 2013 18:54 GMT
#3212
On August 01 2013 03:40 xDaunt wrote:
The only problem with disabling diplomatic victories is that it skews the AI's behavior towards forsaking city-states, making it too easy for the play to gain and maintain alliances.


Didnt know that if thats true.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Ramong
Profile Joined March 2011
Denmark1706 Posts
July 31 2013 19:01 GMT
#3213
I disabled diplomatic victories as well.

It is kinda true what xDaunt said, it will make some AI disregard city states, those who try to go for diplomatic victory will of course not try that and because of that not try to get a lot of CS friends. But others like Siam, Alex and Austria will still take CS allies because that is part of their personality
"Yeah buddy"
SoSexy
Profile Blog Joined February 2011
Italy3725 Posts
July 31 2013 19:03 GMT
#3214
Guys, maybe some of you may help me. I have a problem with my interface: it seems that the tourism and trade stuff is messed up. To the right of the gold coin in the UI, i have this 'TXT_KEY_TOP_PANEL_INTERNATIONAL_TRADE_ROUTES'. I think it's a problem with the game XML's files, since it also happens in the culture tab (displayed with TXT_KEY_CULTURE_OVERVIEW_TT')

Do you know how to resolve this annoying bug? I red that many people had the problem for example with city names, but in my case it's just on tourism and trade stuff
Dating thread on TL LUL
farvacola
Profile Blog Joined January 2011
United States18866 Posts
July 31 2013 19:05 GMT
#3215
A game re-install would probably be the best way to fix that.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Muecke
Profile Joined July 2013
Germany150 Posts
July 31 2013 19:08 GMT
#3216
Something wrong in that screenshot...

[image loading]
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
July 31 2013 19:16 GMT
#3217
Needs more pyramids.
Any sufficiently advanced technology is indistinguishable from magic
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 31 2013 19:23 GMT
#3218
Lack of Pizza Hut near those Pyramids.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Acrofales
Profile Joined August 2010
Spain18425 Posts
July 31 2013 21:38 GMT
#3219
global warming
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
July 31 2013 21:47 GMT
#3220
Am I alone in thinking the step between Prince and King difficulty is too big? I win every prince game but when I play King I have no chance wish there was something in between
ESPORTS ILLUMINATI
Prev 1 159 160 161 162 163 192 Next
Please log in or register to reply.
Live Events Refresh
Next event in 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub167
JuggernautJason3
StarCraft: Brood War
Shuttle 601
Artosis 523
Dota 2
syndereN621
NeuroSwarm149
League of Legends
Doublelift4642
Counter-Strike
pashabiceps463
minikerr61
Super Smash Bros
Mew2King82
Other Games
JimRising 414
C9.Mang0272
PiGStarcraft161
XaKoH 91
ViBE35
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21899
Other Games
• imaqtpie998
• Scarra856
Upcoming Events
Replay Cast
38m
The PondCast
10h 38m
OSC
23h 8m
IntoTheTV X SOOP
1d 11h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
4 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.