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[Hero] Outworld Devourer - Page 6

Forum Index > Dota 2 Strategy
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qwA
Profile Joined November 2015
3 Posts
December 21 2015 01:37 GMT
#101
I strongly recommend maxing W and skipping orb until you have 2-3 points in essence aura. I can't get behind the idea of maxing his Q which everyone is suggesting on reddit. You can't relieably trade hits against the majority of mid laners, especially since the Q build has such a terrible build-up to level 7-8 (450 range astral!) His 300 dmg nuke on 11 sec cd can actually threaten mids like WR and QOP (600 Range W - no dagger/auto attack trade off). He feels overall a lot more useful for early squirmishes. I like 0-4-3-0 into 3-4-3-1; you have enough mana with bottle.
Coolsnow7
Profile Joined May 2015
46 Posts
December 21 2015 03:31 GMT
#102
On December 21 2015 10:37 qwA wrote:
I strongly recommend maxing W and skipping orb until you have 2-3 points in essence aura. I can't get behind the idea of maxing his Q which everyone is suggesting on reddit. You can't relieably trade hits against the majority of mid laners, especially since the Q build has such a terrible build-up to level 7-8 (450 range astral!) His 300 dmg nuke on 11 sec cd can actually threaten mids like WR and QOP (600 Range W - no dagger/auto attack trade off). He feels overall a lot more useful for early squirmishes. I like 0-4-3-0 into 3-4-3-1; you have enough mana with bottle.


I completely agree. Int steal is nice and everything but until you can max essence aura you're just gonna run out of mana fairly quickly unless RNJesus gives you multiple arcane runes. Biggest problem with him is the same as the biggest problem with Slardar in 6.84: people have an idea of how he's supposed to be played and what he's supposed to do based on what he used to be good at. In Slardar's case, everyone seemed to think that he HAD to be played safelane.
DazzleEnthusiast
Profile Joined May 2014
United States72 Posts
December 21 2015 08:03 GMT
#103
i've been running him with 0 in ulti by 9 or 10 but i'm not sure how bad that is. maxing orb first seems like a priority, and i normally just go null>ptreads>force>blink and literally any right clicks will still innately shred carries. i feel like he forces bkbs and is still a situational pick -- you just can't run him into certain lineups? but also his w is kind of weak and i've been skipping for stats. thoughts?
tehh4ck3r
Profile Joined August 2013
Magrathea7050 Posts
Last Edited: 2015-12-21 09:19:12
December 21 2015 09:18 GMT
#104
ever since the changes to aura in 6.82 you basically always run out of mana if you don't max aura 1st, that is doubly true now since his int growth got nerfed

the buff to let it steal int from level 1 is good but leveling Q means not leveling one of your other skills and OD pretty much wants all of his skills maxed ASAP
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2015-12-21 14:48:53
December 21 2015 14:37 GMT
#105
I'm pretty sure you go value point in imprison at level 1, max aura first, max orb second. Don't really like max imprison as it's kinda bad. Orchid is pretty strong on him now and I like to build it or Atos most games after treads/bottle.

And yeah I always skip ult until like 9 or 10 unless I think it can guarantee me a kill as I level. It's kinda bad to get it at 6 imo.
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2015-12-21 16:46:46
December 21 2015 16:46 GMT
#106
Am I wrong to think that this hero is made to dual offlane with obnoxious spell spamming heroes like undying, sky, bane, dazzle? You just nuke them out of lane so hard it's crazy.
overt
Profile Blog Joined June 2010
United States9006 Posts
December 21 2015 16:57 GMT
#107
On December 22 2015 01:46 Xafnia wrote:
Am I wrong to think that this hero is made to dual offlane with obnoxious spell spamming heroes like undying, sky, bane, dazzle? You just nuke them out of lane so hard it's crazy.


I think this could be viable and might be better than mid OD since I think his laning got a lot worse. Only problem is how bad you want levels so sharing XP with a support might kinda suck compared to going mid. I think OD's late game improved some with the change though so early kills and guaranteed farm would be good if he's not up against an aggro tri or something.
Logo
Profile Blog Joined April 2010
United States7542 Posts
December 21 2015 19:06 GMT
#108
On December 22 2015 01:57 overt wrote:
Show nested quote +
On December 22 2015 01:46 Xafnia wrote:
Am I wrong to think that this hero is made to dual offlane with obnoxious spell spamming heroes like undying, sky, bane, dazzle? You just nuke them out of lane so hard it's crazy.


I think this could be viable and might be better than mid OD since I think his laning got a lot worse. Only problem is how bad you want levels so sharing XP with a support might kinda suck compared to going mid. I think OD's late game improved some with the change though so early kills and guaranteed farm would be good if he's not up against an aggro tri or something.



I'm wondering if you can play a OD + Mirana style lane or roaming support (not that Mirana combos are particularly viable right now).

It's more damage than the formerly feared Shadow Demon + Mirana setup or Bane + Mirana at level 1 when bane only has nightmare. The downside would be the low cast range though.

In general attaching a nuke to Astral makes it seem like there's potential there to combo it with setup spells effectively.

Another idea would be like a KotL + OD lane that would never run out of gas and could setup big Illuminate combos then follow them with orb harass.
Logo
Habitus
Profile Joined May 2012
United Kingdom120 Posts
December 22 2015 06:56 GMT
#109
How would an OD support work. Imprison as his disruption like spell, orbs as his harass, aura as his benefit. Sort of a cm sd cross though honestly don't think it will work, just something that popped in my head to try sometime.

Work best with a draft that spams alot and needs a setup, shrug i think.
synapse
Profile Blog Joined January 2009
China13814 Posts
December 22 2015 07:19 GMT
#110
OD needs levels too badly (esp in the new patch) to be played in anything other than mid, imo.
:)
LennX
Profile Joined October 2010
4556 Posts
December 22 2015 11:56 GMT
#111
How do you guys itemise for the early to mid game for OD?
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2015-12-22 13:19:06
December 22 2015 13:17 GMT
#112
On December 22 2015 20:56 LennX wrote:
How do you guys itemise for the early to mid game for OD?


Some people still go force/blink into int items. I personally like going either Atos or Orchid (orchid against heroes where it's really strong like Ember or QoP, Atos if I need to beef up more). After one of those I either go for BKB if needed (usually not) or pick up Atos if I went Orchid (I usually don't build orchid if it wasn't my first major item). Later on stuff like Hex, Moonshard, Octarine can be good. Veil is strong as an early game item too but I generally prefer Orchid or Atos.

Oh and generally I start null talisman > bottle > treads no matter what.
DazzleEnthusiast
Profile Joined May 2014
United States72 Posts
December 29 2015 03:43 GMT
#113
has OSFrog lost his mind? he keeps buffing q... is it needed that much? should i be getting bottle on this guy now... i've never been sure in the past. anyways, riding the wave of OD wins until something happens with him
MirageTaN
Profile Joined June 2012
Singapore871 Posts
December 29 2015 04:14 GMT
#114
WOW, OD buffed again........
#TLWIN TI7, TLDota BEST TL
LennX
Profile Joined October 2010
4556 Posts
December 29 2015 04:40 GMT
#115
On December 22 2015 22:17 overt wrote:
Show nested quote +
On December 22 2015 20:56 LennX wrote:
How do you guys itemise for the early to mid game for OD?


Some people still go force/blink into int items. I personally like going either Atos or Orchid (orchid against heroes where it's really strong like Ember or QoP, Atos if I need to beef up more). After one of those I either go for BKB if needed (usually not) or pick up Atos if I went Orchid (I usually don't build orchid if it wasn't my first major item). Later on stuff like Hex, Moonshard, Octarine can be good. Veil is strong as an early game item too but I generally prefer Orchid or Atos.

Oh and generally I start null talisman > bottle > treads no matter what.


I like FS still. Helps with his slow movement. OD now just shits on all non int mid heros lol Guesswe will be seeing OD vs DP for 3 months now
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
nRoot
Profile Joined February 2010
Germany928 Posts
December 29 2015 13:04 GMT
#116
What do you think about Dragon Lance on OD?
2k gold for a non int item feels strange to me but it disassembles into BKB and maybe orchid and the added range is nice imo (in my low bracket at least )
GiveMeYourtTots
Profile Joined May 2014
990 Posts
December 29 2015 16:40 GMT
#117
On December 29 2015 13:14 MirageTaN wrote:
WOW, OD buffed again........


Yea, we can't let a complete and utter shit hero become decent, he must remain shit!
Mafe
Profile Joined February 2011
Germany5966 Posts
December 30 2015 11:48 GMT
#118
How about the implications of the astral imprisonment change for the aghs? +300 damage, and more if you capture multiple heroes close to each other. Definitely has some highlight potential, but can it be useful in a standard game?
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
December 30 2015 15:06 GMT
#119
On December 30 2015 20:48 Mafe wrote:
How about the implications of the astral imprisonment change for the aghs? +300 damage, and more if you capture multiple heroes close to each other. Definitely has some highlight potential, but can it be useful in a standard game?

Not more, IF deliberately disabled multi astral damage.

So, just a 300, considering mediocre damage it does now.... it's an improvement but not worth it either way.
DeMoN pulls off a Miracle and Flies to the Moon
Mafe
Profile Joined February 2011
Germany5966 Posts
Last Edited: 2015-12-30 17:33:35
December 30 2015 17:32 GMT
#120
On December 31 2015 00:06 lolfail9001 wrote:
Show nested quote +
On December 30 2015 20:48 Mafe wrote:
How about the implications of the astral imprisonment change for the aghs? +300 damage, and more if you capture multiple heroes close to each other. Definitely has some highlight potential, but can it be useful in a standard game?

Not more, IF deliberately disabled multi astral damage.

So, just a 300, considering mediocre damage it does now.... it's an improvement but not worth it either way.

Meh, I had tried it vs bots, and was under the impression that the damage would stack. Now I feel bad about how I could misjudge this. Should have checked it first.

Indeed. for the 300 damage it isnt worth getting aghs.
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