|
Brazil, Portugal and Indonesia seem pretty weak imho. I also dont really understand portugals special ability. You gain double the income by ressource diversity. wat? Dont understand the french one either  .
Brazil is ok-ish with the tourism output during golden ages. If you go only pressure straight from the start they seem to do ok, I've only tried them two -three times on prince and king level though so can't really speak for higher levels.
Have not yet tried Portugal and Indonesia. Favorite is Soshone by far, the pathfinders are so strong early game you can pick any victory type you want and you'll be set so much faster than with other Civs.
|
I really like marocko. I think indonesia and portugal are fine. They boni aren't the strongest but than many civs have rather unimpressiv boni, so that's alright. I hope to see a nerf of internal trade routs and then protugal and marocko are going to shine even more.
|
I'm not sure how much I like going straight culture for a cultural victory. I'm trying it right now in a game, and feel flimsy as hell in the atomic era. I have huge culture and tourism output compared to everyone else, but it just seems like it takes forever to really make progress on the offensive culture grind. Granted, I'm just now building airports, so my output is going to go up.
|
On July 26 2013 18:16 Arunu wrote:Show nested quote +Brazil, Portugal and Indonesia seem pretty weak imho. I also dont really understand portugals special ability. You gain double the income by ressource diversity. wat? Dont understand the french one either  . Brazil is ok-ish with the tourism output during golden ages. If you go only pressure straight from the start they seem to do ok, I've only tried them two -three times on prince and king level though so can't really speak for higher levels. Have not yet tried Portugal and Indonesia. Favorite is Soshone by far, the pathfinders are so strong early game you can pick any victory type you want and you'll be set so much faster than with other Civs. I have to say, I am almost done with a Shoshone game (science vc) on Immortal, but it seems VERY dependent on your start. I had to redo the start a couple of times, because there were only 2 goody huts I could grab, and other than that my position wasn't stellar either. Then I got this game, in which I managed to get 4 (maybe 5, not sure, but the 4th one was the important one), allowing me to grab 2 techs, culture, and a super-composite. While the techs weren't what I was looking for (was rushing GL, and had salt and marble start, so pottery, mining or writing would have been nice, but any 2 techs is pretty decent). The super-composite allows you to war to pick off scouts and steal workers, which is pretty amazing (because normally on immortal if you dow before you have archers up and running, you are instantly dead).
However, if you start badly, the shoshone have nothing to catch up with. Their UA is great for early landgrabs, and their pathfinder is awesome, but the commance is not very interesting for a defensive oriented civ (get bonuses for fighting on your own lands).
While at the time I didn't really appreciate it, Brazil is the inverse. You have to just hang on and survive through the early game (and also get a decent starting city, with some jungle, but some good production tiles too). Imho they aren't good at war, or science (at least, their attributes don't encourage that), but lategame their culture bonuses really kick in. Increased great persons and double tourism: if you have managed to live til then, it's impossible not to win the culture battle.
But Assyria so far is still my favourite (possibly, because the game was tense and fun): get behind in science? Start a war! :D
|
|
|
I'm not sure what to look for? Is it Beijing's proximity?
Edit: ohhhh, your city faded away. Hmmm, never seen that before myself.
|
On July 26 2013 23:29 xDaunt wrote: I'm not sure how much I like going straight culture for a cultural victory. I'm trying it right now in a game, and feel flimsy as hell in the atomic era. I have huge culture and tourism output compared to everyone else, but it just seems like it takes forever to really make progress on the offensive culture grind. Granted, I'm just now building airports, so my output is going to go up.
The very late Techs (Airport, Internet) + International Games make the Culture Victory possible. Also you have to not make any Great Musicians and safe Faith to buy couple of them after Internet.
|
This is standard, if you discover a barbarian encampment it will show in the fog until next time you get vision of the tile. If the AI clears it (or builds a city next to it) it will still show as being there for you (how can you magically know it's gone!), you don't get to know when an encampment is cleared. Although it being inside city borders is a good indication it's actually gone obviously.
|
On July 27 2013 02:29 mTwRINE wrote:Show nested quote +On July 26 2013 23:29 xDaunt wrote: I'm not sure how much I like going straight culture for a cultural victory. I'm trying it right now in a game, and feel flimsy as hell in the atomic era. I have huge culture and tourism output compared to everyone else, but it just seems like it takes forever to really make progress on the offensive culture grind. Granted, I'm just now building airports, so my output is going to go up. The very late Techs (Airport, Internet) + International Games make the Culture Victory possible. Also you have to not make any Great Musicians and safe Faith to buy couple of them after Internet. Play Brazil. Win in Industrial era due to golden age bonuses 
But in general, yeah. You need hotels and airports. I disagree on saving musicians. Imho the cumulative culture from stashing great music works in your opera house over time (remember that you get great musicians starting with accoustics in the renaissance) is better than saving them for concert tours with the internet, which comes REALLY late in the game, at which point you have probably already won.
If you think you can get broadway, you should save some musicians, because you need 3 from the same civ and same era for the theming bonus, which is hard to do unless you pop 3 musicians as soon as you complete broadway (save 2, and get 1 free from the wonder).
|
So Spaceship arts are immortal. Brilliant so one must conquer the entire civ in order to stop a AI Space Victory.
|
what are considered the best map settings?
|
Ugh, every now and then you get an opening that looks awesome. Then it turns out there's not enough food around to grow constantly... and you're on an island with 2 other civs and only 2 city states... as Venice.
/rant off
|
On July 27 2013 11:19 Acrofales wrote:Ugh, every now and then you get an opening that looks awesome. Then it turns out there's not enough food around to grow constantly... and you're on an island with 2 other civs and only 2 city states... as Venice. /rant off  should be pretty good start for you, rush towards optics to get first great merchant + start building great lighthouse...open liberty and get second great merchant with the 3rd pop, buy the two CSs and use their army to kill the closer ai...then kill the further ai.
|
On July 27 2013 11:55 Sub40APM wrote:Show nested quote +On July 27 2013 11:19 Acrofales wrote:Ugh, every now and then you get an opening that looks awesome. Then it turns out there's not enough food around to grow constantly... and you're on an island with 2 other civs and only 2 city states... as Venice. /rant off  should be pretty good start for you, rush towards optics to get first great merchant + start building great lighthouse...open liberty and get second great merchant with the 3rd pop, buy the two CSs and use their army to kill the closer ai...then kill the further ai.
Hrmmm, I didn't know the liberty settler was a great merchant instead. That's kinda neat. The turn 0 autosave should still be around, so will try that. Problem is still growing Venice past 3 in the early game. I went scout-scout-worker, but I might have to settle for a single scout, especially knowing I'm on an island, and get a granary going asap. That might solve the issue (there's some wheat, and the food from granary alone helps too).
I was opening tradition. Liberty seemed completely pointless for Venice, but I didn't know the settler became a merchant.
|
liberty is amazing for Venice that has CS's and Ais nearby because you can have 4 quick MOVs: Optics, Settler, Lighthouse and the great person from completing liberty. So by turn 100 you can have 4 CSs worth of composite bows and whatever other stuff they built.
|
Is Server hosting working? Meaning we can do that offline/online play?
|
I have BNW now. Are shrines important to build early? I built one and I founded my pentheon like a bawss but I'm not really sure what faith does now
|
Multiplayer is so much smoother, holy shit. Thank god
also, pitboss works nicely (:
|
On July 28 2013 07:59 Complete wrote:I have BNW now. Are shrines important to build early? I built one and I founded my pentheon like a bawss but I'm not really sure what faith does now  The same as in G&K. There's no VC related to faith, but you can gain powerful bonuses to help you achieve your preferred victory.
|
Ahh I can found a religion sweet :D
On another note, I opened up tradition. What's a good followup policy usually? I'm playing Ghandi with 3 cities atm.
|
|
|
|
|
|