[Hero] Anti-Mage - Page 3
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Mikey
United States277 Posts
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Grettin
42381 Posts
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Osmoses
Sweden5302 Posts
Goddamnit now I need to start playing dota again. | ||
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cowsrule
United States80 Posts
I really like Keeper of the Light. I prefer to build him as an early game pusher into classic support, focusing on Chakra magic first for nearly endless mana, into illuminate to flatten creep waves. If I’m farming well I’ll usually works towards a quick boots of travel to keep pressure on multiple lanes at once. As the game progresses (and hopefully a lane or two gets pushed in), I’ll try and fill any support holes by working towards, as the situation merits, a shiva’s, pipe, or sheep stick. A friend of mine and I used to play a lot of 2v2 games. I remember one game where he was Tiny and I was KotL, and he ended up dropping. When the two of them tried to gank me, I was able to ulti, drop an illuminate, and recall and take control of him. The ball, and stun/toss hit the two of them at pretty much the same time for a double kill. I ended up winning by repeating the strategy several more times—they never seemed to learn. | ||
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LoliSquad
Norway45 Posts
The skillset says blink twice instead of Mana Void. "Anti-Mage can also functional quite well as a semi-carry/ganker" This should probably say "function quite well". Great guide. I would disagree slightly with your argument for Vanguard over PMS, as u say, blocking 20 out of 45 damage is nice, but 20 out of 150 is trivial. However the same is true to only a slightly lesser extent for the average of Vanguard, 28; blocking 28 out of 150 is trivial as well. That said, they are both good choices, but you give Vanguard more of an edge than I would. PMS is also finished a lot sooner than Vanguard, giving you better protection from harassment possibly and probably allowing you to farm (very) slightly better (the balance swings to Vanguard's side pretty hard when the RoH is purchased though, I would imagine). If you need the additional health of the Vanguard early on then that is probably the better choice, but if u feel u can get away without it I think PMS is superior. My favourite hero is Ishkafel, the Dark Seer. His vacuum and shell abilities make it interesting to play him, always thinking of new or better ways to optimally use the combo. I also enjoy jungling and his shell makes him superb for this role. 1. Shell 2. Vacuum 3. Shell then max Vacuum (unless jungling) followed by Shell, sneaking in a point in Haste sometime before level 9 depending on game. The ultimate was only really useful for big team battles and pushes so I took it after the other 3 skills. (I think i heard something about the ultimate being buffed at some point, but I am not sure about it, and either way, this was after I switched to HoN (reconnect etc... imo DotA is better, though) and later SC2.) Playing with one of my friends (I made while playing DotA ), we would often have fun with me playing Dark Seer and him playing Puck. Vacuum -> Puck unleashes his AoE hell. Good times and triple triple-kills were had... hehe. Also invisibility runes/Lothar's (in games that were basically won from the get-go) in conjunction with Shell made for some fun kills.P.S. I haven't played since 6.56ish so my thoughts may be outdated! | ||
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Pocketsocks
United States192 Posts
@Bumblebee My favorite hero by far has always and will be Crystal Maiden. With CM I always max out aura first and then alternate between nova and frostbite so in theory it goes: Frostbite - Nova - Aura - Aura - Aura - Ult - Aura - Frostbite - Nova etc. For items, after the starting set I always buy wards and counter wards once the Chicken is upgraded then in between purchasing wards because of cooldowns I will start working for Power Treads and then work for 1-2 Bracers for more health. After that I will usually get a Magic Wand and then start saving for BKB/Blink Dagger even though by that time I shouldn't really have enough money because as CM you should always be buying wards and counter wards. Funny Story: I was playing CM and I was on Sentinel side, I was counter warding the Vengeful Spirit on the other team as he was counter warding me, we end up meeting each other at top rune and place the wards and just pull a double retreat and not long later he came back with PotM and killed my wards and counter wards. | ||
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Zootre
Denmark180 Posts
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BobbysBack
United States77 Posts
For various reasons, one of my favorite heroes is ES. Waaaay back in the day of pub -em stomps, he made the games interesting. Ever seen an ES get battlefury and no dagger? We did it back then! Fissure/passive/fissure/enchant totem/fissure/ult .... was the obvious skillbuild. In a game where you're one of five friends just eating people alive, it was your duty to do your best to set up team fights. ...And then kill your teammates when you could .ES/Tiny was hilarious. Fountain camping when you know the game is over? Yell over vent to your buddy to throw a teammate into the fountain while you fissure them in. GG. He started to lose his appeal to me when less people started playing with my group and when the average skill level of pubs went up (TDA and what not), but he's still good for a laugh. I could probably write stories like this for any hero in the game (minus the last two or three recently added I guess). Some of my best memories were with this game, haha. | ||
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Zlasher
United States9129 Posts
II. When to Pick? Never Fixed :D It's pretty hard to pick one hero I mean, Drow was the first hero I ever used and I love her character model and the idea of the character but in practice I hate her, so I never play her anymore. I'd say Sand King is my favorite right now, nothing feels as good as getting a perfect epicenter on 4-5 heroes while burrow striking 2-3 of them, and popping a blade mail and ruining someones day. I have two particular games of memory, one of them where I was against a Huskar, Storm Spirit, and three other auto-attack heavy heroes (can't remember them right now), and I popped my blade mail after ulti'ing in and managed to get a quad kill. The second game I remember very well was we were getting pressured all game long, finally they get to our mid level 3 tower where I hide behind the tree at the edge of the wall, cast my ulti and then the opposing VS swaps me RIGHT INTO THE MIDDLE of the enemies where I proceeded to ulti all 5, and burrow strike all 4 of them lol. Our team got the 5-0 and ended up making a sick sick hour long comeback. | ||
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Yurie
11964 Posts
On November 02 2011 05:03 Horse...falcon wrote: Anybody know which (non-implemented heroes) are good against him? He's tearing up the beta right now. Syllabear. Sylla can carry on even level against him in most situations. Sylla is also a pusher. If your AM team can't hold 4v5 against the push then AM is standing there and getting no farm or levels over sylla, making AM lacklustre. Most push lineups punish AM, well that or taking a super hard carry like mortred and playing defensively until late game. | ||
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FarmI3oy
United States255 Posts
As for my favorite hero its gotta be Juggernaut or Ursa Warrior..... I love playing cheese heroes that can one shot people and make them rage. Played so many games with Ursa Warrior, getting lothar's and soloing Rosh so fun :D | ||
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shinlh
Brazil4 Posts
I can't remember any funny stories that happened to me right now, but I remember seeing ComeWithMe using his ulti before blink dagger when they got eliminated in The International. That was hillarious and sad at the same time... | ||
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boon2537
United States905 Posts
Awesome guide, good sir. | ||
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Zirith
Canada403 Posts
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Chriamon
United States886 Posts
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Midas_
268 Posts
My favorite hero is Pandaren Brewmaster. I go for: -Thunderclap -Drunken Haze -Thunderclap -Stats -Thunderclap -Ulti (Afterwards: ulti > thunderclap > Drunken Brawler > Drunken Haze My Midgame Items are usually: -Magick Stick -Ring of Basillus -Boots of speed -blink dagger Afterwards I buy either Boots of Travel or Phase Boots and finish my build with Aghanims -Mangix is a very versatile hero and performs superb in Teamfights due to his ulti (Lots of crowd control). -Blink makes him a very dangerous ganker. -His Thunderclap does alot of damage and, which allows him to farm and gank with it efficiently. -With his Drunken Haze + Drunken Brawler + Thunderclap he becomes one of the best anticarrys ingame and very useful lategame | ||
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CryMore
United States497 Posts
I don't have a favorite hero per say...but I do have an absolute favorite lane combination that can only be pulled off by the manliest of men. DARK SEER + TECHIES! I remember that my roommate ran up to me after watching a pro game where this epic combo was pulled off, and told me "WE HAVE TO DO THIS...ITS BRILLIANT." So we jumped into the game and the results were most satisfying. Here is the skill build for both heroes: Dark Seer: Vacuum, Surge, Vacuum, Surge, Vacuum, Stats, Vacuum, (from here you play it by ear, I tend to get Surge to lvl 3 and max ion shell before getting my ultimate) Techies: Mines, Suicide, Suicide (or leave suicide at lvl1 if your lane is squishy heroes), Mines, Mines, Remote, Mines, (from here max stasis and get remote levels when you can). Skill build reasoning: The goal of this build is to go for a quick lvl 2 first blood with surge + Vacuum + suicide. Very few heroes can survive this combination and often you can get a double kill with a good vacuum. The next goal is complete and utter lane control. Techies will have mines placed strategically around where Dark Seer can easily vacuum heroes onto them. If the mines fail to kill, surge+suicide can finish the job easily. You skip ion shell because you are not relying on it to do damage. You will be using the strength of early game mines/suicide + vacuum to gain lane control and farm safely. Starting Items: Dark Seer: Stout Shield, 2 sets of tangoes and extra cash goes to gg branches Techies: 6 clarity potions, rest into branches Reasoning: Dark Seer should be going for a vanguard early and the Stout Shield will help for tanking (Dark Seer already has high starting damage so he doesn't need a boost to last hitting from an axe or mantles of int). Techies only needs mana regeneration (since he will be relying on surge to make suicide kills kekeke). Item Builds: Honestly whatever the fuck you want. On dark seer I tend to go Van-Hood into travel. Then I focus on w.e. the team needs, Radiance (dps), Sheep Stick (disable), Necro Book (true sight), Force Staff (fun times). On techies mana regeneration is key, so any int item is good, euls and sheep stick, etc. The scepter upgrade on remote mines is also quite good. Pulled off correctly not only is this strategy hilarious, but also very effective in completely shutting down an opponent's lane. It is also very gank proof as long as your techies position mines in key baiting spots. Notable Game: I remember we were against a tri-lane once and got a triple kill first blood with 2 mines and a surge suicide. So satisfying. Game pretty much went downhill for our opponents after that. | ||
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Barundar
Denmark1582 Posts
Do you still play dota FW? | ||
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EchelonTee
United States5256 Posts
Back when me and my friends first started playing, we didn't have any idea about optimal builds, inherent synergies, team compositions, nothing. We didn't know about the guides and forums that existed on the internet; we just played. So when we started to flesh out heroes that we would like, anything that was flashy or cool immediately caught our eyes. And for me, Bloodseeker fit the bill. I was a big WC3 fan, and when I played WC3 my main race was Orc and I loved going mass Taurens+Shamans for the bloodlust, so Bloodseeker's model, a cool, decked out shaman was neat. I never had really noticed that the shaman model is wearing CLAWS, which Bloodseeker puts to good use. Also, rupture seemed sooooo strong back then, definitely an awesome ulti for a newbie to use. Anyways, my favorite item build for Bloodseeker is sort of an irrational build called the "Mitch Build" by our friends, after our friend Mitchell, who always went this build on every hero he played, at least when he was playing just for funsies. He was the best player of us all, able to play at a semi-competitive level, and he had the strong belief that hero control and lane management are much more important than item build. Essentially, the build involves building 4 starter items (bracer, wraith band, or null talisman), boots, then rushing straight for a secret shop item (eaglehorn, reaver, or mystic staff). Essentially, going for pure stats, generally not buying ANY regen consumables or other items. When it works, you feel like a boss, and you dish out sooo much damage. For Bloodseeker, I start with 3 Circlets of Nobility, use courier to finish Wraith bands / ferry over healing salve if I absolutely need it, and at the midgame with a few kills and decent farm, I end up with Power Treads, 3 Wraith Bands, an Eaglehorn, and a tele scroll. As the game progresses, I upgrade Eaglehorn to Butterfly, then during the late game replace the Wraith Bands with appropriate carry items like Buriza, HoT, Manta Style, or whatever. Skill build is pretty standard, 1 on Blood Rage >> 1 on Strygwyr's Thirst >> max Blood Bath >> max Thirst >> max stats >> max Rage last, getting rupture whenever possible. My most memorable game with Bloodseeker was when we played a 4v4 inhouse that included Mitch and some of his friends, who, though not super high level, were all very skilled players who regularly played in Clan PUGs. The lane setup was 2-1-1, with me on the Scourge side solo bot vs. Moon Rider. People on my team complained (raged at me) that I was getting one of the solos when I was the scrub, but I calmly told them that I would handle it. And it was, quite simply, the best game of Bloodseeker I had ever played. The utter simplicty of a level 1 Bloodrage is amazing; a DoT and Silence rolled into an elegant package. The first few levels passed without incident, though the Moon Rider was better at last hitting than me and was gaining a slight edge. At level 6, as my creep wave was being mowed down by Moon Rider's bounce, he suddenly charged forward, as though to ulti me when my creeps were not around to shield me. To which I respond by calmly silencing him, then rupturing him. Seeing Moon Rider ride up to right next to me and prepare to cast and my instant reaction to silence him was such a great feeling. With the long silence preventing any spells and my superior stats thanks to my mass statboosting strat, I was able to take him out and eventually win lane. Later in the game, Moon Rider was jungling in Legion forest with his headress, and I was passing through river when Thirst kicked in, revealing him as his hp just lowered enough from fighting golems at the creep camp near the Legion ramp to the rune. I run up to him with my increased speed, rupture him, and smack him down as he ultis me in desparation. Once again, thanks to Str treads+wraith bands I survive. Of course, if I had silenced him first it wouldn't have been close, but I was a newbie who thought that I could kill him before he could react :p We won that game with me heavily out-carrying Luna; I don't remember my stats but it was something like 10 / 2 / 8, and I felt really good that I was able to compete with these players who should be able to wipe the floor with me. All in all, abusing Bloodseeker's strong autoattacking abilities with a rushed Butterfly with wraith bands is just plain fun. These days, I would probably go with a more optimal build (shield, rush diffusal/manta), but whenever I'm feeling like just having a good time, I go the Mitch Build. | ||
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Yurie
11964 Posts
I recall when they did the change to sand storm how I was the first person in my clan to argue for a build using sand storm over stats. Since that time I have been mostly going stun (occasionally sand storm if I'm solo or I miss-click), ss, stun, ss, stun, ulti, stun, ss, ss. After both stun and sand storm are maxed I usually start mixing it up depending on the game (occasionally I don't max ss directly, yet that is a rare case), sometimes stats are needed if I got lousy farm and risk dying, other times we need that little extra push/dmg that caustic causes. Items now a days tend to depend on farm, if it looks like I can get good farm and don't have to gank then I'll rush for blink dagger, if it looks like decent farm then I usually take arcane boots and gank a bit with it in mid game. If it looks like lousy farm I'll take boots and bottle. The core item on SK is blink dagger, using ulti with shift blink to get it off without getting interrupted. Even in teams with enough disable to allow you to use the ulti in point blank range (thus not losing one tick of it on the blink) blink dagger is a core item for ganking/chasing/escaping. After the blink and whatever mana regenerating item the game gave me I'll mix up items heavily depending on the game. From Eul for disable/escape to heart for survivability or maybe a Shiva for the armor and slow. If I can't farm due to having 2 carries or something like that I'll just fill up with bracers/wards and stay at those items for most of the game instead of trying to farm up more things. I personally prefer avoiding BKB as an item since if you have blink you don't need it, it is actually good if they stun you in a team fight as long as you got off the ulti and your stun, means somebody else gets some space. In most pub games sand storm is enough anyhow. As for a fun game, that was a game with blink and Eul. It wasn't possible to die, sand storm, eul, stun out and then blink soon after. Three heroes chasing was of no import since they couldn't keep up. It was possible to jungle opponent jungle since they simply couldn't get the kill with the abilities they had. They didn't have any long enough ranged stun to stop the combo from starting, then unless they were lucky on the exact timing vs the stun away after eul there was no way to get killed. | ||
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), we would often have fun with me playing Dark Seer and him playing Puck. Vacuum -> Puck unleashes his AoE hell. Good times and triple triple-kills were had... hehe. Also invisibility runes/Lothar's (in games that were basically won from the get-go) in conjunction with Shell made for some fun kills.
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