Yep, literally no reason to get Atos that I can think of. You already have Astral, so already there's some overlap there.
Generally my choice of build is:
1) Treads: He's extremely squishy, so this lets you survive any gank attempts much better in mid, and of course before a Sanity's Eclipse or safe farming, you can switch this to Int for increased damage. 2) Force Staff: OD is a 1v1 a king, so when an opportunity is there, you want to capitalize, as well as it gets you out of shitty situations often enough to justify it. Just a lot of potential from the item. 3) Rod of Atos: Well this is the item that just tops everything off in that early mid game. You now have a really powerful ult very early (+43 int), so with an astral before the fight, and ideally 1 astral before the fight, and 1 astral right before you Sanity's eclipse, that's 600 damage (with level 11 ult) + just from your items to everyone, plus your naturally higher intelligence being an int hero, so in a good game with no deaths, at this point you should bring carries down to half health, and almost kill supports instantly with it. 4) Refresher/Scythe: Scythe gives you more pick off potential, gives you a stronger ult, gets you higher stats, but double Sanity's is good.... I just explained how much damage it does. 5) Refresher/Scythe: Refresher is great, and it just goes SO well with everything you have, especially if you get it as a 5th item. Astral > Sheep > Atos > Sanity's > Refresher > Astral > Sheep > Atos .... If you get these 2-3 seconds to pull of this combo, it's an instantly won team fight. You will bring down any non-int carry to 1/3 max, you have lockdown for the entire team... Absolutely smooth sailing. 6)BKB/Skadi/Shiva's: BKB if there is too much stuff to lock you down... I'm a big fan of the Skadi, gives you tons of intelligence for your ult, but gives you a lot of survivability, not to even mention that Agility which helps too with attack speed. So even though Shiva's damage wise is a little bit better, it's not an item I usually recommend, even though I see it a lot. 7) BoT's for Treads 8) Switch Atos for Skadi
Now the strength of OD in my opinion is just how damn good he is as a carry with relatively cheap items. Treads + Force Staff + Atos make him ridiculously strong for little cost compared 5k items on other carries. He scales really well into the late game... I don't know why more people don't think this. Being six slotted with 23.5k net worth he hits for 600 damage per hit!... Has an ultimate that will do 700-1200 damage to everyone, witch you can use twice!... And he has amazing lock down.... 2 astral's, 2 hex, 2 atos.
My main issue with OD is I end up losing some 50-55 minute games, because even though we can win team fights, it's extremely difficult to push lanes with OD, and so you generally need another carry, as even though OD does well, often enough, when it goes late enough, he can't carry alone.
On October 14 2014 04:05 FiWiFaKi wrote: Now the strength of OD in my opinion is just how damn good he is as a carry with relatively cheap items. Treads + Force Staff + Atos make him ridiculously strong for little cost compared 5k items on other carries. He scales really well into the late game... I don't know why more people don't think this.
I can think of two reasons. 1) OD farms very slowly 2) BKB makes him irrelevant
(2) isn't so much of a problem as it used to be super-lategame since you can't rebuy BKB anymore, but I don't really see how OD can keep up with most popular carries simply in terms of GPM.
Also (somewhat obviously) if an OD gets shut out early (and many people will counterpick OD to make this happen) he can't recover from that very well at all.
No doubt, OD is very farm dependent, and like you said, can get countered by picks, but generally, in Captain's Mode he is the 4th or 5th pick. Almost any mid lane however you can win quite well, and you simply stay in lane the entire time until level 9-11. By essentially getting free farm, an OD farms just as fast, if not faster than any other carry in the early game.
And then yes, his farm is slower than other heroes, but his advantage comes from having map presence. Once you get your force staff, and then especially rod of atos, pushing towers allows you to be very aggressive, get pick offs, etc... Which will net you a lot of gold, while other carries cannot contribute nearly as much to a team fight. I think he just cannot be ran as the number one position, you run him as the number two, and have a traditional agility carry that can get big, farm jungle quickly, etc. Still, OD stays very relevant with all his farm from kills, easy last hitting with very high base damage with his Q ability. And given the fact that has 4-6 slotted build as a lot less costly than traditional carries, you can afford to not keep up quite as much in gold, so long as you keep up in experience.
I suppose I'm not at a high enough MMR where BKB hard counters me as hard as you say, but one of his strengths is being able to solo an offlaner or a support by himself at any point in the game once he has the atos, and those heroes don't usually have BKB. And like you said, the fact that BKB's are down to 5 seconds late game, you are usually simply able to force staff out to let those 5 seconds tick down, or if timing isn't perfect, usually you'll have enough time to Atos your enemy, Astral your enemy, and do very well. The only time OD just dies and there's nothing he can to do is when he gets jumped by 3 heroes or more and gets silenced, he will just instantly die (but that's the case with some other carries too).
Even in an era where OD could dominate his lane completely (6.77 was pre deny exp, astral range. and base dmg nerf) he was picked/banned in pro matches frequently (actually idk how to datdota, I think I'm wrong) but still couldn't translate his lane dominations into wins. I'd imagine whatever problems occurred there are still things that hold him back from winning now.
My guts say that it's tied to his relatively weak push/counterpush, and low mobility, in addition to him being a BKB carry that's countered by enemy BKBs. Pro winrate isn't everything, and he's still a monster in pubs and a solid hero, but I dunno if you could consider him a stable carry any more than you could a qop/storm. They can also carry from mid, but aren't "carries" in the traditional sense of the word.
(Edit - he was actually pick/banned frequently (94%) for TI3, which was 6.78 and therefore after the deny exp for ranged heroes nerf. Still only managed a 36% winrate.)
After dotabuff released their hero rankings, I realized that some of the pub stars playing OD got blink instead of force staff and I tried it myself. I love it and I urge you to try it. If you use imprison on yourself, at level 4, your blink dagger is off cooldown once you get out (if you didn't just use it before). This is so incredibly useful and I've gotten out of a dozen situations with it where force staff wouldn't have helped at all. I realize that force staff gives you regen and int, but the regen is negligible really and the int alone doesn't justify getting a force staff over blink imo.
I also tend to get mek more often on OD after the patch since it needs so much mana and that really isn't an issue for OD. This also makes room for your supports to get force staffs themselves.
I picked up OD awhile back and played him for a bit because he was really fun but now when I go to pick OD I just realize that Shadowfiend is like an OD but I dont have to gamble about whether I get decent farm mid or I get shit on and I cant come back and am useless. Is their any situation where an OD pick would be much better than a SF pick as I can never justify picking OD over him.
I'd like to see the laning phase for OD offlane. I'm not convinced you can survive solo vs any decent tri/dual safelane. Orchid is an okay option against some lineups (I guess the robe buildup is nice cuz of side shop) but honestly not the right choice in the majority of games. You need orchid+1 to become a solo ganking threat, and as an offlane OD those items just come way too late.
That was possibly his worst video so far. Like, you dont pick an offlaners with the purpose of getting 3 major items. Half of the games you'll get shut down and with no farming ability or comeback ability and worthless ult because you're low lvl you wont do shit. 25-30min orchid wont scare anyone and you'll be food to any enemy carry.
And the footage is him running around solo killing stuff with much less items and only being able to do so by using one of the stronger teamfight ults in the game. Might as well showing a video of a snowballing Void killing stuff with chrono.
I liked several of his other videos, but not this one.
What is this thing now? I'm so confused at how to skill him and I feel like there are too many good items for him now. I feel like you delay his ult for awhile now but I think maxing Astral vs your Orb is 100% dependent upon who you're laning against. The Orb scales much better into late game though I think. Astral can be used to nuke, wave clear, and flash farm the jungle now which is nice. I feel like additional points in Essence Aura is really important too because of how much more you're gonna be Orbing.
As for items there's just so much you want. Force, Atos, BKB, Blink, Orchid, Hex, Moonshard, Shivas... all seem really good given the right situation. Gonna take a lot of games to figure new OD out but I think he's overall quite a bit better. His Aghs seems kind of useless now though.
Oh and octarine heals off your orb too right? So that might be another good pick up.
Aghs still serves the same purpose, which is to be a mini naga ult. Aghs+refresher is not as good anymore.
I'm gonna reserve judgment on whether he's better or worse; his laning definitely gets some new weaknesses at early levels even if his kill power stays about the same (can't 13 mana boy opponents, maxing W will give the equivalent of 2 astrals for your ult in damage). You can't really afford to keep Q/E at lvl 1/2 respectively anymore in favor of stats for ult, and lategame ult-focused builds are a bit shafted now too. If anything, one of the best new items for OD is Veil due to the new 18 int on it.