On March 29 2012 08:20 rOse_PedaL wrote: I have a simple question when i try to sign up for a DotA2 invite and when i click on take the survey it does nothing i tried this for 1 hour any help?
On March 29 2012 08:04 NB wrote: tower AI is simply attack closest target -> further.
If there are shits/heroes attacking tower (2 or 3 times) it will target the attacker If there are shit attacking their heroes, target it. If there are heroes and shit attacking ally heroes, attack the heroes. Issuing an attack command on ally creep while being targeted by enemy tower simply to trick the AI that you are its ally and stop attacking you.
thats years ago i read smwhere on playdota... could be wrong due to bad memory -_-
If a hostile unit enters the tower's range and the tower is able to attack that unit, then it will target the unit as soon as it's able.
If the tower kills a hostile unit, it will switch to the closest hostile unit.
If a hostile unit attacks an allied hero, the tower will switch targets and defend the hero, attacking that target either until dead or until the tower is no longer able. This only applies to attacks, however; you can still target hostile heroes with spells or manually-casted Unique Attack Modifiers like Drow's Frost Arrows, Silencer's Glaives of Wisdom or Huskar's Burning Spears without being targeted by the tower.
If the tower is attacking a unit that then attempts to attack an invalid target, then it will search for a new target as if it had killed its old one. The most common and useful situation is this. You're on the Dire side, sieging the Radiant's Tier 1 tower. It's attacking you, so you force-attack your ranged creep, which is at full HP. Since it's above 50%, you can't actually damage it, but the tower will switch targets, allowing you to drop aggro without leaving range.
In general order of priority, it's:
1) units attacking a hero, sorted by distance 2) units attacking the tower itself, sorted by distance 3) units attacking friendly non-hero units, sorted by distance 4) other hostile units within range 5) siege units 6) summoned units, including Venomancer wards
This isn't completely exact, since I'm not 100% sure on how the AI has changed from Dota 1 to Dota 2, but generally speaking this is how it works.
I think that number 1 is slightly faulty in dota2. There are a few cases where I've been attacking heroes under towers and it continues to target creeps. But maybe it was just my imagination.
On March 29 2012 09:15 LAN-f34r wrote: I think that number 1 is slightly faulty in dota2. There are a few cases where I've been attacking heroes under towers and it continues to target creeps. But maybe it was just my imagination.
Not that I remember. It might have been that the hero attacked me, so creeps also started attacking that hero, and the tower aggroed them that way. I don't have the replay, so idk.
On March 29 2012 09:15 LAN-f34r wrote: I think that number 1 is slightly faulty in dota2. There are a few cases where I've been attacking heroes under towers and it continues to target creeps. But maybe it was just my imagination.
In WC3 Dota the tower does a search every 2 seconds using the list LuckoftheIrish gave, so it doesn't switch target immediately. Maybe they kept it the same in Dota 2.
So I'm coming to Dota2 from LoL and the biggest thing thats been giving me trouble has been, what types of champions are 'supposed' to go where when it comes to laning? For example.. in LoL, tanky/sustain heros go top, casters go mid, and carry/support goes bottom. Since I started playing in pubs I've literally seen every single combination under the sun including weird stuff like 3 bottom/top etc.
Since DotA archetypes are so much different from their LoL counterparts, how does lane selection work in this game?
Heres a quick and good guide to how to lane every hero in the game, http://www.teamliquid.net/forum/viewmessage.php?topic_id=298363 Unlike LoL, there are almost endless ways to lane different combinations of heroes, including all-mid from level one (its been done successfully competitively) Im not really good enough to give you a good rule of thumb but generally good gankers will go mid like NS or storm spirit or QoP, because they can easily reach the other lanes and can make good use of runes. The easy lane will usually go to someone who needs farm, because the easy lane is easier to farm on most of the time, and the hard lane goes to someone with good escape mechanisms. Jungling is optional in Dota, unlike in LoL. I hope that helps somewhat
trilanes and dual-mid are also popular but im not experienced enough to really talk about them.
On March 29 2012 10:09 Hakker wrote: So I'm coming to Dota2 from LoL and the biggest thing thats been giving me trouble has been, what types of champions are 'supposed' to go where when it comes to laning? For example.. in LoL, tanky/sustain heros go top, casters go mid, and carry/support goes bottom. Since I started playing in pubs I've literally seen every single combination under the sun including weird stuff like 3 bottom/top etc.
Since DotA archetypes are so much different from their LoL counterparts, how does lane selection work in this game?
Usually you want to get at least one ranged hero in each of the side lanes, though mid is quite decent for a melee hero (if your team has too many melee heroes). Some heroes such as windrunner and mirana can solo side lanes relatively well, which allows for a tri-lane or jungler. Mid usually should be someone who can gank both side lanes or someone who gets very strong from a level advantage.
Tri-lanes are usually for supporting a hard carry or to suppress the enemy's hard carry.
It's usually ideal for the carry to farm in the "long/easy" lane (bot for radiant, top for dire), though sometimes you might put the carry in mid for extra experience and for potentially easier last hitting.
Also, it's usually not good to put two heroes that both need gold in the same lane.
On March 29 2012 10:09 Hakker wrote: So I'm coming to Dota2 from LoL and the biggest thing thats been giving me trouble has been, what types of champions are 'supposed' to go where when it comes to laning? For example.. in LoL, tanky/sustain heros go top, casters go mid, and carry/support goes bottom. Since I started playing in pubs I've literally seen every single combination under the sun including weird stuff like 3 bottom/top etc.
Since DotA archetypes are so much different from their LoL counterparts, how does lane selection work in this game?
Also in dota they're Heroes. Not Champions. Just a helpful tip so you sound like you've played Dota before. :D
How do i know if I have received an invite to the beta. I am a very old school dota player (RoC-Death of Cal league) and im completely new to steam so would appreciate some help.
On March 29 2012 10:09 Hakker wrote: So I'm coming to Dota2 from LoL and the biggest thing thats been giving me trouble has been, what types of champions are 'supposed' to go where when it comes to laning? For example.. in LoL, tanky/sustain heros go top, casters go mid, and carry/support goes bottom. Since I started playing in pubs I've literally seen every single combination under the sun including weird stuff like 3 bottom/top etc.
Since DotA archetypes are so much different from their LoL counterparts, how does lane selection work in this game?
Other than the fact seeing the word Champions makes me want to gouge my eyes out when it refers to Dota, Usually your hard carry will go on the easy lane, with a support babysitter (often a ranged, non farm dependent hero). With your semicarry/utility hero in mid, often a level dependent hero, and then your semicarry/utility hero with good range/survivability/escape/ways to farm from distance will go long lane.
You have roamers (often initiators), who roam, or they can trilane bottom and usually just focus on stacking and pulling creep camps so that they don't take away experience from the hard carry. Or you have a jungler in your jungle
If you have a jungler though you might swap the lanes and put the hard carry/babysit in hard lane and put the semicarry survivability hero in the easy lane with the jungler.
In competitive play sometimes you will see dual lanes mid which is where you put the hard carry and support babysitter, and put the level dependent heroes on the outsides with a jungler, or if you have no jungler then well...yeah
There really aren't specific lanes for roles, since there are so many roles in Dota, from Carry, Semicarry, Initiator, Support, Ganker, Pusher, Jungler. Not to mention a lot of it also depends on how level dependent and farm dependent heroes are.
On March 29 2012 15:51 Varth wrote: How do i know if I have received an invite to the beta. I am a very old school dota player (RoC-Death of Cal league) and im completely new to steam so would appreciate some help.
If you search DOTA2 within Steam, you will find the page to sign up for the beta. If youve already signed up then wait for an email saying you've been given beta access.
I got my email a few days after signing up, but can't say if it will be that way for everyone. After that the DOTA2 Steam page will have an install button and you just go from there.
On March 29 2012 10:09 Hakker wrote: So I'm coming to Dota2 from LoL and the biggest thing thats been giving me trouble has been, what types of champions are 'supposed' to go where when it comes to laning? For example.. in LoL, tanky/sustain heros go top, casters go mid, and carry/support goes bottom. Since I started playing in pubs I've literally seen every single combination under the sun including weird stuff like 3 bottom/top etc.
Since DotA archetypes are so much different from their LoL counterparts, how does lane selection work in this game?
In a pub game there aren't really lanes heroes are "supposed" to go. Rule of thumb though is never have more then 1 guy in a lane that needs farm. Aside from that anything goes in a pub.
My question is regarding focus on balance. Do you guys think that balance for the game is catered toward casuals or progamers? I was thinking about this because Blizzard seems to balance between the two. Then we have heroes like Ursa which I consider to be potentially too strong during pubs, but if it is a team, he can be easily countered. And I wonder if one reason why Ursa has not really been altered is due to him not being very strong during team matches.
On March 30 2012 14:05 Nilrem wrote: My question is regarding focus on balance. Do you guys think that balance for the game is catered toward casuals or progamers? I was thinking about this because Blizzard seems to balance between the two. Then we have heroes like Ursa which I consider to be potentially too strong during pubs, but if it is a team, he can be easily countered. And I wonder if one reason why Ursa has not really been altered is due to him not being very strong during team matches.
Valve's focus seems to go with competitive gaming at the moment. They are adding the most "competitive" heroes into the Dota pool in priority, in order to speed release. Honestly, heroes being slowly added will bring a newer dynamic into the game, competitive-wise. May not be the most balanced.....but hey! Might be more entertaining, when lesser picked heroes see some action.