• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:07
CEST 21:07
KST 04:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On8Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition185.0.15 Balance Patch Notes (Live version)91$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
5.0.15 Balance Patch Notes (Live version) PartinG joins SteamerZone, returns to SC2 competition ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
Question regarding recent ASL Bisu vs Larva game BarrackS' ASL S20 Ro.8 Review&Power of Friendship BGH Auto Balance -> http://bghmmr.eu/ Thoughts on rarely used units RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
TvZ Theorycraft - Improving on State of the Art Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1486 users

[Hero] Outworld Devourer

Forum Index > Dota 2 Strategy
Post a Reply
Normal
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
Last Edited: 2014-04-02 19:04:55
January 31 2013 06:31 GMT
#1
[image loading]

Outworld Devourer

One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Devourer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.

For abilities, stats, and other information, visit this hero's Liquipedia page here: http://wiki.teamliquid.net/dota2/Outworld_Devourer



+ Show Spoiler [Guide by LAN-f34r] +
Hi, welcome to my guide on 6.77b Obsidian Outworld Destroyer Demolisher Devourer. + Show Spoiler +
seriously wtf Valve


Why was this guide created? Because I have not seen an OD who has played right once in any of my games. And every time I see an OD that maxes his orb first, or doesn't skill astral (or only gets one point), I die a little inside. This way, at least I can say that I’ve tried.
      Also, it gives me an excuse for drawing attention to a certain bug. Normally you can get a level advantage via astral denying (denying creeps while the enemy is trapped in astral should deny all XP to them). However, this mechanic has not been ported to DotA 2 (as of Troll warlord patch, 25/1/2013). for reference.

Disclaimer: I'm not perfect, nor am I a pro player or in frequent contact with pro players. While much of this guide is written based on my knowledge of pro play, It's still my knowledge, which is flawed. Also, OD isn't played much in pro games, so there is limited material to learn form.

So, with no further ado:

LAN-f34r’s guide to sucking less with OD



Contents
Alt-tab guide
When to Pick?
Abilities
Skill Builds
Item Builds
Gameplay
Friends, Foes, and Food
Final words



Alt-tab guide

+ Show Spoiler +
Skill order:
    1. Astral Imprisonment
    2. Essence Aura
    3. Astral Imprisonment
    4. Essence Aura
    5. Astral Imprisonment
    6. Sanity’s Eclipse
    7. Astral Imprisonment
    8. Essence Aura
    9. Essence Aura
    10. Arcane Orb
    11. Sanity’s Eclipse
    12. Arcane Orb
    13. Arcane Orb
    14. Arcane Orb
    15. Stats
    16. Sanity’s Eclipse
    17-25. Stats

Starting items: Salve, Tango, Ring of protection, 3x Iron branch.
Early items: Tranquil boots, Magic wand, TP scroll.
Midgame: Force staff, Mekanism (or Rod of Atos if someone else is building Mek), situationally ghost sceptre.
Late game: Scythe of Vyse, Black King Bar.
Luxury: Shiva’s guard, Refresher orb, Ethereal blade.

Go into a 1v1 lane, and spam astral on your lane opponent to drain their int. Midgame attack people with your orb, stall until BKBs run out, and keep farming.




When should you pick OD?


Do you want to be able to get rampages with one cast late game? Do you want to do enough DPS to destroy devour + Show Spoiler +
seriously wtf Valve
worlds late game? Can your team leave a lane open for you to 1v1? Do you want to make your 1v1 lane opponent very, very sad? Does your team lack late game damage? Do you want to literally make your opponents stupider? Do you want to one shot tanky illusions for most of the game? Do they have high magic resistance and/or armour?
If you answered yes to the above questions, OD may be right for you.

Does their team look likely to build BKBs, or have inbuilt magic immunity? Do they have lots of disables (especially silences and BKB-piercing disables)? Can their team pile on you faster than a penny dropped in Greece? Does their team push heavily? Can their team gank you heavily? Are they going to push very fast?
If any of those are the case, OD may not be the best choice.

In pubs, often the only guaranteed 1v1 lane in middle, so try to secure it. A lot of your power is in your 1v1 laning, so if you can’t get middle then you probably want to pick something else.
      There are better mids, who use runes and gank, but you are hardly wasted in mid – you can keep their mid underleveled and underfarmed and hence prevent them from ganking. Just try to get your team to get rune control from the side lanes.
      Competitively, OD is great soloing the safe lane with an aggressive trilane on the hard lane. This gives you the best of both worlds – a 1v1 lane, while also leaving mid open for someone who wants to use bottle and utilise runes. Just make sure they are trilaning their safe lane – you don’t deal with a duolane or trilane against you, and if they aggressive trilane or do some sort of 2/1/2 or 1/2/2 shenanigans then you may need some support or a lane switch. You probably don’t want to pick OD unless they pick a hard carry that needs heavy babysitting such as N’aix or AM. However, if you want OD to suppress whoever is in mid, then he is still fine 1v1 mid. Just be careful if you are dire – if they start pulling then he can quickly start getting in trouble.



Abilities


If you are unfamiliar with what OD’s abilities are, you can familiarise yourself here. Below is the strategy of using the abilities.

Arcane orb

This is what turns OD into a DPS monster late game. Its exorbitant (hehe orb joke) mana cost is prohibitive to early game usage, so OD does not really benefit from orb walking in lane, however there are other powerful uses of orb walking in the mid-late game: avoiding tower aggro when diving and being able to attack while ethereal being the biggest ones. And you hardly miss it early on, as you will soon see.

Astral imprisonment

Most carries need support to be able to stand in lane. There are a few exceptions: Clinkz, Viper to name a couple. But OD is more than that. OD makes his lane opponent run crying home to CM to come babysit them. You destroy devour 95% of 1v1s, and the other 5% are still in your favour, just because this skill is INSANE in 1v1 matchups. I’m not exaggerating. A well played OD will destroy devour anyone. + Show Spoiler +
seriously wtf Valve


Essence aura

Everyone on your team:
Mana problems? What are those?


This solves almost everyone’s mana issues (some heroes like leshrac and storm can still have issues). The math behind the theoretical breakeven point for when casting a spell gives the same amount of mana back on average as it uses per cast is in the spoiler below (note that you want a bit more if you are going to constantly spam the spell, since otherwise you only need to be slightly unlucky to start running out of mana).
+ Show Spoiler +
X = spell cost
Y = mana pool
Z=essence level
General breakeven point at: 40*X=Y*Z
Level 4 breakeven point: 10*X=Y



Sanity’s Eclipse

This can be a very powerful spell late game. Does a lot of damage if you have big items up vs normal carries, and if it’s a somewhat squishy carry (such as drow) that doesn’t have a BKB, killing them from full hp isn’t unrealistic. Not to mention its long range and big radius lets you hit targets 975/1125/1375 units away, forcing earlier BKBs that would otherwise be needed, or hitting targets that thought they were safe due to distance. Can also be useful vs high intelligence heroes since it drains a LOT of mana. If you hit intelligence semi carries like storm spirit when they are full mana, they are often almost out of the fight.
Also, if you one shot someone from full hp then it is required etiquette to insult your opponent’s intelligence.



Skill builds


    1. Astral Imprisonment
    2. Essence Aura
    3. Astral Imprisonment
    4. Essence Aura
    5. Astral Imprisonment
    6. Sanity’s Eclipse
    7. Astral Imprisonment
    8. Essence Aura
    9. Essence Aura
    10. Arcane Orb
    11. Sanity’s Eclipse
    12. Arcane Orb
    13. Arcane Orb
    14. Arcane Orb
    15. Stats
    16. Sanity’s Eclipse
    17-25. Stats

Variations:
  • Skipping level 6 Eclipse – Your ultimate early game is only really good for securing kills. If you do not think you can get kills with it, then getting your other skills and getting your ultimate at 10/11 or 9/11 may be better.
  • Skipping 4th point in Astral – With recent buffs to astral, the 4th point in astral can be excessive. It also makes it a bit better for ganks, as 4 seconds of waiting may be too long, and gives TP support that much more time to get there. You do lose out on some utility, however.
  • Early orb – Sometimes an early point in Arcane orb can net you kills. It’s up to your own judgement whether orb is more useful
  • Aura > Astral – I personally always take astral at 1-3-5-(7), but it’s not terrible to take some aura earlier.

I will refer to everything else in the guide as if you only use the normal build, however I’m sure you can figure out where a figure may be wrong depending on any variations.



Item builds


Starting items
  • Salve, tango, ring of protection, 3x branches – Probably my most used build, since it gives you everything you need for lane (regen, branches, and you have high base damage + astral), and starts working towards your tranquil boots with RoP + extra gold.
  • Salve, tango, 1/2xmantle, 2/3x branches – If you struggle with last hitting, then the extra damage from more int may make this build your best choice. Also gives some extra mana for more astrals. Most relevant vs high damage str/agi heroes.
  • Salve/tango, boots, branch – Is your lane opponent a complete pushover? If you aren’t going to be harassed and don’t have to get additional last hitting power, then it could be beneficial to skip regen and stat items and rush up to other items faster, then making up for it with quick tranquil boots. It is very risky to do however, although you can offset this by getting pooled regen. However, normally the kind of heroes you can get away with this won’t be soloing a lane. Mainly relevant vs melee heroes (melee = can’t harass) that aren’t good at killing you (if they get a rune and/or a gank comes your way, less hp could spell your end).
  • Salve, tango, magic stick, 3x branches – for spell spammers, namely Zeus and Batrider.

There are probably other combinations of starting items that are good, just make sure that you either have plenty of regen and OP branches, or a REALLY good reason not to.

Early game
    Tranquil boots, Magic stick/wand, TP scroll.

Tranquil boots gives you some extra mobility, covers your hp regen requirements, helps restore mana in lane, and is cheap. It also disassembles into force staff. Magic stick is just a plain great item, no reason not to get it. Magic wand is also a good item, but it is personal preference whether you want to upgrade your stick. I generally do it if I still have branches left in my inventory, which is fairly frequently as OD. And of course, always carry a TP.

Also, examine their team. Are you going to be able to push into them at the 10-12 minute mark (before BKBs start coming out)? Are they going to be trying to push heavily between 10 and 20 minutes? If no to both of those, then you may want to consider Hand of Midas. It leaves you weaker in the midgame, however it covers a couple of OD's weaknesses - his lack of ability to farm, and his need for IAS. Just make sure that you aren't needed fighting more than you are farming.

Mid game
    Mobility:Force staff, Blink dagger, Drum of endurance.


Tranquil boots fall off once you don’t need the regen for laning and have enough mana to regen it from orb. As such, you can disassemble them to make force staff, and make power treads which are more relevant mid/late game.
       Alternatively, you can use blink dagger for a longer ranged alternative. The downsides are lack of stats, can only be used for yourself, and the 3 second cooldown when you take damage, however you can negate the latter by astraling yourself, which at gives you 4 seconds where you can't take damage and hence blink dagger will be available when you come out, allowing you to escape. You can keep tranquil boots for as long as you feel they are still relevant.
       The third option is building a lot of movement speed. OD already has a high base movement speed (310), so when you build tranquil boots and drum of endurance you move pretty quickly. It also makes you a little more tanky and gives you a little bit more DPS. However, it does require slightly more awareness and better positioning.

    Survivability: Mekanism, Rod of Atos, Ghost sceptre.

I know what you are saying. Mekanism? I thought OD was a carry! He is, but that doesn’t stop him from building mek. Let’s just compare mek and vanguard for a moment, looking only at what each item gives to you, not even looking at mek’s benefit to the team:
+ Show Spoiler +

Regen

4 hp/sec + active (for a theoretical 9.5556 hp/sec) from mek vs 6 hp/sec from vanguard. To be fair, you won’t be using the mek active whenever it’s off cooldown. But it’s enough regen to sustain yourself through mid game.

HP

250 from active + 95 strength hp from mek vs 250 from vanguard. As long as you get your active off, mek actually outshines vanguard in this area. And if you are getting stun locked as OD, you are probably dead, 250 hp or not.

Physical damage mitigation

~5.7 armor + active (2 armor) from mek vs vanguard’s damage block.
Graph (melee): [image loading] (To use the graph, find an enemy's damage on the y-axis. Follow it right until you intersect one of the curves. That point is where the damage mitigation provided by the indicated item would be equivalent to the armor value on the x-axis) Credit to StupidLemonEater.
Basically, if heroes are hitting for ~100 damage, then mek and vanguard are about equal in this regard... for a melee hero. OD is ranged, so gets half the benefit from vanguard, meaning mek and vanguard break even at ~50 damage. So while vanguard may be better for tanking creeps, mek is going to be better against heroes.

Extra

5 IAS (agility), 5 int, and 175 active mana cost.
The extra mana cost is nothing to OD by the time you can get it, and the IAS and int are both nice for extra DPS.
So mek is a pretty good defensive item just for yourself. But you also consider that it means your team is going to be much more tanky – as a carry, you can get mek much earlier than any supportive hero could. 250 may not seem a lot, but if you have underleveled supports running around with 750 hp at 10 minutes, then it makes them a lot tankier. It also makes creeps a lot stronger, meaning you joining your team for a push early on makes for a very hard to stop push.


That said, OD doesn't need mek now. His regen needs can be covered by tranquils, and if you have a good mek holder anyway then you benefit from the hp when they get it anyway, while you get more selfish items. But it is still a strong option, especially if you don’t have a hero that holds it well (or any hero that does hold it well would like to get other items).

If you aren’t going mek, then you possibly need some other form of buffing up your hp a bit. Rod of Atos isn’t a great item, but OD uses all the stats very well, so it’s a decent alternative to mek.

Ghost sceptre is a great item, and it’s even better on OD since you can still attack while ethereal via orb walking. If you aren’t overly concerned about spells (or the ones you do worry about go through BKB like primal roar or black hole), but you are worried about people right clicking you to death. Also note that while ethereal you also gain extra healing from Mekanism, making the 2 items synergise quite well.

Lategame core
    Scythe of Vyse and Black King Bar.

Sheepstick is your damage item, BKB is your survivability item. Basically if you can survive long enough with good positioning and what survivability items you have, get sheepstick so you can do more stuff. If you can’t due to lockdown or nukes, get BKB. Also note that ghost sceptre and BKB can’t be active at the same time (if BKB and ghost sceptre are both activated, the ghost sceptre is dispelled), so if they have nukes/lockdown and lots of physical DPS, you either have to be careful in using them or choose which one is more important (normally its BKB, armour also helps mitigate physical DPS).

Luxuries
    Shivas guard, Boots of Travel.

  • Shivas guard gives great protection vs physical DPSers via armour and freezing aura, while giving kiting abilities from the slow and more damage from the int. Great for if their carry is really strong, especially if they are melee (the slow helps vs melee more than ranged).
  • Boots of travel are a more slot efficient version of tp scrolls. Get these when you want to free up a slot for other items.

Situational luxuries
    Ethereal blade, Refresher orb.

  • After the change to E blade meaning that it uses your main stat for damage rather than always agi, its a decent lategame upgrade for ghost sceptre for OD. Neither the armor or IAS from the extra agi are wasted on you, your high int means that you deal lots of damage with it, and your ultimate follow up pushes that int damage even further. If you still want your ghost sceptre late game, then consider upgrading it to this. Do note that while you can attack while ethereal, you can’t attack someone who is ethereal. So if you use this and don’t kill them with ult, you can’t attack them for a few seconds.
  • Refresher orb is either for when you are ultra rich and don’t have anything else to spend it on, or your DPS is less important than insta-gibbing certain heroes. For example, tiny can be quite vulnerable to your ultimate, since he generally relies on pure hp and a bit of armour to survive, and has poor int and int growth. Unfortunately, most low int heroes that are dangerous will get a BKB, however if they don’t for some reason, and you don’t want to let them live long enough for your DPS to take them down, refresher can be a decent choice. Combine with E blade for omgwtf pwnage.

Items that could possibly be useful
    Assault Cuirass, Heart of Tarrasque, Orchid Malevolence, Heaven's Halberd, Monkey King Bar.

  • You can struggle to get enough IAS, so AC can be a decent choice. However you don't use the armour reduction very well, and you have a good option for armour in shiva's already. Get if you need IAS, your team needs the aura, and no one else can get it.
  • Heart provides a lot of hp. But often other survivability items, such as BKB and ghost sceptre, are enough to keep you alive, or heart won’t be enough anyway. It is nice for siegeing t3 towers if you don’t have another way to do so; especially if they have something like tinker spamming march of the machines.
  • Orchid gives a nice amount of attack speed and intelligence, as well as a nice situational disable. However, its cost efficiency is greatly reduced when you consider that you don’t use the mana regen at all, and the active is just another thing that gets shut down by BKB (as well as some other effects such as manta). It can still be a good choice vs escapable heroes such as qop or storm if they don’t have BKB.
  • Halberd gives a good way of dealing with other autoattackers. However, you already have good options – namely shivas and ghost, and it’s not a terribly slot efficient item. Still situationally good vs multicore lineups where most of their damage is from right clicks.
  • MKB isn’t very good damage for you. You are much better off getting int for damage most of the time. Most of the time you can hex your targets if they have evasion (FYI: hexed targets can’t evade, although other disables such as stuns and such do not stop evasion), and BKB lets you attack through miss debuffs like Brewmaster’s Drunken haze or Riki’s Smoke screen. However, if their team is panda PA riki tinker troll all with heaven’s halberd or butterfly, then MKB could be needed.

Weird theorycraft items
    Necronomicon, Veil of Discord, Butterfly, Manta Style, and Mask of Madness.

...Well, I did warn you that it was weird.
  • Necrobook lets you join pushes and contribute a lot of pushing power. You use both the str and the int well, so if you need pushing power then consider this (bonus points if they have an invis hero).
  • If refresher + E blade doesn’t kill them, add a veil. Because you can. Also: ags and dagon 5.
  • Butterfly is a really good item for a carry. Evasion scales really well, and you can want attack speed sometimes, so this could possibly be a good option.
  • Manta is also a really good item for a carry. The MS and the short invulnerability and dispel can be useful if you use it well (namely, a dispel other than BKB is useful vs silencer). However your illusions aren’t very good due to the lack of orb.
  • Mask of manliness: guaranteed to make you manlier, especially if you are SingSing. Actually not as bad as it may seem since it gives you a source of regen between fights, gives you mobility to escape bad situations, and gives you IAS which you can struggle with, but it’s still pretty bad (unless you are SingSing).

Rejected items
    Bloodstone, Linken’s Sphere, Aghanim's Sceptre, Every item with a unique attack modifier.

  • Bloodstone gives a lot of mana regen, which you don’t use any of. It also gives no int, so your ultimate does not get any stronger. There are just stronger options for DPS and pure HP.
  • Linken’s isn’t that great of an item, and you don’t use the large amount of mana regen at all. The only time you should even consider this is if they have long range and/or blink single target BKB piercing spells that are dangerous to you – BM roar with ags or blink, venge’s swap, bane’s grip with blink, etc. And even then, more EHP or better positioning are often better options.
  • Ags provides a fair bit of hp, a little damage and attack speed, and a minor upgrade to your ultimate. Not very slot efficient, and generally there are better items.
  • You have an extremely powerful UAM. Other UAM items just aren’t worth it when you don’t get the benefit from the orb.



Gameplay

So know you know what OD does... but how do you play him?

OD is a fairly hard carry. Pure damage is very powerful late game when armour tends to be high and both teams have pipe, and ODs can deal out of a lot of pure damage late game. His ultimate is also good vs most other carries because they don’t build int items. But he does face issues late game – he can’t do anything to anyone who is BKBed, and is fairly squishy with any normal build. He also doesn’t farm very quickly due to lack of mobility and AoE, lacks an escape to stop him from being ganked, which gives him troubles even surviving until late game. So, let’s look at what you can go to make up for this.

Early game, you are busy filling the river with your lane opponent’s tears. What, do you think there is just a river there for no reason? Someone has to fill it. This stage is probably the most important for you. Since you are probably going to be mid in a pub, keeping your opponent underleveled and underfarmed helps make sure that mid game won’t snowball out of control. You also need the advantage to be able to carry yourself through the midgame. So make sure you don’t get ganked.

The early parts of mid game, aka before the enemy get BKBs, you are quite powerful. Even low levels of your orb and your ult you do a lot of damage to BKB-less opponents, and you can control fights to a certain extent via astral. Try to take your advantage from the laning phase and win fights now. This is another reason mek is great – it comes in the same window of opportunity as the pre-BKB timing. Also, you are quite good at taking rosh if someone else can tank it. If you have an opportunity, aegis can help you through the next stage, even allowing another good teamfight in spite of BKBs.

Once they get BKBs, your contribution to fights is severely reduced. If your team can still be aggressive, then it may be worth joining them (especially if you have mek). However, if the rest of your team can’t deal with BKBs either, then it’s probably time to back up, farm all you can, and only fight when it’s in your favour (when you are defending tower, when you can catch someone out of position to start the fight 4v5, or if they have bad positioning ie they are in the Roshan pit.).
      In fights that do happen, you probably need to stall the enemy until their BKB runs out. If it’s a physical DPS hero that has the BKB, ghost sceptre can waste 4 seconds of BKB. If it’s their spells you’re worried about, hopefully you have your own BKB to survive through it. Astraling their target can waste another 4 seconds. Force staffing away gives you even more grace time. Your team should also hopefully be doing the same thing. If your team is doing a good enough job, then try to attack anyone else who hasn’t managed to get a BKB. Once their BKB is down, as long as you and your team is in OK condition you should be able to bring them down pretty quick.

Late game stalling out BKBs becomes easier with shorter durations. Keep farming up bigger items, take Roshan, and try to win teamfights and take towers/barracks. You should try to get every Roshan: If you are respawning via aegis, then their BKBs are ticking down. Just making sure your team is still there to back you up after you respawn.
      At this stage, you should always have buyback. You are likely a large portion of the team’s damage. If you die and don’t have buyback, you could lose right then and there.

Special tactics
+ Show Spoiler +
because White-ra is awesome


  • Astral lasts longer than it takes to TP at level 4. If you are being ganked by one person, or only one person in the gank has an interrupt, you can astral them and tp out before they have a chance to stun you. Often you can do the same with level 3 astral, but if you have slow fingers and/or they have instant cast interrupts, then you can still be interrupted. Also, if your team is coordinated, you can astral yourself while your team TPs in to save you. Just another reason to always carry a TP.
  • The same thing applies to blink dagger's damage cooldown. In the middle of a gank, if you have blink dagger you can astral yourself then blink when it ends. Make sure you are facing the right way!
  • Creeps and towers won’t aggro you if you manually cast your orb on their heroes, while they will if you autocast your orb and right click them (and if you don’t have any allied units nearby, they will still aggro you).
  • Each point of intelligence gives you 1 physical damage and 1.17 pure damage with level 4 orb. Each (level 4) astral gives you 10+11.7 damage. So if you see an opportunity before a fight to astral someone, it gives a fair bit of damage. But don’t be greedy - saving a teammate is much more important than getting a little more damage.
  • Since your ultimate still effects people while they are astraled, if they have a BKB then it can be a safer alternative to astral them first, then ult them (if they BKB during your cast animation, then astral cancels and doesn’t go on cooldown, while your ult would still be used and not hit them and go on its super long cooldown). Besides, a 20 int swing gives you 160/180/200 extra damage, which is nothing to be snuffed at.
  • Astral cannot reduce their intelligence to 0 or below, and does not affect straight mana items like arcane boots. However, it can still reduce extra intelligence to 0, so without an extra mana item they have 13 mana maximum (lion can still mana drain, drow can frost arrow, clinkz can searing arrow, if doom has eaten a forest troll high priest then he can still heal, but there are no other abilities which cost between 1-13 mana).
  • Once you have level 4 essence aura, over 1000 max mana, and at least 1 level in arcane orb, then any cast of arcane orb will statistically gain you mana (although in reality you want more like 1300 mana, or else it is quite risky). See the abilities section for the general form of the breakeven formula.
  • Essence aura works for many items – notably, tranquil boots, which makes them cause you to statistically gain mana every time you use them for most of the game.
  • While other people cannot force staff you if you have a BKB on, you can force staff yourself.




Friends, Foes, and Food


Friends
  • A lot of heroes can benefit from your aura. Anyone who has a spammable spell can be free of all mana constraints. Storm/timbersaw can use remnant/chain to quickly regain a lot of mana, dazzle never has to stop healing everyone, etc. Who needs mana boots anyway?
  • Heroes that benefit you are a somewhat more varied bunch. One sure way to have ODs want to be your friend is to have some sort of disable that goes through BKB. Disabling them is a sure fire way to stall out the duration, which is most of what OD does mid game. Beastmaster, Bane, Enigma, etc are all welcome on OD’s team.
  • Heroes that can save OD from ganks are also very much appreciated. Wisp with another hero can teleport in to save the day, or if you are near a tower, anyone with a good disable or saving ability can TP in to defend you (ES and THD with their long range AoE stuns, venge/pudge with swap/hook, etc).
  • OD also likes someone in front of him in a teamfight to distract them while he kills everyone. A tanky hero with AoE disables (such as axe or centaur) is good for this, or else really good AoE disables – Enigma, tidehunter, ES, etc can set the stage nicely for OD to destroy devour everything+ Show Spoiler +
    seriously wtf Valve
    .

Foes
OD is a kind of weird hero. He has a few weaknesses which are quite exploitable, which makes his "foes" list bigger than most other heroes.
  • He can’t do anything to someone who is magic immune – N’aix and Juggernaut both have inbuilt magic immunity, and anybody who buys BKB fits into this category as well. And if they have an Omniknight, bitch, moan, and scream at your team to get diffusal blade(s), and/or even get one yourself. Anyone having 12 seconds of magic immunity has got to be your worst nightmare – if you can’t purge the repel, then often you will want to target down the omni so that he doesn’t cast it again.
  • His int and mana costs are high. Nyx can take advantage of your high int:hp ratio and take large chunks of your hp away by his mana burn. He can also reflect your ult back at you with his Spiked Carapace. Pugna’s Nether ward triggers every time you cast your orb (also, pugna has high int growth so your ultimate doesn’t do much to him). Fortunately, these effects can be ignored via a BKB – but if you don’t deal with the problem in that time, these 2 heroes can seriously hurt.
  • You are also weak to silences. While most can be ignored via BKB, Silencer has a silence with your name on it - well, everyone’s name, but yours is in big red purple letters + Show Spoiler +
    seriously wtf Valve
    . He can force you to use BKB via last word, then use his ult to make most of your BKB useless. Also, his int drain means your damage can be decreased, while your ult won’t do much to him due to his large int pool. Not to mention that he is one of the few laners that can actually compete with you 1v1 in lane. He is like your evil twin – or are you his evil twin?
  • On top of Silencer, Batrider and Lone druid can compete in laning strength. Batrider is extremely dangerous at level 2, where you normally start really exerting lane dominance at level 3 or 5. Your lack of mobility really hurts here, and you have level 1 astral at the time so you can’t escape by banishing him and running away. If you last through this dangerous stage (stick/wand helps), then you can go on to win the lane at higher levels. Fortunately, good bats are about as rare as good ODs. Lone druid can also cause you problems. Normally a very strong 1v1 laner, but he also doesn’t care much about his intelligence. He isn’t an int hero, so his damage is just fine after being astraled, and his bear can make up for OD’s large amount of damage. To deal with Sylla, remove his mana and harass his bear when you can. Since he can’t resummon it, if it gets low he has to send it on the long trip home or risk losing it. Without it, you do more damage than him, so just continue to deny him constantly and harass him if he comes too far forward. Just be careful when he reaches 5 – getting entangled can spell your death easily.
  • Heroes who can jump on you and kill you. Faceless void and TA are good examples of this. Other heroes can also do it, but most of them are stopped by BKB (ie centaur, lion, etc).
  • And finally, no foes list is complete without Doom Bringer. His ultimate, Doom, is particularly hurtful to you, however, since you rely on spells so much and it penetrates BKB. Make sure you have buyback!

Food
  • Heroes with high resistances but low hp will quickly fall to a few orbs. Many agi carries fall into this category, but Antimage deserves a special mention due to both high physical resistance and high magical resistance. However, do note that if he is hitting you and his illusions are as well, and you have a few orbs in a row which don’t proc essence aura, you can quickly have a large hole in your mana which AM can quickly make into a large hole in your HP pool, it’s not quite as one-sided as it could be.
  • Illusions get demolished by your orb, so illusion heroes are somewhat weak to OD. CK, Naga, and (again) AM all fall into this category. PL does not really fit here however – he will probably be making illusions faster than you can kill them, so your lack of AoE hurts here. However, your aura helps your team mitigate the mana burn from PL’s diffusal.
  • Any hero with low int is also vulnerable to your astral early game and your ultimate late game. PA and Troll warlord hold the dubious honour of the dumbest heroes in the game, and hence the most vulnerable to your astral/ult if they don’t have BKB.
  • And in fact, any hero without BKB will quickly become a puddle on the floor if you have just a few short moments with them and they don’t have a way to deal with you.



Final words
Well, a few more worlds can’t hurt right?
If you have read the whole thing, thank you. At least that way my procrastination helped somebody.
Special thanks to my victims Proofreaders: Anima, Executerror, Hundybundy, and A Fish.
TL:DR – Screw BKB.
+ Show Spoiler +
1000th post #Yolo #Swag #Magnix
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-31 07:06:27
January 31 2013 07:04 GMT
#2
Aside from the fact that I personally don't like Force Staff on OD right now (rather keep Tranquils longer, get Drums and work with higher MS than relying on Force for mobility), it's a glaring error that you don't have Assault Cuirass mentioned anywhere in the guide. It's arguably more often that you'd want AC than Shiva's, as at the point where you have 2+ major items already, you're lacking attack speed, not damage. The armor/attack speed/-armor aura is also an enormous boon to your team and it's ability to high ground--much more so than the Shiva's -attack speed aura.

Blink is also a situational item worth mentioning. In more gank-focused games, Blink->Astral or Blink->Sheep initiates ganks, and as an escape, you can Astral self->Blink away.
Moderator
Executerror
Profile Joined January 2011
New Zealand28 Posts
January 31 2013 07:09 GMT
#3
Critics have been buried under mountains of words before they could write a critique. May them rest in peace.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
January 31 2013 08:10 GMT
#4
I don't really like AC on OD. The armour reduction is somewhat wasted (at least in comparison with other carries), and the only 2 really good damage items on you (sheep and shivas) already gives a lot of armour (from shivas).

Also, I don't like running OD as the sole carry, since it means when they are BKBed you can't focus them down very well - and most good semicarries are strength heroes who will probably want AC themselves.

For a selfish item, butterfly is better if they don't have MKB, since it gives slightly more IAS, and evasion scales better than armour (which you don't need due to mek/shivas and naturally high agi), as well as a little damage.

Also, Ethereal blade provides a new option for attack speed.

That said, I will move it from the "rejected items" section to the "items that might be useful" section

I've never thought of astral + blink before. I must try that some time.

Will give drums and blink as alternatives to force.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Unleashing
Profile Joined March 2011
Denmark14978 Posts
January 31 2013 08:40 GMT
#5
I believe you should mention HoM, it really is a very underestimated item on OD IMHO, he genuinly can use the attack speed. Granted that your laning phase goes really well, obviously.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2013-01-31 08:51:05
January 31 2013 08:50 GMT
#6
looks good, needs more graphs tho, as well as seconded on both midas and blink
When in doubt, just believe in yourself and press buttons
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
January 31 2013 08:57 GMT
#7
Forgot midas :S. deserves a mention at least, due to its use vs a defensive line up.

Generally though its not a great item, since it means you can't fight in the pre-BKB timing.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Unleashing
Profile Joined March 2011
Denmark14978 Posts
January 31 2013 08:59 GMT
#8
+ Show Spoiler +
[image loading]

Here's a graph. Peak is obviously before first enemy gets a BKB and then it falls due to more BKBs and ghost scepters, obviously.

+ Show Spoiler +
made in 1 minutes in paint
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
January 31 2013 09:19 GMT
#9
More like this: + Show Spoiler +
[image loading]


You still scale really well, and as BKBs get shorter durations you become a fair bit stronger. And the laning phase is really good so you start really high as well.

+ Show Spoiler +
The paint-fu is weak within this one.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
BadAim
Profile Joined September 2011
Norway879 Posts
January 31 2013 10:11 GMT
#10
I see what you did thar!
My esports soul belongs to: Boxer | White-Ra | Daigo Umehara | Nazgul | IceFrog
Laserist
Profile Joined September 2011
Turkey4269 Posts
January 31 2013 11:28 GMT
#11
I thought you couldn't forcestaff yourself under the effect of BKB. Waiting for some correction.
“Are you with the Cartel? Because you’re definitely an Angel.”
TheYango
Profile Joined September 2008
United States47024 Posts
January 31 2013 11:32 GMT
#12
On January 31 2013 20:28 Laserist wrote:
I thought you couldn't forcestaff yourself under the effect of BKB. Waiting for some correction.

From the patch that added Least Played mode:

- Fixed being unable to target yourself with Force Staff if you are magic immune.
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34495 Posts
January 31 2013 11:36 GMT
#13
On January 31 2013 20:32 TheYango wrote:
Show nested quote +
On January 31 2013 20:28 Laserist wrote:
I thought you couldn't forcestaff yourself under the effect of BKB. Waiting for some correction.

From the patch that added Least Played mode:

- Fixed being unable to target yourself with Force Staff if you are magic immune.

I remembered seeing this and was wondering why. From last February: http://dev.dota2.com/showthread.php?t=20857&page=2&p=116597&viewfull=1#post116597

I guess he changed his mind?
Moderator
Laserist
Profile Joined September 2011
Turkey4269 Posts
January 31 2013 11:36 GMT
#14
On January 31 2013 20:32 TheYango wrote:
Show nested quote +
On January 31 2013 20:28 Laserist wrote:
I thought you couldn't forcestaff yourself under the effect of BKB. Waiting for some correction.

From the patch that added Least Played mode:

- Fixed being unable to target yourself with Force Staff if you are magic immune.


Thanks, it was new then.
“Are you with the Cartel? Because you’re definitely an Angel.”
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 31 2013 11:46 GMT
#15
I do enjoy manta on OD, or just yasha if theres nothing to dodge
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
TheYango
Profile Joined September 2008
United States47024 Posts
January 31 2013 11:53 GMT
#16
On January 31 2013 20:46 Erasme wrote:
I do enjoy manta on OD, or just yasha if theres nothing to dodge

Shadow Blade is honestly a better investment for similar stats.
Moderator
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
January 31 2013 14:25 GMT
#17
You state OD lacks mana for orb-walking in lane stage, but should you really get orb at 9?

Skipping one point of essence aura for arcane orb sounds logical to me. The damage isn't much, but lack of aggro from creeps when going for a kill is a huge bonus imo.

You must gather your party before venturing forth.
Arcadia92
Profile Joined October 2012
135 Posts
January 31 2013 17:28 GMT
#18
Good guide with very comprehensive item choices!

Andr3 is correct, its ideal to get 1 in Orb before attempting to kill. The extra bit of damage helps too. Also a lot of people skill ulti at 6 even when the chance of killing is very low, when they can go 1/3/2/1 and secure an easier kill at 7. You're likely to be heavily out-exping your opponent as mid OD anyway.

gaymon
Profile Blog Joined April 2011
Germany1023 Posts
January 31 2013 17:37 GMT
#19
After getting the first point in Arcane Orb at 9 i tend to get stats over additional points in AO until i have around 2k Mana, if you do the math the extra stats are far more valuable in most cases (Playing against Illusion heroes is one of the few where i get more levels in AO immediately)
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
February 01 2013 00:05 GMT
#20
You can't sustain casting your orb until you have ~1100 mana and level 4 aura. As such, orb is only for killing potential - which I already mentioned.

Kill potential isn't how OD wins the lane. He wins because you have 13 maximum mana, and if you come forward then he keeps you at 13 mana for longer, then hits you with beefed up auto attacks until you go away again.

And your killing potential is far from high until you have 4 astral or a mobility item such as force etc, simply because of your lack of mobility. Astral can make up for it by being able to astral them when they are out of position then walking up to them, but to be honest most of the time you are zoning them too hard for them to come that far forward. However, if they do, then often you can get behind the creep wave in the astral time, meaning losing creep aggro isn't that powerful.

Besides, normally you are far from full mana from a few astrals. That makes orb even less powerful.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Baozi
Profile Joined March 2011
United States1191 Posts
Last Edited: 2013-02-01 01:57:06
February 01 2013 01:46 GMT
#21
There's a typo in the last bullet point of the Friends section:
"... set the stage nicely for OD to destroy everything" should be "... devour everything".
You're welcome.
"Universe is very spacey, we called him space man. He made a lot of space." - Arteezy
Maybe a Duck
Profile Joined July 2012
Germany53 Posts
February 01 2013 07:57 GMT
#22
Im the first to admit im quite the noob as far as dota goes, however im wondering why everyobe says you should skip arcane orb till very late. While its true its very mana intensive and cant be sustained as a regular autoattack i found an early point in orb (between lv 1-4) always quite useful. For me it means i cant be denied a creep, even if imprisonment is on cd, cause i can manualy orb a creep for the last hit which does nearly always more damage than my opponent needs to deny. Also lasthitting under towers becomes quite a bit easier as it gives you the option to kill a creep before the tower does, which you sometimes couldnt achieve otherwise.
Also you can punish overextending opponents if they give you an opening.
Not yet
Arcadia92
Profile Joined October 2012
135 Posts
February 01 2013 08:23 GMT
#23
On February 01 2013 16:57 Maybe a Duck wrote:
Im the first to admit im quite the noob as far as dota goes, however im wondering why everyobe says you should skip arcane orb till very late. While its true its very mana intensive and cant be sustained as a regular autoattack i found an early point in orb (between lv 1-4) always quite useful. For me it means i cant be denied a creep, even if imprisonment is on cd, cause i can manualy orb a creep for the last hit which does nearly always more damage than my opponent needs to deny. Also lasthitting under towers becomes quite a bit easier as it gives you the option to kill a creep before the tower does, which you sometimes couldnt achieve otherwise.
Also you can punish overextending opponents if they give you an opening.


OD should have better base dmg from astral straight from level 1 (and if the opponent is int he is screwed) so last hitting should not be a problem and you should not rely on arcane orb to do it, especially when you're level 1-4 and only have a single point in aura. Its a waste of mana to be using it on creeps and will reduce your mana pool in subsequent levels.

The point in Orb should be taken at level 5/6 for zoning the opponent and getting a potential kill with your ultimate at 6/7. On occasion you'll also want to be go OP's build (Orbless) against certain mids.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
February 01 2013 09:46 GMT
#24
Astral gives more damage for every hit for 60 seconds and screws over your opponent. Using 100 mana for a single last hit is simply not worth it at that stage of the game.

The thing with early orb is that you simply cannot afford to run out of mana in the laning phase. It means either a) you have to go back to base or b) you let them have farm and use spells, or even zone you if they managed to keep up on levels and are decent at laning. Astral makes you destroy devour lanes. Using orb, even for a kill, can sometimes not even be worth it.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2013-02-01 10:10:17
February 01 2013 10:10 GMT
#25
It also means you potentially run out of mana to keep perma astralling.
Which is incredibly important for OD.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
February 01 2013 10:19 GMT
#26
That was my point
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Viruuus
Profile Joined February 2010
Germany451 Posts
February 02 2013 09:31 GMT
#27
Have played it a couple of times now, when mid was free and was really alot of fun!
Thanks for the guide, Ive never liked OD much, it seems I played him wrong for all those years (and the dotafire guides are crap =D)
Lee Jae Dong fighting!!!
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
February 02 2013 18:40 GMT
#28
I love OD, i so want to see him in some pro games, his damage is flat out retarded and he doesn´t need many items either to shine in early/mid game. He is actually my go to pub stomper hero and i have like a K/D ratio of like 5.0 on him since i can dominate pretty much anyone but Nyx and silencer in mid. I have to mention though that bloodseeker is actually a hero that is extremelly annoying as OD before you get BKB simply due to his long ass silence, even if it does increase your autoattack dmg.

But i have seriously made several people ragequit by level 5 or something going mid against me on OD since well they can´t do anything lol. Severely underrated hero for atleast pub play.
MSGHero
Profile Joined December 2012
United States147 Posts
Last Edited: 2013-02-02 20:55:57
February 02 2013 20:55 GMT
#29
On February 03 2013 03:40 unkkz wrote:
I love OD, i so want to see him in some pro games, his damage is flat out retarded and he doesn´t need many items either to shine in early/mid game. He is actually my go to pub stomper hero and i have like a K/D ratio of like 5.0 on him since i can dominate pretty much anyone but Nyx and silencer in mid. I have to mention though that bloodseeker is actually a hero that is extremelly annoying as OD before you get BKB simply due to his long ass silence, even if it does increase your autoattack dmg.

But i have seriously made several people ragequit by level 5 or something going mid against me on OD since well they can´t do anything lol. Severely underrated hero for atleast pub play.

Someone played OD recently in D2L or Defense, forgot which. They got an omniknight to function as OD's bkb, which allowed him to get other items faster. I haven't played OD in months...maybe I will today

I feel like he's too passive a mid for pubs since each lane requires a gank every 2 mins, and his gank potential is limited.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
February 03 2013 11:51 GMT
#30
It depends. If you are in lower brackets then the sidelanes may flame you if you aren't ganking every 30 seconds. But if your sidelanes are fine/winning, you can stop the enemy mid trying a gank to bring them back into the game by draining all their int and leaving them underleveled and farmed by denying lots.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
February 03 2013 14:53 GMT
#31
On February 03 2013 05:55 MSGHero wrote:
Show nested quote +
On February 03 2013 03:40 unkkz wrote:
I love OD, i so want to see him in some pro games, his damage is flat out retarded and he doesn´t need many items either to shine in early/mid game. He is actually my go to pub stomper hero and i have like a K/D ratio of like 5.0 on him since i can dominate pretty much anyone but Nyx and silencer in mid. I have to mention though that bloodseeker is actually a hero that is extremelly annoying as OD before you get BKB simply due to his long ass silence, even if it does increase your autoattack dmg.

But i have seriously made several people ragequit by level 5 or something going mid against me on OD since well they can´t do anything lol. Severely underrated hero for atleast pub play.

Someone played OD recently in D2L or Defense, forgot which. They got an omniknight to function as OD's bkb, which allowed him to get other items faster. I haven't played OD in months...maybe I will today


You mean both OD and Omni saw pro play recently, and in the same game? I need to see this.
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
February 03 2013 15:40 GMT
#32
I think the OD is best 1v1 lane hero in the game and maybe only Undying can win against him but i am not sure.
Tomorrow never comes until its too late...
Unleashing
Profile Joined March 2011
Denmark14978 Posts
February 03 2013 15:43 GMT
#33
On February 04 2013 00:40 Aelfric wrote:
I think the OD is best 1v1 lane hero in the game and maybe only Undying can win against him but i am not sure.

How would undying win against him?
I'd say lone druid is one of the few heroes that don't outright lose to him in 1v1
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
February 03 2013 18:15 GMT
#34
How should you "ration" your mana (i.e. when should you cast astral)? It's pretty expensive so you definitely can't use it whenever it's off cooldown right? Every minute? Every 30s?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34495 Posts
February 03 2013 18:26 GMT
#35
On February 04 2013 03:15 B1nary wrote:
How should you "ration" your mana (i.e. when should you cast astral)? It's pretty expensive so you definitely can't use it whenever it's off cooldown right? Every minute? Every 30s?

As long as you have your Essence Aura, spam it. Mana doesn't matter to you.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
February 03 2013 19:11 GMT
#36
On February 04 2013 00:43 Unleashing wrote:
Show nested quote +
On February 04 2013 00:40 Aelfric wrote:
I think the OD is best 1v1 lane hero in the game and maybe only Undying can win against him but i am not sure.

How would undying win against him?
I'd say lone druid is one of the few heroes that don't outright lose to him in 1v1

LD and Brood are close. If Soul Ring is allowed (usually isn't in 1v1 tournaments), Brood can win because OD can't outpush her and can't kill her before he loses towers (Soul Ring totally circumvents the lack of mana when using the active).

Enchantress can win but it's really dependent on her playing her stronger level 1-2 really well, she loses control really fast if she plays those levels poorly. Bat also has kill potential at level 2, but the matchup also snowballs if fails to use this.

But yes, OD is part of the short list of near-permaban heroes in 1v1 (LD, Brood, Skywrath Mage, Bane, OD, SD, Bat). Bans in 1v1 tournaments are frequently 5-6 of these.
Moderator
Unleashing
Profile Joined March 2011
Denmark14978 Posts
February 03 2013 20:06 GMT
#37
With soul-ring couldn't an enigma also do decently vs OD? Up till a point, obviously, once OD can sustain orb he can destroy enigma minions easily.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
TheYango
Profile Joined September 2008
United States47024 Posts
February 03 2013 20:23 GMT
#38
On February 04 2013 05:06 Unleashing wrote:
With soul-ring couldn't an enigma also do decently vs OD? Up till a point, obviously, once OD can sustain orb he can destroy enigma minions easily.

Demonic Conversion costs more than 150 mana so Soul Ring by itself isn't actually enough to sustain it, which makes repeated usage really awkward once you've lost a lot of intel. Plus Broodmother isn't an Intel hero, so with spiderlings and her own attacks she can still lasthit against OD, whereas it's much harder for Enigma because he loses damage every time he gets Astral-ed.
Moderator
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
February 04 2013 00:33 GMT
#39
Honestly, I think this hero have great potential in pro-level/Very High MMR games but in standard pub game, OD is a pretty risky choice to pick. He relies on the teammates to grab those important Aura items to survive and nuke in which the public just simply will not go for. You are better off picking a hero that can do well regardless of what others choose.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
February 04 2013 04:48 GMT
#40
What do you mean by important aura items? If you mean drums or mek, you can pick that up yourself. If you mean pipe, its not so necessary if you have a BKB for yourself.

Also, BKB isn't bought in pubs enough. Often you can wreck people who don't build BKB.

But I guess it depends on the player. If you can't play him effectively, then of course you are going to fail. But if you are in low MMR, you can still probably destroy them if you are a bit better than them no matter what hero you are playing, and OD will hopefully teach you a fair bit about positioning, as well as making you practice last hitting, making him not a bad learning hero.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
r.Evo
Profile Joined August 2006
Germany14080 Posts
February 04 2013 08:48 GMT
#41
OD in pubs is mostly about utterly annihilating your lane and working from there.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
BraneSC2
Profile Joined May 2010
United States123 Posts
February 04 2013 18:10 GMT
#42
This was a good guide explaining the hero. But I'd really love to see more detail on how to lane as OD because winning his lane is so important. I am sure a lot of people already understand how to do it, but it's very helpful to newer players who need guides to boost their level of play faster.
No fighting in the war room!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 05 2013 21:05 GMT
#43
ac + bkb should be core really. OD has problem entering battle to do his dps, he does not lack dps he lacks the ability to enter battle w/o dying and dishing out dmg w/o interruption.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 05 2013 21:07 GMT
#44
On February 05 2013 03:10 BraneSC2 wrote:
This was a good guide explaining the hero. But I'd really love to see more detail on how to lane as OD because winning his lane is so important. I am sure a lot of people already understand how to do it, but it's very helpful to newer players who need guides to boost their level of play faster.


Basically each time they come up to last hit a creep you astrial the fucker and deny the creep. Very soon the poor guy will have 15 int only (with no mana to nuke the creep) and you end up with like 70 ints or something with huge dmg to last hit any creep you want.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 05 2013 21:26 GMT
#45
On February 06 2013 06:05 evanthebouncy! wrote:
ac + bkb should be core really. OD has problem entering battle to do his dps, he does not lack dps he lacks the ability to enter battle w/o dying and dishing out dmg w/o interruption.


AC is *awful* on OD. If you want armor go Shiva's Guard. OD does no physical damage to speak of, so AC is a waste and a half.

BKB is, as it is on every carry, situational depending on opponents.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-05 21:44:53
February 05 2013 21:40 GMT
#46
On February 06 2013 06:26 Sn0_Man wrote:
AC is *awful* on OD. If you want armor go Shiva's Guard. OD does no physical damage to speak of, so AC is a waste and a half.

Why do people consider AC wasted when even if the -5 armor aura isn't that useful, the item is well worth it.

At the point where you have Mek+BKB+Sheep, AC gives you everything you want in a 4th item (Armor+ASpd+pushing power). You need an additional item past that for attack speed if you get Shiva's. You essentially delay the time when your items all come together on a hero that desperately needs to come online as fast as possible.
Moderator
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
February 06 2013 04:21 GMT
#47
There are a few options for an IAS item. Coincidentally, they all provide some sort of physical damage mitigation.

AC, as mentioned. However its kind of inefficient - you spend 1300 gold on the aura (which is less useful for you because you do more pure damage) and all the IAS is gotten from the hyperstone itself which is about 40% of the price. Its damage mitigation is also straight armour, which is less effective if you later get a shivas.
Also, imo OD fits best in a lineup with another str carry on your team. Many of them will get AC, in which case getting another one is just plain terrible.

E Blade. 40 IAS, a good nuke and amplifier for your ult, and a few more nice stats. Its not uncommon to have a ghost sceptre anyway (especially in pubs vs void PA AM clinkz riki line ups). Its new and I think I'm biased towards this item since I really enjoy using it though, so take this advice with a grain of salt.

Butterfly. If they are right clicking you a lot and don't have (and don't want to) build MKB(s), this gives pretty similar stats to AC, except slightly more slot efficient (which is important when you are talking 3rd big item - boots, aegis, and force/blink means you already may need BoTs). Also evasion is another multiplier for physical mitigation, rather than just stacking armour+hp (which gets less efficient as they increase, aka evasion is better late game).

So, AC if your team needs you to get it, and/or if they have lots of physical damage that isn't right clicks (ie death prophet's ult). Ethereal blade if you already have ghost, and as another option if they have physical burst damage (ie jugg's omnislash). Butterfly if they have lots of right click damage, and aren't likely to have MKB(s) or hex(es).

And MoM if you are a manly man.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 13 2014 05:23 GMT
#48
What is the reasoning behind so many people rushing bottle on OD? Bottle is good for spamming nukes while keeping up your health regen. While spamming astral can be good for lane dominance, it just seems like a waste of 650 gold that contributes to no stats. Esp with your aura, seems like you'll get mana back easily enough. Or is it just for rune control/bottle crowing?
When they see MC Probe, all the ladies disrobe.
up7
Profile Joined May 2014
Denmark16 Posts
Last Edited: 2014-05-13 06:00:05
May 13 2014 05:56 GMT
#49
On May 13 2014 14:23 da_head wrote:
What is the reasoning behind so many people rushing bottle on OD? Bottle is good for spamming nukes while keeping up your health regen. While spamming astral can be good for lane dominance, it just seems like a waste of 650 gold that contributes to no stats. Esp with your aura, seems like you'll get mana back easily enough. Or is it just for rune control/bottle crowing?


OD won't otherwise be able to gank.
ManZ
Profile Joined December 2012
20 Posts
May 13 2014 23:15 GMT
#50
If you have enough gold to buy an AC you should get a Refresher Orb instead. AC sucks for OD...
rebdomine
Profile Blog Joined October 2010
6040 Posts
May 14 2014 01:02 GMT
#51
Plus Refresher OD is super fun and Sanity's Eclipse and Refresher Orb share the same cooldown so you will pretty much always have double ult when you have refresher up.

"Just because you are correct doesn't mean you are right!"
Unleashing
Profile Joined March 2011
Denmark14978 Posts
May 14 2014 06:34 GMT
#52
On May 14 2014 08:15 ManZ wrote:
If you have enough gold to buy an AC you should get a Refresher Orb instead. AC sucks for OD...

AC definitely does not suck for OD.
It gives him plenty of stats that he wants and if you have another carry on your team it helps that carry a lot of it is not a carry that would normally get an AC himself.
Both armor and attack speed are good stats on OD so i really fail to see why anyone would go as far as to say it sucks on him.

AC definitely has its uses on OD, hell i'd argue there are far more games where i'd buy AC on OD than games where i would buy refresher
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
NeoRussia
Profile Joined January 2013
Canada381 Posts
May 14 2014 06:59 GMT
#53
you dont need the aura, every other item you get gives you survivability and attack speed. Its so much gold for a ultility item where OD has so many items that he wants to get and he gets a lot more from those, compare AC to skadi/hex/refresher/shivas/mek/force staff/atos/bkb/mkb heck even aghanims will probably do more for you than AC. In what possible situation would AC be better than a skadi as your fourth item? Maybe when its 2 hours in an everybody has a bkb otherwise I don't understand the reasoning for wasting so much gold for a miniscule increase in damage.
#BUFFEARTH
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2014-05-14 09:31:03
May 14 2014 09:25 GMT
#54
Why would you get a Skadi when you've got a sick pure damage orb? Sure you can disable it for a second, and it gives you a ton of mana/e-hp from it but you could always stack something else on him that just gives him 'flat' damage like other Int items, e-blade or a manner Abyssal.

Also AC is an extremely situational item on OD but it isn't bad at all, sure I prefer Refresher's but if my main carry needs an AC, OD is likely to benefit hard from building it because of the armour and IAS. Especially in teams where they have BKBs and I can't really pull off my spells or Orb when it's up.
Erase and improve
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
May 14 2014 16:04 GMT
#55
On May 13 2014 14:56 up7 wrote:
Show nested quote +
On May 13 2014 14:23 da_head wrote:
What is the reasoning behind so many people rushing bottle on OD? Bottle is good for spamming nukes while keeping up your health regen. While spamming astral can be good for lane dominance, it just seems like a waste of 650 gold that contributes to no stats. Esp with your aura, seems like you'll get mana back easily enough. Or is it just for rune control/bottle crowing?


OD won't otherwise be able to gank.

OD doesn't really gank, it is much more for rune control/lane sustainability. If you skipped bottle or any form of regen you could easily get harassed out of lane by some heros.
~~~Liquid Fighting (SC2)~~~
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
May 14 2014 16:05 GMT
#56
On May 14 2014 18:25 Surprise.820 wrote:
Why would you get a Skadi when you've got a sick pure damage orb? Sure you can disable it for a second, and it gives you a ton of mana/e-hp from it but you could always stack something else on him that just gives him 'flat' damage like other Int items, e-blade or a manner Abyssal.

Also AC is an extremely situational item on OD but it isn't bad at all, sure I prefer Refresher's but if my main carry needs an AC, OD is likely to benefit hard from building it because of the armour and IAS. Especially in teams where they have BKBs and I can't really pull off my spells or Orb when it's up.

I still think in a lot of cases double sanities would be better. I can see situations where an AC is the best though.
~~~Liquid Fighting (SC2)~~~
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-05-14 16:27:12
May 14 2014 16:11 GMT
#57
Refresher is utter god-tier on OD for refreshing his BKB and Hex and Ult (+ sometimes shivas, orchid, imprisonment, blink/force, etc)

AC is shit tier.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
NeoRussia
Profile Joined January 2013
Canada381 Posts
Last Edited: 2014-05-14 16:34:28
May 14 2014 16:34 GMT
#58
On May 14 2014 18:25 Surprise.820 wrote:
Why would you get a Skadi when you've got a sick pure damage orb? Sure you can disable it for a second, and it gives you a ton of mana/e-hp from it but you could always stack something else on him that just gives him 'flat' damage like other Int items, e-blade or a manner Abyssal.

Also AC is an extremely situational item on OD but it isn't bad at all, sure I prefer Refresher's but if my main carry needs an AC, OD is likely to benefit hard from building it because of the armour and IAS. Especially in teams where they have BKBs and I can't really pull off my spells or Orb when it's up.


You don't get it for the orb, you get it for the stats. Because Skadi is one of the highest mana pool and INT items in the game its also a big damage item for you and OD does a lot with the other stats as well. Not to mention, other than blink hex its your only other item that can deal with bkbs. IMO skadi should be your core item after bkb hex unless you are getting blink or need shiva's first for some reason.
#BUFFEARTH
DazzleEnthusiast
Profile Joined May 2014
United States72 Posts
May 14 2014 16:34 GMT
#59
Does bottle change the time you should level Arcane Orb? I know a lot of people suggest leveling orb anywhere from 8 to 10, but -when- exactly? Solely to secure kills, when you have enough mana to never oom, or what? Sorry, I've never really figured out this aspect of OD, not sure if there is a fairly agreed upon time for this anything.
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2014-08-02 19:41:30
May 14 2014 16:35 GMT
#60
On May 15 2014 01:34 DazzleEnthusiast wrote:
Does bottle change the time you should level Arcane Orb? I know a lot of people suggest leveling orb anywhere from 8 to 10, but -when- exactly? Solely to secure kills, when you have enough mana to never oom, or what? Sorry, I've never really figured out this aspect of OD, not sure if there is a fairly agreed upon time for this anything.


Maxing E or W first then getting point in Orb at 8 seems to be the usual bottle combat build.

edit: Edited in accordance to the following posts with sno and myself.
Erase and improve
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 14 2014 16:38 GMT
#61
no.

RTZ builds w/e/w/e/w/r/w/q/e/e/r and I'm going with the assumption that he knows what he's doing.

You can delay the point in orb if u want but don't delay it too long. Don't use it to lasthit until max E though obviously.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2014-05-14 16:55:10
May 14 2014 16:44 GMT
#62
On May 15 2014 01:38 Sn0_Man wrote:
no.

RTZ builds w/e/w/e/w/r/w/q/e/e/r and I'm going with the assumption that he knows what he's doing.

You can delay the point in orb if u want but don't delay it too long. Don't use it to lasthit until max E though obviously.


Maxing W or E first before Q is always rational, but maxing W is surely the I want to win my lane route? It doesn't really matter if you get bottle, midas or mek with maxing W because you have sick lane control and with bottle you can easily sustain even if you get unlucky procs with your aura. He asked a question and I answered him with the earliest you would want Orb if you're not too fussy on lane control/last hitting and just want to help your side lanes. But yeah I apologise, to clarify, if you want to demolish your lane get W maxed first (mana pool and sick ult damage) then get a point of Q when you need the damage for either route.

Not to mention, other than blink hex its your only other item that can deal with bkbs.


Abyssal is good too. I'd likely never build skadi on OD.

Edit: oops didn't read what you said sn0, got confused for a second. corrected some stuff
Erase and improve
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
May 14 2014 23:01 GMT
#63
On May 15 2014 01:34 NeoRussia wrote:
Show nested quote +
On May 14 2014 18:25 Surprise.820 wrote:
Why would you get a Skadi when you've got a sick pure damage orb? Sure you can disable it for a second, and it gives you a ton of mana/e-hp from it but you could always stack something else on him that just gives him 'flat' damage like other Int items, e-blade or a manner Abyssal.

Also AC is an extremely situational item on OD but it isn't bad at all, sure I prefer Refresher's but if my main carry needs an AC, OD is likely to benefit hard from building it because of the armour and IAS. Especially in teams where they have BKBs and I can't really pull off my spells or Orb when it's up.


You don't get it for the orb, you get it for the stats. Because Skadi is one of the highest mana pool and INT items in the game its also a big damage item for you and OD does a lot with the other stats as well. Not to mention, other than blink hex its your only other item that can deal with bkbs. IMO skadi should be your core item after bkb hex unless you are getting blink or need shiva's first for some reason.

Actually, Skadi IS the highest mana pool item in the game. 25 ias and 725 HP are just an icing on the cake.
DeMoN pulls off a Miracle and Flies to the Moon
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
May 15 2014 19:19 GMT
#64
On May 13 2014 14:56 up7 wrote:
Show nested quote +
On May 13 2014 14:23 da_head wrote:
What is the reasoning behind so many people rushing bottle on OD? Bottle is good for spamming nukes while keeping up your health regen. While spamming astral can be good for lane dominance, it just seems like a waste of 650 gold that contributes to no stats. Esp with your aura, seems like you'll get mana back easily enough. Or is it just for rune control/bottle crowing?


OD won't otherwise be able to gank.

Why do people think this? Walking out of the lane before significant farm is actually the worst thing you can do on this hero.
rebdomine
Profile Blog Joined October 2010
6040 Posts
May 16 2014 03:01 GMT
#65
Whenever I play OD and people say "OD please gank" at 6 mins, I die inside.
"Just because you are correct doesn't mean you are right!"
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
May 16 2014 03:47 GMT
#66
Yeah. I treat OD like invoker. You're better staying at lane getting farm and exp than leaving the lane going to gank while maybe get killed or miss a gank.
ManZ
Profile Joined December 2012
20 Posts
June 01 2014 04:00 GMT
#67
Please don't get AC on OD...
Get Refresher instead. 2 ults can rape the whole team nuff said.
And watch Mushi for instance im sure he never bought AC on OD and he is the best OD in the world. Treads, force staff, bkb, sheep, refresher and shivas should be the 6 slotted OD. Maybe you can replace the force staff for a heart.
But really it is pointless getting AC on OD, it is a pub build. Let your carry get the AC instead.
And finally OD should stay in lane, he is not a good ganker like QoP or NS. OD is about dominating the lane. Also mek in pretty good, you can 5 early and win team fights with the mek and the ult. Also mek is really good if you want to take down towers quickly.
If you wanna learn how to play OD you should watch Mushi.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-06-01 04:40:06
June 01 2014 04:38 GMT
#68
On June 01 2014 13:00 ManZ wrote:
But really it is pointless getting AC on OD, it is a pub build. Let your carry get the AC instead.

It is a pub build. And we're all playing pubs.

In an ideal world, OD can just wait on someone else to get AC. This is actually true of a LOT of potential AC carriers. Tiny for example would much rather buy Manta and have someone else get AC for him.

The reality is that you will pretty much never play games where you can rely on that "other" AC carrier to get AC except on specific heroes that almost always get it. And it's better for you to get an AC than for nobody to get an AC.
Moderator
craz3d
Profile Joined August 2005
Bulgaria856 Posts
August 02 2014 18:52 GMT
#69
On May 16 2014 12:01 rebdomine wrote:
Whenever I play OD and people say "OD please gank" at 6 mins, I die inside.

Yep. Then you get called a noob and you get blamed for losing the game.
Hello World!
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2014-08-02 19:38:17
August 02 2014 19:34 GMT
#70
To be fair it should be in the OD's interests to build accordingly to how the game is going, this is why getting arcane orb at lvl 8 to be active with a bottle into treads is pretty sick. No sympathy if he's one of those Midas rushing idiots if he doesn't look at how the lanes are going.
Erase and improve
rebdomine
Profile Blog Joined October 2010
6040 Posts
August 04 2014 07:26 GMT
#71
I usually just try to get the team a Mek if I can see potential of the other team starting to force fights early or if I can see that it is in my team's best interest to try and push towers. While the buildup is not as awesome as it used to be (no more free mana from toggling buckler), he's still a really great mek carrier and your aura allows your team to spam wave clearing spells if they have it (to help your push)

"Just because you are correct doesn't mean you are right!"
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
August 04 2014 10:02 GMT
#72
On August 03 2014 03:52 craz3d wrote:
Show nested quote +
On May 16 2014 12:01 rebdomine wrote:
Whenever I play OD and people say "OD please gank" at 6 mins, I die inside.

Yep. Then you get called a noob and you get blamed for losing the game.

happens on every mid hero. offlane feeds first blood at demands a gank at 2 minutes because his lane is now 'unwinnable'...

That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
DazzleEnthusiast
Profile Joined May 2014
United States72 Posts
September 26 2014 15:45 GMT
#73
Should we be maxing E last and preferring max Q first now?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 26 2014 15:47 GMT
#74
No
Skillbuild should be w/e/w/e/w/r/w/q/e/e/r

U can get 1 in q earlier if necessary but extra levels in it do LESS damage than levels in E (if you bother reading the skills). Maxing W is now even better.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-09-26 19:30:56
September 26 2014 19:26 GMT
#75
On September 27 2014 00:47 Sn0_Man wrote:
No
Skillbuild should be w/e/w/e/w/r/w/q/e/e/r

U can get 1 in q earlier if necessary but extra levels in it do LESS damage than levels in E (if you bother reading the skills). Maxing W is now even better.

1) You only take ult at 6 if there's kill potential. Without Orb for follow-up damage, you have to judge based on the situation whether a level 6 Ult kill is possible. Especially given how excruciatingly long the CD on Sanity's is, an ult that fails to turn a kill is basically a dead skill point for the next 2-3 levels.

2) Second rank Orb before 11 has some specific applications to certain lanes. For example, in certain specific 1v1 lanes, 2nd or 3rd rank Orb are more impactful because of the bonus damage to summons (e.g. vs. Lycan 2nd rank Orb can kill Wolves in 1 hit, while 1st rank needs 2). You still don't generally have this before level 8 (e.g. 2/2/4/0 at level 8 or 2/3/4/0 at level 9), and it's still highly situational.

3) Whether you max Astral first depends on the enemy's base Int and the development of the laning phase. Rank 3 Astral bring a significant number of heroes to low enough Int for the difference going from rank 3->4 to be less impactful than maxing Aura before taking the 4th rank in Astral. Up to level 5 you're usually going to be 0-3-2, but after that there's tremendous variation between levels 6 and 10.
Moderator
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
October 13 2014 04:59 GMT
#76
What is the current opinion regarding Eul's Scepter on OD?
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
October 13 2014 05:44 GMT
#77
On October 13 2014 13:59 CosmicSpiral wrote:
What is the current opinion regarding Eul's Scepter on OD?


Why would you get eul for? As in its not a terrible item on od, but you better have a strong reason to get it over atos/force etc.
Checkm8
Profile Joined March 2011
Japan627 Posts
October 13 2014 11:42 GMT
#78
Atos and force staff is king on OD, gives you everything you need but magic immunity.
Regenerating brain cells, please wait - - -
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-10-13 14:27:38
October 13 2014 14:26 GMT
#79
The regen component on Eul's is useless by the time you get it, and it doesn't give more Intel than similar items. Outside of some very specific situations, the active isn't good enough to make up for the over-investment in mana regen compared to alternatives.
Moderator
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
October 13 2014 17:25 GMT
#80
Okay, so there's no reason to get it over Force/Atos. Thanks.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
October 13 2014 18:53 GMT
#81
On October 14 2014 02:25 CosmicSpiral wrote:
Okay, so there's no reason to get it over Force/Atos. Thanks.


More like very little reason? It does remove silence and is another disable, so its not that horrible of an item.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2014-10-13 19:06:40
October 13 2014 19:05 GMT
#82
Yep, literally no reason to get Atos that I can think of. You already have Astral, so already there's some overlap there.

Generally my choice of build is:

1) Treads: He's extremely squishy, so this lets you survive any gank attempts much better in mid, and of course before a Sanity's Eclipse or safe farming, you can switch this to Int for increased damage.
2) Force Staff: OD is a 1v1 a king, so when an opportunity is there, you want to capitalize, as well as it gets you out of shitty situations often enough to justify it. Just a lot of potential from the item.
3) Rod of Atos: Well this is the item that just tops everything off in that early mid game. You now have a really powerful ult very early (+43 int), so with an astral before the fight, and ideally 1 astral before the fight, and 1 astral right before you Sanity's eclipse, that's 600 damage (with level 11 ult) + just from your items to everyone, plus your naturally higher intelligence being an int hero, so in a good game with no deaths, at this point you should bring carries down to half health, and almost kill supports instantly with it.
4) Refresher/Scythe: Scythe gives you more pick off potential, gives you a stronger ult, gets you higher stats, but double Sanity's is good.... I just explained how much damage it does.
5) Refresher/Scythe: Refresher is great, and it just goes SO well with everything you have, especially if you get it as a 5th item. Astral > Sheep > Atos > Sanity's > Refresher > Astral > Sheep > Atos .... If you get these 2-3 seconds to pull of this combo, it's an instantly won team fight. You will bring down any non-int carry to 1/3 max, you have lockdown for the entire team... Absolutely smooth sailing.
6)BKB/Skadi/Shiva's: BKB if there is too much stuff to lock you down... I'm a big fan of the Skadi, gives you tons of intelligence for your ult, but gives you a lot of survivability, not to even mention that Agility which helps too with attack speed. So even though Shiva's damage wise is a little bit better, it's not an item I usually recommend, even though I see it a lot.
7) BoT's for Treads
8) Switch Atos for Skadi


Now the strength of OD in my opinion is just how damn good he is as a carry with relatively cheap items. Treads + Force Staff + Atos make him ridiculously strong for little cost compared 5k items on other carries. He scales really well into the late game... I don't know why more people don't think this. Being six slotted with 23.5k net worth he hits for 600 damage per hit!... Has an ultimate that will do 700-1200 damage to everyone, witch you can use twice!... And he has amazing lock down.... 2 astral's, 2 hex, 2 atos.

My main issue with OD is I end up losing some 50-55 minute games, because even though we can win team fights, it's extremely difficult to push lanes with OD, and so you generally need another carry, as even though OD does well, often enough, when it goes late enough, he can't carry alone.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Aquanim
Profile Joined November 2012
Australia2849 Posts
October 14 2014 01:54 GMT
#83
On October 14 2014 04:05 FiWiFaKi wrote:
Now the strength of OD in my opinion is just how damn good he is as a carry with relatively cheap items. Treads + Force Staff + Atos make him ridiculously strong for little cost compared 5k items on other carries. He scales really well into the late game... I don't know why more people don't think this.

I can think of two reasons.
1) OD farms very slowly
2) BKB makes him irrelevant

(2) isn't so much of a problem as it used to be super-lategame since you can't rebuy BKB anymore, but I don't really see how OD can keep up with most popular carries simply in terms of GPM.

Also (somewhat obviously) if an OD gets shut out early (and many people will counterpick OD to make this happen) he can't recover from that very well at all.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2014-10-14 02:39:36
October 14 2014 02:39 GMT
#84
No doubt, OD is very farm dependent, and like you said, can get countered by picks, but generally, in Captain's Mode he is the 4th or 5th pick. Almost any mid lane however you can win quite well, and you simply stay in lane the entire time until level 9-11. By essentially getting free farm, an OD farms just as fast, if not faster than any other carry in the early game.

And then yes, his farm is slower than other heroes, but his advantage comes from having map presence. Once you get your force staff, and then especially rod of atos, pushing towers allows you to be very aggressive, get pick offs, etc... Which will net you a lot of gold, while other carries cannot contribute nearly as much to a team fight. I think he just cannot be ran as the number one position, you run him as the number two, and have a traditional agility carry that can get big, farm jungle quickly, etc. Still, OD stays very relevant with all his farm from kills, easy last hitting with very high base damage with his Q ability. And given the fact that has 4-6 slotted build as a lot less costly than traditional carries, you can afford to not keep up quite as much in gold, so long as you keep up in experience.

I suppose I'm not at a high enough MMR where BKB hard counters me as hard as you say, but one of his strengths is being able to solo an offlaner or a support by himself at any point in the game once he has the atos, and those heroes don't usually have BKB. And like you said, the fact that BKB's are down to 5 seconds late game, you are usually simply able to force staff out to let those 5 seconds tick down, or if timing isn't perfect, usually you'll have enough time to Atos your enemy, Astral your enemy, and do very well. The only time OD just dies and there's nothing he can to do is when he gets jumped by 3 heroes or more and gets silenced, he will just instantly die (but that's the case with some other carries too).

In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Fleetfeet
Profile Blog Joined May 2014
Canada2587 Posts
Last Edited: 2014-10-14 04:28:08
October 14 2014 04:05 GMT
#85
Even in an era where OD could dominate his lane completely (6.77 was pre deny exp, astral range. and base dmg nerf) he was picked/banned in pro matches frequently (actually idk how to datdota, I think I'm wrong) but still couldn't translate his lane dominations into wins. I'd imagine whatever problems occurred there are still things that hold him back from winning now.

My guts say that it's tied to his relatively weak push/counterpush, and low mobility, in addition to him being a BKB carry that's countered by enemy BKBs. Pro winrate isn't everything, and he's still a monster in pubs and a solid hero, but I dunno if you could consider him a stable carry any more than you could a qop/storm. They can also carry from mid, but aren't "carries" in the traditional sense of the word.

(Edit - he was actually pick/banned frequently (94%) for TI3, which was 6.78 and therefore after the deny exp for ranged heroes nerf. Still only managed a 36% winrate.)
the bear jew
Profile Joined August 2014
United States3674 Posts
October 14 2014 04:28 GMT
#86
Midas used to be a popular pick up to up his farm rate.
DeMoN pulled off a Miracle and Flies to the Moon
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
Last Edited: 2014-10-14 09:36:28
October 14 2014 09:27 GMT
#87
After dotabuff released their hero rankings, I realized that some of the pub stars playing OD got blink instead of force staff and I tried it myself. I love it and I urge you to try it. If you use imprison on yourself, at level 4, your blink dagger is off cooldown once you get out (if you didn't just use it before). This is so incredibly useful and I've gotten out of a dozen situations with it where force staff wouldn't have helped at all. I realize that force staff gives you regen and int, but the regen is negligible really and the int alone doesn't justify getting a force staff over blink imo.

I also tend to get mek more often on OD after the patch since it needs so much mana and that really isn't an issue for OD. This also makes room for your supports to get force staffs themselves.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
October 25 2015 02:05 GMT
#88
[46:05.90] Outworld Devourer hits Vengeful Spirit with Sanity's Eclipse for 797 damage (1555->758).
[46:05.90] Outworld Devourer hits Bounty Hunter with Sanity's Eclipse for 1012 damage.
[46:05.90] Bounty Hunter is killed by Outworld Devourer!
[46:05.90] Outworld Devourer hits Sand King with Sanity's Eclipse for 547 damage (1308->761).
[51:15.75] Outworld Devourer hits Mirana with Sanity's Eclipse for 870 damage (1183->313).
[51:15.75] Outworld Devourer hits Vengeful Spirit with Sanity's Eclipse for 971 damage (1625->654).
[54:20.38] Outworld Devourer hits Vengeful Spirit with Arcane Orb for 289 damage (753->464).
[54:20.38] Outworld Devourer hits Vengeful Spirit for 122 damage (463->341).
[54:24.73] Outworld Devourer hits Mirana with Sanity's Eclipse for 885 damage.

heh heh atos stacking build against heroes without bkbs
posting on liquid sites in current year
synapse
Profile Blog Joined January 2009
China13814 Posts
October 25 2015 23:45 GMT
#89
On October 25 2015 11:05 SpiritoftheTunA wrote:
[46:05.90] Outworld Devourer hits Vengeful Spirit with Sanity's Eclipse for 797 damage (1555->758).
[46:05.90] Outworld Devourer hits Bounty Hunter with Sanity's Eclipse for 1012 damage.
[46:05.90] Bounty Hunter is killed by Outworld Devourer!
[46:05.90] Outworld Devourer hits Sand King with Sanity's Eclipse for 547 damage (1308->761).
[51:15.75] Outworld Devourer hits Mirana with Sanity's Eclipse for 870 damage (1183->313).
[51:15.75] Outworld Devourer hits Vengeful Spirit with Sanity's Eclipse for 971 damage (1625->654).
[54:20.38] Outworld Devourer hits Vengeful Spirit with Arcane Orb for 289 damage (753->464).
[54:20.38] Outworld Devourer hits Vengeful Spirit for 122 damage (463->341).
[54:24.73] Outworld Devourer hits Mirana with Sanity's Eclipse for 885 damage.

heh heh atos stacking build against heroes without bkbs

http://gfycat.com/UntimelyBraveCony
:)
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
October 25 2015 23:53 GMT
#90
heh heh casual ultra kill casual walk to secret shop to get another vit booster
posting on liquid sites in current year
Tien
Profile Joined January 2003
Russian Federation4447 Posts
October 26 2015 01:25 GMT
#91
Is this hero worth safelaning or is it a mid hero.
We decide our own destiny
synapse
Profile Blog Joined January 2009
China13814 Posts
October 26 2015 01:43 GMT
#92
On October 26 2015 10:25 Tien wrote:
Is this hero worth safelaning or is it a mid hero.

needs levels, so if you safelane you need it to be solo (i.e. you offensive tri).
:)
TomatoBisque
Profile Joined March 2013
United States6290 Posts
October 26 2015 02:05 GMT
#93
You can also duo offlane+duo mid
rip
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
October 26 2015 02:30 GMT
#94
think the hero is generally regarded as bad right now but i definitely like solo mid most
posting on liquid sites in current year
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
October 30 2015 13:59 GMT
#95
I picked up OD awhile back and played him for a bit because he was really fun but now when I go to pick OD I just realize that Shadowfiend is like an OD but I dont have to gamble about whether I get decent farm mid or I get shit on and I cant come back and am useless. Is their any situation where an OD pick would be much better than a SF pick as I can never justify picking OD over him.
☭☭☭☭☭☭☭☭☭
HammerKick
Profile Blog Joined May 2013
France6190 Posts
October 30 2015 14:26 GMT
#96


slahser's way to OD. He plays him offlane with a 1-4-1-1 build and goes orchid/blink.
Well, it's high noon somewhere in the world
synapse
Profile Blog Joined January 2009
China13814 Posts
October 30 2015 16:57 GMT
#97
I'd like to see the laning phase for OD offlane. I'm not convinced you can survive solo vs any decent tri/dual safelane. Orchid is an okay option against some lineups (I guess the robe buildup is nice cuz of side shop) but honestly not the right choice in the majority of games. You need orchid+1 to become a solo ganking threat, and as an offlane OD those items just come way too late.
:)
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-10-30 23:54:56
October 30 2015 23:53 GMT
#98
That was possibly his worst video so far. Like, you dont pick an offlaners with the purpose of getting 3 major items. Half of the games you'll get shut down and with no farming ability or comeback ability and worthless ult because you're low lvl you wont do shit. 25-30min orchid wont scare anyone and you'll be food to any enemy carry.

And the footage is him running around solo killing stuff with much less items and only being able to do so by using one of the stronger teamfight ults in the game. Might as well showing a video of a snowballing Void killing stuff with chrono.

I liked several of his other videos, but not this one.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2015-12-17 14:23:21
December 17 2015 14:14 GMT
#99
What is this thing now? I'm so confused at how to skill him and I feel like there are too many good items for him now. I feel like you delay his ult for awhile now but I think maxing Astral vs your Orb is 100% dependent upon who you're laning against. The Orb scales much better into late game though I think. Astral can be used to nuke, wave clear, and flash farm the jungle now which is nice. I feel like additional points in Essence Aura is really important too because of how much more you're gonna be Orbing.

As for items there's just so much you want. Force, Atos, BKB, Blink, Orchid, Hex, Moonshard, Shivas... all seem really good given the right situation. Gonna take a lot of games to figure new OD out but I think he's overall quite a bit better. His Aghs seems kind of useless now though.

Oh and octarine heals off your orb too right? So that might be another good pick up.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2015-12-17 20:45:38
December 17 2015 14:43 GMT
#100
Aghs still serves the same purpose, which is to be a mini naga ult. Aghs+refresher is not as good anymore.

I'm gonna reserve judgment on whether he's better or worse; his laning definitely gets some new weaknesses at early levels even if his kill power stays about the same (can't 13 mana boy opponents, maxing W will give the equivalent of 2 astrals for your ult in damage). You can't really afford to keep Q/E at lvl 1/2 respectively anymore in favor of stats for ult, and lategame ult-focused builds are a bit shafted now too. If anything, one of the best new items for OD is Veil due to the new 18 int on it.
:)
qwA
Profile Joined November 2015
3 Posts
December 21 2015 01:37 GMT
#101
I strongly recommend maxing W and skipping orb until you have 2-3 points in essence aura. I can't get behind the idea of maxing his Q which everyone is suggesting on reddit. You can't relieably trade hits against the majority of mid laners, especially since the Q build has such a terrible build-up to level 7-8 (450 range astral!) His 300 dmg nuke on 11 sec cd can actually threaten mids like WR and QOP (600 Range W - no dagger/auto attack trade off). He feels overall a lot more useful for early squirmishes. I like 0-4-3-0 into 3-4-3-1; you have enough mana with bottle.
Coolsnow7
Profile Joined May 2015
46 Posts
December 21 2015 03:31 GMT
#102
On December 21 2015 10:37 qwA wrote:
I strongly recommend maxing W and skipping orb until you have 2-3 points in essence aura. I can't get behind the idea of maxing his Q which everyone is suggesting on reddit. You can't relieably trade hits against the majority of mid laners, especially since the Q build has such a terrible build-up to level 7-8 (450 range astral!) His 300 dmg nuke on 11 sec cd can actually threaten mids like WR and QOP (600 Range W - no dagger/auto attack trade off). He feels overall a lot more useful for early squirmishes. I like 0-4-3-0 into 3-4-3-1; you have enough mana with bottle.


I completely agree. Int steal is nice and everything but until you can max essence aura you're just gonna run out of mana fairly quickly unless RNJesus gives you multiple arcane runes. Biggest problem with him is the same as the biggest problem with Slardar in 6.84: people have an idea of how he's supposed to be played and what he's supposed to do based on what he used to be good at. In Slardar's case, everyone seemed to think that he HAD to be played safelane.
DazzleEnthusiast
Profile Joined May 2014
United States72 Posts
December 21 2015 08:03 GMT
#103
i've been running him with 0 in ulti by 9 or 10 but i'm not sure how bad that is. maxing orb first seems like a priority, and i normally just go null>ptreads>force>blink and literally any right clicks will still innately shred carries. i feel like he forces bkbs and is still a situational pick -- you just can't run him into certain lineups? but also his w is kind of weak and i've been skipping for stats. thoughts?
tehh4ck3r
Profile Joined August 2013
Magrathea7050 Posts
Last Edited: 2015-12-21 09:19:12
December 21 2015 09:18 GMT
#104
ever since the changes to aura in 6.82 you basically always run out of mana if you don't max aura 1st, that is doubly true now since his int growth got nerfed

the buff to let it steal int from level 1 is good but leveling Q means not leveling one of your other skills and OD pretty much wants all of his skills maxed ASAP
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2015-12-21 14:48:53
December 21 2015 14:37 GMT
#105
I'm pretty sure you go value point in imprison at level 1, max aura first, max orb second. Don't really like max imprison as it's kinda bad. Orchid is pretty strong on him now and I like to build it or Atos most games after treads/bottle.

And yeah I always skip ult until like 9 or 10 unless I think it can guarantee me a kill as I level. It's kinda bad to get it at 6 imo.
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2015-12-21 16:46:46
December 21 2015 16:46 GMT
#106
Am I wrong to think that this hero is made to dual offlane with obnoxious spell spamming heroes like undying, sky, bane, dazzle? You just nuke them out of lane so hard it's crazy.
overt
Profile Blog Joined June 2010
United States9006 Posts
December 21 2015 16:57 GMT
#107
On December 22 2015 01:46 Xafnia wrote:
Am I wrong to think that this hero is made to dual offlane with obnoxious spell spamming heroes like undying, sky, bane, dazzle? You just nuke them out of lane so hard it's crazy.


I think this could be viable and might be better than mid OD since I think his laning got a lot worse. Only problem is how bad you want levels so sharing XP with a support might kinda suck compared to going mid. I think OD's late game improved some with the change though so early kills and guaranteed farm would be good if he's not up against an aggro tri or something.
Logo
Profile Blog Joined April 2010
United States7542 Posts
December 21 2015 19:06 GMT
#108
On December 22 2015 01:57 overt wrote:
Show nested quote +
On December 22 2015 01:46 Xafnia wrote:
Am I wrong to think that this hero is made to dual offlane with obnoxious spell spamming heroes like undying, sky, bane, dazzle? You just nuke them out of lane so hard it's crazy.


I think this could be viable and might be better than mid OD since I think his laning got a lot worse. Only problem is how bad you want levels so sharing XP with a support might kinda suck compared to going mid. I think OD's late game improved some with the change though so early kills and guaranteed farm would be good if he's not up against an aggro tri or something.



I'm wondering if you can play a OD + Mirana style lane or roaming support (not that Mirana combos are particularly viable right now).

It's more damage than the formerly feared Shadow Demon + Mirana setup or Bane + Mirana at level 1 when bane only has nightmare. The downside would be the low cast range though.

In general attaching a nuke to Astral makes it seem like there's potential there to combo it with setup spells effectively.

Another idea would be like a KotL + OD lane that would never run out of gas and could setup big Illuminate combos then follow them with orb harass.
Logo
Habitus
Profile Joined May 2012
United Kingdom120 Posts
December 22 2015 06:56 GMT
#109
How would an OD support work. Imprison as his disruption like spell, orbs as his harass, aura as his benefit. Sort of a cm sd cross though honestly don't think it will work, just something that popped in my head to try sometime.

Work best with a draft that spams alot and needs a setup, shrug i think.
synapse
Profile Blog Joined January 2009
China13814 Posts
December 22 2015 07:19 GMT
#110
OD needs levels too badly (esp in the new patch) to be played in anything other than mid, imo.
:)
LennX
Profile Joined October 2010
4556 Posts
December 22 2015 11:56 GMT
#111
How do you guys itemise for the early to mid game for OD?
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2015-12-22 13:19:06
December 22 2015 13:17 GMT
#112
On December 22 2015 20:56 LennX wrote:
How do you guys itemise for the early to mid game for OD?


Some people still go force/blink into int items. I personally like going either Atos or Orchid (orchid against heroes where it's really strong like Ember or QoP, Atos if I need to beef up more). After one of those I either go for BKB if needed (usually not) or pick up Atos if I went Orchid (I usually don't build orchid if it wasn't my first major item). Later on stuff like Hex, Moonshard, Octarine can be good. Veil is strong as an early game item too but I generally prefer Orchid or Atos.

Oh and generally I start null talisman > bottle > treads no matter what.
DazzleEnthusiast
Profile Joined May 2014
United States72 Posts
December 29 2015 03:43 GMT
#113
has OSFrog lost his mind? he keeps buffing q... is it needed that much? should i be getting bottle on this guy now... i've never been sure in the past. anyways, riding the wave of OD wins until something happens with him
MirageTaN
Profile Joined June 2012
Singapore871 Posts
December 29 2015 04:14 GMT
#114
WOW, OD buffed again........
#TLWIN TI7, TLDota BEST TL
LennX
Profile Joined October 2010
4556 Posts
December 29 2015 04:40 GMT
#115
On December 22 2015 22:17 overt wrote:
Show nested quote +
On December 22 2015 20:56 LennX wrote:
How do you guys itemise for the early to mid game for OD?


Some people still go force/blink into int items. I personally like going either Atos or Orchid (orchid against heroes where it's really strong like Ember or QoP, Atos if I need to beef up more). After one of those I either go for BKB if needed (usually not) or pick up Atos if I went Orchid (I usually don't build orchid if it wasn't my first major item). Later on stuff like Hex, Moonshard, Octarine can be good. Veil is strong as an early game item too but I generally prefer Orchid or Atos.

Oh and generally I start null talisman > bottle > treads no matter what.


I like FS still. Helps with his slow movement. OD now just shits on all non int mid heros lol Guesswe will be seeing OD vs DP for 3 months now
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
nRoot
Profile Joined February 2010
Germany928 Posts
December 29 2015 13:04 GMT
#116
What do you think about Dragon Lance on OD?
2k gold for a non int item feels strange to me but it disassembles into BKB and maybe orchid and the added range is nice imo (in my low bracket at least )
GiveMeYourtTots
Profile Joined May 2014
990 Posts
December 29 2015 16:40 GMT
#117
On December 29 2015 13:14 MirageTaN wrote:
WOW, OD buffed again........


Yea, we can't let a complete and utter shit hero become decent, he must remain shit!
Mafe
Profile Joined February 2011
Germany5966 Posts
December 30 2015 11:48 GMT
#118
How about the implications of the astral imprisonment change for the aghs? +300 damage, and more if you capture multiple heroes close to each other. Definitely has some highlight potential, but can it be useful in a standard game?
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
December 30 2015 15:06 GMT
#119
On December 30 2015 20:48 Mafe wrote:
How about the implications of the astral imprisonment change for the aghs? +300 damage, and more if you capture multiple heroes close to each other. Definitely has some highlight potential, but can it be useful in a standard game?

Not more, IF deliberately disabled multi astral damage.

So, just a 300, considering mediocre damage it does now.... it's an improvement but not worth it either way.
DeMoN pulls off a Miracle and Flies to the Moon
Mafe
Profile Joined February 2011
Germany5966 Posts
Last Edited: 2015-12-30 17:33:35
December 30 2015 17:32 GMT
#120
On December 31 2015 00:06 lolfail9001 wrote:
Show nested quote +
On December 30 2015 20:48 Mafe wrote:
How about the implications of the astral imprisonment change for the aghs? +300 damage, and more if you capture multiple heroes close to each other. Definitely has some highlight potential, but can it be useful in a standard game?

Not more, IF deliberately disabled multi astral damage.

So, just a 300, considering mediocre damage it does now.... it's an improvement but not worth it either way.

Meh, I had tried it vs bots, and was under the impression that the damage would stack. Now I feel bad about how I could misjudge this. Should have checked it first.

Indeed. for the 300 damage it isnt worth getting aghs.
overt
Profile Blog Joined June 2010
United States9006 Posts
December 30 2015 19:29 GMT
#121
On December 29 2015 22:04 nRoot wrote:
What do you think about Dragon Lance on OD?
2k gold for a non int item feels strange to me but it disassembles into BKB and maybe orchid and the added range is nice imo (in my low bracket at least )


It's ok as a first item after treads I think. I've been shying away from BKB though lately unless it's really necessary. There's just too many other good items for him.
LennX
Profile Joined October 2010
4556 Posts
December 31 2015 08:26 GMT
#122
On December 31 2015 02:32 Mafe wrote:
Show nested quote +
On December 31 2015 00:06 lolfail9001 wrote:
On December 30 2015 20:48 Mafe wrote:
How about the implications of the astral imprisonment change for the aghs? +300 damage, and more if you capture multiple heroes close to each other. Definitely has some highlight potential, but can it be useful in a standard game?

Not more, IF deliberately disabled multi astral damage.

So, just a 300, considering mediocre damage it does now.... it's an improvement but not worth it either way.

Meh, I had tried it vs bots, and was under the impression that the damage would stack. Now I feel bad about how I could misjudge this. Should have checked it first.

Indeed. for the 300 damage it isnt worth getting aghs.


Pretty much useless. Prison is virtually a 1 skill point in it until you reach level 23 unless you got a teammate who can make the enemy team sticking together when the prison is poped.
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
overt
Profile Blog Joined June 2010
United States9006 Posts
December 31 2015 18:43 GMT
#123
I think the increased damage, increased range, and 10 second cool down is more than enough to make prison worth maxing over stats. It's a skill that (if you buy blink) can work as a get out of jail free card. You really want it on 10 second cool down instead of 22. Not to mention the range increases by 150 which makes it much easier to catch people out of position.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
December 31 2015 20:36 GMT
#124
Yeah you definitely level imprisonment for the CD alone
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
January 01 2016 05:50 GMT
#125
orb is still pretty sick against mana conscious heroes although i get that the old problem for od was early level orbs just eats too much mana without essence so i think the old build still applies. Also allows OD to farm stacks now.

What do you guys think of aether lens on OD? I think with the weaker aghs thanks to astral's change aether seems pretty nice to output abit more damage plus i'm not sure if orb is buffed by aether too
Lee Jaedong Fighting!
Thetwinmasters
Profile Joined January 2015
3578 Posts
Last Edited: 2016-01-01 05:54:19
January 01 2016 05:54 GMT
#126
On January 01 2016 14:50 Invictus wrote:
orb is still pretty sick against mana conscious heroes although i get that the old problem for od was early level orbs just eats too much mana without essence so i think the old build still applies. Also allows OD to farm stacks now.

What do you guys think of aether lens on OD? I think with the weaker aghs thanks to astral's change aether seems pretty nice to output abit more damage plus i'm not sure if orb is buffed by aether too

as long as you have 4 in aura orb is 100% sustainable as early as level 7
Bigtony
Profile Blog Joined June 2011
United States1606 Posts
January 01 2016 08:44 GMT
#127
I don't think there's any reason to buy int items on OD right now. Attack speed and positioning items give you more damage. I'm not a fan of orchid; you don't need the regen at all and you don't have any mobility at all to actually use it. OD isn't a solo pick off hero. He likes to transition into 5 manning after the laning phase.
Push 2 Harder
Deleted User 261926
Profile Joined April 2012
960 Posts
January 01 2016 16:51 GMT
#128
I like blink->hex->moonshard with an atos thrown somewhere sometimes.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
January 01 2016 17:15 GMT
#129
I can't be the only one liking soul booster on him, can i?
DeMoN pulls off a Miracle and Flies to the Moon
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-01-02 00:19:01
January 02 2016 00:17 GMT
#130
On January 01 2016 17:44 Bigtony wrote:
I don't think there's any reason to buy int items on OD right now. Attack speed and positioning items give you more damage. I'm not a fan of orchid; you don't need the regen at all and you don't have any mobility at all to actually use it. OD isn't a solo pick off hero. He likes to transition into 5 manning after the laning phase.

This isn't any more true than it was before, which is why things like Midas->Mek->BKB were possible before. You got Force and Sheep because they do important things, not just because they're Int items.

The biggest draw of Int stacking was actually to maximize the burst from Agha+Refresher double ulti which was only a very late game consideration.
Moderator
MirageTaN
Profile Joined June 2012
Singapore871 Posts
January 02 2016 06:01 GMT
#131
Mek OD is kinda awesome I think , like Mek BKB/SnY Blink/SB is like the new build I think , the new SF = OD
#TLWIN TI7, TLDota BEST TL
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
January 02 2016 07:14 GMT
#132
Mek OD is still good but i find OD really underwhelming now. Maybe its just the way i play OD. I think like what posters stated above a combination of attackspeed + mobility items is the way to go now, although i tried lens and felt it helped somewhat later when i had increased blink range and increased hex range.

With Aghs/Refresher now pretty much gone I have absolutely no idea what you could go for late game, stacking int is pretty meh now and without your double hammer you just don't seem to do enough late game when the BKBs all come out and all you do is just sit around praying for their BKBs to end. Moonshard + hex + refresher for double hex seems pretty core now on OD but what other items could OD get? Its like icefrog just decided to gimp OD's lategame as hard as possible
Lee Jaedong Fighting!
overt
Profile Blog Joined June 2010
United States9006 Posts
January 02 2016 14:53 GMT
#133
Anyone tried s&y? On paper it should be great, gives him mobility, attack speed, hp, and the maim should work with your orb. Haven't tested myself but it gives you everything you want.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
January 03 2016 01:25 GMT
#134
On January 02 2016 23:53 overt wrote:
Anyone tried s&y? On paper it should be great, gives him mobility, attack speed, hp, and the maim should work with your orb. Haven't tested myself but it gives you everything you want.

Sounds like sny on qe invoker.
DeMoN pulls off a Miracle and Flies to the Moon
Bigtony
Profile Blog Joined June 2011
United States1606 Posts
Last Edited: 2016-01-03 20:44:01
January 03 2016 20:43 GMT
#135
On January 02 2016 09:17 TheYango wrote:
Show nested quote +
On January 01 2016 17:44 Bigtony wrote:
I don't think there's any reason to buy int items on OD right now. Attack speed and positioning items give you more damage. I'm not a fan of orchid; you don't need the regen at all and you don't have any mobility at all to actually use it. OD isn't a solo pick off hero. He likes to transition into 5 manning after the laning phase.

This isn't any more true than it was before, which is why things like Midas->Mek->BKB were possible before. You got Force and Sheep because they do important things, not just because they're Int items.

The biggest draw of Int stacking was actually to maximize the burst from Agha+Refresher double ulti which was only a very late game consideration.



Seems like you get more damage out of non-int items than you did before with the way the int steal works now. Dragon Lance, Sange and Yasha, Silver Edge all seem like viable paths. You need a midas if you want to go late game because you still suck at farming.

Late game sheep/bkb/boots + 3 damage items.

I don't think it's a terrible idea to go refresher after you have a sheep, either. Ulti is still strong and double sheep/bkb is very good. If the game is going this late and you have OD you've probably won already though just due to the nature of the hero.
Push 2 Harder
Frogstomp
Profile Joined January 2013
United States125 Posts
January 04 2016 02:50 GMT
#136
On January 02 2016 02:15 lolfail9001 wrote:
I can't be the only one liking soul booster on him, can i?


I really enjoy Octarine core on him... The life-steal makes him deceptively tanky, because when you drop the hammer on a few enemy heroes all at once you can get healed back up to full. Not to mention the CD reduction complements his ult and active items like sheep
PoulsenB
Profile Joined June 2011
Poland7711 Posts
January 04 2016 11:32 GMT
#137
There are some 6.86 VODs on YT of RTZ building something like bottle > treads > dragon lance > force >shiva/sheep with 4-1-4 skill build, delaying the ult until level 9 or 10. Seemed pretty strong.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
hariooo
Profile Joined October 2013
Canada2830 Posts
January 04 2016 15:48 GMT
#138
what's the skill build though seriously?

Q-E-E/W-E/W-E-Q-E by lvl 7?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 04 2016 15:51 GMT
#139
i still favour maxing imprison over orb

W-E-E-Q-E-W-E
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
hariooo
Profile Joined October 2013
Canada2830 Posts
January 04 2016 16:14 GMT
#140
On January 05 2016 00:51 ahswtini wrote:
i still favour maxing imprison over orb

W-E-E-Q-E-W-E


I mean maxing the nuke earlier still makes sense on paper but I haven't played him yet and everyone is on the max Orb train. Don't really see the value.
overt
Profile Blog Joined June 2010
United States9006 Posts
January 04 2016 16:55 GMT
#141
You get more damage from orb off points on aura than points in orb. Orb max after aura is only good if you wanna nuke with your ult since you can stack int a lot quicker. I think that regardless of skill build imprison at level 1 is a must, it just has so much utility and use in lane.
LennX
Profile Joined October 2010
4556 Posts
January 05 2016 04:20 GMT
#142
I tried leveling up prision. The lower cooldown does seems better. I can prison maybe 2 or more people in a long teamfight.

Main skill build will be Q,E,E,Q,E,Q,E,Q against a non int enemy mid. Level 1 in prison if against an int hero. Having said that, I typically save skill points depending on how it goes. Aura or orb will be leveled depending if I get runes and RNGeus favouring my mana.
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
Belisarius
Profile Joined November 2010
Australia6232 Posts
Last Edited: 2016-01-05 06:30:35
January 05 2016 06:29 GMT
#143
....why does prison care whether you're against an int or not?

You nearly always want a value point in W at 1-3. It's invaluable for saving you from ganks, setting up ganks, and just plain old screwing with the other guy's lasthits.
LennX
Profile Joined October 2010
4556 Posts
January 05 2016 11:19 GMT
#144
At my low MMR level, I find right clicking them is more efficient. I never had the chance to use my prison much but I do save a skill point for it.
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
Deleted User 261926
Profile Joined April 2012
960 Posts
January 05 2016 13:03 GMT
#145
This is not about the level you play at. 1 point in prison is just way better. I find the best for it in a 1v1 situation is when your creep wave is pushing to the enemy tower and you use your prison to completely ruin the opponent's last hits. It can also be used to setup ganks etc.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 05 2016 13:48 GMT
#146
4 seconds of not being able to cs or deny is incredibly annoying
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Comeh
Profile Blog Joined July 2008
United States18919 Posts
January 05 2016 17:18 GMT
#147
On January 05 2016 22:48 ahswtini wrote:
4 seconds of not being able to cs or deny is incredibly annoying

level 1 imprison is 100% the way you skill this hero - you dont have the mana to use Q, and leveling E is pointless at level 1. Leveling the w will help you lane the first wave, can stop a gank, helps you secure 0:00 bounty rune, and you want at least one point in the w to help gank mid (with the 4 second imprison)

but mostly you get it so you can deny / secure 2-4 creeps so yeah please level this skill at level 1. its honestly a no brainer.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
fourthirds
Profile Joined July 2010
Canada132 Posts
February 01 2016 21:25 GMT
#148
Looking at datdota stats, drums is a very popular pickup. I don't understand why veil is never picked up instead. It's roughly the same cost but gives OD armour and regen that he doesn't normally get and the active synergizes with the nukers that take advantage of his aura. Even though OD's damage is mostly phys/pure, veil boosted ult is not to be neglected.

I've played OD a few times recently with treads/wand/atos/veil and it feels very good - useful stats and good buildup.
TheYango
Profile Joined September 2008
United States47024 Posts
February 01 2016 21:36 GMT
#149
It's the same old problem of OD really wanting Attack Speed to even out his orb DPS but having very few reasonable sources of Attack Speed until quite late.

MS/AS are much higher priority stats than Armor/Regen.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 01 2016 21:53 GMT
#150
Veil isn't super good either - it doesn't super help his orbs which are a significant source of his damage.

OD needs HP, MS, AS, and a general stat item around that time anyways, and it helps when he hits 9 (a major point of power for him) in terms of timing, so its just good. The timing is reason #1 i'd say
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 01 2016 22:28 GMT
#151
why would u buy veil when ur only source of magic dmg is sanitys eclipse, which is hardly a spammable spell
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
fourthirds
Profile Joined July 2010
Canada132 Posts
February 01 2016 23:12 GMT
#152
On February 02 2016 07:28 ahswtini wrote:
why would u buy veil when ur only source of magic dmg is sanitys eclipse, which is hardly a spammable spell


Because you don't just buy it for the active. Veil stats are great - it adds 45 damage to your orb attacks, double that of drums. The active is mostly for your teammates nukes, but that said, veil+SE ruins teamfights if you have someone else to control the enemy team and set you up.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-01 23:29:18
February 01 2016 23:24 GMT
#153
Armor + Regen aren't "great". They're not worthless, but again, MS/AS/all stats are way more valuable at that point. At the 2k gold item timing, incoming physical damage is way lower than magical except in the case of a few heroes. When cores are level 9-11, rank 4 nukes and rank 1-2 ultis are mostly what kill people, not autoattack damage, so pure armor really doesn't get much mileage.

The difference in Int is mostly just the difference in cost (9 more Int for 420 more gold is essentially a Robe of the Magi), and the combination of other stats largely favors Drums.
Moderator
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 02 2016 01:33 GMT
#154
I'd say an item like force is more valuable than a veil bc the mobility will save you more often than the extra armor at the timing/price.
LiquidDota Staff@BluemoonGG_
TheGlitchMob
Profile Joined July 2014
Canada61 Posts
February 02 2016 02:34 GMT
#155
is s&y any good on him? i've seen it a few times and it seems decent in theory - gives stats that let him be more aggressive and stack up orb hits
hej
yookstah
Profile Joined October 2010
Australia655 Posts
February 02 2016 04:30 GMT
#156
It's alright but I don't think it's very efficient.
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 02 2016 06:25 GMT
#157
On February 02 2016 13:30 yookstah wrote:
It's alright but I don't think it's very efficient.


why not?
LiquidDota Staff@BluemoonGG_
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 02 2016 07:54 GMT
#158
On February 02 2016 15:25 BluemoonSC wrote:
Show nested quote +
On February 02 2016 13:30 yookstah wrote:
It's alright but I don't think it's very efficient.


why not?

Less tank than Mek, less damage than Atos (or even Force Staff), less utility than any of those or Blink...

And basically twice as expensive as those.
Average means I'm better than half of you.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-02 08:18:52
February 02 2016 08:09 GMT
#159
S&Y is basically a +All Stats item that has the Int shaved off to make it line up better than actual +All Stats items for heroes that don't use Intel enough to want to pay for it. OD is a hero that uses Intel.

For Str or Agi heroes, S&Y has a straight stat advantage over Silver Edge, but since OD is not a Str or Agi hero, that advantage is actually really questionable, so even if you wanted that specific stat combination, it's not a given that S&Y would be the best way for OD to get it.
Moderator
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 02 2016 11:33 GMT
#160
midas blink atos bkb moonshard hex G_G
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 02 2016 13:36 GMT
#161
midas moonshards blink hex shivas for ultimate farming speed
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 02 2016 18:55 GMT
#162
I was just curious bc I've seen it built before and I hate responses that don't really explain why someone is dismissing the idea.

I like the midas builds on this hero tho. Definitely a good candidate for a timely midas bc levels are so important on him/her/it.

Do you guys think that blink > force most of the time?
LiquidDota Staff@BluemoonGG_
TheYango
Profile Joined September 2008
United States47024 Posts
February 02 2016 23:18 GMT
#163
Astral lets you get out like Puck does with Phase Shift, but due to some small mechanical differences it's not guaranteed against some things that Puck is.

I'd usually get Blink, but I could see cases where I'd want Force.
Moderator
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
February 03 2016 00:11 GMT
#164
In late game I'd get Blink. If I really need early mobility or vs certain face rush heroes, I may opt for Force.

Regardless, I see no reason to skip Atos
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 03 2016 01:41 GMT
#165
yeah default to blink, get force if the game especially calls for it (need to save another important core occasionally; too much DOT for consistent astral blink escapes, etc)
posting on liquid sites in current year
MirageTaN
Profile Joined June 2012
Singapore871 Posts
February 03 2016 02:54 GMT
#166
I actually like the Midas threads Mek Blink BKB/Hex/Shivas
#TLWIN TI7, TLDota BEST TL
yookstah
Profile Joined October 2010
Australia655 Posts
Last Edited: 2016-02-03 08:47:36
February 03 2016 08:44 GMT
#167
On February 03 2016 03:55 BluemoonSC wrote:
I was just curious bc I've seen it built before and I hate responses that don't really explain why someone is dismissing the idea.

I like the midas builds on this hero tho. Definitely a good candidate for a timely midas bc levels are so important on him/her/it.

Do you guys think that blink > force most of the time?


I didn't dismiss the idea - I said it's alright but didn't think it was very efficient. Excellent reading comprehension!

Yango pretty much took the words from me - OD doesn't use the STR or agi very well at all; it's a 4k gold item that gives you:

*Extra MS (good for OD for chase/escape - given)
*Extra chase from maim procs
*Little bit of health
*Extra attack speed

If we look at the things that this does (I'm not very good with formulas or math or whatever - I'm using logic here), then we can see that it's actually not worth the cost at all. If you wanted some item(s) that did the same thing, but better, you could get a drums and force - together they are pretty much the same cost as S&Y and give you:

*Extra MS from drums (plus the active which is extremely potent early-mid AND is active for every friendly unit- extra chase/escape)
*Extra health from drums (less than S&Y sure)
* Drums gives you extra int and attack speed (active which also gives more AS)
*AURA!
*Force gives you extra int as well as a really strong mobility item (as well as extra health regen - bonus!)

It's more or less a no brainer. When you weigh up the amount of stuff that each item gives you versus S&Y, especially with its cost, looks kinda rubbish.

S&Y is obviously much better on either agi/str heroes that want a strong item for the midgame that gives them some of everything.
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 03 2016 08:44 GMT
#168
ya i default to blink cuz astral into blink is enough for most situations. against heroes like clockwerk, force is too good
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2016-02-03 19:28:01
February 03 2016 19:24 GMT
#169
On February 03 2016 17:44 yookstah wrote:
I didn't dismiss the idea - I said it's alright but didn't think it was very efficient. Excellent reading comprehension!


if you want to talk about reading comprehension

On February 03 2016 03:55 BluemoonSC wrote:
I was just curious bc I've seen it built before and I hate responses that don't really explain why someone is dismissing the idea.


zzz has nothing to do with whether or not you dismissed it, but more with explaining why you feel that its inefficient.

anyway, thanks for the more detailed response.
LiquidDota Staff@BluemoonGG_
yookstah
Profile Joined October 2010
Australia655 Posts
Last Edited: 2016-02-03 23:12:29
February 03 2016 23:11 GMT
#170
On February 04 2016 04:24 BluemoonSC wrote:
Show nested quote +
On February 03 2016 17:44 yookstah wrote:
I didn't dismiss the idea - I said it's alright but didn't think it was very efficient. Excellent reading comprehension!


if you want to talk about reading comprehension

Show nested quote +
On February 03 2016 03:55 BluemoonSC wrote:
I was just curious bc I've seen it built before and I hate responses that don't really explain why someone is dismissing the idea.


zzz has nothing to do with whether or not you dismissed it, but more with explaining why you feel that its inefficient.

anyway, thanks for the more detailed response.


You pretty much said that after my minimalist post which heavily implied that you were making a remark about my post.

Perhaps I inferred incorrectly heh
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 04 2016 13:39 GMT
#171
OK so I've played him a bunch lately and this has been my go-to after starting items:

If the lane has been good - brown boots, midas, wand, and if the game is going moderately well, BOTs, into whatever the game calls for. If the game isn't so great, I'll go back for treads and/or drums.

If I'm feeling kinda squishy early, I'll go for a bracer before the bots leaving open the option of picking up drums but not committing to them.

From there, what I want totally depends on the game (atos, blink/force, bkb etc) but I'm digging this opening bc it allows me to move around the enemy and farm up even if they're pressuring or 5 manning and the rest of my team isn't ready. Make someone tp and make a mistake, then capitalize.

Last thing - I know this was discussed in the GD thread, but after playing a bunch of OD today, I value the points in astral. The shorter cd has saved my ass and allowed me to save my allies on numerous occasions. I'd maybe take 1 or 2 points in stats but that's about it. Too good.
LiquidDota Staff@BluemoonGG_
SatsuinoHado
Profile Joined May 2010
Bulgaria777 Posts
February 04 2016 19:47 GMT
#172
Is there any hero nowdays that actually has a chance vs this hero? He is so fucking op i have no words worst than lesh 2 patches ago. I tried with nyx and silencer but with no success the new orb just makes him not need any intel items so he goes straight to pt+wand+bkb and you can just run and hope not to die to ulty after 4-5 autoatacks...
People call me Jack, OMASJack
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 04 2016 21:04 GMT
#173
viper is great vs OD in lane

gotta remember that even tho OD's right click is potent, he's still a weak int hero. apply pressure early and don't lane a melee hero vs OD

if you can survive the pre-bkb phase you'll be ok. don't focus on specific counters to him, tho..think of the bigger picture. someone like AM with manta. Illusion heroes like PL. I think I played against a naix that was pretty good.

as for supports - disruptor is better than silencer. nyx is no good unless you're farming him so you can keep up with him otherwise you'll just get annihilated.

build a solar crest/blfy to force an MKB instead of another INT item. glimmer so that he can't focus a target without detection (pub's worst nightmare), etc.
LiquidDota Staff@BluemoonGG_
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 04 2016 21:35 GMT
#174
Razor as well because Static link doesn't cost much mana and persists through Astral. Though that may be different now since Razor had a bunch of changes to static link since OD was popular last.
Logo
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 04 2016 23:34 GMT
#175
nah now that i think about it i recently played against a razor and the lane was pretty miserable.

i also have the habit of walking into the edge of his goddamn nuke tho..double max damage like every time, i must be retarded
LiquidDota Staff@BluemoonGG_
SatsuinoHado
Profile Joined May 2010
Bulgaria777 Posts
February 05 2016 08:07 GMT
#176
Sadly OD hard counters AM and one shots any PL illusion while the ulty dmg's only the real PL. The ONLY hero i saw doing good vs OD mid/late game is heroes like PA or Slard who can just jump in his face and 2 shot him. I saw at least 10+ games where the AM jumps on OD casts manta and DIES in 3 hits its pretty sad actually an intel ranged hero to rape so hard the ANTI MAGE. If I focus on viper pick we are with Viper after the 15 min game its a Viper and the new OD just goes in fight hits 4 people once casts ulty and does ultra kill while you slow someone not as impressive if you ask me
People call me Jack, OMASJack
GtC
Profile Joined August 2013
United States546 Posts
February 05 2016 13:55 GMT
#177
OD's lategame has always been insane. He just has tons of issues farming his way there normally. Most of his commonly picked counters are selected to take him apart early and hopefully push into the base before OD accumulates a couple of big items.
The Turtle Moves
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 05 2016 13:56 GMT
#178
BKB is a pretty good item to have if you're gonna 1v1 the od. Otherwise, if you lock him down, the mana burn + void will make od explode bc of the giant mana pool.

Dunno if you saw 1 bad game and made a judgement off that but yeah..
LiquidDota Staff@BluemoonGG_
DV G
Profile Joined September 2012
Argentina2339 Posts
February 05 2016 21:20 GMT
#179
On February 05 2016 17:07 SatsuinoHado wrote:
Sadly OD hard counters AM and one shots any PL illusion while the ulty dmg's only the real PL. The ONLY hero i saw doing good vs OD mid/late game is heroes like PA or Slard who can just jump in his face and 2 shot him. I saw at least 10+ games where the AM jumps on OD casts manta and DIES in 3 hits its pretty sad actually an intel ranged hero to rape so hard the ANTI MAGE. If I focus on viper pick we are with Viper after the 15 min game its a Viper and the new OD just goes in fight hits 4 people once casts ulty and does ultra kill while you slow someone not as impressive if you ask me



If OD hard counters the AM then you are playing in a weird bracket or got bad experiences imho.

AMcan counter OD hard, point is you need to play it accordingly.
you farm way faster
You can splitpush and expand the map
You can buy a bkb
When you are 2 items ahead you go in and 1v1 you can kill him. (same when you get abysall or even basher).

Obviously if the OD snowballs out of control at 10-15m there's not much to do, but thats not the AM fault (mostly)

you just gotta be carefull on OD's Blink-hex timing because thats when he starts hunting you.

Also other good lategame heroes vs od that can burst him quick or manfight 1v1 are sven, TA, or even shotgun morph. Obviuosly what you want in lategame is a hero that can initiate on him and other that can kill him or burst him, if people go 1v1 vs him or he obliterates half your team before the fight starts you're fucked anyways.

Anyway most pubs end with OD snowballing from the lane so you feel useless and thats the problem.
Go pro or die trying
yookstah
Profile Joined October 2010
Australia655 Posts
February 08 2016 00:23 GMT
#180
On February 05 2016 17:07 SatsuinoHado wrote:
Sadly OD hard counters AM and one shots any PL illusion while the ulty dmg's only the real PL. The ONLY hero i saw doing good vs OD mid/late game is heroes like PA or Slard who can just jump in his face and 2 shot him. I saw at least 10+ games where the AM jumps on OD casts manta and DIES in 3 hits its pretty sad actually an intel ranged hero to rape so hard the ANTI MAGE. If I focus on viper pick we are with Viper after the 15 min game its a Viper and the new OD just goes in fight hits 4 people once casts ulty and does ultra kill while you slow someone not as impressive if you ask me


Where the fuck is the AM's bkb + basher ????
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
SatsuinoHado
Profile Joined May 2010
Bulgaria777 Posts
February 08 2016 09:46 GMT
#181
On February 06 2016 06:20 DV G wrote:
Show nested quote +
On February 05 2016 17:07 SatsuinoHado wrote:
Sadly OD hard counters AM and one shots any PL illusion while the ulty dmg's only the real PL. The ONLY hero i saw doing good vs OD mid/late game is heroes like PA or Slard who can just jump in his face and 2 shot him. I saw at least 10+ games where the AM jumps on OD casts manta and DIES in 3 hits its pretty sad actually an intel ranged hero to rape so hard the ANTI MAGE. If I focus on viper pick we are with Viper after the 15 min game its a Viper and the new OD just goes in fight hits 4 people once casts ulty and does ultra kill while you slow someone not as impressive if you ask me



If OD hard counters the AM then you are playing in a weird bracket or got bad experiences imho.

AMcan counter OD hard, point is you need to play it accordingly.
you farm way faster
You can splitpush and expand the map
You can buy a bkb
When you are 2 items ahead you go in and 1v1 you can kill him. (same when you get abysall or even basher).

Obviously if the OD snowballs out of control at 10-15m there's not much to do, but thats not the AM fault (mostly)

you just gotta be carefull on OD's Blink-hex timing because thats when he starts hunting you.

Also other good lategame heroes vs od that can burst him quick or manfight 1v1 are sven, TA, or even shotgun morph. Obviuosly what you want in lategame is a hero that can initiate on him and other that can kill him or burst him, if people go 1v1 vs him or he obliterates half your team before the fight starts you're fucked anyways.

Anyway most pubs end with OD snowballing from the lane so you feel useless and thats the problem.


Exactly! My point if you go 35+ min and its OK game well ye AM wins but when 99% of the meta heroes lose HARD to OD mid and in mid game his fight potential is absurd all you can do with AM is HOPE your team not feeding 4v5 untill you farm which in this meta is not the best option at ANY bracket mine is 4-5K but I see a lot of streamers like Miracle who just spams mid OD and goes for random items and snowballs even vs 2-3 man gangs from min ONE and between 15-20 min the game is pretty much over. Thats just the new sniper sadly he has that moment when he hits 5-6 times with Arcane Orb and just presses "R" and 4 people die which Sniper never could do.
People call me Jack, OMASJack
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2016-02-08 10:09:39
February 08 2016 10:08 GMT
#182
What about Veil of Discord guys?

I know that the active isn't that useful to you, as it only boosts your Astral and your ult, but get it mainly for the regen/stats? It's pretty efficient. Most of the time you already have a null talisman anyway.

It does boost your team's damage too, and could be better depending on lineup.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 08 2016 14:41 GMT
#183
veil was discussed a couple of pages ago, and it was generally agreed that the stats werent particularly worth it. especially the armour. because veil only really works with ur ult, and eclipse has such a long cooldown, i think u will struggle to get much use from it. even if it synergises with ur team, it means you have to be with ur team at those times. far better for someone else on ur team to get it in that case
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 08 2016 19:53 GMT
#184
On February 08 2016 18:46 SatsuinoHado wrote:
Show nested quote +
On February 06 2016 06:20 DV G wrote:
On February 05 2016 17:07 SatsuinoHado wrote:
Sadly OD hard counters AM and one shots any PL illusion while the ulty dmg's only the real PL. The ONLY hero i saw doing good vs OD mid/late game is heroes like PA or Slard who can just jump in his face and 2 shot him. I saw at least 10+ games where the AM jumps on OD casts manta and DIES in 3 hits its pretty sad actually an intel ranged hero to rape so hard the ANTI MAGE. If I focus on viper pick we are with Viper after the 15 min game its a Viper and the new OD just goes in fight hits 4 people once casts ulty and does ultra kill while you slow someone not as impressive if you ask me



If OD hard counters the AM then you are playing in a weird bracket or got bad experiences imho.

AMcan counter OD hard, point is you need to play it accordingly.
you farm way faster
You can splitpush and expand the map
You can buy a bkb
When you are 2 items ahead you go in and 1v1 you can kill him. (same when you get abysall or even basher).

Obviously if the OD snowballs out of control at 10-15m there's not much to do, but thats not the AM fault (mostly)

you just gotta be carefull on OD's Blink-hex timing because thats when he starts hunting you.

Also other good lategame heroes vs od that can burst him quick or manfight 1v1 are sven, TA, or even shotgun morph. Obviuosly what you want in lategame is a hero that can initiate on him and other that can kill him or burst him, if people go 1v1 vs him or he obliterates half your team before the fight starts you're fucked anyways.

Anyway most pubs end with OD snowballing from the lane so you feel useless and thats the problem.


Exactly! My point if you go 35+ min and its OK game well ye AM wins but when 99% of the meta heroes lose HARD to OD mid and in mid game his fight potential is absurd all you can do with AM is HOPE your team not feeding 4v5 untill you farm which in this meta is not the best option at ANY bracket mine is 4-5K but I see a lot of streamers like Miracle who just spams mid OD and goes for random items and snowballs even vs 2-3 man gangs from min ONE and between 15-20 min the game is pretty much over. Thats just the new sniper sadly he has that moment when he hits 5-6 times with Arcane Orb and just presses "R" and 4 people die which Sniper never could do.


yeah, you're definitely exaggerating a lot when you post. like..from minute ONE? get a grip, you can't do much with 1 or 2 levels into orb + aura.

he's a strong hero, but there's plenty you can do to stop him as we've outlined.
LiquidDota Staff@BluemoonGG_
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
February 11 2016 22:25 GMT
#185
You pick TA and destroy him in mid. A poor OD is so bad it hurts i cant remember that one game where DC got it for yawar and he was like so useless. He has no tools for recovery or fighting capability when behind.
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
February 12 2016 07:03 GMT
#186
On February 12 2016 07:25 Skynx wrote:
You pick TA and destroy him in mid. A poor OD is so bad it hurts i cant remember that one game where DC got it for yawar and he was like so useless. He has no tools for recovery or fighting capability when behind.

i prefer him in the safelane in pubs, hes not the mid crusher he once was, but hes super strong in zoning the shit out of the offlane, in a good game u get lvl 3-4 while they're still 1 or 2, they cant really do anything. Then you just snowball from there, plenty of room to punish a bad offlaner as well. Really liking the drum build into force, atos, shiva w/e it varies have not tried aquila (arteezy?) or sny (old chicken) doesnt sit right with me...
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
SatsuinoHado
Profile Joined May 2010
Bulgaria777 Posts
February 12 2016 08:11 GMT
#187
I cant play TA well so I pick core SWM and just crush his dreams. or at least before he gets bkb
People call me Jack, OMASJack
soilcow
Profile Joined April 2015
Thailand25 Posts
February 20 2016 08:03 GMT
#188
how to play od in laning stage (skill build and playdtyle ) when to aggressive harrass opponent with orb
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 20 2016 15:56 GMT
#189
so i just did some math on how much dmg your orb will do (on the next attack, when 1 stack of int steal is applied) with points into Q versus points into E bc i was curious if we were just kinda blindly following the old meta or if something else was better.

I used a very simplistic calculation to test this out, someone could probably make a more accurate calc with everything considered.

+ Show Spoiler +
(500 + 75E + 19 (1 + Q) - 100 ) (.05+.01Q)

Where Q and E represent the number of points you put into the spells. So take your mana from after the 1st orb attack (I chose 500 bc i thought the numbers would be nicer), add mana from your aura, then add mana generated from that first orb attack, take away 100 mana from firing the 2nd orb. This is your current mana pool upon the attack landing (assuming you don't do anything else before the projectile hits). Multiply your current mana pool by the multiplier from your Q.


So here are the calcs based on my understanding of the spells' mechanics:

+ Show Spoiler +
Here's what it looks like if you max 1 spell over the other

Level 2 => 1-0-1-0 = 31 dmg 1-0-1-0 = 31 dmg
Level 4 => 2-1-1-0 = 37 dmg 1-1-2-0 = 35 dmg
Level 6 => 3-1-1-1 = 44 dmg 1-1-3-1 = 40 dmg
Level 7 => 4-1-1-1 = 51 dmg 1-1-4-1 = 44 dmg

Potential lvl 6 build maxing them together

2-1-2-1 = 42 dmg

and potential lvl 8 builds

4-1-2-1 = 58 dmg
2-1-4-1 = 53 dmg
3-1-3-1 = 56 dmg


Basically each variation has a small change in the bonus dmg added to the attack, BUT...

Theorycrafting incoming..

+ Show Spoiler +
with a max aura, you're gaining 25% of your mana pool which is massive because that maintains this dps over the course of an extended fight. After the first attack without your aura proc'ing, you spent 100 mana to do, essentially, an extra auto attack of pure dmg. That's ok until the 2nd attack without a proc comes and suddenly you're tickling them bc your current mana is low.

So let's assume that happens..with max orb, using the same calc as above, that brings your dmg from 51 to 41.

If you're really unlucky, the next attack doesn't proc either..down to 32 dmg and your mana pool is dwindling..buuuuuutt, you'll still have enough mana for your ultimate...

Those 3 attacks with a max orb net you 15 extra INT which places you at the top of the hero pool in terms of raw INT, meaning even pugna will be affected by your ultimate (for less than 50 dmg tho LOL), but more importantly...you just created a 30 INT gap between you and the person you got those 3 orbs on which is 240 dmg, assuming you started even in INT. If you weren't..well it gets worse by a factor of 8 lol


So, here's what I'm going to be doing going forward (until he gets nerfed after the major )

+ Show Spoiler +
-VS an int heavy lineup, max orb, make sure i carry a mango + stick with me during mid-game fights. hold my ultimate until I hit 3+ orbs, preferably 5 if i can afford it. i usually start with a null, but i think i might pick up a 2nd one in this scenario. i need to test skipping out on his ultimate, here, but i guarantee you can make it work.

-VS a non-int heavy lineup, 2-1-4-1 by lvl 8. draw out the fights and stack the int. drop a huge ultimate on their faces.

these are general cases for me, tho..if it feels like a farmy game vs int heroes, maxing your aura to orb more and boost your farm speed will probably be way better than dropping 4 quick orbs to ulti with and maybe get a kill. that sorta stuff.


Feel free to let me know if anything im saying is off base at all. I wanted to get this written down somewhere to make sense of it and to let someone else read it and see if it all makes sense the way i see it.
LiquidDota Staff@BluemoonGG_
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 20 2016 16:02 GMT
#190
On February 20 2016 17:03 soilcow wrote:
how to play od in laning stage (skill build and playdtyle ) when to aggressive harrass opponent with orb


i think the post above is probably a little too math heavy for what you're looking for, so here's my take

skill: ult > aura > orb > astral

how to lane: passive until you get your bottle. i've been opening with tango + null, but i think you can also tango + branches and bottle rush depending on who you're playing against and how aggressive you can be.

in terms of harass, again, it depends on the lane. if you're against someone that needs to use spells to farm (zeus), orb will be your best friend. you'll be able to out-CS them if they can't spam their skills.

if you're against someone with right click, astral is good to use offensively (to prevent them from CSing), but I personally pull the wave onto my ranged creep and CS on my side of the hill, asking for a roamer to swing by.

i like to save astral for defensive purposes. i think OD has a good enough animation/dmg to right click and CS against most heroes without the need for cock blocking them.
LiquidDota Staff@BluemoonGG_
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-20 19:23:13
February 20 2016 19:19 GMT
#191
I think your math is sound but your conclusions seem backward to me. Int drain is BETTER vs. a low Int lineup because locking a hero out of their spells/items is more impactful than any incremental gain in damage. I think this consideration matters more than the incremental damage differences between 4-x-x and x-x-4.

Then again, "Int-heavy" and "non-Int heavy" does't always correlate with how mana-gated the team is. There are Int heroes that are super mana gated because of high-cost ultimates (Lina, Sky, Rhasta) and there are low-Int heroes who don't really rely on their mana at all. Still, the idea applies--stronger Int drain has value not just because of the damage increase, but because of the constraints it puts on mana-gated enemy heroes.
Moderator
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2016-02-20 19:29:03
February 20 2016 19:27 GMT
#192
I was thinking about that as I was writing this up. My conclusion was based around wanting to make the ultimate dealing damage and the fact that lineups that are heavy with int heroes can make the fights short BC they tend to have nukes and burst people down. Additionally, wiping their mana pool to shorten their ability to fight was a thought. You are guaranteed 40% of their max, so knocking off int and dropping the hammer makes it hard to keep a fight going on the heroes you listed as well.
LiquidDota Staff@BluemoonGG_
Kaj
Profile Joined April 2011
Singapore269 Posts
February 20 2016 20:44 GMT
#193
well for OD mid, if you are against a melee match its pretty much a free win. Against most mid heroes, od can pretty much hold his own, but his short coming is that his 450 attack range really limits him in certain matchups against heroes that have higher attack range than him in the ability to win the lane.

There arent many real heroes that can give beat OD mid, but extort invoker does relatively well, and have high kill potential on OD once you get double forge + cold snap + SS. Other mid match ups where the enemy have solo kill potential is puck,
TheYango
Profile Joined September 2008
United States47024 Posts
February 20 2016 20:52 GMT
#194
A lot of traditionally bad matchups for OD actually got worse for OD once the Int steal got moved, it's just most of those matchups are not common either because the heroes in question are not played mid, or are rare picks in general.
Moderator
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 21 2016 02:30 GMT
#195
from my experience lina is one of the best heroes for winning against od mid: any attempt to astral you should result in taking tons of damage from your huge auto range and maybe an lsa if u can land it before he can astral you
posting on liquid sites in current year
Kaj
Profile Joined April 2011
Singapore269 Posts
February 22 2016 08:01 GMT
#196
honestly, OD is VERY strong in the mid game when he get his levels, but the new OD? Unless you are against an extremely favorable melee match up, hes really not that dominating mid. There are some match ups you can win, but due to your base damage remaining static, and the lack of a spammable nuke, there are some heroes that will outscale him mid before he gets higher levels of arcane orb.

Mostly heroes like invoker. he will most likely out cs you. and you cant really pressure him either. His neutral farming game is not that great either. Which is probably why you see more and more safelane ODs i guess.
Kaj
Profile Joined April 2011
Singapore269 Posts
February 22 2016 08:40 GMT
#197
Usually the best mid laners have some way of pushing out the waves, or have some kind of built in regen or their item build or skill build gives them enough sustain to deal with equally popular heroes that spam nuke harass. OD does not seem to have the luxury of this as he deals pretty poorly against spam nuke harass and bottle regen is almost never enough to deal with it once their heroes reach higher levels.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2016-02-22 20:29:51
February 22 2016 20:29 GMT
#198
the only time you have and advantage over the invoker and can bully him is for like the first 2 or 3 minutes before it starts to even out. my personal approach against invokers is to double wave him while his dmg sucks and orb occasionally until i know that my bottle is on the way/the rune is spawning. at the point ill unload a bit to snag some more int.

that being said, the ability to do this stops around level 4ish. i have been able to kill invokers at lvl 6, but mostly due to poor play and the farm advantage i took earlier in the game by making him farm under his own tower while he's stupid and weak from the intel i stole.

idk if this is always the play, but i like to get a midas after brown boots to use on the forge spirits which opens up a window of opportunity for some harassment before he gets 2 and attack speed/levels/moniez is always good for you.
LiquidDota Staff@BluemoonGG_
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
February 22 2016 22:41 GMT
#199
Midas OD is the stuff of MMR Assassins, you want to have fighting Items like drum/veil/dagger
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 22 2016 22:49 GMT
#200
i almost always get drums and a blink
LiquidDota Staff@BluemoonGG_
Kaj
Profile Joined April 2011
Singapore269 Posts
February 22 2016 23:07 GMT
#201
The thing is that last time midas was a thing for OD because this hero badly need levels to be effective, now not as much because of the changes to astral, making it a one point wonder. In the past you need to max astral to win your lane and not get shit on, and you definitely need essence aura, and that leaves you going 1-4-4-2 for a very very long time, and a good way before you reach your peak. Now with the changes to astral allowing you to go 4-1-4=2 it allows him to reach hsi peak much faster
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2016-02-22 23:46:08
February 22 2016 23:44 GMT
#202
i still think just as much as he used to. the cooldown on astral is too good to give up before bkb and once the midas is online, everything else comes extremely quickly as well.

and even after bkb lets face it, you can save people from a lot of things with that spell and on a 10s CD, it allows a supports cooldowns to come up and rejoin the fight.
LiquidDota Staff@BluemoonGG_
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 23 2016 00:06 GMT
#203
Are you meant to max E over Q first? I see a lot of recent builds getting two in E before going max Arcane Orb.


Also see a lot of Rod of Atos after Blink; figured BKB would be essential instead of Atos (or Dragon Lance)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 23 2016 00:24 GMT
#204
you won't be able to continuously use arcane orb if you don't max out your aura.

Atos allows you to blink onto people without escapes and boop them on the head a couple of times before they explode.

Dragon lance is entirely unnecessary. you want mobility to position yourself better, not a couple extra yards of range..if you want the HP, get the HP from your atos. if you want the attack speed, buy something else
LiquidDota Staff@BluemoonGG_
TheYango
Profile Joined September 2008
United States47024 Posts
February 23 2016 01:17 GMT
#205
The problem with Dragon Lance isn't that attack range isn't good for you (it is), it's that the item doesn't mesh well with OD's power growth.

If you get Dragon Lance early, you're still at the point in the game where you still want to be buying Int items to keep your mana and orb damage high (this is why Drums are good early). If you buy it later, you get starved of slots really fast cuz the hero already wants Drums and Blink, so it's hard to justify a 3rd 2k gold item and then run out of slots 1 item later.

If Dragon Lance's passive were on a bigger, more slot-efficient item, it'd be pretty good for OD's 6-slot, but as is, it's not what you want early and not what you want late.
Moderator
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 23 2016 01:38 GMT
#206
max q is more powerful for the earlygame but requires much better mana management

for the sake of guides, i'd recommend 214
posting on liquid sites in current year
TheYango
Profile Joined September 2008
United States47024 Posts
February 23 2016 02:03 GMT
#207
On February 23 2016 10:38 SpiritoftheTunA wrote:
max q is more powerful for the earlygame but requires much better mana management

It also ignores the massive benefit that Essence Aura gives to a lot of other heroes in that level range.
Moderator
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 23 2016 02:25 GMT
#208
This hero is such cancer right now. Feels so hard to fight, most heroes take massive damage in the midgame before you can get bkb and with the right lineup you can never get to the OD while he just sits and whales on you.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 23 2016 03:04 GMT
#209
On February 23 2016 10:17 TheYango wrote:
The problem with Dragon Lance isn't that attack range isn't good for you (it is), it's that the item doesn't mesh well with OD's power growth.

If you get Dragon Lance early, you're still at the point in the game where you still want to be buying Int items to keep your mana and orb damage high (this is why Drums are good early). If you buy it later, you get starved of slots really fast cuz the hero already wants Drums and Blink, so it's hard to justify a 3rd 2k gold item and then run out of slots 1 item later.

If Dragon Lance's passive were on a bigger, more slot-efficient item, it'd be pretty good for OD's 6-slot, but as is, it's not what you want early and not what you want late.


yeah with no int on the item its hard to deny there are better items out there
LiquidDota Staff@BluemoonGG_
Kaj
Profile Joined April 2011
Singapore269 Posts
February 23 2016 06:18 GMT
#210
against magic burst lineup, casual hood is very legit on OD. The hp sustain is nice. The magic resist and shield is even better. OD for such a bursty hero has actually really good str gain and hp, so the hood effectively makes you a tank, and gives you much more e hp against those lineups. Bring it on, your linas, zeus, pugnas, nyxs whatever. Hood is actually pretty legit, and we all know stacking int items is good, but whats better is when you make him tanky.
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
February 23 2016 12:03 GMT
#211
I feel like the goto skillbuild on OD is

0120
4120
4121
4141

If you plan on 5 manning extremely early and enemies cant really fight into you i guess you can max aura before orb, but generally you want to have the orb maxed out as early as possible
ahw
Profile Blog Joined April 2011
Canada1099 Posts
February 23 2016 13:48 GMT
#212
Omni od top kek

Seriously this combo is a brutal safe lane and is seriously difficult to crack

Anyone have any ideas how to handle them early / mid / late (any time rly) aside from like broodmother
Kaj
Profile Joined April 2011
Singapore269 Posts
February 23 2016 14:09 GMT
#213
I find enchantress pretty brutal against OD Omni in the safelane. Shes fine solo, and even beats the combination if shes gets a good creep but she becomes extremely unbearable if you have a strong laner with her, like ogre or abadon that you can really pressure their safelane. And against OD and Omni, once she gets a bit of farm, shes great against OD + Omni because of how far she hits, and how impetus works even through repel and GA dealing massive damage.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 23 2016 18:36 GMT
#214
On February 23 2016 15:18 Kaj wrote:
against magic burst lineup, casual hood is very legit on OD. The hp sustain is nice. The magic resist and shield is even better. OD for such a bursty hero has actually really good str gain and hp, so the hood effectively makes you a tank, and gives you much more e hp against those lineups. Bring it on, your linas, zeus, pugnas, nyxs whatever. Hood is actually pretty legit, and we all know stacking int items is good, but whats better is when you make him tanky.


plus, the longer you stay alive against those lineups, the higher your damage output is via the stolen int anyway.
LiquidDota Staff@BluemoonGG_
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2016-02-23 18:54:12
February 23 2016 18:53 GMT
#215
why not pay the extra 1400 and get dat pipe

4 health regen aura on your team is actually so good in addition to everything else it gives u

esp cuz od should win any XvX teamfights in the midgame unless he's caught in a bad position
posting on liquid sites in current year
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 23 2016 21:51 GMT
#216
if i got one id probably come back to finish it up after i got a damage item bc at that point 1400 gold prolly aint nothin to a playa
LiquidDota Staff@BluemoonGG_
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 23 2016 22:30 GMT
#217
On February 23 2016 15:18 Kaj wrote:
against magic burst lineup, casual hood is very legit on OD. The hp sustain is nice. The magic resist and shield is even better. OD for such a bursty hero has actually really good str gain and hp, so the hood effectively makes you a tank, and gives you much more e hp against those lineups. Bring it on, your linas, zeus, pugnas, nyxs whatever. Hood is actually pretty legit, and we all know stacking int items is good, but whats better is when you make him tanky.

how about
just buying a bkb
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
the bear jew
Profile Joined August 2014
United States3674 Posts
Last Edited: 2016-02-24 01:50:03
February 24 2016 01:49 GMT
#218
http://www.dotabuff.com/matches/2174211906

I carried the fuck out of this game. After two matches, even with some fuck ups with some bad plays, still destroyed, this hero is ridiculous strong if you know what you are doing and still strong even if you aren't perfect. And even bkb's can't fully stop you if you can wait them out with smart play.
DeMoN pulled off a Miracle and Flies to the Moon
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 24 2016 02:14 GMT
#219
On February 24 2016 10:49 the bear jew wrote:
http://www.dotabuff.com/matches/2174211906

I carried the fuck out of this game. After two matches, even with some fuck ups with some bad plays, still destroyed, this hero is ridiculous strong if you know what you are doing and still strong even if you aren't perfect. And even bkb's can't fully stop you if you can wait them out with smart play.

idk man it looks like your team (which had an omni, spec, and aa) was doing adequately + the fact that the enemy's cm outdamaged their invo...

but yea your point stands od is stronk
posting on liquid sites in current year
the bear jew
Profile Joined August 2014
United States3674 Posts
February 24 2016 03:15 GMT
#220
On February 24 2016 11:14 SpiritoftheTunA wrote:
Show nested quote +
On February 24 2016 10:49 the bear jew wrote:
http://www.dotabuff.com/matches/2174211906

I carried the fuck out of this game. After two matches, even with some fuck ups with some bad plays, still destroyed, this hero is ridiculous strong if you know what you are doing and still strong even if you aren't perfect. And even bkb's can't fully stop you if you can wait them out with smart play.

idk man it looks like your team (which had an omni, spec, and aa) was doing adequately + the fact that the enemy's cm outdamaged their invo...

but yea your point stands od is stronk


Gotta look at the replay, Omni/spectre got crushed top and Omni was raging we just lost and how we were fucked and flaming tinker and then fed a few deaths cause he was mad. Spectre didn't have shit for items forever.

Honestly, tinker's march spam and blind from laser helped us hold high ground till I had items. Then we still just stalled for 40 minutes till Spectre had items.

It was a long, long slog of a game.

For people asking about beating OD, I say strong split push, even with blink he's not hte most mobile hero so I think split push is the way to go.
DeMoN pulled off a Miracle and Flies to the Moon
Irratonalys
Profile Joined March 2011
Germany902 Posts
Last Edited: 2016-02-24 14:03:49
February 24 2016 14:03 GMT
#221
- nuked - wrong thread , sorry.
The futures uncertain , but the end is always near
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 24 2016 22:13 GMT
#222
On February 23 2016 11:25 Birdie wrote:
This hero is such cancer right now. Feels so hard to fight, most heroes take massive damage in the midgame before you can get bkb and with the right lineup you can never get to the OD while he just sits and whales on you.


It's strange, but I cannot play this hero whatsoever.

I lost to a Zeus mid and got completely demolished. Later on, my range was so poor that I get insta-stunned before I can even get enough Arcane Orbs off.

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
trinxified
Profile Joined December 2010
Canada7774 Posts
February 24 2016 22:21 GMT
#223
The problem with this hero too is that even if you're running behind on networth (like even half of the top's networth), you're still a threat.

A few arcane orbs and a big ult is GG.
the bear jew
Profile Joined August 2014
United States3674 Posts
February 25 2016 00:26 GMT
#224
On February 25 2016 07:13 Torte de Lini wrote:
Show nested quote +
On February 23 2016 11:25 Birdie wrote:
This hero is such cancer right now. Feels so hard to fight, most heroes take massive damage in the midgame before you can get bkb and with the right lineup you can never get to the OD while he just sits and whales on you.


It's strange, but I cannot play this hero whatsoever.

I lost to a Zeus mid and got completely demolished. Later on, my range was so poor that I get insta-stunned before I can even get enough Arcane Orbs off.



Zeus is decent in lane vs OD cause you have short range and he can harass you without risk. Get a stick, bottle, and ask for rotations, a few kills on zeus should put you ahead safely.

Or run him safelane in a dual lane shouldn't cripple your exp. Maybe have a semi jungler that can rotate back into lane or roam. That sounds ideal.
DeMoN pulled off a Miracle and Flies to the Moon
Kaj
Profile Joined April 2011
Singapore269 Posts
February 25 2016 00:42 GMT
#225
ok listen. the key to beating zeus mid, or in fact destroying him is 1) a good block, 2) Aggressive positioning 3) salves.

I would say fuck the nulls tailsman and just get a wand in the beginning and ferry yourself 1-2 salves. The next part is you position yourself in front of the creep wave assuming its a neutral block, and just sit there. Take a few chain lightning whatever it doesnt matter matter. Make sure he has a hell of a time csing at lvl 1. What will happen when you do that is that if he tries to arc the creep, you wont be hit by it, but if he tries to arc you its extremely hard to cs the creep properly. So after like 6-7 arcs whatever, once the fucker is out of mana you just rape him, even if his bottle comes. And the most important thing is that you must ask your ally to help you control one of the runes, and you get the other, in case he gets something stupid like a regen rune.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 26 2016 00:29 GMT
#226
I think that's generally good advice for any int heroes you come up against. if you force them to rely on their spells for CSing bc you're taking away their right click, they run out of mana and life is good bc eventually they won't be able to CS how they want to.

ppl underestimate how much you take advantage of someone's lvl 1 weakness affects your laning. im just really starting to see this myself.
LiquidDota Staff@BluemoonGG_
TheYango
Profile Joined September 2008
United States47024 Posts
February 26 2016 01:02 GMT
#227
On February 26 2016 09:29 BluemoonSC wrote:
ppl underestimate how much you take advantage of someone's lvl 1 weakness affects your laning. im just really starting to see this myself.

It's actually why a lot of laning "counters" to the old OD were not as cut and dry as many people believed--OD has some of the best base stats of any hero in the game, and even if your skillset lined up well against him later on, being so much weaker at level 1 meant you could just be too far behind at that point anyway.
Moderator
Kaj
Profile Joined April 2011
Singapore269 Posts
February 26 2016 06:41 GMT
#228
laning 1v1 is really hero dependent on how much you can abuse the matchup at lvl 1, and how good your block is. Thats why TA vs WR/Queen is not as clear cut of a win for WR and Queen, where people believe that queen and wr has the clear matchup adv. It is really even actually, and even ta favored once it gets to the later levels.

But for OD, his current skill kit is so bad at abusing lvl 1, that theres not much mid heroes that he can abuse without being countered by a salve. Zues is just such an unique situation where his skill kit and od's match up perfectly for him to abuse the shit out of him in the lane. You cant do what you do as OD vs Zeus against someone like qop without being countered by a salve.
Kaj
Profile Joined April 2011
Singapore269 Posts
February 26 2016 06:43 GMT
#229
If OD's orb wasnt so expensive mana wise at lvl 1, there are a few match ups where he can handily dominate. But because arcane orb is so expensive without higher levels of essence your lane dominance is limited to 4 orbs. and its just shit.
ChunderBoy
Profile Joined August 2011
3242 Posts
February 26 2016 13:59 GMT
#230
veil for early game is the best imo
"mmr is a social construct" - tumblr
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 26 2016 19:51 GMT
#231
wow this response is actually a shocker. I can't remember exactly where but pretty much every regular poster here agreed that there were better items out there for OD to pick up early.

is your reasoning bc you're beesa playing the carry or is the item going to be picking up in popularity real soon bc its super legit?
LiquidDota Staff@BluemoonGG_
Kaj
Profile Joined April 2011
Singapore269 Posts
February 26 2016 20:32 GMT
#232
Veil on OD is actually really legit. It has a good mix of hp regen which OD badly needs, MASSIVE int gain, Armor, and with this heavy spell casting meta, it is super good for team fights too. Basically witha veil, it allows OD to have quite some sustain in lane, and the best part is this item isnt even expensive at all.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 26 2016 20:43 GMT
#233
yeah I've always looked at it as only being useful when his ultimate is up, instead of it benefiting my team when the ultimate isn't.

I will say that HP regen is a major concern for an OD tho..ferrying salves allll the time.
LiquidDota Staff@BluemoonGG_
Kaj
Profile Joined April 2011
Singapore269 Posts
February 26 2016 21:13 GMT
#234
The good thing about OD is that, this hero is relatively item independent, in that any item really that makes him tanky works, and doesnt really affect his dps that much even if you make shit items. Literally against heavy magic burst lineups, an early pipe from od even just straight after treads aqulia wand, can actually let your team comfortably team fight and is super strong. Not to mention Hood isnt bad for OD at all against those lineups, and gives him what he needs HP regen.
ChunderBoy
Profile Joined August 2011
3242 Posts
February 27 2016 04:40 GMT
#235
i think of it as 1.7k gold coz im gonna start with a null anyway
and it fixes my armour and gives hp regen, stuff od usually doesnt get
"mmr is a social construct" - tumblr
VandenPlause
Profile Joined August 2010
United States37 Posts
September 29 2016 06:08 GMT
#236
Over 7 months since last OD post!

It looks like contrary to DotaBuff, pros are maxing Astral imprisonment first.

OD has seen some play in Mars, in what types of matchups does he thrive?

Is an early value point in Arcane Orb ever worth it (say level 5)?
Kaj
Profile Joined April 2011
Singapore269 Posts
September 29 2016 06:56 GMT
#237
Ppl are maxing astral for good reason really

1) Arcane orbs when maxed is not sustainable now even with max aura without items.

2) Astral imprisonment is a really good nuke/wave clear at lvl 7 on effectively a 6 sec downtime, which ALSO denies XP, and allows you to push waves safely. It is extremely obnoxious to deal with in lane, like for example, you can p one wave with astral, then make the enemy last hit under their tower, and with how gay the range is, you astral them and make em miss out xp on at least 2 of the creep wave.

Early value point is arcane orb is a must. Most ppl go 1-2-1 into 1-4-1 into 1-4-4.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 04 2016 17:52 GMT
#238
astral combos well with the "in meta" heros like kunkka, mirana, doubles as a save for drow, etc
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
February 11 2017 06:22 GMT
#239
Any way to learn how to mid/farm with this guy in the new patch? Haven't been playing a lot of dota and although OD is like my go to hero, he seems to lose mid to just basically anyone since astral range is horribly short. Even if i do get a good start i find myself always falling behind in networth if i don't pick up a midas.

I tend to build him as a fighter with like drums first major item then either forcestaff/rod but i find like my timings are so horribly bad that i rather just go forcestaff into pike so i can save people. Are there any good replays of ODs that i can learn from? Thanks!
Lee Jaedong Fighting!
Kaj
Profile Joined April 2011
Singapore269 Posts
February 11 2017 07:20 GMT
#240
its not that difficult to farm with OD. U max astral, push out waves asap with it, and then head to ur 2 medium/hard camp and farm those, and get back to lane.

Personally, i like helm on OD, but you can just get his basic core of pike blink whatever and he will just farm relatively well too.
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2017-02-12 12:03:58
February 11 2017 13:56 GMT
#241
On February 11 2017 15:22 Invictus wrote:
Any way to learn how to mid/farm with this guy in the new patch? Haven't been playing a lot of dota and although OD is like my go to hero, he seems to lose mid to just basically anyone since astral range is horribly short. Even if i do get a good start i find myself always falling behind in networth if i don't pick up a midas.

I tend to build him as a fighter with like drums first major item then either forcestaff/rod but i find like my timings are so horribly bad that i rather just go forcestaff into pike so i can save people. Are there any good replays of ODs that i can learn from? Thanks!

Depends a bit on the game, but you accelerate your farm speed a lot when you start treating astral like a normal nuke (for wave and jungle-clear etc).

To bring a total opposite example to what I wrote above (lol): https://www.dotabuff.com/matches/2987413414 is a match where OD stayed first on farm all game long even without astral early on. Probably worth a closer look if you want to learn farm rotations etc.
low gravity, yes-yes!
Normal
Please log in or register to reply.
Live Events Refresh
Safe House 2
18:00
Qualifier #1
ZombieGrub201
EnkiAlexander 64
LiquipediaDiscussion
[BSL 2025] Weekly
18:00
#16
LiquipediaDiscussion
PSISTORM Gaming Misc
14:55
FSL TeamLeague: PTBvsIC, CNvRR
Freeedom30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub201
Livibee 107
BRAT_OK 63
MindelVK 19
StarCraft: Brood War
Britney 27205
Rain 6814
Larva 187
ZZZero.O 117
Dewaltoss 115
HiyA 37
Rock 27
sas.Sziky 25
ivOry 22
NaDa 7
[ Show more ]
sSak 5
Dota 2
qojqva4124
monkeys_forever221
Counter-Strike
ScreaM1761
fl0m1536
flusha88
Heroes of the Storm
Khaldor540
Liquid`Hasu500
Other Games
FrodaN5131
Grubby3269
Mlord754
B2W.Neo475
RotterdaM446
ArmadaUGS104
XaKoH 90
UpATreeSC51
Mew2King44
rGuardiaN38
JuggernautJason12
Organizations
Other Games
EGCTV1332
gamesdonequick877
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 66
• LUISG 32
• Hupsaiya 31
• davetesta29
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 5071
• masondota2191
League of Legends
• Nemesis2906
• Jankos2292
Other Games
• imaqtpie1006
• Shiphtur261
Upcoming Events
Sparkling Tuna Cup
14h 53m
BSL Team Wars
23h 53m
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
1d 14h
Map Test Tournament
2 days
Map Test Tournament
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
Map Test Tournament
4 days
Map Test Tournament
5 days
OSC
5 days
[ Show More ]
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Map Test Tournament
6 days
OSC
6 days
[BSL 2025] Weekly
6 days
Safe House 2
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

C-Race Season 1
IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.