[Hero] Death Prophet - Page 10
Forum Index > Dota 2 Strategy |
DrPandaPhD
5188 Posts
| ||
makmeatt
2024 Posts
On October 31 2013 06:32 DrPandaPhD wrote: Showing the strength of high mobility. (http://dotabuff.com/matches/358741754) Just realized you were hasted for four seconds every eight. | ||
evanthebouncy!
United States12796 Posts
On October 31 2013 06:59 makmeatt wrote: Just realized you were hasted for four seconds every eight. I use that item setup a lot and just by looking at his item I thought "yeah he's gonna get 521 speed when he press the boot" there were some clutch swarms in there. I don't think I throw good enough swarms when I'm on the run, I was afraid if I stop running they'd kill me ;/ How does running away work? If you set the ghost to focus fire on one guy then run, would the ghost continue to focus that one guy? Does sight have anything to do with the ghost damage, i.e. if you're in the wood do you need sight for the ghost to deal damage? What is your opinion on force staff? I have a feeling it's also very nice. It gives you a "get out of jail" card that's much needed against some lineups (I had to fight meepo once and I thought man if I had a force staff things would be much better (would it get rid of the earthbind? I mean even if it does not it give you a very quick burst of speed that sometimes you really want) would be good to discuss these points in detail. I'm playing a fuckton of DP atm and there's definitely rooms to understand the hero some more. p.s. the most hilarious rune on dp is hands down the invis rune. you can kill so many people with it. | ||
synapse
China13814 Posts
| ||
DrPandaPhD
5188 Posts
On October 31 2013 14:54 evanthebouncy! wrote: I use that item setup a lot and just by looking at his item I thought "yeah he's gonna get 521 speed when he press the boot" there were some clutch swarms in there. I don't think I throw good enough swarms when I'm on the run, I was afraid if I stop running they'd kill me ;/ How does running away work? If you set the ghost to focus fire on one guy then run, would the ghost continue to focus that one guy? Yes Does sight have anything to do with the ghost damage, i.e. if you're in the wood do you need sight for the ghost to deal damage? No you don't need vision for ghosts to attack stuff. As long as you are in range they will find the targets themselves. Which makes DP very hard to juke since she doesn't care much about vision. What is your opinion on force staff? I have a feeling it's also very nice. It gives you a "get out of jail" card that's much needed against some lineups (I had to fight meepo once and I thought man if I had a force staff things would be much better (would it get rid of the earthbind? I mean even if it does not it give you a very quick burst of speed that sometimes you really want) Force staff might have it's place like vs Meepo. But it's really really situational. A general tips vs meepo is to really try avoid getting blink-poofed on. Once you see one of the meepos just get really ready to Eul yourself. As soon as the Meepo has blinked next to you euls yourself. The rest will appear, once he has blinked he has commited so just avoid the initial poof burst. And then try to kill him with a teammate. Meepo is one of the best heroes to punish split-pushing since he excel in "1v1" battles. So try not to go too much solo vs an enemy meepo if he's farmed. | ||
woebegone
10 Posts
i find DP to be near useless lategame against a farmed Meepo. BKB doesnt prevent the 5 of them from right clicking you, and without BKB you'll get netted and die a horrible death (even with heart). same with any other illusion based carry hero. on the other hand, a naix is so easy to kite and focus with ghosts, i'm not too concerned about him unless he's much further ahead | ||
Logo
United States7542 Posts
On October 31 2013 17:56 DrPandaPhD wrote: A general tips vs meepo is to really try avoid getting blink-poofed on. Once you see one of the meepos just get really ready to Eul yourself. As soon as the Meepo has blinked next to you euls yourself. The rest will appear, once he has blinked he has commited so just avoid the initial poof burst. And then try to kill him with a teammate. Meepo is one of the best heroes to punish split-pushing since he excel in "1v1" battles. So try not to go too much solo vs an enemy meepo if he's farmed. Not fully applicable to DP, but also fun is summoning a necrobook as the poofing begins. | ||
mizU
United States12125 Posts
| ||
Jinxed
United States6450 Posts
| ||
mizU
United States12125 Posts
I guess the attack range doesn't matter as long as you can still see the hero to click? | ||
Velr
Switzerland10643 Posts
While Phase/Euls/Drums is really the "go to build", Arcane Boots can be better if your teammates are also really spammy. | ||
virtunaut
Germany3 Posts
Bloodstone -> Heart -> BoT | ||
whoso
Germany523 Posts
| ||
Judicator
United States7270 Posts
On November 08 2013 03:44 whoso wrote: how come people rarely buy mekansm on her? it suits her so nice just like it does to necro She doesn't need it. It's a 2k gold sink for no reason. Necro is a bit different since you can still fight under his aura, but fighting under ghosts is a different story. Think about it for a second, would you rather get a bloodstone quicker or take a detour to meka which offers her marginal survivability when someone else can get it? What's funny with this recent Krobelus re-discovery is that this is the hero that Dendi got noticed for, phase+witchcraft is still stupid as shit. | ||
Rayeth
United States883 Posts
| ||
DrPandaPhD
5188 Posts
On November 08 2013 02:40 virtunaut wrote: Virtus pro > G playing DP against Alliance at HyperX D2L S4 West: http://www.youtube.com/watch?v=klY1RY84Wlw Bloodstone -> Heart -> BoT Bloodstone confirmed 100% lose-rate in competative games. I still think it's an awful item, and I've seen a lot of pro level players not go for it. SingSing have gone for Mask of Madness twice, not once, twice in pro games as QoP. Still don't think it's a good item on her. | ||
nojok
France15845 Posts
| ||
KlaCkoN
Sweden1661 Posts
Bloodstone -> heart - > shiva for unkillable #1 hard carry. As it is I agree with this guide in that BS really don't give enough for what is costs. There are cheeper ways of getting 400 hp plus mana regen. And didn't the "statman" in the VP vs alliance game have a comment about how this was one of very few games in which dp had gone for bloodstone (which also had a very bad win ratio) ? | ||
DrPandaPhD
5188 Posts
On November 08 2013 08:09 nojok wrote: Xboct picked bloodstone and won with it. Bloodstone has such a good build up, you seem to totally forget it. And DP will be able to use the insane mana regen, 140 mana every 4 seconds just from her nuke. No I didn't forget it. I just didn't feel like writing about the buildup because Drums Euls has an even better buildup so idk. | ||
evanthebouncy!
United States12796 Posts
On November 08 2013 08:21 KlaCkoN wrote: Bloodstone was awesome on DP when it gave hp regen per charge. (And heart was 30 hp/s not deactivated by combat). Bloodstone -> heart - > shiva for unkillable #1 hard carry. As it is I agree with this guide in that BS really don't give enough for what is costs. There are cheeper ways of getting 400 hp plus mana regen. And didn't the "statman" in the VP vs alliance game have a comment about how this was one of very few games in which dp had gone for bloodstone (which also had a very bad win ratio) ? I totally didn't know that... In all my older games I went for bloodstone cuz I thought if I gained 20 charges I wouldn't die ever in combat... That'll explain my huge winrate increase after I stopped getting it ahaahah | ||
| ||