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[Hero] Death Prophet - Page 12

Forum Index > Dota 2 Strategy
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eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
January 21 2014 14:35 GMT
#221
On November 11 2013 06:01 Zandar wrote:
Show nested quote +
Bloodstone and why it is awful on DP


Na'vi XBOCT seems to disagree !


Sorry, just because a pro got it, doesn't mean it's a good item for that hero...
6 poll is a good skill toi have
hiru
Profile Joined June 2011
United States69 Posts
May 22 2014 05:31 GMT
#222
Hi, I just have a noob question about DP's ult. It's hard to tell exactly how this spell works from the description. DP doesn't get healed at all until the last few seconds as the spell is about to expire and the spirits are returning to her? Also, do the spirits deal their damage amount once or do they do it more than once.

On a barely related note, what is the purpose of getting drums on DP or in general? I see lots of heroes get them as a first or second item but its stats are kind random to me. Is it just like a general buff to your hero in the early game to make you a little stronger while you work on getting your bigger items?
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
Last Edited: 2014-05-22 05:50:57
May 22 2014 05:50 GMT
#223
Exorcism spawns a bunch of ghosts that attack enemies, prioritizing any hero you're actively trying to hit with autoattacks. While I don't know their exact mechanics, the gist is that they'll last for the duration of the spell, and continually attack anything in range, which typically is the target you're right-clicking. The heal is applied at the end of the spell's duration, as you mentioned, and is based on how much damage the ghosts did while flying around.

As for drums, they're generally not a bad choice on anyone that benefits from movespeed, health, and mana (and a bit of damage, to boot). Which is basically everyone. The times you want to avoid drums is in situations where something else (mek, blink, battlefury, linkens, bkb, etc) is more important to get up sooner.
I'm actually Fleetfeet D:
hiru
Profile Joined June 2011
United States69 Posts
May 22 2014 06:00 GMT
#224
On May 22 2014 14:50 Staboteur wrote:
As for drums, they're generally not a bad choice on anyone that benefits from movespeed, health, and mana (and a bit of damage, to boot). Which is basically everyone. The times you want to avoid drums is in situations where something else (mek, blink, battlefury, linkens, bkb, etc) is more important to get up sooner.


Oh ok, thanks. How about the active? 10 move speed and 10 attack speed. Just use it when you are in fights for a little boost or what? Is the item just good in general or is the active a reason to get it.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2014-05-22 06:09:06
May 22 2014 06:08 GMT
#225
i personally don't think drums are that good on krob, i prefer getting something like a euls or mek as your first mid-tier item
ModeratorRetired LR Bonjwa
TL+ Member
Fleetfeet
Profile Blog Joined May 2014
Canada2614 Posts
May 22 2014 20:51 GMT
#226
On May 22 2014 15:00 hiru wrote:
Show nested quote +
On May 22 2014 14:50 Staboteur wrote:
As for drums, they're generally not a bad choice on anyone that benefits from movespeed, health, and mana (and a bit of damage, to boot). Which is basically everyone. The times you want to avoid drums is in situations where something else (mek, blink, battlefury, linkens, bkb, etc) is more important to get up sooner.


Oh ok, thanks. How about the active? 10 move speed and 10 attack speed. Just use it when you are in fights for a little boost or what? Is the item just good in general or is the active a reason to get it.


Forget it has charges, and use it whenever you think it would be good to use it. Too many people hold the charges like they're worth more later in the game or something.

And opterown is probably right - I betcha drums is rarely the optimal choice on krob, but it's decent as a generic starting item.
rebdomine
Profile Blog Joined October 2010
6040 Posts
May 23 2014 02:15 GMT
#227
I think the big draw of Drums is the extra MS for Krob. Although I generally think Mek might be better to get if no one else on the team is a good Mek carrier.

But I really do love 521 MS Krob and will not pass up a chance to go Drums+Phase+Eul's to be able to be 521 MS Krob
"Just because you are correct doesn't mean you are right!"
joolz
Profile Joined March 2010
United States67 Posts
August 18 2014 19:53 GMT
#228
i've just started playing DP again since she's first pick/ban material right now in ranked CM. i'm curious what are her strong and weak 1v1 mid matchups against the other current meta mids (viper, razor, invoker, etc). what are the kinds of drafts you want to avoid picking DP for?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 18 2014 21:01 GMT
#229
On August 19 2014 04:53 joolz wrote:
i've just started playing DP again since she's first pick/ban material right now in ranked CM. i'm curious what are her strong and weak 1v1 mid matchups against the other current meta mids (viper, razor, invoker, etc). what are the kinds of drafts you want to avoid picking DP for?


There really aren't many mid matchups that she loses badly. OD is annoying, of course, and Viper can pile on the orb spam, but worst case scenario you can bottle crow and CS/harass at 1000 range with Crypt Swarm.

Can't really think of heroes that can completely shut her down.

Most of Krob's strength is in long fights/pushes where Exorcism can pile on damage, so the worst teams are the ones that can clear a creepwave to stall you, stun and burst you, or can avoid teamfights and re-engage when you're on cooldown.
Average means I'm better than half of you.
joolz
Profile Joined March 2010
United States67 Posts
Last Edited: 2014-08-19 01:34:58
August 19 2014 01:32 GMT
#230
has there been any discussion about the value of shadowblade on krob? i know it sounds like a retarded pubstar item but i run into several situations where i can backstab into a fight after a teammate initiates, silence the supports, and burn them down with exorcism before silence wears off. a shadowblade would just be more insurance on positioning before the fight starts, and an escape tool if it goes bad.
rebdomine
Profile Blog Joined October 2010
6040 Posts
August 19 2014 01:58 GMT
#231
I'd rather spend the gold on a Euls which gives me movespeed, mana regen and the ability to go invul while my ghosts do their thing honestly. You don't really benefit from Shadowblade aside from the invis as right clicking is not your strength as DP. Dumping 3000 gold on an item that you only really get for the invis doesn't seem worth it to me. I'd rather spend the gold on a Eul's or if I have it already, it's at least half the build up to Sheepstick.
"Just because you are correct doesn't mean you are right!"
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
August 19 2014 11:11 GMT
#232
On May 22 2014 14:50 Staboteur wrote:
Exorcism spawns a bunch of ghosts that attack enemies, prioritizing any hero you're actively trying to hit with autoattacks. While I don't know their exact mechanics, the gist is that they'll last for the duration of the spell, and continually attack anything in range, which typically is the target you're right-clicking. The heal is applied at the end of the spell's duration, as you mentioned, and is based on how much damage the ghosts did while flying around.

As for drums, they're generally not a bad choice on anyone that benefits from movespeed, health, and mana (and a bit of damage, to boot). Which is basically everyone. The times you want to avoid drums is in situations where something else (mek, blink, battlefury, linkens, bkb, etc) is more important to get up sooner.

They way the ghosts work is that they will fly to the target, attack, and then fly back to krob. Once they've returned to krob, they will fly out to attack again. This means that your dps is heavily affected by the distance between you and your target. This is also why melee heroes who try to manfight an exorcising krob will get rekt.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ILikeDags
Profile Joined September 2013
United Kingdom30 Posts
September 29 2014 11:18 GMT
#233
Why oh why was this hero not nerfed into oblivion...
regulator_mk
Profile Joined June 2010
United States127 Posts
October 06 2014 19:42 GMT
#234
Why don't teams buy Crimson Guard against her? I had the impression that the item was created specifically to counter her.
Varth
Profile Joined August 2010
United States426 Posts
October 06 2014 19:44 GMT
#235
The block doesn't work on the exorcism spirits
FHDH
Profile Joined July 2014
United States7023 Posts
November 06 2014 21:04 GMT
#236
How do you guys feel about Krobe's pubstomp status? Still top tier for laddering?
После драки кулаками не машут (Don't shake your fist when the fight is over)
Varth
Profile Joined August 2010
United States426 Posts
Last Edited: 2014-11-06 22:10:28
November 06 2014 21:58 GMT
#237
Yup, if you have like 2ish pushy heroes shes a fantastic mid. Also her silence is actually very strong way into late game.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2014-11-06 23:27:49
November 06 2014 23:27 GMT
#238
Just farm and push, farm and push, farm and push....easiest way to win pubs.
Alpino
Profile Joined June 2011
Brazil4390 Posts
November 07 2014 03:42 GMT
#239
Besides being good pusher she is an asset in teamfights with her chasing, aoe dps(specially in the early game), aoe silence, gank initiation with euls-> silence, and ofc her ulti. Her DPS comes from Crypt Swarm and Exorcism so she has the luxury of stacking survivability items.
20/11/2015 - never forget EE's Ember
FuzioNda1337
Profile Joined October 2013
Sweden159 Posts
Last Edited: 2014-11-07 15:20:36
November 07 2014 15:10 GMT
#240
On August 19 2014 06:01 WolfintheSheep wrote:
Show nested quote +
On August 19 2014 04:53 joolz wrote:
i've just started playing DP again since she's first pick/ban material right now in ranked CM. i'm curious what are her strong and weak 1v1 mid matchups against the other current meta mids (viper, razor, invoker, etc). what are the kinds of drafts you want to avoid picking DP for?


There really aren't many mid matchups that she loses badly. OD is annoying, of course, and Viper can pile on the orb spam, but worst case scenario you can bottle crow and CS/harass at 1000 range with Crypt Swarm.

Can't really think of heroes that can completely shut her down.

Most of Krob's strength is in long fights/pushes where Exorcism can pile on damage, so the worst teams are the ones that can clear a creepwave to stall you, stun and burst you, or can avoid teamfights and re-engage when you're on cooldown.



Orge beats her hard. and supports have to be ware to tp mid, orge forces supports to play alot diffrent and he can abuse that and force tps. to make other lanes play more secure.


also most DP mid vs orge dont sit back becuse they are underestimating the damage he deals at lvl 5.

his high auto attack great animation/bat, built in base regen makes so she cant bully him out of the lane either, and if orge is topped and dp is out of position once, after lvl 5(yes 5 not 6) when ignite is at rank 3 and fireblast its ignite firblast 2 autoattacks on her and she is gooner, gotta dive a bit thou but enuff to fake dive to force tp:s and back off for profit, if not its an easy kill.


Thing is few play orge mid, i play it often thou. for fast ags eul timing around 16-20 min mark. depending how the game goes.

dp is weak against pa,orge,kunnka,viper. keep in mind DP is very strong mid in generall, and got a very good starting curve.
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