[Hero] Outworld Devourer - Page 6
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qwA
3 Posts
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Coolsnow7
46 Posts
On December 21 2015 10:37 qwA wrote: I strongly recommend maxing W and skipping orb until you have 2-3 points in essence aura. I can't get behind the idea of maxing his Q which everyone is suggesting on reddit. You can't relieably trade hits against the majority of mid laners, especially since the Q build has such a terrible build-up to level 7-8 (450 range astral!) His 300 dmg nuke on 11 sec cd can actually threaten mids like WR and QOP (600 Range W - no dagger/auto attack trade off). He feels overall a lot more useful for early squirmishes. I like 0-4-3-0 into 3-4-3-1; you have enough mana with bottle. I completely agree. Int steal is nice and everything but until you can max essence aura you're just gonna run out of mana fairly quickly unless RNJesus gives you multiple arcane runes. Biggest problem with him is the same as the biggest problem with Slardar in 6.84: people have an idea of how he's supposed to be played and what he's supposed to do based on what he used to be good at. In Slardar's case, everyone seemed to think that he HAD to be played safelane. | ||
DazzleEnthusiast
United States72 Posts
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tehh4ck3r
Magrathea7050 Posts
the buff to let it steal int from level 1 is good but leveling Q means not leveling one of your other skills and OD pretty much wants all of his skills maxed ASAP | ||
overt
United States9006 Posts
And yeah I always skip ult until like 9 or 10 unless I think it can guarantee me a kill as I level. It's kinda bad to get it at 6 imo. | ||
Xafnia
Canada874 Posts
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overt
United States9006 Posts
On December 22 2015 01:46 Xafnia wrote: Am I wrong to think that this hero is made to dual offlane with obnoxious spell spamming heroes like undying, sky, bane, dazzle? You just nuke them out of lane so hard it's crazy. I think this could be viable and might be better than mid OD since I think his laning got a lot worse. Only problem is how bad you want levels so sharing XP with a support might kinda suck compared to going mid. I think OD's late game improved some with the change though so early kills and guaranteed farm would be good if he's not up against an aggro tri or something. | ||
Logo
United States7542 Posts
On December 22 2015 01:57 overt wrote: I think this could be viable and might be better than mid OD since I think his laning got a lot worse. Only problem is how bad you want levels so sharing XP with a support might kinda suck compared to going mid. I think OD's late game improved some with the change though so early kills and guaranteed farm would be good if he's not up against an aggro tri or something. I'm wondering if you can play a OD + Mirana style lane or roaming support (not that Mirana combos are particularly viable right now). It's more damage than the formerly feared Shadow Demon + Mirana setup or Bane + Mirana at level 1 when bane only has nightmare. The downside would be the low cast range though. In general attaching a nuke to Astral makes it seem like there's potential there to combo it with setup spells effectively. Another idea would be like a KotL + OD lane that would never run out of gas and could setup big Illuminate combos then follow them with orb harass. | ||
Habitus
United Kingdom120 Posts
Work best with a draft that spams alot and needs a setup, shrug i think. | ||
synapse
China13814 Posts
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LennX
4556 Posts
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overt
United States9006 Posts
On December 22 2015 20:56 LennX wrote: How do you guys itemise for the early to mid game for OD? Some people still go force/blink into int items. I personally like going either Atos or Orchid (orchid against heroes where it's really strong like Ember or QoP, Atos if I need to beef up more). After one of those I either go for BKB if needed (usually not) or pick up Atos if I went Orchid (I usually don't build orchid if it wasn't my first major item). Later on stuff like Hex, Moonshard, Octarine can be good. Veil is strong as an early game item too but I generally prefer Orchid or Atos. Oh and generally I start null talisman > bottle > treads no matter what. | ||
DazzleEnthusiast
United States72 Posts
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MirageTaN
Singapore871 Posts
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LennX
4556 Posts
On December 22 2015 22:17 overt wrote: Some people still go force/blink into int items. I personally like going either Atos or Orchid (orchid against heroes where it's really strong like Ember or QoP, Atos if I need to beef up more). After one of those I either go for BKB if needed (usually not) or pick up Atos if I went Orchid (I usually don't build orchid if it wasn't my first major item). Later on stuff like Hex, Moonshard, Octarine can be good. Veil is strong as an early game item too but I generally prefer Orchid or Atos. Oh and generally I start null talisman > bottle > treads no matter what. I like FS still. Helps with his slow movement. OD now just shits on all non int mid heros lol Guesswe will be seeing OD vs DP for 3 months now | ||
nRoot
Germany928 Posts
2k gold for a non int item feels strange to me but it disassembles into BKB and maybe orchid and the added range is nice imo (in my low bracket at least ![]() | ||
GiveMeYourtTots
990 Posts
On December 29 2015 13:14 MirageTaN wrote: WOW, OD buffed again........ Yea, we can't let a complete and utter shit hero become decent, he must remain shit! | ||
Mafe
Germany5966 Posts
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lolfail9001
Russian Federation40190 Posts
On December 30 2015 20:48 Mafe wrote: How about the implications of the astral imprisonment change for the aghs? +300 damage, and more if you capture multiple heroes close to each other. Definitely has some highlight potential, but can it be useful in a standard game? Not more, IF deliberately disabled multi astral damage. So, just a 300, considering mediocre damage it does now.... it's an improvement but not worth it either way. | ||
Mafe
Germany5966 Posts
On December 31 2015 00:06 lolfail9001 wrote: Not more, IF deliberately disabled multi astral damage. So, just a 300, considering mediocre damage it does now.... it's an improvement but not worth it either way. Meh, I had tried it vs bots, and was under the impression that the damage would stack. Now I feel bad about how I could misjudge this. Should have checked it first. Indeed. for the 300 damage it isnt worth getting aghs. | ||
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