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[Hero] Winter Wyvern - Page 3

Forum Index > Dota 2 Strategy
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goody153
Profile Blog Joined April 2013
44122 Posts
February 12 2015 19:57 GMT
#41
He's one of the weird heroes who is good at a lot of things but is not great at anything.

like WR, mirana or beast master ?
this is a quote
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-02-12 20:11:35
February 12 2015 20:11 GMT
#42
Beastmaster's not good at a lot of things, he's great at a few very specific things, lol.

Especially since the Axes damage type change made him way worse at one of the things he was sorta-ok-but-not-great at.
Moderator
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2015-02-12 22:48:02
February 12 2015 22:44 GMT
#43
What kinds of cores does she duo-lane well with?

She seems kind of weird in that she's a little defensive and a little suppressive, but not enough of either to really get the job done. Q is annoying but isn't going to be able to bully a lane out like silencer etc because she's useless for the other 54 seconds. Cold embrace is okay, I guess, but surely the other guys can just reposition around it and then kill the hero after? Plus it does nothing against magic initiation.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 13 2015 00:00 GMT
#44
WW synergizes well with Oracle
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
February 13 2015 00:01 GMT
#45
It's super awkward to have a support combo where between the two of them they only have one hard disable, though.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 13 2015 00:04 GMT
#46
Wait, why isn't Q maxed first? Now that I think about it, for engagements and ganks, the massive range from Q and the 40% slow is pretty incredible compared to a decent nuke that situationally good (if the enemy is alone, you won't do shit)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
February 13 2015 00:17 GMT
#47
Because when you hit 7, you clear any decently-sized stack and instantly go up 1-2 more levels, lol.

Like, I guess you could max Arctic Burn first if you're gonna save stacks and shit for someone else to clear, but why the fuck would you do that in a pub.
Moderator
TomatoBisque
Profile Joined March 2013
United States6290 Posts
February 13 2015 00:23 GMT
#48
this hero is fun but like most supports you can't do shit if your cores are clueless

Also she wrecks PL
rip
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
February 13 2015 00:32 GMT
#49
On February 13 2015 09:17 TheYango wrote:
Because when you hit 7, you clear any decently-sized stack and instantly go up 1-2 more levels, lol.

Like, I guess you could max Arctic Burn first if you're gonna save stacks and shit for someone else to clear, but why the fuck would you do that in a pub.

On the other hand you could just help people kill stuff and be useful in lane. A.K.A play dota.
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
TomatoBisque
Profile Joined March 2013
United States6290 Posts
February 13 2015 00:34 GMT
#50
You don't really need more than 1 point in burn to kill shit

It only lowers the cd and increases your attack range a bit, the nuke gives much better killing potential for further points
rip
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
Last Edited: 2015-02-13 00:49:18
February 13 2015 00:44 GMT
#51
The nuke is unusable for ganking anywhere other than near a creep wave or a bunch of heroes. Plus it's hard to hit, sometimes enemy scatter in time. Manacost won't allow you to spam it that much either.

AB's increasing range and slow is important all the time, not to mention cooldown reduction from 50 to 20.
You can harass with it easier, slow is easier to hit, stronger, hits much faster and makes enemy anxious, because it is also a good setup for your allies. Plus it gives you an escape of some sort.

AB is more realiable all around. Except when you want to farm stacks or 5man fight all day.
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-02-13 00:58:26
February 13 2015 00:51 GMT
#52
On February 13 2015 09:34 TomatoBisque wrote:
You don't really need more than 1 point in burn to kill shit

It only lowers the cd and increases your attack range a bit, the nuke gives much better killing potential for further points

Both of those are super significant, but you're going to be 1-1-1 at 3 regardless.

You could possibly get more out of Arctic Burn at 4/5, but it's kind of questionable because it's not like a straight-up nuke that also gives you more damage, it just makes the skill overall more comfortable to use. Once you hit 6, your ult guarantees Splinter Blast on everyone who's caught in it, so at that point, it's gonna be more effective thanks to being able to combo it together with your ulti.

IDK, you could make the "just go kill shit" argument with a ton of greedy supports like Sand King, but people definitely play the Sandstorm farming build a lot more these days even though Burrow max was the way to go for years.

Like, Arctic Burn is definitely the better fighting skill, I'm just not totally sold on just going to fight with the hero at level 4/5 rather than playing him a little greedier. Heroes with straight-up rank 3 nukes/hard disables are going to be better at doing that.
Moderator
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 13 2015 01:05 GMT
#53
played two games, laned with jugg in one, troll in another, pretty disgusting.

not sure whether to max arctic burn or splinter first....arctic burn doesn't seem to scale as well, but i find splinter unreliable to land. i like the idea of farming stacks with max splinter at lvl 7 though
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
February 13 2015 01:12 GMT
#54
On February 13 2015 09:51 TheYango wrote:
Show nested quote +
On February 13 2015 09:34 TomatoBisque wrote:
You don't really need more than 1 point in burn to kill shit

It only lowers the cd and increases your attack range a bit, the nuke gives much better killing potential for further points

Both of those are super significant, but you're going to be 1-1-1 at 3 regardless.

You could possibly get more out of Arctic Burn at 4/5, but it's kind of questionable because it's not like a straight-up nuke that also gives you more damage, it just makes the skill overall more comfortable to use. Once you hit 6, your ult guarantees Splinter Blast on everyone who's caught in it, so at that point, it's gonna be more effective thanks to being able to combo it together with your ulti.

IDK, you could make the "just go kill shit" argument with a ton of greedy supports like Sand King, but people definitely play the Sandstorm farming build a lot more these days even though Burrow max was the way to go for years.

Like, Arctic Burn is definitely the better fighting skill, I'm just not totally sold on just going to fight with the hero at level 4/5 rather than playing him a little greedier. Heroes with straight-up rank 3 nukes/hard disables are going to be better at doing that.

The difference here is that you can either be useful on the map at level 4/5 or you can be in forest stacking.
You can do either, sometimes your team doesn't even need you to do anything at that time.
I would prefer trying to be useful early as WW if I would see any room for it, and I would prefer maxing AB first in that case.
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
February 13 2015 03:55 GMT
#55
what's the point of splinter blast? this spell honestly seems garbage but i'm probably using it wrong, someone tell me what it's best use case scenario is. it's projectile speed is really slow to me.

Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2015-02-13 04:43:44
February 13 2015 04:43 GMT
#56
It's a lot of DPS on a short cooldown in teamfights, and the slow is non-trivial. You just kind of lob it into groups of enemies as often as it's up, ideally targeted on a creep or something. It's obviously pretty weak in pickoffs.

In other news, I cannot describe my wonder when I realised Auroth is a support who can fly to deward.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
February 13 2015 05:35 GMT
#57
I was long gone from wc3doto when this came out and I have no idea what the skills do.
Upon reading the ulti a huge grin morphed on my face, xD.
Oh boy, duel someone with lc then ulti from ww.
My dick has shrunk to the point where it looks like I have 3 balls.
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2015-02-13 06:32:16
February 13 2015 06:32 GMT
#58
It's like the most satisfying thing in the world to ult a Nyx or whatever that's been making your life hell, and then watch their carry just dismantle them.
rebdomine
Profile Blog Joined October 2010
6040 Posts
February 13 2015 06:48 GMT
#59
On February 13 2015 03:35 Acritter wrote:
That's because nobody has played her. Introduced at the same time as Arc Warden, and not as obviously broken as him. Same fate as we'd see for Windrunner, as she was eclipsed by Tauren Chieftain (Elder Titan). None of the older players are nostalgic about her because they didn't grow up with her, and none of the newer players know a damned thing about her.


Wasn't Windrunner released the same time as Kunkka
"Just because you are correct doesn't mean you are right!"
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
February 13 2015 07:41 GMT
#60
On February 13 2015 09:01 TheYango wrote:
It's super awkward to have a support combo where between the two of them they only have one hard disable, though.


Can confirm, played a game recently with WW/Oracle as supports. We got strictly crushed in lanes and lost the early-midgame hard--then when the enemy team was pushing mid rax with aegis at 22 min we hit a good call -> winter's curse -> arctic burn to slow them all down so none of them can run away -> teamwipe which completely turned the game around. Once troll got farmed our teamfight was disgusting--troll is invulernable because of false promise, and global/call/curse messed them up super hard.

http://www.dotabuff.com/matches/1233092317

Again though, if they hadn't thrown so hard by clumping during their GG push we would have lost the game in 30 minutes. Not a support combo I would pick in most games.
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