• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:42
CEST 03:42
KST 10:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)55Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!6Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion ASL22 General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9508 users

Civilization V + DLC's, G&K, BNW - Page 159

Forum Index > General Games
Post a Reply
Prev 1 157 158 159 160 161 192 Next
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 30 2013 03:55 GMT
#3161
I figured, I just wish they were more offensive in terms of special ability ): I like their initial unit, but I usually only get one or two ruins
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sub40APM
Profile Joined August 2010
6336 Posts
July 30 2013 04:02 GMT
#3162
well if you want to rapidly expand then their city ability is an offensive special ability because you can trigger an ai to attack you early and dominate him with cbs.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 30 2013 04:11 GMT
#3163
Ah, I'm always thinking in terms of multiplayer.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2013-07-30 04:13:40
July 30 2013 04:13 GMT
#3164
Don't take my word for it, I've won only a couple Deity games so far, but I've never had success with any wide strategies, even when isolated.
The thing is, the more you expand, the more science techs cost, the less population your capitol has and the later you will finish your National College. And also, the more you expand, the more likely the AI is to declare war on you, surely destroying your trade routes (the 2nd most important way to catch up in science - after spies). So you will find yourself with about 50% literacy vs. 60% even at the best of times imo, I currently have a game going where I was isolated on a massive continent with Mt. Sinai as England (probably the best possible conditions for wide empire), but despite that I caught up in science only in modern era, after slingshotting Radio. It will be a very difficult win.

Instead, you can just get 4 cities, get 3 cargo ships creating food from thin air in your capitol and get 57 size capitol by the end of the game. And probably avoid wars because you keep a low profile.

Talking about single player here, no idea about how multiplayer goes.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
July 30 2013 08:52 GMT
#3165
On July 30 2013 12:48 Sub40APM wrote:
Show nested quote +
On July 30 2013 12:14 Torte de Lini wrote:
Which civ would be best for these early fast-expansions?

Shoshone are the kings of the game, lords of all, the most broken civilization known to man.

Ceasar is pretty nice to expand early too.
n_n
sc_a.M
Profile Joined April 2013
420 Posts
July 30 2013 08:58 GMT
#3166
On July 30 2013 17:52 FaCE_1 wrote:
Show nested quote +
On July 30 2013 12:48 Sub40APM wrote:
On July 30 2013 12:14 Torte de Lini wrote:
Which civ would be best for these early fast-expansions?

Shoshone are the kings of the game, lords of all, the most broken civilization known to man.

Ceasar is pretty nice to expand early too.


if they would fix the unit upgrade, instead of a composite a normal bow they would be alright. But technically you can have 3 composites before the opponent even has archers, and everyone knows how easy composites take cities. That's indeed kinda broken (and they are composites with 2 movement no matter what, fuck).
Sub40APM
Profile Joined August 2010
6336 Posts
Last Edited: 2013-07-30 09:57:23
July 30 2013 09:53 GMT
#3167
On July 30 2013 13:11 Torte de Lini wrote:
Ah, I'm always thinking in terms of multiplayer.

in mp you can still use offensive cities to choke off people, especially if there is cultural gap between their two cities. but yes, against human a shoshone shouldnt be able to get more than 2-3 huts. but even that. Thats +1 pop +20 culture and either a tech or a pantheon.

So ya, Indonesia...what do you guys do with them? Unless its small continents or archepelago you might, at most, get lucky and find two islands that arent colonized so you have 2 nutmegs and 2 cloves...and a bunch of swordsmen with a *roll random for either benefit or horrible horrible pain*
I guess the Cind thingy is kind of nice because if you get 2-3 religion spammers you can have a pretty high religion generation to buy stuff later in the game.
Ramong
Profile Joined March 2011
Denmark1706 Posts
July 30 2013 10:10 GMT
#3168
On July 30 2013 11:32 WindWolf wrote:
Show nested quote +
On July 30 2013 05:20 Ramong wrote:
On July 30 2013 03:38 WindWolf wrote:
http://imgur.com/MlWiCkp

Has anyone else experienced the same?


Did you steal more than 1 worker? :p

Not from them, but from the other CS


That is why, if you DoW more than 1 city state and steal their worker, the other CS will hate you and not give you gold.
If you really want 2 workers from CS then steal 1 and NOT make peace, come back in 10 turns and steal another worker.

Just don't declare war twice on CS
"Yeah buddy"
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 30 2013 14:41 GMT
#3169
It's not really that much of an issue. By the time you've got to the point where the workers would be useful and you want to steal some, you've already explored most and gotten the gold gifts from the CS's. Unless you're playing on a huge map, in which case maybe not. By mid game, the gold is chump change anyway.
If you are not supporting K-Pop you are hurting E-Sports.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-07-30 20:28:17
July 30 2013 20:18 GMT
#3170
On July 30 2013 13:13 Scip wrote:
Don't take my word for it, I've won only a couple Deity games so far, but I've never had success with any wide strategies, even when isolated.
The thing is, the more you expand, the more science techs cost, the less population your capitol has and the later you will finish your National College. And also, the more you expand, the more likely the AI is to declare war on you, surely destroying your trade routes (the 2nd most important way to catch up in science - after spies). So you will find yourself with about 50% literacy vs. 60% even at the best of times imo, I currently have a game going where I was isolated on a massive continent with Mt. Sinai as England (probably the best possible conditions for wide empire), but despite that I caught up in science only in modern era, after slingshotting Radio. It will be a very difficult win.

Instead, you can just get 4 cities, get 3 cargo ships creating food from thin air in your capitol and get 57 size capitol by the end of the game. And probably avoid wars because you keep a low profile.

Talking about single player here, no idea about how multiplayer goes.


Yes in my opinion the tech cost for expanding should change, there should be a draw back but a flat 5percent for every city feels too harsh.

Aand Im not sure about being able to grow another city with noloss of food from the originating city... feels a bit broken imo.

And AI need to feel more threatening again. I shouldnt be able to get away with creating no units at all

Either we are alone in the Universe or we are not. Both are equally terrifying.
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
July 30 2013 20:23 GMT
#3171
On July 31 2013 05:18 rezoacken wrote:
Show nested quote +
On July 30 2013 13:13 Scip wrote:
Don't take my word for it, I've won only a couple Deity games so far, but I've never had success with any wide strategies, even when isolated.
The thing is, the more you expand, the more science techs cost, the less population your capitol has and the later you will finish your National College. And also, the more you expand, the more likely the AI is to declare war on you, surely destroying your trade routes (the 2nd most important way to catch up in science - after spies). So you will find yourself with about 50% literacy vs. 60% even at the best of times imo, I currently have a game going where I was isolated on a massive continent with Mt. Sinai as England (probably the best possible conditions for wide empire), but despite that I caught up in science only in modern era, after slingshotting Radio. It will be a very difficult win.

Instead, you can just get 4 cities, get 3 cargo ships creating food from thin air in your capitol and get 57 size capitol by the end of the game. And probably avoid wars because you keep a low profile.

Talking about single player here, no idea about how multiplayer goes.


Yes in my opinion the tech cost for expanding should change, there should be a draw back but a flat 5percent for every city feels too harsh.

Aand Im not sure about being able to grow another city with noloss of food from the originating city... feels a bit broken imo.



There's an opportunity cost there, though. You're giving up the potential Gold, Science, and Religious Pressure from trading with a City-State or another Civ.
Moderator
rezoacken
Profile Joined April 2010
Canada2719 Posts
July 30 2013 20:31 GMT
#3172
On July 31 2013 05:23 Excalibur_Z wrote:
Show nested quote +
On July 31 2013 05:18 rezoacken wrote:
On July 30 2013 13:13 Scip wrote:
Don't take my word for it, I've won only a couple Deity games so far, but I've never had success with any wide strategies, even when isolated.
The thing is, the more you expand, the more science techs cost, the less population your capitol has and the later you will finish your National College. And also, the more you expand, the more likely the AI is to declare war on you, surely destroying your trade routes (the 2nd most important way to catch up in science - after spies). So you will find yourself with about 50% literacy vs. 60% even at the best of times imo, I currently have a game going where I was isolated on a massive continent with Mt. Sinai as England (probably the best possible conditions for wide empire), but despite that I caught up in science only in modern era, after slingshotting Radio. It will be a very difficult win.

Instead, you can just get 4 cities, get 3 cargo ships creating food from thin air in your capitol and get 57 size capitol by the end of the game. And probably avoid wars because you keep a low profile.

Talking about single player here, no idea about how multiplayer goes.


Yes in my opinion the tech cost for expanding should change, there should be a draw back but a flat 5percent for every city feels too harsh.

Aand Im not sure about being able to grow another city with noloss of food from the originating city... feels a bit broken imo.



There's an opportunity cost there, though. You're giving up the potential Gold, Science, and Religious Pressure from trading with a City-State or another Civ.


Yeah i know but i still dont like the mechanic, I feel it would be better if it was a real transfer
Either we are alone in the Universe or we are not. Both are equally terrifying.
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
July 30 2013 20:39 GMT
#3173
What are the top tier civs to play.

So far I heard it was Babylon and Spain.
Skol
Crushinator
Profile Joined August 2011
Netherlands2138 Posts
July 30 2013 20:45 GMT
#3174
On July 31 2013 05:39 Emnjay808 wrote:
What are the top tier civs to play.

So far I heard it was Babylon and Spain.


Shoshone is strongest. Broken to be honest.
xDaunt
Profile Joined March 2010
United States17988 Posts
July 30 2013 20:55 GMT
#3175
I think that Venice deserves an honorable mention as a top tier civ to play. Yeah, you have to sell out to a pure gold economy, but it is still remarkably powerful.
kukarachaa
Profile Joined February 2011
United States284 Posts
Last Edited: 2013-07-30 21:05:01
July 30 2013 21:04 GMT
#3176
Really depends on what victory you going for, difficulties, maps etc. For example for deity Venice diplomatic victory is way easier than anything else at that difficulty.

No idea why Crushinator considers Shoshone strongest or broken, they are great early game but don't have much going for them after, so unless you playing a duel, I don't see them being that powerful.
Drake
Profile Joined October 2010
Germany6146 Posts
July 30 2013 21:08 GMT
#3177
On July 31 2013 05:39 Emnjay808 wrote:
What are the top tier civs to play.

So far I heard it was Babylon and Spain.


why on earth spain ? i hate spain
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Ramong
Profile Joined March 2011
Denmark1706 Posts
July 30 2013 21:21 GMT
#3178
Babylon are the best for a science victory now that the maya ICS strategy are nerfed.

Shoshone are quite strong, Zulu are a beast for domination. I myself like Poland a lot, won every victory type with them on diety.
"Yeah buddy"
Eben
Profile Blog Joined September 2008
United States769 Posts
July 30 2013 23:49 GMT
#3179
How is civ5 online? Can i get in a game with random people? do people play the whole thing through or do you agree to meet back at a certain time in the future? I would love to play online, but dont really know anyone who plays.
Sub40APM
Profile Joined August 2010
6336 Posts
July 30 2013 23:59 GMT
#3180
On July 31 2013 06:04 kukarachaa wrote:
Really depends on what victory you going for, difficulties, maps etc. For example for deity Venice diplomatic victory is way easier than anything else at that difficulty.

No idea why Crushinator considers Shoshone strongest or broken, they are great early game but don't have much going for them after, so unless you playing a duel, I don't see them being that powerful.

Ya but only if you have a decent spawn. if you end up with 1 city state nearby and no one else but the Zulus you can just gg out. On higher difficulties you cant really shank an ai if you find yourself in that position.
Prev 1 157 158 159 160 161 192 Next
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 48 Playoff Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft558
ViBE169
SpeCial 122
RuFF_SC2 80
Ketroc 26
StarCraft: Brood War
NaDa 82
Dota 2
NeuroSwarm195
League of Legends
Trikslyr20
Counter-Strike
summit1g9017
minikerr24
Super Smash Bros
hungrybox1695
Mew2King492
Other Games
gofns9877
tarik_tv8102
C9.Mang0311
ToD191
XaKoH 112
JimRising 99
Organizations
Other Games
gamesdonequick2194
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 107
• davetesta8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra426
Upcoming Events
RSL Revival
7h 19m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
8h 19m
OSC
11h 19m
IPSL
14h 19m
Bonyth vs Ret
WardiTV Weekly
1d 9h
Monday Night Weeklies
1d 14h
OSC
1d 22h
PiGosaur Cup
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Online Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.