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[Hero] Death Prophet - Page 9

Forum Index > Dota 2 Strategy
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Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2013-10-23 11:05:09
October 23 2013 10:52 GMT
#161
Eul is also great do get rid of silences (bloodseeker/ drow etc... ) or buy you enough time for your ult to finish and spirits to heal you. If you're smart with it it's extremely usefull

Edit: by the way shouldn't you add OD as a mid counter? I know he counters almost everybody, but I really feel like laning against him is almost impossible.
Velr
Profile Blog Joined July 2008
Switzerland10696 Posts
October 23 2013 12:49 GMT
#162
To pick Death Prophet you need a lineup built around her. You can put her on the safelane to make sure she gets farm. The team needs to have practiced with the hero a lot to get her in their comfort zone and understand how to play around her. She is in general considered a very risky pick.


You might want to add to this, that you want some big AE-Slows/Stuns so her Ult can have full effect in Teamfights or/and some sort of pushing lineup?
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2013-10-23 13:48:56
October 23 2013 13:48 GMT
#163
On October 23 2013 19:52 Jetaap wrote:
Eul is also great do get rid of silences (bloodseeker/ drow etc... ) or buy you enough time for your ult to finish and spirits to heal you. If you're smart with it it's extremely usefull

Edit: by the way shouldn't you add OD as a mid counter? I know he counters almost everybody, but I really feel like laning against him is almost impossible.

he will outcs you but in my experience you just kinda hang back and cs with your nuke, and when the wave gets pushed out you go farm the medium/hard camp or take a rune and gank sidelanes. bottle crowing is required. it's a losing lane to be sure but it's not the end of the world (whereas NS for example will find you and destroy you as soon as nighttime hits).
:)
DrPandaPhD
Profile Joined November 2011
5188 Posts
October 23 2013 13:55 GMT
#164
I could add OD as a counter but OD counters like all int heroes mid so idk. That hero is dumb.
리노크 👑
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2013-10-23 14:50:26
October 23 2013 14:50 GMT
#165
I lost the game with your build, will you ever forgive me?
On a serious not this build is so fun and effective, for me at least, that I actually do feel extra fail when I get DP and lose with it;)
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 24 2013 15:27 GMT
#166
On October 23 2013 21:49 Velr wrote:
Show nested quote +
To pick Death Prophet you need a lineup built around her. You can put her on the safelane to make sure she gets farm. The team needs to have practiced with the hero a lot to get her in their comfort zone and understand how to play around her. She is in general considered a very risky pick.


You might want to add to this, that you want some big AE-Slows/Stuns so her Ult can have full effect in Teamfights or/and some sort of pushing lineup?


no not really you don't need big stuns or aoes per-se, you just need some form of disable so the enemy team can't run away or rush you. DP's damage comes out big over time and you don't really need some huge initiation to dish out the damage. The ghost focus fire if the enemy hero is alone.

+1 on the bloodstone comment to OP, it's quite pointless.

DP strong as fuck after the patch.


food for thought:
1) has anyone considered getting medallion of courage? I imagine with someone's help to tank a little you can do rosh easily with it. It also offers stats dp want, namely mana regen and armour. It's also quite strong vs hero...

2) what about linken sphere? maybe it's bad since I don't see a smooth build-up of it. After drum / eul maybe?

3) what about heaven's halbred? give you a lot of useful stats too (dmg, str, evasion)
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
DrPandaPhD
Profile Joined November 2011
5188 Posts
October 24 2013 16:31 GMT
#167
Medallion is really good for DP, but not on DP. It's one of the best support items in the game and very slot-ineffective for DP herself. So I'd avoid going it but supports on your team should really consider getting it.

I don't really know about Linkens, it is an extremely situational item. Could consider going it vs a team with very few single-target spells but very important ones. It's very good vs Lina, but absolutely awful vs Lion. So there might be a few select games where linkens is really good.

HH is good, I go for it every now and then. Usually vs Riki teams. In general you want ghost scepter over HH vs physical-heavy teams but ghost scepter doesn't really work vs Riki so. Sheep + Euls + HH deals with Riki very well. So yeah, HH is good.
리노크 👑
aeroblaster
Profile Blog Joined November 2011
United States422 Posts
Last Edited: 2013-10-24 22:11:23
October 24 2013 22:00 GMT
#168
I just won a game where I went Phase boots + Veil of Discord + Sheep.

Basically support caster Death Prophet, I went mid too.

On October 25 2013 00:27 evanthebouncy! wrote:
food for thought:
1) has anyone considered getting medallion of courage? I imagine with someone's help to tank a little you can do rosh easily with it. It also offers stats dp want, namely mana regen and armour. It's also quite strong vs hero...

2) what about linken sphere? maybe it's bad since I don't see a smooth build-up of it. After drum / eul maybe?

3) what about heaven's halbred? give you a lot of useful stats too (dmg, str, evasion)


I like playing DP best as a team crippler. Items like VoD, Atos, and Sheep.

1) Medallion seems cool for killing heroes 1 on 1 with your ultimate. But that's not worth it on DP.

2) Linken's Sphere depends on the enemy. Will you block the majority of their stuff? If yes then get it.

3) Heaven's Halberd... is a good item but doesn't seem to make much sense on DP due to lack of int. Might be great vs carries like Anti-Mage and PA but I'd rather have my Sheep.
If you want to catch a rabbit just hide behind a tree and make the sound of a carrot.
Velr
Profile Blog Joined July 2008
Switzerland10696 Posts
October 25 2013 09:57 GMT
#169
On October 25 2013 00:27 evanthebouncy! wrote:
Show nested quote +
On October 23 2013 21:49 Velr wrote:
To pick Death Prophet you need a lineup built around her. You can put her on the safelane to make sure she gets farm. The team needs to have practiced with the hero a lot to get her in their comfort zone and understand how to play around her. She is in general considered a very risky pick.


You might want to add to this, that you want some big AE-Slows/Stuns so her Ult can have full effect in Teamfights or/and some sort of pushing lineup?


no not really you don't need big stuns or aoes per-se, you just need some form of disable so the enemy team can't run away or rush you. DP's damage comes out big over time and you don't really need some huge initiation to dish out the damage. The ghost focus fire if the enemy hero is alone.


Ahm.. Your actually agreeing with me?
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 25 2013 19:38 GMT
#170
On October 25 2013 18:57 Velr wrote:
Show nested quote +
On October 25 2013 00:27 evanthebouncy! wrote:
On October 23 2013 21:49 Velr wrote:
To pick Death Prophet you need a lineup built around her. You can put her on the safelane to make sure she gets farm. The team needs to have practiced with the hero a lot to get her in their comfort zone and understand how to play around her. She is in general considered a very risky pick.


You might want to add to this, that you want some big AE-Slows/Stuns so her Ult can have full effect in Teamfights or/and some sort of pushing lineup?


no not really you don't need big stuns or aoes per-se, you just need some form of disable so the enemy team can't run away or rush you. DP's damage comes out big over time and you don't really need some huge initiation to dish out the damage. The ghost focus fire if the enemy hero is alone.


Ahm.. Your actually agreeing with me?


I'm agreeing with you need stun/slow but I don't think you necessarily need a "big" stun or a "big" slow.

I think it's most important to get heros that you can weave in and out of and can offer mutual protections. A good example is beastmaster, or bane.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2013-10-25 23:28:38
October 25 2013 23:28 GMT
#171
On October 26 2013 04:38 evanthebouncy! wrote:
Show nested quote +
On October 25 2013 18:57 Velr wrote:
On October 25 2013 00:27 evanthebouncy! wrote:
On October 23 2013 21:49 Velr wrote:
To pick Death Prophet you need a lineup built around her. You can put her on the safelane to make sure she gets farm. The team needs to have practiced with the hero a lot to get her in their comfort zone and understand how to play around her. She is in general considered a very risky pick.


You might want to add to this, that you want some big AE-Slows/Stuns so her Ult can have full effect in Teamfights or/and some sort of pushing lineup?


no not really you don't need big stuns or aoes per-se, you just need some form of disable so the enemy team can't run away or rush you. DP's damage comes out big over time and you don't really need some huge initiation to dish out the damage. The ghost focus fire if the enemy hero is alone.


Ahm.. Your actually agreeing with me?


I'm agreeing with you need stun/slow but I don't think you necessarily need a "big" stun or a "big" slow.

I think it's most important to get heros that you can weave in and out of and can offer mutual protections. A good example is beastmaster, or bane.

veno seems to be a good partner in teamfights. veno ult + slow + constant dp nuke spam + ghosts just rape everything

i want to buy the gloom set but it costs so much.. people are asking for 3-4 keys qq
:)
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
October 26 2013 05:34 GMT
#172
is it me or just necro book just murder dp in fights? i think spirit mechanic is that it would aim the person u right click but if you are chasing someone/running away your spirits will automatically hit the necronomicon warrior and boom
Lee Jaedong Fighting!
AwfuL_
Profile Joined January 2013
Netherlands6976 Posts
October 26 2013 12:45 GMT
#173
They really kill her yes, similar to Tinker. But BKB stops it, and it's not a bad item on DP actually, but it's pretty tricky to know exactly when your ult is going to kill the necro units.

This hero somehow still feels weaker than it did in DotA (although lasthitting seems a lot easier)
FairForever
Profile Joined February 2011
Canada2392 Posts
October 27 2013 02:08 GMT
#174
How do you deal with Blademail as DP? I've been rushing BKB when I see blademail but there has to be a more efficient way... it becomes problematic when multiple heroes have it, also prevents me from going for solo kills on heroes with it.
GtC
Profile Joined August 2013
United States546 Posts
October 27 2013 02:40 GMT
#175
Well you could always euls the guy you're trying to kill to burn off most of the duration, but that is somewhat clunky and unwieldy in larger fights. Maybe you could euls yourself when they activate the blademails?
The Turtle Moves
woebegone
Profile Joined August 2013
10 Posts
October 30 2013 10:49 GMT
#176
speaking of the recent trend of everybody and their mother going Midas lately, i have a hard time convincing myself that it's a good item on DP. it sounds really good on theory - higher levels = more ghosts = opposing supports die even quicker/faster pushes - but there's no good opportunity for it in terms of item progression

- my first 650 gold will always go towards the Bottle

- the next 1k5 on Phase and Wand so i can escape ganks, have more dmg for last hit, and burst heal for desperate measures

- getting it in place of Drums is the only feasible option so far, but from my experience with the hero, the +9 str and movespeed is a godsend, so i'm not too keen on that either.

and by the time you have Drums, you'll be crying out for mana to spam Swarm and run around pushing towers, so i don't see a good reason to delay Eul's/Hex (if you're rushing one, i've seen pros do it before situationally), plus, the 15-18 min mark is too late for a 2 position hero to get Midas anyway. i guess it's possible to delay the Phase + skip Wand and Drums so you can get a 6-7 min Midas if your other two lanes are stomping so hard that there's no danger of you getting ganked, but that sounds like wishful thinking

on the other hand, DP seems like the perfect hero to punish 'Bidas/Tridas' strategies with her early aggression. if it doesn't look like my team will have a Mek, i'll just pick one up after Drums + void stone from Eul's for the mana regen and start 5 manning early (this does leave her extremely slot constrained though)

just throwing my thoughts out there for those who are considering the midas route
Laserist
Profile Joined September 2011
Turkey4269 Posts
October 30 2013 11:03 GMT
#177
On October 30 2013 19:49 woebegone wrote:
speaking of the recent trend of everybody and their mother going Midas lately, i have a hard time convincing myself that it's a good item on DP. it sounds really good on theory - higher levels = more ghosts = opposing supports die even quicker/faster pushes - but there's no good opportunity for it in terms of item progression..


Isn't the idea behind Midas, being greed, pray for opponent not to punish while deal with less? You sacrifice your survivability/mana regen/speed to gain more after 20+ minutes.
I agree with your points and see midas as a greedy unnecessary item on her.
“Are you with the Cartel? Because you’re definitely an Angel.”
Velr
Profile Blog Joined July 2008
Switzerland10696 Posts
Last Edited: 2013-10-30 11:27:03
October 30 2013 11:24 GMT
#178
Yeah.. Whiteout Phaseboots you can't lasthit against any halfway decent mid hero and after that you want to solve your Mana/Survivability....
A quick lvl 11 is really nice but i don't think it's worth it to go Midas with her. What good does you lvl 11 do if youre still only able to cast your Ult + 2 Swarms...

Well... If you are in lineup with 2-3 Arcane Boots or/and CM/OD it might be worth it (which is unlikely if your not in a heavy pushing lineup and there you would like survivability too...)
DrPandaPhD
Profile Joined November 2011
5188 Posts
October 30 2013 21:32 GMT
#179
Showing the strength of high mobility. (http://dotabuff.com/matches/358741754)

리노크 👑
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
October 30 2013 21:37 GMT
#180
On October 31 2013 06:32 DrPandaPhD wrote:
Showing the strength of high mobility. (http://dotabuff.com/matches/358741754)

http://www.youtube.com/watch?v=JU_pEMJZxRs&hd=1

Three of them dead, about to regen back to full thanks to ghosts + Heart, ally trying to do Rosh. Quick, farm the jungle!
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