• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:16
CEST 15:16
KST 22:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Gypsy to Korea [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1507 users

ZvT - Army Composition - Slow Lings + Fast Banes

Forum Index > SC2 General
Post a Reply
ajfirecracker
Profile Joined May 2010
United States62 Posts
Last Edited: 2025-10-03 01:59:14
October 03 2025 01:54 GMT
#1
As a casual in Wings of Liberty I had great success vs bio by purposefully skipping ling speed so my banelings would stay mixed in with zerglings. This not only made it hard to pick off the banelings, the slow lings would get awesome surface area from the baneling detonations. It also just saves the cost of ling speed.

It seems this would be genuinely useful at a high level.

Is lack of knowledge why we don't see this by the top players or is this understood to not be worth it for some specific reason?
Faster harass / pickoffs are obvious ones, anything else?
Do you absolutely need ling speed to not get chewed apart by stim marines doing kiting/harass micro at a high level or something?
redloser
Profile Joined May 2011
Korea (South)1749 Posts
October 03 2025 02:00 GMT
#2
Slow lings are slower than stimed marines so basically LB would never connect off creep

You'd have better chance with surrounding with fast lings and connecting B
ajfirecracker
Profile Joined May 2010
United States62 Posts
October 03 2025 11:35 GMT
#3
If the marines have to run away off creep that's pretty good too
zelevin
Profile Joined January 2012
United States316 Posts
October 03 2025 21:12 GMT
#4
oh yeah it would totally be harder to pick off banelings if i DON'T have to worry about a ling surround. ??????? and somehow zerg would be way stronger if they gave up their mobility advantage.
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
WombaT
Profile Blog Joined May 2010
Northern Ireland26499 Posts
October 03 2025 22:39 GMT
#5
No this is just bad at a high level.

Lings are worse as a counter-attacking threat, worse at retreating, worse for responding to drops and you gain very little.

In straight-up engagements you want your lings to effectively envelope the bio and wrap around so it can’t just kite you to death. And if that locks it into place so banes can hit, even better.

Lings without speed are just worse at doing this.

In general, a slower melee army will also just eat more hits when engaging a primarily or entirely ranged army before doing damage, and lings aren’t exactly tanky. So just in terms of the numbers game you’re going to thin out your numbers and thus damage potential almost by default.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ajfirecracker
Profile Joined May 2010
United States62 Posts
October 04 2025 10:57 GMT
#6
I've actually tried the strategy I'm talking about and had good success.
I encourage the doubters to actually try it!

When you have fast lings, you only get surface area on the outside of the M/M blob and then your banelings have a hard time getting past your zerglings to connect. The banelings roll in in a big clump behind and can be targeted down with no risk of clicking on zerglings.

When you have slow lings, the ling/bane hits all at once and the baneling hits tear chunks out of the army giving the slow lings awesome surface area. Focusing down the banelings requires clicking in a sea of moving ling/bane (while apparently simultaneously stimming backwards to kite).
Elentos
Profile Blog Joined February 2015
55569 Posts
October 04 2025 14:48 GMT
#7
Since you initially asked about top level players, this would just trade awfully on the pro level. Assuming they don't just outright lose to an attack, the Zerg player would run out of money so much faster because at least half the zerglings die before they connect to the Terran army every time. You're much more vulnerable to splash damage and kiting. It's also much worse defensively. There's Terran builds that would absolutely bully a player who has neither ling speed nor roaches. You basically put all your early defense on the back of your queens because slow zerglings can't actually do anything against reapers, hellions or stimmed marines.
Every 60 seconds in Africa, a minute passes.
ajfirecracker
Profile Joined May 2010
United States62 Posts
October 04 2025 17:11 GMT
#8
@Elentos the reaper/hellion harass is something I didn't think about, maybe that is the core issue. Thanks for your post.
yubo56
Profile Joined May 2014
690 Posts
October 06 2025 01:20 GMT
#9
I can't admit to having tried it, but it seems like it would be badly outscaled at any level where baneling target fire is a concern, no?

If your opponents are target firing banes, they're probably also able to multiprong drop (which slow lings can't respond to); they probably have deep mine and tank lines (which will get much better hits against such a tightly clumped up army, killing slightly fewer banes but many more lings); and stimmed bio is faster than speedbanes off creep, so you can never actually kill stutter stepping bio

You also can't counterattack nearly as effectively with slow lings. backstabs are a pretty big part of high level ZvT, and timing is everything; if it takes you twice as long to arrive, it seems difficult to do any damage
Jung Yoon Jong fighting, even after retirement! Feel better soon.
Duckvillelol
Profile Blog Joined July 2009
Australia1256 Posts
October 06 2025 03:33 GMT
#10
To clarify, are you still utilising this approach in the latest iteration of the game? Or are you playing WoL mod only?
Former SC2 commentator. youtube.com/duckvillelol
Please log in or register to reply.
Live Events Refresh
Next event in 5h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko286
LamboSC2 242
Rex 79
Creator 70
StarCraft: Brood War
Britney 49653
Horang2 4322
Shuttle 1819
Mini 792
Soulkey 539
Soma 355
Rush 353
ggaemo 283
Last 245
BeSt 163
[ Show more ]
Mind 58
sorry 42
Movie 41
JYJ 36
Shinee 35
sSak 31
[sc1f]eonzerg 28
Noble 24
scan(afreeca) 19
Shine 12
Bale 12
GoRush 12
ajuk12(nOOB) 10
IntoTheRainbow 10
Sexy 6
Icarus 5
Dota 2
Gorgc4409
LuMiX1
Counter-Strike
fl0m2848
Heroes of the Storm
MindelVK21
Other Games
B2W.Neo1814
Beastyqt679
ProTech119
QueenE69
Mew2King57
Organizations
Counter-Strike
PGL22809
StarCraft 2
ComeBackTV 489
Other Games
BasetradeTV248
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 62
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2088
• Stunt538
Upcoming Events
BSL
5h 44m
RSL Revival
17h 44m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
1d
BSL
1d 5h
Afreeca Starleague
1d 20h
Wardi Open
1d 20h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.