[Hero] Outworld Devourer - Page 3
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r.Evo
Germany14080 Posts
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BraneSC2
United States123 Posts
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evanthebouncy!
United States12796 Posts
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evanthebouncy!
United States12796 Posts
On February 05 2013 03:10 BraneSC2 wrote: This was a good guide explaining the hero. But I'd really love to see more detail on how to lane as OD because winning his lane is so important. I am sure a lot of people already understand how to do it, but it's very helpful to newer players who need guides to boost their level of play faster. Basically each time they come up to last hit a creep you astrial the fucker and deny the creep. Very soon the poor guy will have 15 int only (with no mana to nuke the creep) and you end up with like 70 ints or something with huge dmg to last hit any creep you want. | ||
Sn0_Man
Tebellong44238 Posts
On February 06 2013 06:05 evanthebouncy! wrote: ac + bkb should be core really. OD has problem entering battle to do his dps, he does not lack dps he lacks the ability to enter battle w/o dying and dishing out dmg w/o interruption. AC is *awful* on OD. If you want armor go Shiva's Guard. OD does no physical damage to speak of, so AC is a waste and a half. BKB is, as it is on every carry, situational depending on opponents. | ||
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TheYango
United States47024 Posts
On February 06 2013 06:26 Sn0_Man wrote: AC is *awful* on OD. If you want armor go Shiva's Guard. OD does no physical damage to speak of, so AC is a waste and a half. Why do people consider AC wasted when even if the -5 armor aura isn't that useful, the item is well worth it. At the point where you have Mek+BKB+Sheep, AC gives you everything you want in a 4th item (Armor+ASpd+pushing power). You need an additional item past that for attack speed if you get Shiva's. You essentially delay the time when your items all come together on a hero that desperately needs to come online as fast as possible. | ||
LAN-f34r
New Zealand2099 Posts
AC, as mentioned. However its kind of inefficient - you spend 1300 gold on the aura (which is less useful for you because you do more pure damage) and all the IAS is gotten from the hyperstone itself which is about 40% of the price. Its damage mitigation is also straight armour, which is less effective if you later get a shivas. Also, imo OD fits best in a lineup with another str carry on your team. Many of them will get AC, in which case getting another one is just plain terrible. E Blade. 40 IAS, a good nuke and amplifier for your ult, and a few more nice stats. Its not uncommon to have a ghost sceptre anyway (especially in pubs vs void PA AM clinkz riki line ups). Its new and I think I'm biased towards this item since I really enjoy using it though, so take this advice with a grain of salt. Butterfly. If they are right clicking you a lot and don't have (and don't want to) build MKB(s), this gives pretty similar stats to AC, except slightly more slot efficient (which is important when you are talking 3rd big item - boots, aegis, and force/blink means you already may need BoTs). Also evasion is another multiplier for physical mitigation, rather than just stacking armour+hp (which gets less efficient as they increase, aka evasion is better late game). So, AC if your team needs you to get it, and/or if they have lots of physical damage that isn't right clicks (ie death prophet's ult). Ethereal blade if you already have ghost, and as another option if they have physical burst damage (ie jugg's omnislash). Butterfly if they have lots of right click damage, and aren't likely to have MKB(s) or hex(es). And MoM if you are a manly man. | ||
da_head
Canada3350 Posts
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up7
Denmark16 Posts
On May 13 2014 14:23 da_head wrote: What is the reasoning behind so many people rushing bottle on OD? Bottle is good for spamming nukes while keeping up your health regen. While spamming astral can be good for lane dominance, it just seems like a waste of 650 gold that contributes to no stats. Esp with your aura, seems like you'll get mana back easily enough. Or is it just for rune control/bottle crowing? OD won't otherwise be able to gank. | ||
ManZ
20 Posts
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rebdomine
6040 Posts
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Unleashing
Denmark14978 Posts
On May 14 2014 08:15 ManZ wrote: If you have enough gold to buy an AC you should get a Refresher Orb instead. AC sucks for OD... AC definitely does not suck for OD. It gives him plenty of stats that he wants and if you have another carry on your team it helps that carry a lot of it is not a carry that would normally get an AC himself. Both armor and attack speed are good stats on OD so i really fail to see why anyone would go as far as to say it sucks on him. AC definitely has its uses on OD, hell i'd argue there are far more games where i'd buy AC on OD than games where i would buy refresher ![]() | ||
NeoRussia
Canada381 Posts
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Surprise.820
United Kingdom1276 Posts
Also AC is an extremely situational item on OD but it isn't bad at all, sure I prefer Refresher's but if my main carry needs an AC, OD is likely to benefit hard from building it because of the armour and IAS. Especially in teams where they have BKBs and I can't really pull off my spells or Orb when it's up. | ||
Yamulo
United States2096 Posts
OD doesn't really gank, it is much more for rune control/lane sustainability. If you skipped bottle or any form of regen you could easily get harassed out of lane by some heros. | ||
Yamulo
United States2096 Posts
On May 14 2014 18:25 Surprise.820 wrote: Why would you get a Skadi when you've got a sick pure damage orb? Sure you can disable it for a second, and it gives you a ton of mana/e-hp from it but you could always stack something else on him that just gives him 'flat' damage like other Int items, e-blade or a manner Abyssal. Also AC is an extremely situational item on OD but it isn't bad at all, sure I prefer Refresher's but if my main carry needs an AC, OD is likely to benefit hard from building it because of the armour and IAS. Especially in teams where they have BKBs and I can't really pull off my spells or Orb when it's up. I still think in a lot of cases double sanities would be better. I can see situations where an AC is the best though. | ||
Sn0_Man
Tebellong44238 Posts
AC is shit tier. | ||
NeoRussia
Canada381 Posts
On May 14 2014 18:25 Surprise.820 wrote: Why would you get a Skadi when you've got a sick pure damage orb? Sure you can disable it for a second, and it gives you a ton of mana/e-hp from it but you could always stack something else on him that just gives him 'flat' damage like other Int items, e-blade or a manner Abyssal. Also AC is an extremely situational item on OD but it isn't bad at all, sure I prefer Refresher's but if my main carry needs an AC, OD is likely to benefit hard from building it because of the armour and IAS. Especially in teams where they have BKBs and I can't really pull off my spells or Orb when it's up. You don't get it for the orb, you get it for the stats. Because Skadi is one of the highest mana pool and INT items in the game its also a big damage item for you and OD does a lot with the other stats as well. Not to mention, other than blink hex its your only other item that can deal with bkbs. IMO skadi should be your core item after bkb hex unless you are getting blink or need shiva's first for some reason. | ||
DazzleEnthusiast
United States72 Posts
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Surprise.820
United Kingdom1276 Posts
On May 15 2014 01:34 DazzleEnthusiast wrote: Does bottle change the time you should level Arcane Orb? I know a lot of people suggest leveling orb anywhere from 8 to 10, but -when- exactly? Solely to secure kills, when you have enough mana to never oom, or what? Sorry, I've never really figured out this aspect of OD, not sure if there is a fairly agreed upon time for this anything. Maxing E or W first then getting point in Orb at 8 seems to be the usual bottle combat build. edit: Edited in accordance to the following posts with sno and myself. | ||
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