why get tranquils when you can heal yourself
[Hero] Winter Wyvern - Page 5
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BluemoonSC
SoCal8910 Posts
why get tranquils when you can heal yourself | ||
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TheYango
United States47024 Posts
Your normal farming patterns aren't going to force you to heal yourself anyway, even without Tranqs, seeing as Splinter Blast has 1200 range, the only damage you'll take is the Soul Ring active, and natural HP regen + Soul Ring's own regen covers most of that. EDIT: Also, apparently the calculations for Splinter Blast travel speed are super fucked right now and it has incorrect travel times against moving targets (it should never take more than 1.35s to reach the target, but against targets that move away from WW during the projectile's flight, it's taking more than that). | ||
xxpack09
United States2160 Posts
On February 13 2015 19:31 Torte de Lini wrote: How did maxing W work out for you? Would you have preferred to max Q? Well, having 2 points in W by level 3 got me a kill on drow ranger that the team would have otherwise missed. I feel like as much as the cooldown of Q sucks, the damage from Splinter Blast is too good to ignore. Sure, it does very little away from creepwaves, but the huge range on your ult means you can effectively gank (at night especially) by ulting someone in a creepwave, hitting splinter blast, then arctic burning them down. Not to mention, if you're at like half mana and going back to base, you can quickly farm a jungle camp on your way back, which is pretty nice. | ||
Belisarius
Australia6230 Posts
2/3 times I've tried it my team noticed and stole all the xp, and the third time I got murdered by a nyx. I shall persevere but I'm not sold. | ||
Sn0_Man
Tebellong44238 Posts
I kinda tested it myself. However ur W is actually still a very strong kill spell in the right lane so w/e | ||
Torte de Lini
Germany38463 Posts
She's fucking slow even with Euls and Tranquil's, it's unbearable | ||
Nevuk
United States16280 Posts
On February 14 2015 08:43 Torte de Lini wrote: Just played a game. She's fucking slow even with Euls and Tranquil's, it's unbearable She's the same speed as CM. Frosty beings unite | ||
4tre55
Germany330 Posts
On February 14 2015 08:43 Torte de Lini wrote: Just played a game. She's fucking slow even with Euls and Tranquil's, it's unbearable Yeah, i did kinda like her skillset, but she's the kind of support that fells just to painful to play to be much fun for me. | ||
Jinxed
United States6450 Posts
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DucK-
Singapore11447 Posts
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Aquanim
Australia2849 Posts
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babysimba
10466 Posts
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MidnightFox
Sweden83 Posts
q is very strong. Her best skill. Very strong in the laning face and very strong in lategame teamfights you can sit behind the fight and dish out damage. w is quite weak. it is hard to land as it doesnt damage primary target. It is useful lategame in teamfights, but not very useful for ganks early. e is good for sustain you can heal yourself or your teammates. I think soulring as first item is core on her, because of how much healing this does. By the way the tooltip is wrong it heals alot more than the tooltip says. r the ulti is very weak. It is probably the hardest ulti to land a good one in the game. it is much harder than enigmas back hole or axe berserkers call. because with both of them you can put them between two heroes. with this one you target on hero and it has 350 radius. which means that two heroes needs to be 175 from each other for the ulti to work. It is just very weak as an ulti in my opinion and needs a buff. It can work sometimes but against decent players they will know to spread out and make it useless. I think it is best to max Q and then E and take ulti whenever you can. I think you should build a soulring first along with support items. If you have the monies I think phaseboots are good and then go for attackdamage items like a maelstrom. You have 6 sec of 1000 attack range with your q. thats great in teamfights, you can go for a glasscanon build with it. W and R are too unreliable that I rather take the reliable damage with Q and build up good autoattacks. | ||
Jinxed
United States6450 Posts
On February 15 2015 02:52 MidnightFox wrote: I have played her a couple of times and this is what i think: q is very strong. Her best skill. Very strong in the laning face and very strong in lategame teamfights you can sit behind the fight and dish out damage. w is quite weak. it is hard to land as it doesnt damage primary target. It is useful lategame in teamfights, but not very useful for ganks early. e is good for sustain you can heal yourself or your teammates. I think soulring as first item is core on her, because of how much healing this does. By the way the tooltip is wrong it heals alot more than the tooltip says. r the ulti is very weak. It is probably the hardest ulti to land a good one in the game. it is much harder than enigmas back hole or axe berserkers call. because with both of them you can put them between two heroes. with this one you target on hero and it has 350 radius. which means that two heroes needs to be 175 from each other for the ulti to work. It is just very weak as an ulti in my opinion and needs a buff. It can work sometimes but against decent players they will know to spread out and make it useless. I think it is best to max Q and then E and take ulti whenever you can. I think you should build a soulring first along with support items. If you have the monies I think phaseboots are good and then go for attackdamage items like a maelstrom. You have 6 sec of 1000 attack range with your q. thats great in teamfights, you can go for a glasscanon build with it. W and R are too unreliable that I rather take the reliable damage with Q and build up good autoattacks. This advice seems awful to be perfectly frank. You're skipping a 340 damage nuke just because it's 'hard to hit.' That skill has more uses than any extra points in Embrace could possibly give you. It's especially good for counterpushes as it 1 shots the range creep at level 4. That isn't even mentioning its use as a farming tool. Also you don't understand how range in the game works. Ranges are based on radius. | ||
MidnightFox
Sweden83 Posts
On February 15 2015 03:03 Jinxed wrote: This advice seems awful to be perfectly frank. You're skipping a 340 damage nuke just because it's 'hard to hit.' That skill has more uses than any extra points in Embrace could possibly give you. It's especially good for counterpushes as it 1 shots the range creep at level 4. That isn't even mentioning its use as a farming tool. Also you don't understand how range in the game works. Ranges are based on radius. Explain how you think ranges work and do not just write that I don't understand how it works. That is just an awful argument. To be frank. | ||
Fencar
United States2694 Posts
with this one you target on hero and it has 350 radius. which means that two heroes needs to be 175 from each other for the ulti to work. Radius =! Diameter. You're thinking 350 diameter, which means that because it's the distance between two opposite points on a circle, Wyvern's ult would only affect units up to 175 range away from the targeted unit, but radius is the distance between the center and any edge of a circle, not the distance between two opposite ends of a circle. Therefore, this spell has twice the AoE you believe it does. | ||
Jinxed
United States6450 Posts
You even say radius in the post. Like what more is there to say. | ||
MidnightFox
Sweden83 Posts
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Fencar
United States2694 Posts
The spell has a radius from center of 350, and the diameter is 700. You think it has a radius of 175, and a diameter of 350 because you confused the diameter the spell with the radius. | ||
MidnightFox
Sweden83 Posts
If I say the area is about as big as hitting more than one with Sven's stormhammer is that correct? | ||
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