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Civilization V + DLC's, G&K, BNW - Page 159

Forum Index > General Games
Post a Reply
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 30 2013 03:55 GMT
#3161
I figured, I just wish they were more offensive in terms of special ability ): I like their initial unit, but I usually only get one or two ruins
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sub40APM
Profile Joined August 2010
6336 Posts
July 30 2013 04:02 GMT
#3162
well if you want to rapidly expand then their city ability is an offensive special ability because you can trigger an ai to attack you early and dominate him with cbs.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 30 2013 04:11 GMT
#3163
Ah, I'm always thinking in terms of multiplayer.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2013-07-30 04:13:40
July 30 2013 04:13 GMT
#3164
Don't take my word for it, I've won only a couple Deity games so far, but I've never had success with any wide strategies, even when isolated.
The thing is, the more you expand, the more science techs cost, the less population your capitol has and the later you will finish your National College. And also, the more you expand, the more likely the AI is to declare war on you, surely destroying your trade routes (the 2nd most important way to catch up in science - after spies). So you will find yourself with about 50% literacy vs. 60% even at the best of times imo, I currently have a game going where I was isolated on a massive continent with Mt. Sinai as England (probably the best possible conditions for wide empire), but despite that I caught up in science only in modern era, after slingshotting Radio. It will be a very difficult win.

Instead, you can just get 4 cities, get 3 cargo ships creating food from thin air in your capitol and get 57 size capitol by the end of the game. And probably avoid wars because you keep a low profile.

Talking about single player here, no idea about how multiplayer goes.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
July 30 2013 08:52 GMT
#3165
On July 30 2013 12:48 Sub40APM wrote:
Show nested quote +
On July 30 2013 12:14 Torte de Lini wrote:
Which civ would be best for these early fast-expansions?

Shoshone are the kings of the game, lords of all, the most broken civilization known to man.

Ceasar is pretty nice to expand early too.
n_n
sc_a.M
Profile Joined April 2013
420 Posts
July 30 2013 08:58 GMT
#3166
On July 30 2013 17:52 FaCE_1 wrote:
Show nested quote +
On July 30 2013 12:48 Sub40APM wrote:
On July 30 2013 12:14 Torte de Lini wrote:
Which civ would be best for these early fast-expansions?

Shoshone are the kings of the game, lords of all, the most broken civilization known to man.

Ceasar is pretty nice to expand early too.


if they would fix the unit upgrade, instead of a composite a normal bow they would be alright. But technically you can have 3 composites before the opponent even has archers, and everyone knows how easy composites take cities. That's indeed kinda broken (and they are composites with 2 movement no matter what, fuck).
Sub40APM
Profile Joined August 2010
6336 Posts
Last Edited: 2013-07-30 09:57:23
July 30 2013 09:53 GMT
#3167
On July 30 2013 13:11 Torte de Lini wrote:
Ah, I'm always thinking in terms of multiplayer.

in mp you can still use offensive cities to choke off people, especially if there is cultural gap between their two cities. but yes, against human a shoshone shouldnt be able to get more than 2-3 huts. but even that. Thats +1 pop +20 culture and either a tech or a pantheon.

So ya, Indonesia...what do you guys do with them? Unless its small continents or archepelago you might, at most, get lucky and find two islands that arent colonized so you have 2 nutmegs and 2 cloves...and a bunch of swordsmen with a *roll random for either benefit or horrible horrible pain*
I guess the Cind thingy is kind of nice because if you get 2-3 religion spammers you can have a pretty high religion generation to buy stuff later in the game.
Ramong
Profile Joined March 2011
Denmark1706 Posts
July 30 2013 10:10 GMT
#3168
On July 30 2013 11:32 WindWolf wrote:
Show nested quote +
On July 30 2013 05:20 Ramong wrote:
On July 30 2013 03:38 WindWolf wrote:
http://imgur.com/MlWiCkp

Has anyone else experienced the same?


Did you steal more than 1 worker? :p

Not from them, but from the other CS


That is why, if you DoW more than 1 city state and steal their worker, the other CS will hate you and not give you gold.
If you really want 2 workers from CS then steal 1 and NOT make peace, come back in 10 turns and steal another worker.

Just don't declare war twice on CS
"Yeah buddy"
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 30 2013 14:41 GMT
#3169
It's not really that much of an issue. By the time you've got to the point where the workers would be useful and you want to steal some, you've already explored most and gotten the gold gifts from the CS's. Unless you're playing on a huge map, in which case maybe not. By mid game, the gold is chump change anyway.
If you are not supporting K-Pop you are hurting E-Sports.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-07-30 20:28:17
July 30 2013 20:18 GMT
#3170
On July 30 2013 13:13 Scip wrote:
Don't take my word for it, I've won only a couple Deity games so far, but I've never had success with any wide strategies, even when isolated.
The thing is, the more you expand, the more science techs cost, the less population your capitol has and the later you will finish your National College. And also, the more you expand, the more likely the AI is to declare war on you, surely destroying your trade routes (the 2nd most important way to catch up in science - after spies). So you will find yourself with about 50% literacy vs. 60% even at the best of times imo, I currently have a game going where I was isolated on a massive continent with Mt. Sinai as England (probably the best possible conditions for wide empire), but despite that I caught up in science only in modern era, after slingshotting Radio. It will be a very difficult win.

Instead, you can just get 4 cities, get 3 cargo ships creating food from thin air in your capitol and get 57 size capitol by the end of the game. And probably avoid wars because you keep a low profile.

Talking about single player here, no idea about how multiplayer goes.


Yes in my opinion the tech cost for expanding should change, there should be a draw back but a flat 5percent for every city feels too harsh.

Aand Im not sure about being able to grow another city with noloss of food from the originating city... feels a bit broken imo.

And AI need to feel more threatening again. I shouldnt be able to get away with creating no units at all

Either we are alone in the Universe or we are not. Both are equally terrifying.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 30 2013 20:23 GMT
#3171
On July 31 2013 05:18 rezoacken wrote:
Show nested quote +
On July 30 2013 13:13 Scip wrote:
Don't take my word for it, I've won only a couple Deity games so far, but I've never had success with any wide strategies, even when isolated.
The thing is, the more you expand, the more science techs cost, the less population your capitol has and the later you will finish your National College. And also, the more you expand, the more likely the AI is to declare war on you, surely destroying your trade routes (the 2nd most important way to catch up in science - after spies). So you will find yourself with about 50% literacy vs. 60% even at the best of times imo, I currently have a game going where I was isolated on a massive continent with Mt. Sinai as England (probably the best possible conditions for wide empire), but despite that I caught up in science only in modern era, after slingshotting Radio. It will be a very difficult win.

Instead, you can just get 4 cities, get 3 cargo ships creating food from thin air in your capitol and get 57 size capitol by the end of the game. And probably avoid wars because you keep a low profile.

Talking about single player here, no idea about how multiplayer goes.


Yes in my opinion the tech cost for expanding should change, there should be a draw back but a flat 5percent for every city feels too harsh.

Aand Im not sure about being able to grow another city with noloss of food from the originating city... feels a bit broken imo.



There's an opportunity cost there, though. You're giving up the potential Gold, Science, and Religious Pressure from trading with a City-State or another Civ.
Moderator
rezoacken
Profile Joined April 2010
Canada2719 Posts
July 30 2013 20:31 GMT
#3172
On July 31 2013 05:23 Excalibur_Z wrote:
Show nested quote +
On July 31 2013 05:18 rezoacken wrote:
On July 30 2013 13:13 Scip wrote:
Don't take my word for it, I've won only a couple Deity games so far, but I've never had success with any wide strategies, even when isolated.
The thing is, the more you expand, the more science techs cost, the less population your capitol has and the later you will finish your National College. And also, the more you expand, the more likely the AI is to declare war on you, surely destroying your trade routes (the 2nd most important way to catch up in science - after spies). So you will find yourself with about 50% literacy vs. 60% even at the best of times imo, I currently have a game going where I was isolated on a massive continent with Mt. Sinai as England (probably the best possible conditions for wide empire), but despite that I caught up in science only in modern era, after slingshotting Radio. It will be a very difficult win.

Instead, you can just get 4 cities, get 3 cargo ships creating food from thin air in your capitol and get 57 size capitol by the end of the game. And probably avoid wars because you keep a low profile.

Talking about single player here, no idea about how multiplayer goes.


Yes in my opinion the tech cost for expanding should change, there should be a draw back but a flat 5percent for every city feels too harsh.

Aand Im not sure about being able to grow another city with noloss of food from the originating city... feels a bit broken imo.



There's an opportunity cost there, though. You're giving up the potential Gold, Science, and Religious Pressure from trading with a City-State or another Civ.


Yeah i know but i still dont like the mechanic, I feel it would be better if it was a real transfer
Either we are alone in the Universe or we are not. Both are equally terrifying.
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
July 30 2013 20:39 GMT
#3173
What are the top tier civs to play.

So far I heard it was Babylon and Spain.
Skol
Crushinator
Profile Joined August 2011
Netherlands2138 Posts
July 30 2013 20:45 GMT
#3174
On July 31 2013 05:39 Emnjay808 wrote:
What are the top tier civs to play.

So far I heard it was Babylon and Spain.


Shoshone is strongest. Broken to be honest.
xDaunt
Profile Joined March 2010
United States17988 Posts
July 30 2013 20:55 GMT
#3175
I think that Venice deserves an honorable mention as a top tier civ to play. Yeah, you have to sell out to a pure gold economy, but it is still remarkably powerful.
kukarachaa
Profile Joined February 2011
United States284 Posts
Last Edited: 2013-07-30 21:05:01
July 30 2013 21:04 GMT
#3176
Really depends on what victory you going for, difficulties, maps etc. For example for deity Venice diplomatic victory is way easier than anything else at that difficulty.

No idea why Crushinator considers Shoshone strongest or broken, they are great early game but don't have much going for them after, so unless you playing a duel, I don't see them being that powerful.
Drake
Profile Joined October 2010
Germany6146 Posts
July 30 2013 21:08 GMT
#3177
On July 31 2013 05:39 Emnjay808 wrote:
What are the top tier civs to play.

So far I heard it was Babylon and Spain.


why on earth spain ? i hate spain
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Ramong
Profile Joined March 2011
Denmark1706 Posts
July 30 2013 21:21 GMT
#3178
Babylon are the best for a science victory now that the maya ICS strategy are nerfed.

Shoshone are quite strong, Zulu are a beast for domination. I myself like Poland a lot, won every victory type with them on diety.
"Yeah buddy"
Eben
Profile Blog Joined September 2008
United States769 Posts
July 30 2013 23:49 GMT
#3179
How is civ5 online? Can i get in a game with random people? do people play the whole thing through or do you agree to meet back at a certain time in the future? I would love to play online, but dont really know anyone who plays.
Sub40APM
Profile Joined August 2010
6336 Posts
July 30 2013 23:59 GMT
#3180
On July 31 2013 06:04 kukarachaa wrote:
Really depends on what victory you going for, difficulties, maps etc. For example for deity Venice diplomatic victory is way easier than anything else at that difficulty.

No idea why Crushinator considers Shoshone strongest or broken, they are great early game but don't have much going for them after, so unless you playing a duel, I don't see them being that powerful.

Ya but only if you have a decent spawn. if you end up with 1 city state nearby and no one else but the Zulus you can just gg out. On higher difficulties you cant really shank an ai if you find yourself in that position.
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