Sorry, just because a pro got it, doesn't mean it's a good item for that hero...
[Hero] Death Prophet - Page 12
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eu.exodus
South Africa1186 Posts
Sorry, just because a pro got it, doesn't mean it's a good item for that hero... | ||
hiru
United States69 Posts
On a barely related note, what is the purpose of getting drums on DP or in general? I see lots of heroes get them as a first or second item but its stats are kind random to me. Is it just like a general buff to your hero in the early game to make you a little stronger while you work on getting your bigger items? | ||
Staboteur
Canada1873 Posts
As for drums, they're generally not a bad choice on anyone that benefits from movespeed, health, and mana (and a bit of damage, to boot). Which is basically everyone. The times you want to avoid drums is in situations where something else (mek, blink, battlefury, linkens, bkb, etc) is more important to get up sooner. | ||
hiru
United States69 Posts
On May 22 2014 14:50 Staboteur wrote: As for drums, they're generally not a bad choice on anyone that benefits from movespeed, health, and mana (and a bit of damage, to boot). Which is basically everyone. The times you want to avoid drums is in situations where something else (mek, blink, battlefury, linkens, bkb, etc) is more important to get up sooner. Oh ok, thanks. How about the active? 10 move speed and 10 attack speed. Just use it when you are in fights for a little boost or what? Is the item just good in general or is the active a reason to get it. | ||
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opterown
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Australia54784 Posts
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Fleetfeet
Canada2522 Posts
On May 22 2014 15:00 hiru wrote: Oh ok, thanks. How about the active? 10 move speed and 10 attack speed. Just use it when you are in fights for a little boost or what? Is the item just good in general or is the active a reason to get it. Forget it has charges, and use it whenever you think it would be good to use it. Too many people hold the charges like they're worth more later in the game or something. And opterown is probably right - I betcha drums is rarely the optimal choice on krob, but it's decent as a generic starting item. | ||
rebdomine
6040 Posts
But I really do love 521 MS Krob and will not pass up a chance to go Drums+Phase+Eul's to be able to be 521 MS Krob | ||
joolz
United States67 Posts
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WolfintheSheep
Canada14127 Posts
On August 19 2014 04:53 joolz wrote: i've just started playing DP again since she's first pick/ban material right now in ranked CM. i'm curious what are her strong and weak 1v1 mid matchups against the other current meta mids (viper, razor, invoker, etc). what are the kinds of drafts you want to avoid picking DP for? There really aren't many mid matchups that she loses badly. OD is annoying, of course, and Viper can pile on the orb spam, but worst case scenario you can bottle crow and CS/harass at 1000 range with Crypt Swarm. Can't really think of heroes that can completely shut her down. Most of Krob's strength is in long fights/pushes where Exorcism can pile on damage, so the worst teams are the ones that can clear a creepwave to stall you, stun and burst you, or can avoid teamfights and re-engage when you're on cooldown. | ||
joolz
United States67 Posts
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rebdomine
6040 Posts
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ahswtini
Northern Ireland22208 Posts
On May 22 2014 14:50 Staboteur wrote: Exorcism spawns a bunch of ghosts that attack enemies, prioritizing any hero you're actively trying to hit with autoattacks. While I don't know their exact mechanics, the gist is that they'll last for the duration of the spell, and continually attack anything in range, which typically is the target you're right-clicking. The heal is applied at the end of the spell's duration, as you mentioned, and is based on how much damage the ghosts did while flying around. As for drums, they're generally not a bad choice on anyone that benefits from movespeed, health, and mana (and a bit of damage, to boot). Which is basically everyone. The times you want to avoid drums is in situations where something else (mek, blink, battlefury, linkens, bkb, etc) is more important to get up sooner. They way the ghosts work is that they will fly to the target, attack, and then fly back to krob. Once they've returned to krob, they will fly out to attack again. This means that your dps is heavily affected by the distance between you and your target. This is also why melee heroes who try to manfight an exorcising krob will get rekt. | ||
ILikeDags
United Kingdom30 Posts
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regulator_mk
United States127 Posts
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Varth
United States426 Posts
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FHDH
United States7023 Posts
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Varth
United States426 Posts
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DucK-
Singapore11446 Posts
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Alpino
Brazil4390 Posts
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FuzioNda1337
Sweden159 Posts
On August 19 2014 06:01 WolfintheSheep wrote: There really aren't many mid matchups that she loses badly. OD is annoying, of course, and Viper can pile on the orb spam, but worst case scenario you can bottle crow and CS/harass at 1000 range with Crypt Swarm. Can't really think of heroes that can completely shut her down. Most of Krob's strength is in long fights/pushes where Exorcism can pile on damage, so the worst teams are the ones that can clear a creepwave to stall you, stun and burst you, or can avoid teamfights and re-engage when you're on cooldown. Orge beats her hard. and supports have to be ware to tp mid, orge forces supports to play alot diffrent and he can abuse that and force tps. to make other lanes play more secure. also most DP mid vs orge dont sit back becuse they are underestimating the damage he deals at lvl 5. his high auto attack great animation/bat, built in base regen makes so she cant bully him out of the lane either, and if orge is topped and dp is out of position once, after lvl 5(yes 5 not 6) when ignite is at rank 3 and fireblast its ignite firblast 2 autoattacks on her and she is gooner, gotta dive a bit thou but enuff to fake dive to force tp:s and back off for profit, if not its an easy kill. Thing is few play orge mid, i play it often thou. for fast ags eul timing around 16-20 min mark. depending how the game goes. dp is weak against pa,orge,kunnka,viper. keep in mind DP is very strong mid in generall, and got a very good starting curve. | ||
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