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Lalalaland34486 Posts
On August 16 2013 04:47 woebegone wrote: - how do you feel about DP not being picked once during the entirety of TI3? will she need more buffs (the 6.78 buffs were pretty nice btw), a shift in metagame, or both, in order to see a resurgence?
They hadn't read this guide.
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On August 16 2013 04:47 woebegone wrote: Krob has become one of my favorite heroes since reading this guide, thanks tons. currently sitting at a respectable 58.5% winrate over 77 games, KDA 2.99. a few questions:
- in teamfights, do you ever eul their carries? most of the time i use it as i would a defensive Disruption. rush in with ghosts up (silencing is situational, as the enemy just might run away), tank for the team, and cyclone myself up. when i come back down, i phase to the back while right clicking ghosts and spamming swarm.
- how do you feel about DP not being picked once during the entirety of TI3? will she need more buffs (the 6.78 buffs were pretty nice btw), a shift in metagame, or both, in order to see a resurgence?
Happy you enjoyed the guide : )
1. Before sheep I tend to Eul their carries or save it for myself if I think they will focus me / have the burst to bring me down really fast. The invulnerability itself usually forces the enemy to change target or they are wasting 2.5sec in a teamfight. So the way you are playing is pretty good I think.
After sheep I almost always save it for myself. I will try to draw the fire for my team and then use it to force the enemy to switch focus after they have used some core abilites. Or use it to cancel big channeling spells/tps. Almost always sheep the carries.
2. I think a lot of teams during TI wanted midheroes that brought control and initiation. Common heroes were DK, Alch, Puck, Batrider and Beastmaster. All bringing that aspect to the team. I think it's also partly because the supports picked often times lacked control themselves. As in Visage + Chen is not the best support duo for lockdown as it's not as reliable as say a Rubick lift. So the teams wanted something that could really stun a target in place. Other common supports like Wisp and KotL also lacked that aspect.
Krob is also slightly weak vs some of the commonly picked combos during TI3 unfortunally. Puck + Nai'x is a deadly combo for her due to heavy burst + control they bring. However there was definitely some lineups I think she could have fitted into. But I think people just neglected to practice her and there is no point in playing a hero you haven't used in practice.
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Interesting that you now consider her a better hero than when you were asked this before. I have to say though that it is a bit weird. In an era of split push that no one has looked at her. Considering how well she breaks base you would think someone would try it. She doesn't seem weak anymore to me though.
Do you think she still has a hard time in lane?
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On August 16 2013 08:08 LeLoup wrote: Interesting that you now consider her a better hero than when you were asked this before. I have to say though that it is a bit weird. In an era of split push that no one has looked at her. Considering how well she breaks base you would think someone would try it. She doesn't seem weak anymore to me though.
Do you think she still has a hard time in lane? Split push is actually one of her biggest weaknessess. Just like any other teamfight / teampush oriented heroes, if they never get to fight they struggle. She is more of a "group-up-and-push" heroes similar to Chen. Krob is a pretty weak split pusher herself because she pushes really slow without her ultimate. And if they defend it once (splitpushing means she often times is alone so not too difficult to stop) she has a very hard time pushing a 2nd time right after.
She also lacks that jump type of ability to punish splitpushers. She is really fast and can chase but it's not that jump that Clockwerk or Storm spirit has to really catch splitpushers.
I actually think she has a lot of synergy with both Lone Druid and Chen so I'm a bit sad she doesn't get much play anymore.
Laning has become less of an issue due to the common midheroes now are pretty weak laners themselves. Meta has shifted away from the completely dominant midheroes to "bottle-crowing-abusing" heroes that just sit and trade farm with the enemy. And that laning phase suits Krob pretty well. Heroes like QoP and TA has started to fall off even though they are occasionally picked.
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If you eul's yourself, do your spirits still go around killing people?
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Yes they do.
Also if you are about to die and your ulti is about to run out: If you Euls yourself and the spirits come back during that time you will land with full health. (The health returned is based on how much dmg your ulti did though so if you didn't actually hit anything it wont return much health.)
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you'd be surprised at how quickly the ghosts + a swarm ot two can shred underleveled squishy supports, but i find it very hard to reach them if you're not near the center of the fight
p.s. DrPanda, do you have anymore replays you'd like to share?
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http://www.speedyshare.com/7jekt/245752268.dem
I fucked up sometimes there but it also shows pretty well how to position yourself in teamfights. If that site doesn't work say another one and I will upload to that.
Most of my tournament replays has expired atm, had to download them shortly after they were played apparently TT What type of replays are you looking for? I don't know if it's worth uploading stomps. And I guess I could go pub but then it would have been pubs as well.
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any replays are fine, but the higher level of play, the better :D maybe ones in which you heroes DP has a hard time agaistagainst (TA or NS like you mentioned the in the OP)
would you ever forgo eul for a quick hex? i watched a pro playing a pub game vs wisp + tiny combo. he skipped eul for a 25th min hex. when i asked why, he said it was to lockdown the tiny in case he got ganked. thoughts? personally, i'm so used to having the cyclone and the +ms that i actually find it hard to deviate from your build now
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I must admit that I always went bloodstone on DP in the past for more survivability, however your guide is quite convincing. So the gameplan is that in the ganking phase we use speed + cyclone to stay alive, then when the teamfights start we should already have our major survivability item (skadi/heart)? I just feel that she has to have some additional HP when the team battles begin.
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On August 20 2013 11:26 targ wrote: I must admit that I always went bloodstone on DP in the past for more survivability, however your guide is quite convincing. So the gameplan is that in the ganking phase we use speed + cyclone to stay alive, then when the teamfights start we should already have our major survivability item (skadi/heart)? I just feel that she has to have some additional HP when the team battles begin. Have you tried it out? The key to survival in DOTA is Positioning. If your in a good position, you cant be killed. Thats how you differentiate between good players & bad players, good players are seldom caught out.
With that insane move speed, unless the DP is chain stunned, it just cant be caught and killed. Even if they try to chain stun, notice that the core has a Drum in it, which provides a decent amount of hp to live through the stuns for early game. Once the euls is up, she can survive even longer via the cyclone immunity. With fast fingers, you can dodge the first stun and your still home free. I've done it quite a few times using the cyclone insta-cast. Hell even if they blow everything on you, it's still a win for your team as now the enemy team has nothing left in their tank. Trading you for 3/4heroes maybe a tower? Worth it. It just requires too much effort to focus down that speedy DP.
EDIT: I can't read to save my life apparently. Just realised i came off as bad-mannered/aggressive for some reason,sorry targ
Point is, what im trying to say that with good positioning and that drums+euls, she has enough survivability. She doesn't really need the additional hp that you feel she needs in teambattles at the early-mid game, but she does need a 3rd item(heart/skadi) after that.
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Any more advice on how to lane mid against a shadow fiend? By level 3 he last hits and denies so well I have a hard time getting farm.
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On September 04 2013 04:20 AirbladeOrange wrote: Any more advice on how to lane mid against a shadow fiend? By level 3 he last hits and denies so well I have a hard time getting farm.
This generally means you've given him too many last hits and denies since level 1. At level 1 SF's base damage is pathetic, and you really have to make sure you abuse that to keep him at as close to 0 CS as possible. Once he hits level 3-4 depending on when he wants to put that second level in raze, he'll be able to start to catch up, but you've got to punish him hard before then. When he does manage to get some souls up, just use crypt swarm to last hit if you need to. If you do it right, you can probably even spam him out of the lane.
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Try to out CS him in the start and post level 3 use crypt swarm to lasthit. Hit the ranged creep twice before nuking etc so it can't be denied. I don't know what else there is to say really. SF is a very tough matchup for every hero with weak lane-kill potential. You just end up trading farm with him. It's great if you manage to get help from your teammates, similar to facing OD/TA mid who just has a lot more auto attack dmg.
With pooling the midplayer + bottle crowing being so popular SF really is one of the most difficult matchups for Krob :/ He starts out with a lot more damage due to supports giving him regen. And the damage used to be his real weakness. Now it's super hard.
Post laning it's pretty fine I think.
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Updated the OP. Will try to play a few death prophet games in the near future. Unfortunally the first one I tried on this patch was vs a Bone7 stack so we got fucked pretty hard. She feels really strong now. With the buff to her spirits + the indirect buffs to her by Euls and Skadi getting buffed is pretty nice.
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Thanks for updating your guide, it looks great now . I've been playing this style for a while now, I don't know for sure if it's that much better than bloodstone builds but it sure is a lot more fun. Her ulti just wrecks face even more now
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On October 23 2013 05:54 DrPandaPhD wrote: Updated the OP. Will try to play a few death prophet games in the near future. Unfortunally the first one I tried on this patch was vs a Bone7 stack so we got fucked pretty hard. She feels really strong now. With the buff to her spirits + the indirect buffs to her by Euls and Skadi getting buffed is pretty nice.
I don't see a changelog, what did you update might I ask.
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On October 23 2013 07:27 deadmau wrote:Show nested quote +On October 23 2013 05:54 DrPandaPhD wrote: Updated the OP. Will try to play a few death prophet games in the near future. Unfortunally the first one I tried on this patch was vs a Bone7 stack so we got fucked pretty hard. She feels really strong now. With the buff to her spirits + the indirect buffs to her by Euls and Skadi getting buffed is pretty nice. I don't see a changelog, what did you update might I ask. item build order to the most streamlined build I've came up with. And then changed it to follow TL's new guidelines on guides or w/e
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How do you use the Euls in fights?
Looking at the total hero damage in dotabuff with Krob is pretty funny. I out dmged the carries in every game I played her on the new patch.
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On October 23 2013 15:58 yyfpulls wrote: How do you use the Euls in fights?
Looking at the total hero damage in dotabuff with Krob is pretty funny. I out dmged the carries in every game I played her on the new patch. disable channeling spells, catch people running away, use it to dodge incoming projectiles / simply get a bit more damage out of your ult when you're about to die
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