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Civilization V + DLC's, G&K, BNW - Page 153

Forum Index > General Games
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Acrofales
Profile Joined August 2010
Spain18425 Posts
July 23 2013 20:33 GMT
#3041
I haven't even figured out how to switch expansions off. I wanted to check whether the G&K intro video was as morally preachy as the BNW one (I didn't remember it being that way), but there's no "view cinematics" option ingame, and I also couldn't find a "switch BNW off" option. I guess you can probably uninstall it? Presumably savegames require you to have the correct version loaded.
Ramong
Profile Joined March 2011
Denmark1706 Posts
July 23 2013 22:38 GMT
#3042
You do realize that in the main menu, right abow exit, there is an option called DLC, where you can turn on and off dlc..
"Yeah buddy"
Ropid
Profile Joined March 2009
Germany3557 Posts
July 23 2013 22:49 GMT
#3043
That option isn't saved for me. If I exit and start Civ again, it'll be back to BNW, so it'll play that video again, not G&K.
"My goal is to replace my soul with coffee and become immortal."
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
July 23 2013 22:56 GMT
#3044
On July 24 2013 07:49 Ropid wrote:
That option isn't saved for me. If I exit and start Civ again, it'll be back to BNW, so it'll play that video again, not G&K.

If all fails, watch it on youtube
+ Show Spoiler +
I has a flavor
Complete
Profile Joined October 2009
United States1864 Posts
July 24 2013 01:06 GMT
#3045
hi, I have Civ V Vanilla but I never bothered to get G&K. Am I able to skip straight to BNW? What features (if any) will I miss out on if I do?

Also, is BNW on sale anywhere?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 24 2013 01:11 GMT
#3046
On July 24 2013 10:06 Complete wrote:
hi, I have Civ V Vanilla but I never bothered to get G&K. Am I able to skip straight to BNW? What features (if any) will I miss out on if I do?

Also, is BNW on sale anywhere?


Nothing. You only miss out some civs.
https://twitter.com/SufficientStats
Acrofales
Profile Joined August 2010
Spain18425 Posts
July 24 2013 01:33 GMT
#3047
On July 24 2013 07:56 PandaCore wrote:
Show nested quote +
On July 24 2013 07:49 Ropid wrote:
That option isn't saved for me. If I exit and start Civ again, it'll be back to BNW, so it'll play that video again, not G&K.

If all fails, watch it on youtube
+ Show Spoiler +
http://www.youtube.com/watch?v=PZRSA7Ur-cI

Not as preachy as BNW.
Ry2D2
Profile Blog Joined June 2012
United States429 Posts
July 24 2013 03:06 GMT
#3048
On July 24 2013 10:11 Sufficiency wrote:
Show nested quote +
On July 24 2013 10:06 Complete wrote:
hi, I have Civ V Vanilla but I never bothered to get G&K. Am I able to skip straight to BNW? What features (if any) will I miss out on if I do?

Also, is BNW on sale anywhere?


Nothing. You only miss out some civs.


AND religion!. I don't think it lets u skip G&K though. there are some other cool features in G&K that's better than vanilla but 90% sure u need G&K to get BNW
Ropid
Profile Joined March 2009
Germany3557 Posts
July 24 2013 03:47 GMT
#3049
On July 24 2013 12:06 Ry2D2 wrote:
Show nested quote +
On July 24 2013 10:11 Sufficiency wrote:
On July 24 2013 10:06 Complete wrote:
hi, I have Civ V Vanilla but I never bothered to get G&K. Am I able to skip straight to BNW? What features (if any) will I miss out on if I do?

Also, is BNW on sale anywhere?


Nothing. You only miss out some civs.


AND religion!. I don't think it lets u skip G&K though. there are some other cool features in G&K that's better than vanilla but 90% sure u need G&K to get BNW

The Steam store page for BNW only mentions it requires Civ5, nothing else.
"My goal is to replace my soul with coffee and become immortal."
Sub40APM
Profile Joined August 2010
6336 Posts
July 24 2013 03:56 GMT
#3050
If you get BNW, you get every feature in GK except the civs.
nanospartan
Profile Joined July 2011
649 Posts
July 24 2013 04:55 GMT
#3051
Just tried it out with my more experienced friends, seems a bit slow for me, and i fell behind quickly, is there any quick guide to get the basics down?
I was an athiest until I watched the Day[9] daily
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 24 2013 05:49 GMT
#3052
Why does it seem the AI can get Prophets faster an cheaper?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Arunu
Profile Joined July 2011
Netherlands111 Posts
Last Edited: 2013-07-24 07:48:23
July 24 2013 07:46 GMT
#3053
On July 24 2013 14:49 {CC}StealthBlue wrote:
Why does it seem the AI can get Prophets faster an cheaper?


would like to know this as well, last game I was situated in north America with Shoshone yet again.
Spain was in a backward corner of that continent too, I was lucky with the religious start up and converted... well everything.

So all his towns are now my religion, including his capital/holy site.
15 turns later I get 4 prophets in my territory..... granted I screwed her over as well with religion but 4 was a bit much to handle without declaring war.

took me quite some time to recover from her spammage.

edit : I know of the option in piety and religion but 4 was way more than she should have been able to buy.
(wasn't because of Hagia Sophia either, wasn't finished yet in the world)

zuqbu
Profile Blog Joined January 2007
Germany797 Posts
Last Edited: 2013-07-24 08:43:02
July 24 2013 08:27 GMT
#3054
On July 24 2013 13:55 nanospartan wrote:
Just tried it out with my more experienced friends, seems a bit slow for me, and i fell behind quickly, is there any quick guide to get the basics down?


try the civfanatics website, they have a very active community and are very civilized – basically the TL.net of civ. check out the war academy section and the strategy forum.

a few tips that improved my game very quickly:

- try to recreate the same scenario as best as you can, and experiment until you are comfortable. civ5 has a "spawn bias" that means until you deactivate it certain civs will always start at locations complimenting them. arabia or morocco will start next to deserts, england next to water, brazil next to jungle and so on. that also means that most of the time you will be near to the same luxury resources. pick a civ and stick with it at first, learn to play out the strength of their unique units (UU) and abilities (UA). find a tech path that unlocks tile improvements and buildings that are necessary, while getting to your UU as quick as possible. choose social policies that compliment your play style.

- limit yourself. a common mistake is to build to much of something: too many settlers/cities, too many workers, too many buildings, too many units (at the wrong time) and too many wonders. each city you build will drop your happiness while increasing the culture requirement for new social policies and decreasing your science output (at first, without libraries etc), workers, units and buildings cost maintenance, and that gold you loose every turn could be used to rush buy certain things, upgrade units or bribe city states. it's very easy to loose yourself in the game, and end up with perfect cities that are soon overrun by enemies, or having a large army of archers and spearmen into the renaissance with no gold to upgrade. balance the production of your cities.

- science is the most important resource. more science means getting to important wonders, buildings, abilities and units quicker. a very common strategy is to tech to philosophy quickly and build a national college asap to boost your tech early. if one of your cities can't build something meaningful switch it's production to science until you unlock new important units/buildings/wonders.

- try to make each city you own a specialist: for example, one city (most often your capital) will have the highest production, use this one to build important wonders. have a city at a strategically important location with baracks/armory to produce units. in BNW, have one city at the edge of your empire with buildings that improve your gold yield from trade routes, and send your caravans from there.

- if a powerful UU requires a certain resource (camel archers need horses, or samurai need iron) have one or two settlers ready upon discovering the tech that reveals the resource so that you can quickly build a city to grab that resource if you don't have one within your borders.

- ranged units are better than melee units. only build 2-3 melee units to capture cities and let your ranged units do they heavy work. until the renaissance era archers/composites/crossbows are also good enough to bring down a city, you don't need siege units until unlocking canons.
o_O
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
Last Edited: 2013-07-25 00:12:30
July 25 2013 00:07 GMT
#3055
Are there any recommended mods to play this game with? I have BNW installed so I assume that limits me quite a bit. I have already installed some building/wonders mod from the Steam Workshop and really enjoy it. I was wondering if there was somewhere that contained a better list/assortment of the mods for this game as the sorting in the Workshop is quite sub-par.

So, what mods do you guys play this game with?
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 25 2013 00:32 GMT
#3056
Is Steam very slow for anyone else?
"Smokey, this is not 'Nam, this is bowling. There are rules."
farvacola
Profile Blog Joined January 2011
United States18866 Posts
July 25 2013 00:33 GMT
#3057
Yep, just had it go really wonky on me in a Dota game.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 25 2013 02:37 GMT
#3058
So even if you get a resolution to establish a certain Ideology mass revolutions isn't guaranteed? My fellow Comrades in China have revolted, yet nothing from Autocratic Germany, or Mali...

Now for some Propaganda:

+ Show Spoiler +
[image loading]
"Smokey, this is not 'Nam, this is bowling. There are rules."
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
July 25 2013 02:58 GMT
#3059
Electing world ideology puts higher happiness pressure on the 2 other ideologies, 2 levels to be exact. So that's a lot of bonus unhappiness, but autocrats can get +2 happiness from barracks and armory each, so they very well may not care at all :p

Autocracy is so powerful, omg. I like it way more than either Freedom or Order for any empire bigger than about 6 cities.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
seodoth
Profile Joined April 2010
Netherlands319 Posts
July 25 2013 02:59 GMT
#3060
I have two questions regarding the new expansion. 1. Have you found any evidence the has been some tweaks to the AI? Civ5 is a nice game but the AI gets a bit too obnoxious sometimes. 2. Has there been done anything to reduce the waiting time on a turn when your playing on a huge map with 8+ AI players? Think I clocked one turn waiting on 1 minute and 30 secs once :/
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