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Simple Questions, Simple Answers - Page 110

Forum Index > Dota 2 Strategy
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Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 28 2012 23:22 GMT
#2181
On March 29 2012 08:20 rOse_PedaL wrote:
I have a simple question when i try to sign up for a DotA2 invite and when i click on take the survey it does nothing i tried this for 1 hour any help?

Do you have Steam installed?
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
March 28 2012 23:47 GMT
#2182
On March 29 2012 08:04 NB wrote:
tower AI is simply attack closest target -> further.

If there are shits/heroes attacking tower (2 or 3 times) it will target the attacker
If there are shit attacking their heroes, target it. If there are heroes and shit attacking ally heroes, attack the heroes.
Issuing an attack command on ally creep while being targeted by enemy tower simply to trick the AI that you are its ally and stop attacking you.

thats years ago i read smwhere on playdota... could be wrong due to bad memory -_-


If a hostile unit enters the tower's range and the tower is able to attack that unit, then it will target the unit as soon as it's able.

If the tower kills a hostile unit, it will switch to the closest hostile unit.

If a hostile unit attacks an allied hero, the tower will switch targets and defend the hero, attacking that target either until dead or until the tower is no longer able. This only applies to attacks, however; you can still target hostile heroes with spells or manually-casted Unique Attack Modifiers like Drow's Frost Arrows, Silencer's Glaives of Wisdom or Huskar's Burning Spears without being targeted by the tower.

If the tower is attacking a unit that then attempts to attack an invalid target, then it will search for a new target as if it had killed its old one. The most common and useful situation is this. You're on the Dire side, sieging the Radiant's Tier 1 tower. It's attacking you, so you force-attack your ranged creep, which is at full HP. Since it's above 50%, you can't actually damage it, but the tower will switch targets, allowing you to drop aggro without leaving range.

In general order of priority, it's:

1) units attacking a hero, sorted by distance
2) units attacking the tower itself, sorted by distance
3) units attacking friendly non-hero units, sorted by distance
4) other hostile units within range
5) siege units
6) summoned units, including Venomancer wards

This isn't completely exact, since I'm not 100% sure on how the AI has changed from Dota 1 to Dota 2, but generally speaking this is how it works.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
March 29 2012 00:15 GMT
#2183
I think that number 1 is slightly faulty in dota2. There are a few cases where I've been attacking heroes under towers and it continues to target creeps. But maybe it was just my imagination.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
March 29 2012 00:26 GMT
#2184
On March 29 2012 09:15 LAN-f34r wrote:
I think that number 1 is slightly faulty in dota2. There are a few cases where I've been attacking heroes under towers and it continues to target creeps. But maybe it was just my imagination.


Are you using a orb?
if you can believe you can concieve
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
March 29 2012 00:34 GMT
#2185
Not that I remember. It might have been that the hero attacked me, so creeps also started attacking that hero, and the tower aggroed them that way. I don't have the replay, so idk.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
CountChocula
Profile Blog Joined January 2011
Canada2068 Posts
Last Edited: 2012-03-29 00:47:34
March 29 2012 00:36 GMT
#2186
On March 29 2012 09:15 LAN-f34r wrote:
I think that number 1 is slightly faulty in dota2. There are a few cases where I've been attacking heroes under towers and it continues to target creeps. But maybe it was just my imagination.

In WC3 Dota the tower does a search every 2 seconds using the list LuckoftheIrish gave, so it doesn't switch target immediately. Maybe they kept it the same in Dota 2.

Writer我会让他们连馒头都吃不到 Those championships owed me over the years, I will take them back one by one.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
March 29 2012 01:09 GMT
#2187
So I'm coming to Dota2 from LoL and the biggest thing thats been giving me trouble has been, what types of champions are 'supposed' to go where when it comes to laning? For example.. in LoL, tanky/sustain heros go top, casters go mid, and carry/support goes bottom. Since I started playing in pubs I've literally seen every single combination under the sun including weird stuff like 3 bottom/top etc.

Since DotA archetypes are so much different from their LoL counterparts, how does lane selection work in this game?
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2012-03-29 01:25:11
March 29 2012 01:22 GMT
#2188
Heres a quick and good guide to how to lane every hero in the game, http://www.teamliquid.net/forum/viewmessage.php?topic_id=298363
Unlike LoL, there are almost endless ways to lane different combinations of heroes, including all-mid from level one (its been done successfully competitively)
Im not really good enough to give you a good rule of thumb but generally good gankers will go mid like NS or storm spirit or QoP, because they can easily reach the other lanes and can make good use of runes.
The easy lane will usually go to someone who needs farm, because the easy lane is easier to farm on most of the time, and the hard lane goes to someone with good escape mechanisms. Jungling is optional in Dota, unlike in LoL.
I hope that helps somewhat

trilanes and dual-mid are also popular but im not experienced enough to really talk about them.
Call me Marge Simpson cuz I love you homie
Pseudoku
Profile Joined March 2011
Canada1279 Posts
Last Edited: 2012-03-29 01:29:19
March 29 2012 01:28 GMT
#2189
On March 29 2012 10:09 Hakker wrote:
So I'm coming to Dota2 from LoL and the biggest thing thats been giving me trouble has been, what types of champions are 'supposed' to go where when it comes to laning? For example.. in LoL, tanky/sustain heros go top, casters go mid, and carry/support goes bottom. Since I started playing in pubs I've literally seen every single combination under the sun including weird stuff like 3 bottom/top etc.

Since DotA archetypes are so much different from their LoL counterparts, how does lane selection work in this game?


Usually you want to get at least one ranged hero in each of the side lanes, though mid is quite decent for a melee hero (if your team has too many melee heroes). Some heroes such as windrunner and mirana can solo side lanes relatively well, which allows for a tri-lane or jungler.
Mid usually should be someone who can gank both side lanes or someone who gets very strong from a level advantage.

Tri-lanes are usually for supporting a hard carry or to suppress the enemy's hard carry.

It's usually ideal for the carry to farm in the "long/easy" lane (bot for radiant, top for dire), though sometimes you might put the carry in mid for extra experience and for potentially easier last hitting.

Also, it's usually not good to put two heroes that both need gold in the same lane.
Logic fails because we are lazy.
Xinder
Profile Blog Joined January 2011
United States2269 Posts
March 29 2012 02:29 GMT
#2190
On March 29 2012 10:09 Hakker wrote:
So I'm coming to Dota2 from LoL and the biggest thing thats been giving me trouble has been, what types of champions are 'supposed' to go where when it comes to laning? For example.. in LoL, tanky/sustain heros go top, casters go mid, and carry/support goes bottom. Since I started playing in pubs I've literally seen every single combination under the sun including weird stuff like 3 bottom/top etc.

Since DotA archetypes are so much different from their LoL counterparts, how does lane selection work in this game?


Also in dota they're Heroes. Not Champions. Just a helpful tip so you sound like you've played Dota before. :D
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
noD
Profile Blog Joined August 2010
2230 Posts
March 29 2012 02:37 GMT
#2191
Is the game down right now ?
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
March 29 2012 03:59 GMT
#2192
http://www.teamliquid.net/forum/viewmessage.php?topic_id=255841

Good info about what characters do.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
March 29 2012 04:05 GMT
#2193
On March 29 2012 10:09 Hakker wrote:
champions


stop.
I AM THE UNIVERSAL CONSTANT
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
March 29 2012 04:30 GMT
#2194
Hammer time?

People get so angry over names lol.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Varth
Profile Joined August 2010
United States426 Posts
March 29 2012 06:51 GMT
#2195
How do i know if I have received an invite to the beta. I am a very old school dota player (RoC-Death of Cal league) and im completely new to steam so would appreciate some help.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
March 29 2012 07:49 GMT
#2196
On March 29 2012 10:09 Hakker wrote:
So I'm coming to Dota2 from LoL and the biggest thing thats been giving me trouble has been, what types of champions are 'supposed' to go where when it comes to laning? For example.. in LoL, tanky/sustain heros go top, casters go mid, and carry/support goes bottom. Since I started playing in pubs I've literally seen every single combination under the sun including weird stuff like 3 bottom/top etc.

Since DotA archetypes are so much different from their LoL counterparts, how does lane selection work in this game?


Other than the fact seeing the word Champions makes me want to gouge my eyes out when it refers to Dota, Usually your hard carry will go on the easy lane, with a support babysitter (often a ranged, non farm dependent hero). With your semicarry/utility hero in mid, often a level dependent hero, and then your semicarry/utility hero with good range/survivability/escape/ways to farm from distance will go long lane.

You have roamers (often initiators), who roam, or they can trilane bottom and usually just focus on stacking and pulling creep camps so that they don't take away experience from the hard carry. Or you have a jungler in your jungle

If you have a jungler though you might swap the lanes and put the hard carry/babysit in hard lane and put the semicarry survivability hero in the easy lane with the jungler.

In competitive play sometimes you will see dual lanes mid which is where you put the hard carry and support babysitter, and put the level dependent heroes on the outsides with a jungler, or if you have no jungler then well...yeah


There really aren't specific lanes for roles, since there are so many roles in Dota, from Carry, Semicarry, Initiator, Support, Ganker, Pusher, Jungler. Not to mention a lot of it also depends on how level dependent and farm dependent heroes are.
Follow me: www.twitter.com/zlasher
Gaelic
Profile Joined December 2011
United States44 Posts
Last Edited: 2012-03-29 11:44:56
March 29 2012 11:39 GMT
#2197
On March 29 2012 15:51 Varth wrote:
How do i know if I have received an invite to the beta. I am a very old school dota player (RoC-Death of Cal league) and im completely new to steam so would appreciate some help.



If you search DOTA2 within Steam, you will find the page to sign up for the beta. If youve already signed up then wait for an email saying you've been given beta access.

I got my email a few days after signing up, but can't say if it will be that way for everyone. After that the DOTA2 Steam page will have an install button and you just go from there.
In the game of throws, you win... until you lose.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
March 29 2012 11:55 GMT
#2198
On March 29 2012 10:09 Hakker wrote:
So I'm coming to Dota2 from LoL and the biggest thing thats been giving me trouble has been, what types of champions are 'supposed' to go where when it comes to laning? For example.. in LoL, tanky/sustain heros go top, casters go mid, and carry/support goes bottom. Since I started playing in pubs I've literally seen every single combination under the sun including weird stuff like 3 bottom/top etc.

Since DotA archetypes are so much different from their LoL counterparts, how does lane selection work in this game?


In a pub game there aren't really lanes heroes are "supposed" to go. Rule of thumb though is never have more then 1 guy in a lane that needs farm. Aside from that anything goes in a pub.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
March 30 2012 05:05 GMT
#2199
My question is regarding focus on balance. Do you guys think that balance for the game is catered toward casuals or progamers? I was thinking about this because Blizzard seems to balance between the two. Then we have heroes like Ursa which I consider to be potentially too strong during pubs, but if it is a team, he can be easily countered. And I wonder if one reason why Ursa has not really been altered is due to him not being very strong during team matches.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Slardar
Profile Joined April 2010
Canada7593 Posts
Last Edited: 2012-03-30 05:12:47
March 30 2012 05:12 GMT
#2200
On March 30 2012 14:05 Nilrem wrote:
My question is regarding focus on balance. Do you guys think that balance for the game is catered toward casuals or progamers? I was thinking about this because Blizzard seems to balance between the two. Then we have heroes like Ursa which I consider to be potentially too strong during pubs, but if it is a team, he can be easily countered. And I wonder if one reason why Ursa has not really been altered is due to him not being very strong during team matches.


Valve's focus seems to go with competitive gaming at the moment. They are adding the most "competitive" heroes into the Dota pool in priority, in order to speed release. Honestly, heroes being slowly added will bring a newer dynamic into the game, competitive-wise. May not be the most balanced.....but hey! Might be more entertaining, when lesser picked heroes see some action.
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