[Hero] Outworld Devourer - Page 12
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Irratonalys
Germany902 Posts
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Torte de Lini
Germany38463 Posts
On February 23 2016 11:25 Birdie wrote: This hero is such cancer right now. Feels so hard to fight, most heroes take massive damage in the midgame before you can get bkb and with the right lineup you can never get to the OD while he just sits and whales on you. It's strange, but I cannot play this hero whatsoever. I lost to a Zeus mid and got completely demolished. Later on, my range was so poor that I get insta-stunned before I can even get enough Arcane Orbs off. | ||
trinxified
Canada7774 Posts
A few arcane orbs and a big ult is GG. | ||
the bear jew
United States3674 Posts
On February 25 2016 07:13 Torte de Lini wrote: It's strange, but I cannot play this hero whatsoever. I lost to a Zeus mid and got completely demolished. Later on, my range was so poor that I get insta-stunned before I can even get enough Arcane Orbs off. Zeus is decent in lane vs OD cause you have short range and he can harass you without risk. Get a stick, bottle, and ask for rotations, a few kills on zeus should put you ahead safely. Or run him safelane in a dual lane shouldn't cripple your exp. Maybe have a semi jungler that can rotate back into lane or roam. That sounds ideal. | ||
Kaj
Singapore269 Posts
I would say fuck the nulls tailsman and just get a wand in the beginning and ferry yourself 1-2 salves. The next part is you position yourself in front of the creep wave assuming its a neutral block, and just sit there. Take a few chain lightning whatever it doesnt matter matter. Make sure he has a hell of a time csing at lvl 1. What will happen when you do that is that if he tries to arc the creep, you wont be hit by it, but if he tries to arc you its extremely hard to cs the creep properly. So after like 6-7 arcs whatever, once the fucker is out of mana you just rape him, even if his bottle comes. And the most important thing is that you must ask your ally to help you control one of the runes, and you get the other, in case he gets something stupid like a regen rune. | ||
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BluemoonSC
SoCal8910 Posts
ppl underestimate how much you take advantage of someone's lvl 1 weakness affects your laning. im just really starting to see this myself. | ||
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TheYango
United States47024 Posts
On February 26 2016 09:29 BluemoonSC wrote: ppl underestimate how much you take advantage of someone's lvl 1 weakness affects your laning. im just really starting to see this myself. It's actually why a lot of laning "counters" to the old OD were not as cut and dry as many people believed--OD has some of the best base stats of any hero in the game, and even if your skillset lined up well against him later on, being so much weaker at level 1 meant you could just be too far behind at that point anyway. | ||
Kaj
Singapore269 Posts
But for OD, his current skill kit is so bad at abusing lvl 1, that theres not much mid heroes that he can abuse without being countered by a salve. Zues is just such an unique situation where his skill kit and od's match up perfectly for him to abuse the shit out of him in the lane. You cant do what you do as OD vs Zeus against someone like qop without being countered by a salve. | ||
Kaj
Singapore269 Posts
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ChunderBoy
3242 Posts
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BluemoonSC
SoCal8910 Posts
is your reasoning bc you're beesa playing the carry or is the item going to be picking up in popularity real soon bc its super legit? | ||
Kaj
Singapore269 Posts
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BluemoonSC
SoCal8910 Posts
I will say that HP regen is a major concern for an OD tho..ferrying salves allll the time. | ||
Kaj
Singapore269 Posts
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ChunderBoy
3242 Posts
and it fixes my armour and gives hp regen, stuff od usually doesnt get | ||
VandenPlause
United States37 Posts
It looks like contrary to DotaBuff, pros are maxing Astral imprisonment first. OD has seen some play in Mars, in what types of matchups does he thrive? Is an early value point in Arcane Orb ever worth it (say level 5)? | ||
Kaj
Singapore269 Posts
1) Arcane orbs when maxed is not sustainable now even with max aura without items. 2) Astral imprisonment is a really good nuke/wave clear at lvl 7 on effectively a 6 sec downtime, which ALSO denies XP, and allows you to push waves safely. It is extremely obnoxious to deal with in lane, like for example, you can p one wave with astral, then make the enemy last hit under their tower, and with how gay the range is, you astral them and make em miss out xp on at least 2 of the creep wave. Early value point is arcane orb is a must. Most ppl go 1-2-1 into 1-4-1 into 1-4-4. | ||
evanthebouncy!
United States12796 Posts
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Invictus
Singapore2697 Posts
I tend to build him as a fighter with like drums first major item then either forcestaff/rod but i find like my timings are so horribly bad that i rather just go forcestaff into pike so i can save people. Are there any good replays of ODs that i can learn from? Thanks! | ||
Kaj
Singapore269 Posts
Personally, i like helm on OD, but you can just get his basic core of pike blink whatever and he will just farm relatively well too. | ||
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