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On October 17 2015 05:58 salad baker wrote: Any opinions getting on rod of atos in stead of euls? It seemed kinda cool to me at first but euls can be really great when you have an octarine and you euls yourself when you have the ult up and losing a lot of hp. Nobody can touch you for like 3s and you keep lifestealing. i think even getting both is fine sometimes, but euls first is probably better in more games
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I was surprised to see that no one has been bumping this thread due to the DP changes.
The hero no longer relies on her ultimate to fight. Spirit Siphon is an amazing tool to chase people and to deal damage in fights. Your ultimate is still what it is, but you have way more damage than before... and way more survivability.
Octarine is even stronger on her now, to the point that I think it's worth rushing it after euls, or even before. I've seen it once, and goddamit, WE CAN'T KILL THE FUCKING DP
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I was thinking similarly until I read this Reddit post. The replacement of Witchcraft with Spirit Siphon is very cool, but the lack of a corresponding mana cost reduction to Crypt Swarm and Exorcism's severely slowed spawn rate really hurt. Aside from a handful of picks by Ritsu-era C9, I don't think this hero has been seen at all since TI4, but instead of just getting buffed she gets nerfed as well. Was it really necessary?
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I played a couple games as her since the rework and while spirit siphon is a great skill, it doesn't make her any less cool down dependent than she was before. In almost any engagement beyond a quick 2-3v1 pickoff you go through 2-3 siphon charges, each of which takes 45 seconds to come back. In a team fight you definitely want to use all 4, which is an even longer cool down than her ult.
That said, I still really like the ability. In the games I played I maxed it in lane, going 2-0-4-1. At 6-7 if you have full siphon charges you can dive whoever yours against with siphon/ghosts and knock down a tower with a bit of help.
That said, new DP really struggles with mana and has shitty armour. I'm wondering if dark seer type items would make sense - soul ring, wand, greaves, octarine, shivas, something like that. I tried phase euls in one game and just got blown up, as late game I still only had 8 armour or something pathetic.
I almost wish her E and R were magic damage so that veil was useful on her as she'd benefit a lot from everything but the active.
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Did anyone try lotus orb? I mean the item gives mana regen, 10 armor and 6 second shell compared to the 3 secs euls. I know it's normally more of a position 3-5 item, but it might be good on her. Guess you might want euls anyways bc everything on the item is great for dp.
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It's not really comparable.
DPs like Eul's active because she mitigates the downside by still dealing damage with her ult and it forces the enemy team to either fight under ghosts for 3 seconds or run away both of which are bad ideas. Every little bit of survival is key on DP.
Lotus doesn't help you survive, at least not as universally. You still get hit by whatever spell you reflect and you don't get to avoid every spell like you do with Eul's. So you may reflect a spell, but it's not really a guarantee to get you out of trouble. A lot of lineups may reflect back something like a slow and then just push through it to bring you down, exactly what you try to avoid with Euls.
So it's not even a clearly better active AND Eul's gives you good stats, movespeed (huge for DP to keep good positioning for ghosts), and is far cheaper.
Like Lotus is a great effect to have applied to DP, but it's unclear that she's good to pick up the item herself. You'd be much better off if you had like a Tidehunter with Lotus who could toss it on you to dispell debuffs and save you.
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Well Lotus kinda works like blademail and I always thought that a hero like DP really would like blademail if she didnt need other stuff (like health and manaregen). Give them a hard loose loose situation for 6 seconds of ult timing. Orb also has really great stats for dp, it's 1200 for 10 armor over euls. But I can see that people would want euls for the ms and I guess that dp is a worthwile target anyways nondependant on whether you get all your spells reflected at you or not. Also not getting health for two items is probably too long.
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Someone should just math it out how much mana this hiro needs and tailor a build around that
I believe eul is no longer key, as someone with a hundred games of dp. It seems the idea is to build her as a pure pushing tank
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On December 26 2015 01:31 evanthebouncy! wrote: Someone should just math it out how much mana this hiro needs and tailor a build around that
I believe eul is no longer key, as someone with a hundred games of dp. It seems the idea is to build her as a pure pushing tank now that she needs more mana than before, seems to like lik eeuls is more core than ever... not to mention the self-euls while siphoning + exorcisming is still really good to frustrate your opponents for a few key seconds if they want to focus you
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The MS is also even more valuable now she's basically razor.
idk Euls seems more core than ever to me.
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Atos seems interesting now too though since it also has the stats DP wants and helps her stay in range of targets. Probably a strong situational depending on the enemy line up.
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Does siphon still stay on if you euls the enemy?
I agree with Atos btw it's definitely better than Eul's sometimes
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Siphon continues healing you but does not continue to damage the euls'd enemy.
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This is one of the few heroes where grabbing an octarine sooner rather than later seems mandatory. Its absurdly good on her.
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one note many things forget, she is very weak to silence now. siphon is as important as using ult often when you got silenced with her she had ult up already, now she has a spell she have to use during a fight so a bkb becomes even more valuable to her than ever.
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I was just thinking play her in a different way.
You're not gonna be speed demon anymore without witchcraft speed buff anyways.
Might as well play her stationary. Fast octarine, fast aether lens. Build armour and magic resist for maximum ehp per healing.
Brown boots. Aether. Octarine, atos Shiva,
I think if you want mobility get dagger. No reason for eul. Before eul drum is legit because you get >511 speed from phase boot active. Now you're slow poke regardless, your spirit comes out slow af, no point eul into ult into kill. A different approach is needed.
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On January 05 2016 19:00 evanthebouncy! wrote: I was just thinking play her in a different way.
You're not gonna be speed demon anymore without witchcraft speed buff anyways.
Might as well play her stationary. Fast octarine, fast aether lens. Build armour and magic resist for maximum ehp per healing.
Brown boots. Aether. Octarine, atos Shiva,
I think if you want mobility get dagger. No reason for eul. Before eul drum is legit because you get >511 speed from phase boot active. Now you're slow poke regardless, your spirit comes out slow af, no point eul into ult into kill. A different approach is needed. That exactly what I've tried for the first time, and with Aether Lens Swarm spam is great but the problem is that if you want to deal damage with Exorcism and Siphon you still have to come quite close and you don't have a ton of movement speed or invulnerability anymore, and with those items you are not particularly tanky so it doesn't work that great. Aether Lens is cheap but Octarine costs a ton.
Also, without Witchcraft you are really really mana hungry, more than ever, and I don't think that Aether Lens can solve all of the mana problems, while Octarine costs way too much and you will also have a lot of mana problems while building it.
Don't really know, maybe Lens into Eul, then go for Octarine? Haven't found a good way to build her yet.
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Hmm lemme try a few games and I'll let us know how it goes.
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just cuz you arent explicitly going for a high speed build doesnt mean euls is bad otherwise
dp still likes literally everything it gives you
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