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On March 30 2012 14:05 Nilrem wrote: My question is regarding focus on balance. Do you guys think that balance for the game is catered toward casuals or progamers? I was thinking about this because Blizzard seems to balance between the two. Then we have heroes like Ursa which I consider to be potentially too strong during pubs, but if it is a team, he can be easily countered. And I wonder if one reason why Ursa has not really been altered is due to him not being very strong during team matches. What do you mean by altered? If you mean balanced, the balance is supposed to be 99% based on the balance of Dota 1, with a few exceptions like differing attack modifier rules rules. This does cause some temporary problems with Dota 2, mainly due to the fact that most of the games are AP, and the lack of some strong "countering" heroes, a term which I use loosely.
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On March 30 2012 14:12 Slardar wrote:Show nested quote +On March 30 2012 14:05 Nilrem wrote: My question is regarding focus on balance. Do you guys think that balance for the game is catered toward casuals or progamers? I was thinking about this because Blizzard seems to balance between the two. Then we have heroes like Ursa which I consider to be potentially too strong during pubs, but if it is a team, he can be easily countered. And I wonder if one reason why Ursa has not really been altered is due to him not being very strong during team matches. Valve's focus seems to go with competitive gaming at the moment. They are adding the most "competitive" heroes into the Dota pool in priority, in order to speed release. Honestly, heroes being slowly added will bring a newer dynamic into the game, competitive-wise. May not be the most balanced.....but hey! Might be more entertaining, when lesser picked heroes see some action.
That is what i figured. Heroes like Ursa, if played with a competent player, can walk over pubs if there is not enough stuns or cc's on a team. Probably my most hated hero; when I have him as one of my 3 for Sd, I never pick him because I would feel dirty playing as him.
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On March 30 2012 14:05 Nilrem wrote: My question is regarding focus on balance. Do you guys think that balance for the game is catered toward casuals or progamers? I was thinking about this because Blizzard seems to balance between the two. Then we have heroes like Ursa which I consider to be potentially too strong during pubs, but if it is a team, he can be easily countered. And I wonder if one reason why Ursa has not really been altered is due to him not being very strong during team matches.
I'm not a dota expert but I've always gotten the impression that Icefrog balances for progamers first (which is of course good). If you look at changelogs you will generally see top competitive picks/bans getting nerfed and pubstomp heroes getting buffed.
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On March 30 2012 15:34 writer22816 wrote:Show nested quote +On March 30 2012 14:05 Nilrem wrote: My question is regarding focus on balance. Do you guys think that balance for the game is catered toward casuals or progamers? I was thinking about this because Blizzard seems to balance between the two. Then we have heroes like Ursa which I consider to be potentially too strong during pubs, but if it is a team, he can be easily countered. And I wonder if one reason why Ursa has not really been altered is due to him not being very strong during team matches. I'm not a dota expert but I've always gotten the impression that Icefrog balances for progamers first (which is of course good). If you look at changelogs you will generally see top competitive picks/bans getting nerfed and pubstomp heroes getting buffed.
I can tell you with authority that it is not the case unless here is some meta warping hero or item. The changes are not with progamers in mind since you still had idiots calling for a revert to the old blink dagger. The process is not fast and he gets his info from a variety of sources but he does put more weight into those from higher skill brackets. I personally find his big picture perspective a bit lacking at times when multiple nerfs have to go down in one patch especially when its hero and item.
Edit: And to the people using Ursa as an example. Get a clue and go think about the assumptions you have made before reaching your conclusion.
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Ya the ursa example is making way too many leaps in logic.
Heroes like ursa aren't potentially too strong in pubs because of the hero, its because of the laziness and pub mentality.
In a comp game he doesn't get ' shut down ' anymore because of the hero. It's the same game with the same hero, the attitude is just different. Even in a comp game with ursa [ there have been some ] the general idea is to vlads fast rosh etc...pretty much play the same. The reason he gets shut down by any variety of enemy lineups is because of the mindset.
Icefrog's process isn't perfect but its pretty good. It's slow and methodical and with purpose.
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Does force staff break Batrider's ulti?
Edit: And does it make a difference if it's used on batrider or his target?
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Nope, it actually just makes him instantly drag the opponent further, its pretty sweet. Not sure if I've ever seen it used on the target before.
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Simple Question: Is there a TL-Group for low - medium Players to play and learn with/from each other?
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So I started fucking around with Slardar, and since I had no idea really what to do I just went Armlet -> BKB -> Heart (to basically keep Armlet on at all times and all that obscene amount of HP). Is there anything I could have done better? I feel like I should have gotten a HotD early on or something or a Medallion
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if you team lacks an initiator, blink dagger is good.
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On April 02 2012 08:07 Candadar wrote: So I started fucking around with Slardar, and since I had no idea really what to do I just went Armlet -> BKB -> Heart (to basically keep Armlet on at all times and all that obscene amount of HP). Is there anything I could have done better? I feel like I should have gotten a HotD early on or something or a Medallion Blink dagger is good on slardar to initiate. Blink -> crush -> rape.
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On April 02 2012 08:19 Dubzex wrote:Show nested quote +On April 02 2012 08:07 Candadar wrote: So I started fucking around with Slardar, and since I had no idea really what to do I just went Armlet -> BKB -> Heart (to basically keep Armlet on at all times and all that obscene amount of HP). Is there anything I could have done better? I feel like I should have gotten a HotD early on or something or a Medallion Blink dagger is good on slardar to initiate. Blink -> crush -> rape.
I was thinking blink dagger, but isn't that a bit redundant with a 40% movement speed increase? I was quite easily able to position myself pretty damn nicely and be able to come in from nice angles in teamfights to do a good job, and never really felt the need for it since we had proper initiation anyways.
If we have no initiation though, yeah. Thanks ^^
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On April 02 2012 08:25 Candadar wrote:Show nested quote +On April 02 2012 08:19 Dubzex wrote:On April 02 2012 08:07 Candadar wrote: So I started fucking around with Slardar, and since I had no idea really what to do I just went Armlet -> BKB -> Heart (to basically keep Armlet on at all times and all that obscene amount of HP). Is there anything I could have done better? I feel like I should have gotten a HotD early on or something or a Medallion Blink dagger is good on slardar to initiate. Blink -> crush -> rape. I was thinking blink dagger, but isn't that a bit redundant with a 40% movement speed increase? I was quite easily able to position myself pretty damn nicely and be able to come in from nice angles in teamfights to do a good job, and never really felt the need for it since we had proper initiation anyways. If we have no initiation though, yeah. Thanks ^^ blink dagger is nice if you're getting gold at a nice pace, but when you're behind it's a bit problematic to be jumping in on people that can blow you up really fast (or they have bkbs), so bkb is really needed at times.
medallion is if you're ahead and/or for very quick roshes (they have some correlation), hotd isnt that helpful on slardar actually, unless its going into late game or you just want to farm all day
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AC is pretty good on any str carry, and while slar doesn't need the armor (he has high base armor and good agi gain), the -armor stacks with your ulti. Best build: ultimate armor destruction with medalion+AC+deso :D
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United States47024 Posts
Ideally, someone else should be buying Medallion for you when you're on Slardar. It's good with him, but he really doesn't need the armor, and you're going to run out of slots really fast with it.
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Just a question is position in low priority qeueu determined by leave %? I've played like 50 games, and I've left like 3 games due to disconnects. I recently just got out of the low priority qeueu like 10 hours ago, but then I got disconnected again and I got another 24hr low priority queue... It sucks.
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I do believe it is determined by disconnects relative to games played. Have a friend with ~600 games played and I think it was his 13 or 14th leave before he got low priority.
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United States47024 Posts
On April 02 2012 23:35 Hoban wrote: I do believe it is determined by disconnects relative to games played. Have a friend with ~600 games played and I think it was his 13 or 14th leave before he got low priority. I thought it was based on having 2 leaves within 24 hours of each other.
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On April 02 2012 10:41 rabidch wrote:Show nested quote +On April 02 2012 08:25 Candadar wrote:On April 02 2012 08:19 Dubzex wrote:On April 02 2012 08:07 Candadar wrote: So I started fucking around with Slardar, and since I had no idea really what to do I just went Armlet -> BKB -> Heart (to basically keep Armlet on at all times and all that obscene amount of HP). Is there anything I could have done better? I feel like I should have gotten a HotD early on or something or a Medallion Blink dagger is good on slardar to initiate. Blink -> crush -> rape. I was thinking blink dagger, but isn't that a bit redundant with a 40% movement speed increase? I was quite easily able to position myself pretty damn nicely and be able to come in from nice angles in teamfights to do a good job, and never really felt the need for it since we had proper initiation anyways. If we have no initiation though, yeah. Thanks ^^ blink dagger is nice if you're getting gold at a nice pace, but when you're behind it's a bit problematic to be jumping in on people that can blow you up really fast (or they have bkbs), so bkb is really needed at times. medallion is if you're ahead and/or for very quick roshes (they have some correlation), hotd isnt that helpful on slardar actually, unless its going into late game or you just want to farm all day 
Just on blink dagger, I thought the same as you Candadar, but the extra damage you take from sprint is quite important. Also, they can see you coming with sprint and have some time to react.
Armlet isn't actually that bad on Slardar but you never see it at pro level. It's probably because Slardar has good natural damage with amp and they'd prefer Slardar to tank up with vanguard & BKB so he can initiate without dying that easily.
HotD is an item I really don't like unless you have at least 2-3 major items already on most heroes.
Medallion, as noted, is probably better if someone else holds it such as a support.
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