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On July 29 2013 16:15 FaCE_1 wrote: Don't build a worker at the beginning. You should steal one from a city-state and you declare peace right after.
This FTW. Can do it twice if you spawn near two city states. 3 workers (one from policy) is a great kickstart to your tile improvements and road making.
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On July 29 2013 20:36 Nekovivie wrote:Show nested quote +On July 29 2013 16:15 FaCE_1 wrote: Don't build a worker at the beginning. You should steal one from a city-state and you declare peace right after. This FTW. Can do it twice if you spawn near two city states. 3 workers (one from policy) is a great kickstart to your tile improvements and road making.
In bnw I wouldn't recommend stealing workers at all. Stealing workers highers the influence loss on city states.
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On July 29 2013 20:43 sc_a.M wrote:Show nested quote +On July 29 2013 20:36 Nekovivie wrote:On July 29 2013 16:15 FaCE_1 wrote: Don't build a worker at the beginning. You should steal one from a city-state and you declare peace right after. This FTW. Can do it twice if you spawn near two city states. 3 workers (one from policy) is a great kickstart to your tile improvements and road making. In bnw I wouldn't recommend stealing workers at all. Stealing workers highers the influence loss on city states.
You lose influence, but it will slowly set itself back to 0 over time (or 20 if you have the Patronage policy or -20 if they are afraid of you). Additionally you'll finish a quest or two by the time world congress comes around, so I doubt they'll feel too bitter over their worker.
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I'm kinda wondering whether it is ever worthwhile to go full piety. I'm in a game right now where I have the dominant religion (tithe is my founder's belief), and I've worked my way towards the bottom of piety as my second tree. I just don't feel like I'm getting much benefit from the piety tree itself. I think that the SPs would have been better spent elsewhere (rationalism and commerce). The only piety policy that I like is the 20% discount on faith purchasing. The rest are very meh, and I don't see the reformation beliefs really changing my mind.
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The Piety tree is kinda lackluster I agree. Its opener don't really help you with getting religion.
Tradition is just such a strong tree compared to the 3 other ancient era trees. Liberty will only be good if you play with the "plenty resources" or more enabled since you can rarely found more than 3 or 4 cities on immortal/diety. Honor is just meh, and same with Piety
ohh and liberty are great for domination as well, but I rarely play that :p
though I guess going Piety with Theodora could be fun :p
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On July 30 2013 02:08 Ramong wrote: The Piety tree is kinda lackluster I agree. Its opener don't really help you with getting religion.
Tradition is just such a strong tree compared to the 3 other ancient era trees. Liberty will only be good if you play with the "plenty resources" or more enabled since you can rarely found more than 3 or 4 cities on immortal/diety. Honor is just meh, and same with Piety
ohh and liberty are great for domination as well, but I rarely play that :p
though I guess going Piety with Theodora could be fun :p I almost always go for domination victories, and I still use tradition. What I'm finding is that the modern era is the best time to go on a domination binge. All of your SPs and infrastructure will be in place in your core cities, you can more easily take the happiness hit, and the units are just better in the modern era for rapidly rampaging over an AI.
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On July 30 2013 00:51 xDaunt wrote: I'm kinda wondering whether it is ever worthwhile to go full piety. I'm in a game right now where I have the dominant religion (tithe is my founder's belief), and I've worked my way towards the bottom of piety as my second tree. I just don't feel like I'm getting much benefit from the piety tree itself. I think that the SPs would have been better spent elsewhere (rationalism and commerce). The only piety policy that I like is the 20% discount on faith purchasing. The rest are very meh, and I don't see the reformation beliefs really changing my mind. What civ are you playing? Imo full piety only makes sense if you are Poland with those 8 free culture advances and going for a wide empire. then I go piety, get two faith purchased buildings and get the reformation belief that gives you +2 per faith purchased building. Every city +4 tourism in the middle ages can be nice.
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On July 30 2013 02:38 xDaunt wrote:Show nested quote +On July 30 2013 02:08 Ramong wrote: The Piety tree is kinda lackluster I agree. Its opener don't really help you with getting religion.
Tradition is just such a strong tree compared to the 3 other ancient era trees. Liberty will only be good if you play with the "plenty resources" or more enabled since you can rarely found more than 3 or 4 cities on immortal/diety. Honor is just meh, and same with Piety
ohh and liberty are great for domination as well, but I rarely play that :p
though I guess going Piety with Theodora could be fun :p I almost always go for domination victories, and I still use tradition. What I'm finding is that the modern era is the best time to go on a domination binge. All of your SPs and infrastructure will be in place in your core cities, you can more easily take the happiness hit, and the units are just better in the modern era for rapidly rampaging over an AI. Yes, you can easily go tradition as domination. That's the thing with tradition, it is so strong.
Was just saying that since it is nealy impossible to go 4+ cities on higher difficulty, the only thing Liberty is really good for on those is war
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On July 30 2013 02:52 Sub40APM wrote:Show nested quote +On July 30 2013 00:51 xDaunt wrote: I'm kinda wondering whether it is ever worthwhile to go full piety. I'm in a game right now where I have the dominant religion (tithe is my founder's belief), and I've worked my way towards the bottom of piety as my second tree. I just don't feel like I'm getting much benefit from the piety tree itself. I think that the SPs would have been better spent elsewhere (rationalism and commerce). The only piety policy that I like is the 20% discount on faith purchasing. The rest are very meh, and I don't see the reformation beliefs really changing my mind. What civ are you playing? Imo full piety only makes sense if you are Poland with those 8 free culture advances and going for a wide empire. then I go piety, get two faith purchased buildings and get the reformation belief that gives you +2 per faith purchased building. Every city +4 tourism in the middle ages can be nice. Yeah, that approach makes sense. The problem that I have with full piety is that you're giving up the opportunity to invest in the more powerful trees (commerce / rationalism / patronage / aesthetics). Realistically, you're only going to be able to complete 2 trees before you begin sinking SPs into your ideology unless you play Poland.
I'm playing as the Arabs in my current game, who just don't seem to be nearly as strong as in G&K. The nerfed down luxury trading hurts, and the UA doesn't really help much unless you're hardcore investing in religion (which is problematic). Camel archers are still boss, but I'm less of a fan of medieval warfare in BNW than in G&K.
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On July 30 2013 03:11 Ramong wrote:Show nested quote +On July 30 2013 02:38 xDaunt wrote:On July 30 2013 02:08 Ramong wrote: The Piety tree is kinda lackluster I agree. Its opener don't really help you with getting religion.
Tradition is just such a strong tree compared to the 3 other ancient era trees. Liberty will only be good if you play with the "plenty resources" or more enabled since you can rarely found more than 3 or 4 cities on immortal/diety. Honor is just meh, and same with Piety
ohh and liberty are great for domination as well, but I rarely play that :p
though I guess going Piety with Theodora could be fun :p I almost always go for domination victories, and I still use tradition. What I'm finding is that the modern era is the best time to go on a domination binge. All of your SPs and infrastructure will be in place in your core cities, you can more easily take the happiness hit, and the units are just better in the modern era for rapidly rampaging over an AI. Yes, you can easily go tradition as domination. That's the thing with tradition, it is so strong. Was just saying that since it is nealy impossible to go 4+ cities on higher difficulty, the only thing Liberty is really good for on those is war Exactly. The other reason why I like like tradition is because it gives you ability to purchase engineers with faith. Unless I'm playing as Venice or going for a cultural victory, there really isn't any other GP that I really want to buy.
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One other thought: is anyone else beelining one of Petra or the Colossus in their games? Getting an extra trade route (2! if Venice) for the rest of the game is just stupidly powerful.
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On July 30 2013 03:28 xDaunt wrote: One other thought: is anyone else beelining one of Petra or the Colossus in their games? Getting an extra trade route (2! if Venice) for the rest of the game is just stupidly powerful. as venice i prefer the great lighthouse and the techs are too spread out to get both colossus and great lighthouse if there is another civ with a water start.
and warfare in the middle ages isnt as powerful as it used to be because there is a lot less gold underpinning your warfare. thats the thing, it isnt until like turn 150 that you can field a large enough army and have the happiness infrastructure to support getting major cities. id like to see them balance that somehow -- maybe to make mele more relevant make mele units pre-gunpowder be somehow cheaper or maybe even cost food instead of gold per turn if that is at all possible to program.
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Did you steal more than 1 worker? :p
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On July 29 2013 12:26 Scip wrote: To those who play multiplayer here at a reasonably high level, what do civ5 multiplayer games look like? archer/composite bows rushes and games over at turn 80 or does it ever get to renessaince? depends on the players, some will peace for a long time and play sim city while others play towards the strength of their civ. we play quick, 6/8 players, immortal, and usually pangea, with no shift click allowed.
if you neighbour huns/mongols you better not be wonder spamming or you will fall quickly, and if you're in the middle you better beeline great wall or you're gonna be really dead really soon.
composite bow rushes only work if you neighbour someone who is terrible, and somehow lets you get #1 military without building any of their own. usually the rushes are turn 80 xbows or around 120 arty as standard timings. sometimes neither happen because of starting locations then it usually proceeds to space race or infantry/planes timing but at that point the turn times differ drastically.
On July 29 2013 20:43 sc_a.M wrote:Show nested quote +On July 29 2013 20:36 Nekovivie wrote:On July 29 2013 16:15 FaCE_1 wrote: Don't build a worker at the beginning. You should steal one from a city-state and you declare peace right after. This FTW. Can do it twice if you spawn near two city states. 3 workers (one from policy) is a great kickstart to your tile improvements and road making. In bnw I wouldn't recommend stealing workers at all. Stealing workers highers the influence loss on city states. its worth the -influence (sometimes even the permanent -) to get the start. especially on higher difficulty, which becomes mandatory in mutiplayer.
edit: and @ piety tree. its meh in sp but mandatory on multiplayer if you are going for culture win. doing tradition + piety properly with some good luck (start position, neighbour) and you can win via culture in the renaissance, which is the fastest possible victory. granted, it will take some luck to get the setup and even then you might have to switch to another victory type if people catch on; it has been done before but it is along with diplo victory the least accesible and least used victory path in mp.
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Straight outta Johto18973 Posts
On July 30 2013 02:08 Ramong wrote: The Piety tree is kinda lackluster I agree. Its opener don't really help you with getting religion.
Tradition is just such a strong tree compared to the 3 other ancient era trees. Liberty will only be good if you play with the "plenty resources" or more enabled since you can rarely found more than 3 or 4 cities on immortal/diety. Honor is just meh, and same with Piety
ohh and liberty are great for domination as well, but I rarely play that :p
though I guess going Piety with Theodora could be fun :p Did you know that Siam with the Jesuit Education Reformation belief can purchase Universities in addition to building their Wat? The abilities of the two buildings also stack.
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What's the point of having three workers so early in the game if you don't have the food to take advantage of it? Legitimately asking, because workers and tile improvements cost money each turn, so I don't see why taking more than one or two workers is really needed :x
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Straight outta Johto18973 Posts
On July 30 2013 06:27 Torte de Lini wrote: What's the point of having three workers so early in the game if you don't have the food to take advantage of it? Legitimately asking, because workers and tile improvements cost money each turn, so I don't see why taking more than one or two workers is really needed :x If you are spamming cities around the map, you want to be able to improve the Luxury resources your cities settle on ASAP because each city the moment it is created gives -4 Unhappiness and an improved Luxuary gives +4 Happiness. If you don't balance it out, your happiness is going to take a sharp nose dive and that's going to hurt hard.
You also want the workers for making roads between your cities to take advantage of the Meritocracy social policy bonus (cities connected to capital get less unhappiness) and that takes up Worker time to do too.
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Workers spawn turn 20 +/-x and CS are several turns away mostly, so they mostly arrive when you start to expand.
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I thought bonus was under tradition. Is it liberty? if not, isn't tradition contradictory to the goal of spamming cities?
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