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[Hero] Anti-Mage - Page 27

Forum Index > Dota 2 Strategy
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Prev 1 25 26 27 28 Next All
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 29 2016 09:44 GMT
#521
played one game, the vanguard made me less susceptible to being bullied in lane and let me get involved in some early fights, without slowing down my farm
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Nakama
Profile Joined May 2010
Germany584 Posts
April 29 2016 10:20 GMT
#522
On April 29 2016 16:35 evilfatsh1t wrote:
Show nested quote +
On April 28 2016 22:23 ChunderBoy wrote:
played a game with vanguard into bfury
everything went well
finished both at min 14
aui called me a retard for suggesting it... but seems good

finished both at 14 min? seems like you could have gone vanguard divine rapier and still won the game if your lane was that easy. or maybe you skipped boots entirely


I played his build 2 times now and got vanguard+bf+treads+oov at around 15 mins both games, soo i guess its not that hard. once u finish vang u can freefarm anyway the only problem i felt was the lack of lifeleech and less manareg thx to no vlads but with proper tread switching its fine...
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
April 29 2016 10:47 GMT
#523
unless something has drastically changed since the last 2~3 patches, i remember bf+treads at 14-15mins being a good timing. if you happen to have another 2k gold in the same timeframe i can only imagine you were given a piss easy lane where you are allowed to practice last hitting for 15mins with no one bothering you, or you get some kills/towers somewhere. also im assuming the vanguard was gotten before the bfury, because if you rushed bfury theres really no point getting the vanguard unless you plan on rushing abyssal, since manta is still the best item choice after bfury.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
April 29 2016 11:04 GMT
#524
On April 29 2016 19:47 evilfatsh1t wrote:
unless something has drastically changed since the last 2~3 patches, i remember bf+treads at 14-15mins being a good timing. if you happen to have another 2k gold in the same timeframe i can only imagine you were given a piss easy lane where you are allowed to practice last hitting for 15mins with no one bothering you, or you get some kills/towers somewhere. also im assuming the vanguard was gotten before the bfury, because if you rushed bfury theres really no point getting the vanguard unless you plan on rushing abyssal, since manta is still the best item choice after bfury.



100% freefarm BF+threads+PMS should be finished at 12 minutes, and i've seen faster.

I think in a normal game, 16 minute threads+Vangaurd+BF is a good timing, but you won't get that every game. I think anything pre minute 18-20 it's still good. The vangaurd makes it so that you can TP to fights and get some good teamfights in. So in a way the vangaurd abyssal made AM more of an early game fighter, like spectre was with the haunt CD last patch.

Being able to constantly fight without slowinng down your farm because of vangaurd now building into abyssal is pretty good change for AM. Damage was never an issue for AM, you want abyssal to make sure you and your manta illusions can hit someone down to 0 mana to ult them, the damage loss from the abyssal isn't really that big.
Twitch.tv/TechGTV / Twitter.com/TechGTV
ChunderBoy
Profile Joined August 2011
3242 Posts
April 29 2016 12:19 GMT
#525
freefarm treads+bfury is 11min the fastest........
vanguard allows u to tp to enemy safelane and invade it getting w.e kills u can + tower thus making the game easier for u
ive convinced aui to do it and hes thinks its good now
"mmr is a social construct" - tumblr
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
April 29 2016 12:48 GMT
#526
On April 29 2016 20:04 TechSc2 wrote:
Show nested quote +
On April 29 2016 19:47 evilfatsh1t wrote:
unless something has drastically changed since the last 2~3 patches, i remember bf+treads at 14-15mins being a good timing. if you happen to have another 2k gold in the same timeframe i can only imagine you were given a piss easy lane where you are allowed to practice last hitting for 15mins with no one bothering you, or you get some kills/towers somewhere. also im assuming the vanguard was gotten before the bfury, because if you rushed bfury theres really no point getting the vanguard unless you plan on rushing abyssal, since manta is still the best item choice after bfury.



100% freefarm BF+threads+PMS should be finished at 12 minutes, and i've seen faster.

I think in a normal game, 16 minute threads+Vangaurd+BF is a good timing, but you won't get that every game. I think anything pre minute 18-20 it's still good. The vangaurd makes it so that you can TP to fights and get some good teamfights in. So in a way the vangaurd abyssal made AM more of an early game fighter, like spectre was with the haunt CD last patch.

Being able to constantly fight without slowinng down your farm because of vangaurd now building into abyssal is pretty good change for AM. Damage was never an issue for AM, you want abyssal to make sure you and your manta illusions can hit someone down to 0 mana to ult them, the damage loss from the abyssal isn't really that big.

i know what vanguard gives. im not disputing the legitimacy of the item build. i for one still believe the old vanguard manta build is still legit in certain games.
i was questioning the difficulty of the lane if you are able to get that set of items at 14mins flat. as both of you have stated, yeah it requires complete freefarm to get bfury and treads at 11mins.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2016-04-29 12:54:45
April 29 2016 12:49 GMT
#527
aui am vs envy alch atm, i wonder if beesa has really conviced aui

edit: i see an oov, confirmed
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
ahw
Profile Blog Joined April 2011
Canada1099 Posts
April 29 2016 12:49 GMT
#528
Seems like vanguard naturally replaces vlads for him perfectly since u only got that for infinite map sustain / rosh anyway. Bfury vlad manta was always the ideal build, you'd have to skip vlads of there was a silence threat or whatever. But vanguard gives you more sustainability in that window even compared to ult orb / manta build up

And I guess there's lots of little nice things like manta giving your illusions dmg block from vanguard etc etc
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
April 29 2016 12:54 GMT
#529
not to mention the super fast abyssal
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 29 2016 16:05 GMT
#530
Vanguard before or after Battlefury?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
Last Edited: 2016-04-29 16:12:11
April 29 2016 16:11 GMT
#531
before, combined with treads and oov u can go fight and pressure enemy safelane with ur team

probs max mana burn too while ur at it, with the vanguard hp, u dont really need to take stats like u would in normal 1-1-1-1 am build
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
April 30 2016 07:49 GMT
#532
cool thing about vg is that you can go abyssal after manta and be useful before you have HoT.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
DonDomingo
Profile Joined October 2015
504 Posts
April 30 2016 11:24 GMT
#533
Vanguard Anti-Mage :D What year is this???
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
April 30 2016 20:03 GMT
#534
On April 30 2016 16:49 clickrush wrote:
cool thing about vg is that you can go abyssal after manta and be useful before you have HoT.

You could not only still do that, it was generally the right thing to do. You just lost the split push pressure that the 70-100 damage gave, which hurts the item for AM quite a bit.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
April 30 2016 21:50 GMT
#535
idk the buildpath with VG now seems to be smoother, safer, more flexible in terms of what he can do and which items/parts he builds first. I laned vs a bb some games ago and having 2 roh + stout was really really nice, manabreak was suddenly a great harass tool in lane.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 01 2016 05:38 GMT
#536
You shouldn't be making vanguard the standard build. You don't need it all the time.
juracule
Profile Joined November 2013
292 Posts
Last Edited: 2016-05-01 09:08:32
May 01 2016 09:07 GMT
#537
Rather than incorporating Vanguard, I think you don't go abyssal anymore, or if you really want AB, you buy the vanguard later.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2016-05-01 09:38:26
May 01 2016 09:36 GMT
#538
The new abyssal is so good on am, the 35 second cd is amazing, often times u can get it off twice in team fights. It also means its always up after you pick someone off and than group to push for the following fight.

With vangaurd being apart of the new abyssal makes it worth picking up, if it wasnt part of ab its not worth stunting item progression for it. But atm it doesnt stunt item progression and allows for a new variation of playing am. Its definitely a really strong build atm.

Losing the damage from the old abyssal doesnt really matter for am, plus i've found with vanguard's hp and block being apart of the AB means u can skip heart and go butterfly.

It was almost always worth it to go vlads before for the hp sustain (and mana to some extent) but seeing how vanguard can fulfill the same purpose and is part of a really big core item makes it definitely the go to build.
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 01 2016 10:21 GMT
#539
antimage is like probably the only hero that benefited from abyssal change. the lower cooldown now matches with his manta cooldown, and he doesnt miss the loss of damage from abyssal because most of his dmg comes from illusions and manaburn
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
May 26 2016 23:53 GMT
#540
I was wondering why some players (miracle (9k mmr) for example) are skipping BF on AM entirely. Here are my thoughts:

In short: The BF buildup can slow down your farm and your team as a whole during the buildup. After the buildup it speeds up your farm but you still need a couple of minutes to get mileage out of it which definitely slows down your team.

1. You can extend your lane more with less information if you have an early VG.
2. You can sustain better and need less help with VG.
3. You can go for earlier objectives (roshan, towers, ganks), which strengthens your team as a whole.
4. You can also manfight a pressuring opponent earlier and better, which slows them down and speeds you up.

I didn't test this enough to factor in experience. But it seems like being a really viable option. Similar to spectre, who moved away from rushing radiance. Both heroes have some similarities in that regard, they do farm really well with their respective farming items (BF/Radiance) but they also scale better with entirely different items when it comes down to fighting. I wonder if this will stick and AM shifts more towards a fighting hero. Also his manaburn has a big impact when maxed out earlier instead of going for high stats (also similar to spectre with desolate). It basicly should come down to this balance: When your team can 4on5 then BF rush is really strong, but being a threat earlier would give your team even more tempo early on. And as a last thought I think BF is often an item on AM which is not slot efficient at some point.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
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