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Civilization V + DLC's, G&K, BNW - Page 156

Forum Index > General Games
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 28 2013 01:08 GMT
#3101
liberty and tradition are both pretty good, tehn from tehre its how you play
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 28 2013 07:13 GMT
#3102
Shrines are important early game as early progression can easily put in the red gold wise of you keep building units rather than buildings it also ties in with the monument -> worker BO while going through the liberty tree and choose the Great prophet as your GP. You are usually the first religion to pop up.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 28 2013 16:02 GMT
#3103
What's amount of levels in food is it good to stop focusing it on with cities? I've got cities at about 20 food and it seems like that's enough
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
July 28 2013 16:25 GMT
#3104
Depends on victory you are trying for. If you need GP then I would say you need higher. Also depends on the position of the city I guess.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 28 2013 16:27 GMT
#3105
GP?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Pseudoku
Profile Joined March 2011
Canada1279 Posts
July 28 2013 16:34 GMT
#3106
On July 29 2013 01:27 Torte de Lini wrote:
GP?


Great Person?
Logic fails because we are lazy.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 28 2013 16:37 GMT
#3107
I don't understand how the GP works, neither in BNW nor before. How do they generate besides buildings specifically for GP and what's the strategy around that sort of goal?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Ramong
Profile Joined March 2011
Denmark1706 Posts
July 28 2013 18:10 GMT
#3108
Great People are generated individualy in each city by putting points towards each GP. Wonders gives GP points, but so does specialists.

For example if you got a market in a city and fill the 2 specialist slots then that city generate GP points, when they reach the limit a Great Merchant would be made for that city.
"Yeah buddy"
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 28 2013 18:45 GMT
#3109
is there a whole strategy to it and how do you maximize that strategy? I notice there's a whole social policy for great persons and I dont understand the interest of it

similarly with the whole aspect of working on getting city-states alliance all game.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
farvacola
Profile Blog Joined January 2011
United States18869 Posts
July 28 2013 19:47 GMT
#3110
On July 29 2013 03:45 Torte de Lini wrote:
is there a whole strategy to it and how do you maximize that strategy? I notice there's a whole social policy for great persons and I dont understand the interest of it

similarly with the whole aspect of working on getting city-states alliance all game.

Well, it's helpful to think of great person generation as another resource to address in citizen management and another facet of a particular strategy. If you're going for a culture victory, you're going to want some culture specialists much earlier, and you'll likewise want to fill in the Aesthetics tree. Similarly, strategically filling your library for a Great Scientist can make a big difference when it comes to tech crunches, particularly at higher difficulties.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2013-07-28 20:39:36
July 28 2013 20:38 GMT
#3111
GP = great person. That and Liberty also provides a free worker and Settler. So after building the temple start on the worker and by the time you get the free settler you will have a worker already Then by next social choice another one. Your economy is already on it's way to being better than the rest.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
July 29 2013 03:26 GMT
#3112
To those who play multiplayer here at a reasonably high level, what do civ5 multiplayer games look like? archer/composite bows rushes and games over at turn 80 or does it ever get to renessaince?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-07-29 05:34:47
July 29 2013 05:32 GMT
#3113
Anyone got a full list of civs for reference? Just a condensed list of their unique ability, their unique unit and building/structure!
Also, do puppeted cities count as additional diplomatic votes?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Snotling
Profile Joined August 2011
Germany885 Posts
July 29 2013 06:42 GMT
#3114
On July 29 2013 14:32 Torte de Lini wrote:
Anyone got a full list of civs for reference? Just a condensed list of their unique ability, their unique unit and building/structure!
Also, do puppeted cities count as additional diplomatic votes?


1. that list is in the game when you choose you civ, also its very easy to google that
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 29 2013 06:49 GMT
#3115
In-game they dont show military and building in the list for singleplayer

and I need it for reference for multiplayer ):

ill try and google it
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
FaCE_1
Profile Blog Joined December 2006
Canada6185 Posts
July 29 2013 07:15 GMT
#3116
Don't build a worker at the beginning. You should steal one from a city-state and you declare peace right after.
n_n
Arunu
Profile Joined July 2011
Netherlands111 Posts
July 29 2013 08:03 GMT
#3117
damn, playing on earth/huge is slow....

Not going to do many more of those, tried a few to fiddle around with diplo victories but these games just drag too much.

I didn't read much about the patch notes but did they also change the AI aggressiveness ?
On lower levels it looks like they simply refuse to DoW me
I tried to bait my neighbor but he just wouldn't , deleted some units to test what I could get away with and even with 1 . archer left as my whole army for 4-5 cities he wouldn't touch me. (was on level 5)
seems really odd.

cranked up the difficulty and seemed to be back to normal.
I get why they are more passive on lower levels but this was a bit ridiculous...
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
July 29 2013 08:21 GMT
#3118
On July 29 2013 14:32 Torte de Lini wrote:
Anyone got a full list of civs for reference? Just a condensed list of their unique ability, their unique unit and building/structure!
Also, do puppeted cities count as additional diplomatic votes?

I usually look here http://civilization.wikia.com/wiki/Civilizations_(Civ5)
I has a flavor
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
July 29 2013 08:41 GMT
#3119
Played a few games on king level and i have never been declared war by ai. Feel very wierd.
Noocta
Profile Joined June 2010
France12578 Posts
July 29 2013 08:46 GMT
#3120
On July 29 2013 17:41 pedduck wrote:
Played a few games on king level and i have never been declared war by ai. Feel very wierd.


I feel like in BNW, if you don't meet the obvious warmongers ( Alexander, Caesar, etc ), the IA just like to live their live peacefully.
" I'm not gonna fight you. I'm gonna kick your ass ! "
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