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Simple Questions, Simple Answers - Page 113

Forum Index > Dota 2 Strategy
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flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 07 2012 23:41 GMT
#2241
Oh, no each stack gives +1 in mana. Doesn't get multiplied by any regen you have since it's equivalent to a Brilliance Aura.
Writerdamn, i was two days from retirement
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2012-04-08 01:28:03
April 08 2012 01:27 GMT
#2242
in teamfights you should be spamming track whenever it's up, it's really really important that your team gets the buff and the vision
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-04-08 01:43:50
April 08 2012 01:43 GMT
#2243
On April 08 2012 10:27 Dead9 wrote:
in teamfights you should be spamming track whenever it's up, it's really really important that your team gets the buff and the vision


Even before teamfights you should be tracking guys. That vision/movement speed is massive and it's a rather cheap spell. In fact if you setting up for a teamfight you should be tracking whoever you can.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
April 08 2012 02:04 GMT
#2244
actually u should just be tracking whenever you can all the time
unless you're trying to hide or something
frucisky
Profile Joined September 2010
Singapore2170 Posts
April 08 2012 02:44 GMT
#2245
1. Does Silencer's Last word stop all channeling spells in its AoE (cuz it silences the channel right after spell cast)

2. What passives does Doom stop? Does it remove night stalkers hunter in the night bonus?
<3 DongRaeGu <3
kingsleigh
Profile Joined January 2012
United States32 Posts
April 08 2012 03:09 GMT
#2246
On April 08 2012 10:43 Numy wrote:
Show nested quote +
On April 08 2012 10:27 Dead9 wrote:
in teamfights you should be spamming track whenever it's up, it's really really important that your team gets the buff and the vision


Even before teamfights you should be tracking guys. That vision/movement speed is massive and it's a rather cheap spell. In fact if you setting up for a teamfight you should be tracking whoever you can.

It's cheap, yes, but you should also note that BH's mana pool is pretty small. I think a better answer is: Spam it on all heroes if you feel like you won't run out of mana in a crucial moment or you're trying to hide.
Live for the Swarm
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2012-04-08 03:54:28
April 08 2012 03:51 GMT
#2247
On April 08 2012 11:44 frucisky wrote:
1. Does Silencer's Last word stop all channeling spells in its AoE (cuz it silences the channel right after spell cast)

2. What passives does Doom stop? Does it remove night stalkers hunter in the night bonus?


1. It doesnt stop any channeling spells because it only applies after a spellcast has been finished.
2.
Heroes

Lord Avernus' Frostmourne
Nerubian Weaver's Geminate Attack
Leviathan's Anchor Smash
Sand King's Sandstorm - Rendered visibile and sand storm ends on the spot
Sand King's Caustic Finale
Sand King's Epicenter - stops its channeling
Prophet's Teleportation - stops its channeling
Sniper's Assassinate - stops its channeling
Potm's Moonlight Shadow (global invis) - stops its channeling and/or heroes that have gone fully invisible
Tormented Soul's Pulse Nova (recoded) - It now stops dealing damage, but will still drain mana and show the animation. It cannot be turned off while Doomed. It will end if TS' mana reaches zero.
Puck's Phase Shift (on autocast) - Even if Phase Shift is on autocast, Doom will go through immediately, phase will not trigger, and will be disabled for Doom's duration.
Puck's Ethereal Jaunt (blink to Illusory Orb) - Disabled while Doomed. Can't blink to his orb even though iit's released.
Slark's Shadow Dance: no move speed/regeneration bonus
Juggernaut's Blade Fury - Doom can be casted on Jugg during Bfury, and will end its duration on the spot
Syllabear's Bear Entangle
Sniper's Headshot (passive +ministun/dmg)
Dragon Knight's Elder Form 1 (Corrosive Breath) - DoT to towers does not work (20+dmg per second)
Dragon Knight’s Elder Form 3 (Frost Effect) – Frost will not work on DK’s targets, or nearby hit targets from the splash (which still works)
Broodmother's Incapacitating Bite
Broodmother's Web (Invisibility) - Doomed Broodmother inside the web is still visible
Medusa's Splitshot
Antimage's Passive Mana Break orb
Meepo’s Geostrike (for the Doomed Meepo only)
Venomancer's Poison Sting
Beastmaster's Pig's Poison Sting (doomed pig cannot poison/slow targets)
Ursa's passive Fury Swipes
Silencer's Last Word - Even immediately after Dooming Silencer, you won't get silenced, but if a spell is cast while Silencer dies (even when still Doomed), it will silence
Witch Doctor's Voodoo Restoration - When turned on, and Doomed: animation remains, but does not heal at all and cannot be turned off
Stealth Assassin's Permanent Invisibility
*Note: Phantom Assassin will still appear blurred, but has no evasion under Doom.
Leviathan's Kraken Shell



Items

Any and all activatable item effects (cannot be used/"clicked")
%chance Proc'd damage (Maelstrom/Mjollnir/Mkb/Maim) – Will not fire chainlightning, mini-stun (and bonus damage), or maim
Diffusal Blade's Feedback orb
Any and all consumables (entire Chimaera Roost/Graveyard shop)
Gem of Truesight (Doomed player with Gem loses true sight)
Radiance's AoE (burning)
Blocking damage (Vanguard, Stout shield, and Kraken's Passive melee reduction--it still removes buffs)
Eye of Skadi "Ranged" (cold orb) - as opposed to Eye of Skadi "Melee", which is not disabled under Doom
If Doom is cast on a target while Linken's Sphere is cooling down, AND THEN the cool down finishes while under the effects of Doom, Linken's Sphere will be wasted and go in cooldown yet again without even blocking 1 tick of damage.



Misc

Critical Strikes (from all items and hero skills—no exceptions)
Evasion (from all items and hero skills—this does not include backtrack, which is not considered to be evasion)
Passive Bash (from skills, forms, or bashers—does not include Greater Bash)
Lifesteal (from items only, not including Unholy Rage (buff))
Splash Damage (from battlefury, Sven’s great cleave, or Magnataur’s Mighty Swing) *Note: Pirate's Tidebringer Splash damage is disabled, but the +dmg still works, is removed after an attack, and will still recharge during Doom.
Picking up Runes
Dropping items
Picking up items
Obtaining new skills - If you level while doomed, you cannot enter your skills tree and increase a skill's level

SOURCE
List is from Dota 1 though
Verror
Profile Joined March 2011
261 Posts
April 08 2012 05:03 GMT
#2248
I have a ton of simple questions, but i'll ask the most important one to my play atm...

Ive been playing a ganker (lina) and ive been generally getting the highest lvl in my play, is it because im stealing exp from other chars or is it just because im doing well? my strategy is so non existent i have no idea whats going on. thx!
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
Last Edited: 2012-04-08 05:13:30
April 08 2012 05:13 GMT
#2249
I played with a doom who kept running through every team fight to get into casting range so he could doom sniper.

His reason: It shortens his range back to normal.

fucking high level.
Artok
Profile Joined May 2011
Netherlands2219 Posts
April 08 2012 05:37 GMT
#2250
How does sniper's headshot interact with items in dota 2? for example you cant even turn off true strike on mkb in dota 2, but it seems to work fine with headshot, even tho it wouldnt in dota 1, so now im lost as hell <.<
Chun-li since ST
Yergidy
Profile Blog Joined April 2010
United States2107 Posts
April 08 2012 06:13 GMT
#2251
On April 08 2012 14:13 Ack1027 wrote:
I played with a doom who kept running through every team fight to get into casting range so he could doom sniper.

His reason: It shortens his range back to normal.

fucking high level.

Mind = blown!
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
Altsa
Profile Blog Joined August 2010
Finland990 Posts
April 08 2012 22:43 GMT
#2252
On April 08 2012 14:37 Artok wrote:
How does sniper's headshot interact with items in dota 2? for example you cant even turn off true strike on mkb in dota 2, but it seems to work fine with headshot, even tho it wouldnt in dota 1, so now im lost as hell <.<


Can´t remember how percentages work with headshot+mkb but true strike works completely fine with headshot in dota 2
AoD
Artok
Profile Joined May 2011
Netherlands2219 Posts
April 09 2012 06:51 GMT
#2253
On April 09 2012 07:43 Altsa wrote:
Show nested quote +
On April 08 2012 14:37 Artok wrote:
How does sniper's headshot interact with items in dota 2? for example you cant even turn off true strike on mkb in dota 2, but it seems to work fine with headshot, even tho it wouldnt in dota 1, so now im lost as hell <.<


Can´t remember how percentages work with headshot+mkb but true strike works completely fine with headshot in dota 2

is true strike even buff placer? if not, does that mean you can get skadi mkb and lifeleech just fine?
Chun-li since ST
Altsa
Profile Blog Joined August 2010
Finland990 Posts
April 09 2012 10:02 GMT
#2254
On April 09 2012 15:51 Artok wrote:
Show nested quote +
On April 09 2012 07:43 Altsa wrote:
On April 08 2012 14:37 Artok wrote:
How does sniper's headshot interact with items in dota 2? for example you cant even turn off true strike on mkb in dota 2, but it seems to work fine with headshot, even tho it wouldnt in dota 1, so now im lost as hell <.<


Can´t remember how percentages work with headshot+mkb but true strike works completely fine with headshot in dota 2

is true strike even buff placer? if not, does that mean you can get skadi mkb and lifeleech just fine?

No, its not. MKB+skadi+lifesteal works fine on ranged heros.
AoD
Maggost
Profile Joined August 2011
Venezuela296 Posts
April 09 2012 14:34 GMT
#2255
Question here.

The recomended builds in all the heroes are worth to follow? because i dont know the whole list and it's fast to follow up those builds.

thanks.
Quote
rabidch
Profile Joined January 2010
United States20289 Posts
April 09 2012 15:53 GMT
#2256
On April 09 2012 23:34 Maggost wrote:
Question here.

The recomended builds in all the heroes are worth to follow? because i dont know the whole list and it's fast to follow up those builds.

thanks.

only 10% of the time. the rest are bad.
LiquidDota StaffOnly a true king can play the King.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
April 10 2012 02:07 GMT
#2257
Did Valve say they were giving out extra invites to accounts recently?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
April 10 2012 02:50 GMT
#2258
They aren't TERRIBLE. If you don't know better then they will get on the right track at least. But they aren't the best item 90% of the time.

Also, all bets off when it comes to venge. Venge's recommended is terrible -.-
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
MannerMan
Profile Blog Joined July 2008
371 Posts
April 10 2012 05:52 GMT
#2259
Is there a good forum/IHL for DotA2?

Also is there a search for team thread on TL?
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
April 10 2012 06:22 GMT
#2260
On April 10 2012 14:52 MannerMan wrote:
Is there a good forum/IHL for DotA2?

Also is there a search for team thread on TL?


joindota.com/playdota.com for forums. #tlnet-dota for all skill levels,. na-dl.com for High Level Skill IH.
if you can believe you can concieve
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