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On April 11 2012 11:24 Zlasher wrote:What I do like suggesting to noobs is going to www.youtube.com/dotacinema and watching their hero previews (just the ones that show each spell, and what they do). Just visually understanding each spell is the most important part of learning Dota in my opinion.
I always held the philosophy that this is first and foremost a game, and it should never feel like something you are studying or memorizing. I know that's (most likely) not what you're suggesting, but I just want to make that clear -- everything someone learns in this game, and in any game should come naturally. They should enjoy the learning process, both in playing bot games, watching videos, and reading guides even. I do like those hero introductions, but I feel it has an almost monotonous vibe to it in a way. Hence why I think they should just go into a bot game and start playing after reading up on the absolute basics. I think it does much more for a new player in the long run to be able to recognize a hero visually, and recognize the animations and their effects rather than go through a list and say "This is his Q, it does X. This is his W, it does Y." etc. etc. or memorize arbitrary numbers and values of spells. Like it's far more important for a new player to know Sven's stun follows enemies, is AoE, and does decent damage than to know it does 100/175/etc. damage and has a radius of ~250 and lasts 2 seconds or whatever.
Which is, I'm pretty sure, essentially what you're saying in that final sentence. Visually knowing things is the most important part to learning this really. So perhaps we're just arguing the same point
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I sometimes see people on streams get hit by towers, do something (still in range of towers), and then the tower focuses on a creep instead, when I get focused by towers they keep hitting on me until I'm out of range, could anyone shed some light on this?
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Northern Ireland22212 Posts
You a-click on one of your creeps, and for whatever reason, the tower will stop attacking you. The creep doesn't even have to be below half-health.
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aha thanks! ... is that a bug?
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In dota, bugs are more like unintended features.
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On April 11 2012 21:43 Bloodash wrote: aha thanks! ... is that a bug? it's a leftover from the wc3 map feature that doesnt allow you to attack your allies (normally in wc3 you can)
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On April 11 2012 22:03 rabidch wrote:it's a leftover from the wc3 map feature that doesnt allow you to attack your allies (normally in wc3 you can)
You can also draw creep and tower aggro away from an ally by a clicking allied or enemy heroes while within 400? range of the tower.
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On April 11 2012 22:35 drew-chan wrote:Show nested quote +On April 11 2012 22:03 rabidch wrote:On April 11 2012 21:43 Bloodash wrote: aha thanks! ... is that a bug? it's a leftover from the wc3 map feature that doesnt allow you to attack your allies (normally in wc3 you can) You can also draw creep and tower aggro away from an ally by a clicking allied or enemy heroes while within 400? range of the tower. all you have to do is be closer to it than other attacking units. if nobody is attacking the hero then tower will switch targets (eventually)
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I just started playing Sand King, I think this guys is amazing, are there any good pro VODs of someone showing a great SK? He isn't picked too often anymore, but I remember a few months ago he was quite common.
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go to mania's stream on twitch.tv and watch ALL his VOD's
Best sand king possibly in the world, for sure the best outside of China.
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What are DotA's 2 system requirements? I get these different DotA sites that don't agree with each other
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Dota 2 can go from very lenient to very demanding. The patch a few weeks ago added a bunch of options to tone down the graphics. You can make the game look like an NES game if you have to.
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What is the meaning of heroes being assigned to Radiant or Dire (e.g. Anti-mage is Radiant, Tidehunter is Dire etc.)? I assumed this meant that they could only be picked by that team in captains mode, but they I watched a game where Anti-mage was Dire. So just wondering what it actually means.
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On April 13 2012 18:09 Midori8 wrote: What is the meaning of heroes being assigned to Radiant or Dire (e.g. Anti-mage is Radiant, Tidehunter is Dire etc.)? I assumed this meant that they could only be picked by that team in captains mode, but they I watched a game where Anti-mage was Dire. So just wondering what it actually means. 1.Lore. Not many people care but there is one 2. There are special modes when you can only pick from one side(the competetive mode used to be like this for balance reasons but it was actually harder to balance it in the end(not sure here)) 3.Easier to navigate the picking screen in dota2 and the taverns in dota1
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On April 13 2012 18:19 Qbek wrote:Show nested quote +On April 13 2012 18:09 Midori8 wrote: What is the meaning of heroes being assigned to Radiant or Dire (e.g. Anti-mage is Radiant, Tidehunter is Dire etc.)? I assumed this meant that they could only be picked by that team in captains mode, but they I watched a game where Anti-mage was Dire. So just wondering what it actually means. 1.Lore. Not many people care but there is one 2. There are special modes when you can only pick from one side(the competetive mode used to be like this for balance reasons but it was actually harder to balance it in the end(not sure here)) 3.Easier to navigate the picking screen in dota2 and the taverns in dota1 Thanks :D was worried there was something significant I was missing
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On April 09 2012 19:02 Altsa wrote:Show nested quote +On April 09 2012 15:51 Artok wrote:On April 09 2012 07:43 Altsa wrote:On April 08 2012 14:37 Artok wrote: How does sniper's headshot interact with items in dota 2? for example you cant even turn off true strike on mkb in dota 2, but it seems to work fine with headshot, even tho it wouldnt in dota 1, so now im lost as hell <.< Can´t remember how percentages work with headshot+mkb but true strike works completely fine with headshot in dota 2 is true strike even buff placer? if not, does that mean you can get skadi mkb and lifeleech just fine? No, its not. MKB+skadi+lifesteal works fine on ranged heros. Hell, in dota 2 mkb & skadi & lifesteal & mjollnir works on sniper (who had issues wih mkb in dota 1)
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what if i party more than 5 ppl
and use auto find match system
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Not sure if this is a simple question or not but how does the performance bar work? Is it accurate at all?
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to hornet: You can't have a party of more than 5
to brachester: Nobody knows, who cares, just play lol
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