
[Hero] Outworld Devourer - Page 9
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ahswtini
Northern Ireland22208 Posts
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BluemoonSC
SoCal8910 Posts
I like the midas builds on this hero tho. Definitely a good candidate for a timely midas bc levels are so important on him/her/it. Do you guys think that blink > force most of the time? | ||
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TheYango
United States47024 Posts
I'd usually get Blink, but I could see cases where I'd want Force. | ||
DucK-
Singapore11447 Posts
Regardless, I see no reason to skip Atos | ||
SpiritoftheTunA
United States20903 Posts
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MirageTaN
Singapore871 Posts
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yookstah
Australia655 Posts
On February 03 2016 03:55 BluemoonSC wrote: I was just curious bc I've seen it built before and I hate responses that don't really explain why someone is dismissing the idea. I like the midas builds on this hero tho. Definitely a good candidate for a timely midas bc levels are so important on him/her/it. Do you guys think that blink > force most of the time? I didn't dismiss the idea - I said it's alright but didn't think it was very efficient. Excellent reading comprehension! Yango pretty much took the words from me - OD doesn't use the STR or agi very well at all; it's a 4k gold item that gives you: *Extra MS (good for OD for chase/escape - given) *Extra chase from maim procs *Little bit of health *Extra attack speed If we look at the things that this does (I'm not very good with formulas or math or whatever - I'm using logic here), then we can see that it's actually not worth the cost at all. If you wanted some item(s) that did the same thing, but better, you could get a drums and force - together they are pretty much the same cost as S&Y and give you: *Extra MS from drums (plus the active which is extremely potent early-mid AND is active for every friendly unit- extra chase/escape) *Extra health from drums (less than S&Y sure) * Drums gives you extra int and attack speed (active which also gives more AS) *AURA! *Force gives you extra int as well as a really strong mobility item (as well as extra health regen - bonus!) It's more or less a no brainer. When you weigh up the amount of stuff that each item gives you versus S&Y, especially with its cost, looks kinda rubbish. S&Y is obviously much better on either agi/str heroes that want a strong item for the midgame that gives them some of everything. | ||
ahswtini
Northern Ireland22208 Posts
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BluemoonSC
SoCal8910 Posts
On February 03 2016 17:44 yookstah wrote: I didn't dismiss the idea - I said it's alright but didn't think it was very efficient. Excellent reading comprehension! if you want to talk about reading comprehension On February 03 2016 03:55 BluemoonSC wrote: I was just curious bc I've seen it built before and I hate responses that don't really explain why someone is dismissing the idea. zzz has nothing to do with whether or not you dismissed it, but more with explaining why you feel that its inefficient. anyway, thanks for the more detailed response. | ||
yookstah
Australia655 Posts
On February 04 2016 04:24 BluemoonSC wrote: if you want to talk about reading comprehension zzz has nothing to do with whether or not you dismissed it, but more with explaining why you feel that its inefficient. anyway, thanks for the more detailed response. You pretty much said that after my minimalist post which heavily implied that you were making a remark about my post. ![]() Perhaps I inferred incorrectly heh | ||
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BluemoonSC
SoCal8910 Posts
If the lane has been good - brown boots, midas, wand, and if the game is going moderately well, BOTs, into whatever the game calls for. If the game isn't so great, I'll go back for treads and/or drums. If I'm feeling kinda squishy early, I'll go for a bracer before the bots leaving open the option of picking up drums but not committing to them. From there, what I want totally depends on the game (atos, blink/force, bkb etc) but I'm digging this opening bc it allows me to move around the enemy and farm up even if they're pressuring or 5 manning and the rest of my team isn't ready. Make someone tp and make a mistake, then capitalize. Last thing - I know this was discussed in the GD thread, but after playing a bunch of OD today, I value the points in astral. The shorter cd has saved my ass and allowed me to save my allies on numerous occasions. I'd maybe take 1 or 2 points in stats but that's about it. Too good. | ||
SatsuinoHado
Bulgaria777 Posts
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BluemoonSC
SoCal8910 Posts
gotta remember that even tho OD's right click is potent, he's still a weak int hero. apply pressure early and don't lane a melee hero vs OD ![]() if you can survive the pre-bkb phase you'll be ok. don't focus on specific counters to him, tho..think of the bigger picture. someone like AM with manta. Illusion heroes like PL. I think I played against a naix that was pretty good. as for supports - disruptor is better than silencer. nyx is no good unless you're farming him so you can keep up with him otherwise you'll just get annihilated. build a solar crest/blfy to force an MKB instead of another INT item. glimmer so that he can't focus a target without detection (pub's worst nightmare), etc. | ||
Logo
United States7542 Posts
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BluemoonSC
SoCal8910 Posts
i also have the habit of walking into the edge of his goddamn nuke tho..double max damage like every time, i must be retarded ![]() | ||
SatsuinoHado
Bulgaria777 Posts
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GtC
United States546 Posts
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BluemoonSC
SoCal8910 Posts
Dunno if you saw 1 bad game and made a judgement off that but yeah.. | ||
DV G
Argentina2339 Posts
On February 05 2016 17:07 SatsuinoHado wrote: Sadly OD hard counters AM and one shots any PL illusion while the ulty dmg's only the real PL. The ONLY hero i saw doing good vs OD mid/late game is heroes like PA or Slard who can just jump in his face and 2 shot him. I saw at least 10+ games where the AM jumps on OD casts manta and DIES in 3 hits its pretty sad actually an intel ranged hero to rape so hard the ANTI MAGE. If I focus on viper pick we are with Viper after the 15 min game its a Viper and the new OD just goes in fight hits 4 people once casts ulty and does ultra kill while you slow someone not as impressive if you ask me If OD hard counters the AM then you are playing in a weird bracket or got bad experiences imho. AMcan counter OD hard, point is you need to play it accordingly. you farm way faster You can splitpush and expand the map You can buy a bkb When you are 2 items ahead you go in and 1v1 you can kill him. (same when you get abysall or even basher). Obviously if the OD snowballs out of control at 10-15m there's not much to do, but thats not the AM fault (mostly) you just gotta be carefull on OD's Blink-hex timing because thats when he starts hunting you. Also other good lategame heroes vs od that can burst him quick or manfight 1v1 are sven, TA, or even shotgun morph. Obviuosly what you want in lategame is a hero that can initiate on him and other that can kill him or burst him, if people go 1v1 vs him or he obliterates half your team before the fight starts you're fucked anyways. Anyway most pubs end with OD snowballing from the lane so you feel useless and thats the problem. | ||
yookstah
Australia655 Posts
On February 05 2016 17:07 SatsuinoHado wrote: Sadly OD hard counters AM and one shots any PL illusion while the ulty dmg's only the real PL. The ONLY hero i saw doing good vs OD mid/late game is heroes like PA or Slard who can just jump in his face and 2 shot him. I saw at least 10+ games where the AM jumps on OD casts manta and DIES in 3 hits its pretty sad actually an intel ranged hero to rape so hard the ANTI MAGE. If I focus on viper pick we are with Viper after the 15 min game its a Viper and the new OD just goes in fight hits 4 people once casts ulty and does ultra kill while you slow someone not as impressive if you ask me Where the fuck is the AM's bkb + basher ???? | ||
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