Edit: by the way shouldn't you add OD as a mid counter? I know he counters almost everybody, but I really feel like laning against him is almost impossible.
[Hero] Death Prophet - Page 9
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Jetaap
France4814 Posts
Edit: by the way shouldn't you add OD as a mid counter? I know he counters almost everybody, but I really feel like laning against him is almost impossible. | ||
Velr
Switzerland10644 Posts
To pick Death Prophet you need a lineup built around her. You can put her on the safelane to make sure she gets farm. The team needs to have practiced with the hero a lot to get her in their comfort zone and understand how to play around her. She is in general considered a very risky pick. You might want to add to this, that you want some big AE-Slows/Stuns so her Ult can have full effect in Teamfights or/and some sort of pushing lineup? | ||
synapse
China13814 Posts
On October 23 2013 19:52 Jetaap wrote: Eul is also great do get rid of silences (bloodseeker/ drow etc... ) or buy you enough time for your ult to finish and spirits to heal you. If you're smart with it it's extremely usefull Edit: by the way shouldn't you add OD as a mid counter? I know he counters almost everybody, but I really feel like laning against him is almost impossible. he will outcs you but in my experience you just kinda hang back and cs with your nuke, and when the wave gets pushed out you go farm the medium/hard camp or take a rune and gank sidelanes. bottle crowing is required. it's a losing lane to be sure but it's not the end of the world (whereas NS for example will find you and destroy you as soon as nighttime hits). | ||
DrPandaPhD
5188 Posts
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iokke
United States1179 Posts
On a serious not this build is so fun and effective, for me at least, that I actually do feel extra fail when I get DP and lose with it;) | ||
evanthebouncy!
United States12796 Posts
On October 23 2013 21:49 Velr wrote: You might want to add to this, that you want some big AE-Slows/Stuns so her Ult can have full effect in Teamfights or/and some sort of pushing lineup? no not really you don't need big stuns or aoes per-se, you just need some form of disable so the enemy team can't run away or rush you. DP's damage comes out big over time and you don't really need some huge initiation to dish out the damage. The ghost focus fire if the enemy hero is alone. +1 on the bloodstone comment to OP, it's quite pointless. DP strong as fuck after the patch. food for thought: 1) has anyone considered getting medallion of courage? I imagine with someone's help to tank a little you can do rosh easily with it. It also offers stats dp want, namely mana regen and armour. It's also quite strong vs hero... 2) what about linken sphere? maybe it's bad since I don't see a smooth build-up of it. After drum / eul maybe? 3) what about heaven's halbred? give you a lot of useful stats too (dmg, str, evasion) | ||
DrPandaPhD
5188 Posts
I don't really know about Linkens, it is an extremely situational item. Could consider going it vs a team with very few single-target spells but very important ones. It's very good vs Lina, but absolutely awful vs Lion. So there might be a few select games where linkens is really good. HH is good, I go for it every now and then. Usually vs Riki teams. In general you want ghost scepter over HH vs physical-heavy teams but ghost scepter doesn't really work vs Riki so. Sheep + Euls + HH deals with Riki very well. So yeah, HH is good. | ||
aeroblaster
United States422 Posts
Basically support caster Death Prophet, I went mid too. On October 25 2013 00:27 evanthebouncy! wrote: food for thought: 1) has anyone considered getting medallion of courage? I imagine with someone's help to tank a little you can do rosh easily with it. It also offers stats dp want, namely mana regen and armour. It's also quite strong vs hero... 2) what about linken sphere? maybe it's bad since I don't see a smooth build-up of it. After drum / eul maybe? 3) what about heaven's halbred? give you a lot of useful stats too (dmg, str, evasion) I like playing DP best as a team crippler. Items like VoD, Atos, and Sheep. 1) Medallion seems cool for killing heroes 1 on 1 with your ultimate. But that's not worth it on DP. 2) Linken's Sphere depends on the enemy. Will you block the majority of their stuff? If yes then get it. ![]() 3) Heaven's Halberd... is a good item but doesn't seem to make much sense on DP due to lack of int. Might be great vs carries like Anti-Mage and PA but I'd rather have my Sheep. | ||
Velr
Switzerland10644 Posts
On October 25 2013 00:27 evanthebouncy! wrote: no not really you don't need big stuns or aoes per-se, you just need some form of disable so the enemy team can't run away or rush you. DP's damage comes out big over time and you don't really need some huge initiation to dish out the damage. The ghost focus fire if the enemy hero is alone. Ahm.. Your actually agreeing with me? | ||
evanthebouncy!
United States12796 Posts
I'm agreeing with you need stun/slow but I don't think you necessarily need a "big" stun or a "big" slow. I think it's most important to get heros that you can weave in and out of and can offer mutual protections. A good example is beastmaster, or bane. | ||
synapse
China13814 Posts
On October 26 2013 04:38 evanthebouncy! wrote: I'm agreeing with you need stun/slow but I don't think you necessarily need a "big" stun or a "big" slow. I think it's most important to get heros that you can weave in and out of and can offer mutual protections. A good example is beastmaster, or bane. veno seems to be a good partner in teamfights. veno ult + slow + constant dp nuke spam + ghosts just rape everything i want to buy the gloom set but it costs so much.. people are asking for 3-4 keys qq | ||
Invictus
Singapore2697 Posts
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AwfuL_
Netherlands6976 Posts
This hero somehow still feels weaker than it did in DotA (although lasthitting seems a lot easier) | ||
FairForever
Canada2392 Posts
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GtC
United States546 Posts
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woebegone
10 Posts
- my first 650 gold will always go towards the Bottle - the next 1k5 on Phase and Wand so i can escape ganks, have more dmg for last hit, and burst heal for desperate measures - getting it in place of Drums is the only feasible option so far, but from my experience with the hero, the +9 str and movespeed is a godsend, so i'm not too keen on that either. and by the time you have Drums, you'll be crying out for mana to spam Swarm and run around pushing towers, so i don't see a good reason to delay Eul's/Hex (if you're rushing one, i've seen pros do it before situationally), plus, the 15-18 min mark is too late for a 2 position hero to get Midas anyway. i guess it's possible to delay the Phase + skip Wand and Drums so you can get a 6-7 min Midas if your other two lanes are stomping so hard that there's no danger of you getting ganked, but that sounds like wishful thinking on the other hand, DP seems like the perfect hero to punish 'Bidas/Tridas' strategies with her early aggression. if it doesn't look like my team will have a Mek, i'll just pick one up after Drums + void stone from Eul's for the mana regen and start 5 manning early (this does leave her extremely slot constrained though) just throwing my thoughts out there for those who are considering the midas route | ||
Laserist
Turkey4269 Posts
On October 30 2013 19:49 woebegone wrote: speaking of the recent trend of everybody and their mother going Midas lately, i have a hard time convincing myself that it's a good item on DP. it sounds really good on theory - higher levels = more ghosts = opposing supports die even quicker/faster pushes - but there's no good opportunity for it in terms of item progression.. Isn't the idea behind Midas, being greed, pray for opponent not to punish while deal with less? You sacrifice your survivability/mana regen/speed to gain more after 20+ minutes. I agree with your points and see midas as a greedy unnecessary item on her. | ||
Velr
Switzerland10644 Posts
A quick lvl 11 is really nice but i don't think it's worth it to go Midas with her. What good does you lvl 11 do if youre still only able to cast your Ult + 2 Swarms... Well... If you are in lineup with 2-3 Arcane Boots or/and CM/OD it might be worth it (which is unlikely if your not in a heavy pushing lineup and there you would like survivability too...) | ||
DrPandaPhD
5188 Posts
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Firebolt145
Lalalaland34486 Posts
On October 31 2013 06:32 DrPandaPhD wrote: Showing the strength of high mobility. (http://dotabuff.com/matches/358741754) http://www.youtube.com/watch?v=JU_pEMJZxRs&hd=1 Three of them dead, about to regen back to full thanks to ghosts + Heart, ally trying to do Rosh. Quick, farm the jungle! | ||
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