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On December 29 2015 22:04 nRoot wrote:What do you think about Dragon Lance on OD? 2k gold for a non int item feels strange to me but it disassembles into BKB and maybe orchid and the added range is nice imo (in my low bracket at least  )
It's ok as a first item after treads I think. I've been shying away from BKB though lately unless it's really necessary. There's just too many other good items for him.
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On December 31 2015 02:32 Mafe wrote:Show nested quote +On December 31 2015 00:06 lolfail9001 wrote:On December 30 2015 20:48 Mafe wrote: How about the implications of the astral imprisonment change for the aghs? +300 damage, and more if you capture multiple heroes close to each other. Definitely has some highlight potential, but can it be useful in a standard game? Not more, IF deliberately disabled multi astral damage. So, just a 300, considering mediocre damage it does now.... it's an improvement but not worth it either way. Meh, I had tried it vs bots, and was under the impression that the damage would stack. Now I feel bad about how I could misjudge this. Should have checked it first. Indeed. for the 300 damage it isnt worth getting aghs.
Pretty much useless. Prison is virtually a 1 skill point in it until you reach level 23 unless you got a teammate who can make the enemy team sticking together when the prison is poped.
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I think the increased damage, increased range, and 10 second cool down is more than enough to make prison worth maxing over stats. It's a skill that (if you buy blink) can work as a get out of jail free card. You really want it on 10 second cool down instead of 22. Not to mention the range increases by 150 which makes it much easier to catch people out of position.
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Yeah you definitely level imprisonment for the CD alone
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orb is still pretty sick against mana conscious heroes although i get that the old problem for od was early level orbs just eats too much mana without essence so i think the old build still applies. Also allows OD to farm stacks now.
What do you guys think of aether lens on OD? I think with the weaker aghs thanks to astral's change aether seems pretty nice to output abit more damage plus i'm not sure if orb is buffed by aether too
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On January 01 2016 14:50 Invictus wrote: orb is still pretty sick against mana conscious heroes although i get that the old problem for od was early level orbs just eats too much mana without essence so i think the old build still applies. Also allows OD to farm stacks now.
What do you guys think of aether lens on OD? I think with the weaker aghs thanks to astral's change aether seems pretty nice to output abit more damage plus i'm not sure if orb is buffed by aether too as long as you have 4 in aura orb is 100% sustainable as early as level 7
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I don't think there's any reason to buy int items on OD right now. Attack speed and positioning items give you more damage. I'm not a fan of orchid; you don't need the regen at all and you don't have any mobility at all to actually use it. OD isn't a solo pick off hero. He likes to transition into 5 manning after the laning phase.
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I like blink->hex->moonshard with an atos thrown somewhere sometimes.
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Russian Federation40190 Posts
I can't be the only one liking soul booster on him, can i?
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United States47024 Posts
On January 01 2016 17:44 Bigtony wrote: I don't think there's any reason to buy int items on OD right now. Attack speed and positioning items give you more damage. I'm not a fan of orchid; you don't need the regen at all and you don't have any mobility at all to actually use it. OD isn't a solo pick off hero. He likes to transition into 5 manning after the laning phase. This isn't any more true than it was before, which is why things like Midas->Mek->BKB were possible before. You got Force and Sheep because they do important things, not just because they're Int items.
The biggest draw of Int stacking was actually to maximize the burst from Agha+Refresher double ulti which was only a very late game consideration.
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Mek OD is kinda awesome I think , like Mek BKB/SnY Blink/SB is like the new build I think , the new SF = OD
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Mek OD is still good but i find OD really underwhelming now. Maybe its just the way i play OD. I think like what posters stated above a combination of attackspeed + mobility items is the way to go now, although i tried lens and felt it helped somewhat later when i had increased blink range and increased hex range.
With Aghs/Refresher now pretty much gone I have absolutely no idea what you could go for late game, stacking int is pretty meh now and without your double hammer you just don't seem to do enough late game when the BKBs all come out and all you do is just sit around praying for their BKBs to end. Moonshard + hex + refresher for double hex seems pretty core now on OD but what other items could OD get? Its like icefrog just decided to gimp OD's lategame as hard as possible
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Anyone tried s&y? On paper it should be great, gives him mobility, attack speed, hp, and the maim should work with your orb. Haven't tested myself but it gives you everything you want.
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Russian Federation40190 Posts
On January 02 2016 23:53 overt wrote: Anyone tried s&y? On paper it should be great, gives him mobility, attack speed, hp, and the maim should work with your orb. Haven't tested myself but it gives you everything you want. Sounds like sny on qe invoker.
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On January 02 2016 09:17 TheYango wrote:Show nested quote +On January 01 2016 17:44 Bigtony wrote: I don't think there's any reason to buy int items on OD right now. Attack speed and positioning items give you more damage. I'm not a fan of orchid; you don't need the regen at all and you don't have any mobility at all to actually use it. OD isn't a solo pick off hero. He likes to transition into 5 manning after the laning phase. This isn't any more true than it was before, which is why things like Midas->Mek->BKB were possible before. You got Force and Sheep because they do important things, not just because they're Int items. The biggest draw of Int stacking was actually to maximize the burst from Agha+Refresher double ulti which was only a very late game consideration.
Seems like you get more damage out of non-int items than you did before with the way the int steal works now. Dragon Lance, Sange and Yasha, Silver Edge all seem like viable paths. You need a midas if you want to go late game because you still suck at farming.
Late game sheep/bkb/boots + 3 damage items.
I don't think it's a terrible idea to go refresher after you have a sheep, either. Ulti is still strong and double sheep/bkb is very good. If the game is going this late and you have OD you've probably won already though just due to the nature of the hero.
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On January 02 2016 02:15 lolfail9001 wrote: I can't be the only one liking soul booster on him, can i?
I really enjoy Octarine core on him... The life-steal makes him deceptively tanky, because when you drop the hammer on a few enemy heroes all at once you can get healed back up to full. Not to mention the CD reduction complements his ult and active items like sheep
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There are some 6.86 VODs on YT of RTZ building something like bottle > treads > dragon lance > force >shiva/sheep with 4-1-4 skill build, delaying the ult until level 9 or 10. Seemed pretty strong.
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what's the skill build though seriously?
Q-E-E/W-E/W-E-Q-E by lvl 7?
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Northern Ireland22208 Posts
i still favour maxing imprison over orb
W-E-E-Q-E-W-E
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On January 05 2016 00:51 ahswtini wrote: i still favour maxing imprison over orb
W-E-E-Q-E-W-E
I mean maxing the nuke earlier still makes sense on paper but I haven't played him yet and everyone is on the max Orb train. Don't really see the value.
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