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Hey Trang and all tank experts, I switched my weapons to go back to 1-hand/shield build (coming from the trendy WW/sprint build).
http://us.battle.net/d3/en/profile/trinxified-1614/hero/2139049
What do you guys think? And how is my skill spec setup? Stats are buffed only with Battle Rage. I don't think I need a defensive skill as I'm very well geared, at least I think so.
Although, I don't even use WotB either at all, so I'm considering just switching that to Leap.
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On September 20 2012 02:54 trinxified wrote:Hey Trang and all tank experts, I switched my weapons to go back to 1-hand/shield build (coming from the trendy WW/sprint build). http://us.battle.net/d3/en/profile/trinxified-1614/hero/2139049What do you guys think? And how is my skill spec setup? Stats are buffed only with Battle Rage. I don't think I need a defensive skill as I'm very well geared, at least I think so. Although, I don't even use WotB either at all, so I'm considering just switching that to Leap.
Dang. Thats some heavy gear!
You probably dont need Revenge and Rend for sustain with all that LoH, so maybe you could get Leap or Sprint for more mobility? I don't speak of experience as I have inferior gear, but just my thoughts 
Also Tough as Nails would give you more armor bonus than Nerves of Steel.
I have also found that Bash with Onslaught, as Trang recommended, is really good. Maybe try that or Frenzy with Sidearm?
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trinxified, you are pretty tanky, so if you think you can manage without Blood Lust, maybe try Rend (Ravage) for mass AoE and rely on only Revenge for sustain. I think for a Rend user Bash (Onslaught) is better, since your AoE damage is covered by Rend, you can spam Rend more with the fury, and I feel it has better single target damage for you. Regarding single target damage, I haven't tested this extensively, and it's probable that Frenzy (Sidearm) provides more at 5 stacks. However, with your whopping damage, you could probably one shot a whole of stuff when you crit with Bash so maybe a primary that is stack-independent is better. This setup means Rend (Ravage) will easily take care of white mobs while you bash down the elites extremely fast. As for Bash, I prefer Onslaught because it removes the really annoying knock back effect.
On top of Bash, Rend and Revenge, you'd then use Battle Rage of course. Probably also War Cry, at least until patch 1.05. War Cry is just too cost effective to drop at the moment, and you probably couldn't afford drop Blood Lust AND a defensive skill AND War Cry all at once.
As for the last slot, well, I've also pondered in my last post whether WotB is necessary. I also don't activate it often any more, but I find it just saves me from the irritation of being CC-chained. It probably doesn't save me much in terms of time, but it saves my blood pressure from going too high, hahaha 
If you don't feel you need WotB or a defensive skill, I would throw in Sprint (Marathon). You already have enough offensive skills to be using between Bash/Revenge/Rend. Those 3 will keep you occupied enough, and you probably don't have the time to be casting other abilities, especially when Revenge spamming is so important for staying alive. Also, who wouldn't want more run speed? If you use Sprint AND Rend, then definitely use Bash over Frenzy I think.
Conclusion: Bash (Onslaught), Rend (Ravage), Revenge (Provocation), Battle Rage (Marauder's Rage), War Cry (Impunity), Sprint (Marathon).
Give it a spin and tell me what you think. I would love to hear feedback since I haven't been able to test this specific setup myself, and my DPS is also nothing like yours, so only you can test what works best with your stats. Been really busy, so my barb has not progressed much since about 2 months ago ... and still really busy, so it's not going to get any better for me! 
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Thanks for the response Trang and icyF.
@icyF, because of my high Vitality, Nerves of Steel actually gives me more armor.
@Trang, I've tried every rune with Bash, especially Onslaught the most, and it doesn't give me much benefit as I'm one-shotting most white mobs crit or no crit. I'm going to stick to Frenzy-Maniac since I decided to drop WotB, and at least that would be my way of killing bosses/elites very fast. And doesn't 5-stack Maniac also boost Revenge/Rend just like Bash-Punish?
Now I ended up replacing WotB with Overpower-Crushing Advance. I like it because it allows me to face-tank everything much better, and also that extra AoE damage when I use it. Since my crit chance is at 59.50% when fully buffed, I reset the cooldown pretty quickly (Frenzy contributes to this). As far as replacing the rune on Rend, I rather just stick to Bloodlust for maximum life back possibility.
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On September 20 2012 14:41 trinxified wrote: Thanks for the response Trang and icyF.
@icyF, because of my high Vitality, Nerves of Steel actually gives me more armor.
@Trang, I've tried every rune with Bash, especially Onslaught the most, and it doesn't give me much benefit as I'm one-shotting most white mobs crit or no crit. I'm going to stick to Frenzy-Maniac since I decided to drop WotB, and at least that would be my way of killing bosses/elites very fast. And doesn't 5-stack Maniac also boost Revenge/Rend just like Bash-Punish?
Now I ended up replacing WotB with Overpower-Crushing Advance. I like it because it allows me to face-tank everything much better, and also that extra AoE damage when I use it. Since my crit chance is at 59.50% when fully buffed, I reset the cooldown pretty quickly (Frenzy contributes to this). As far as replacing the rune on Rend, I rather just stick to Bloodlust for maximum life back possibility.
Am I missing something? Your account page says 1541 Vitality, and 11708 armor. So 25% increase in armor should give you lots more than 1541.
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On September 20 2012 15:54 Trang wrote:trinxified, no probs. If Overpower lets you tank easier, go ahead  If/when you get to the point where tanking isn't an issue any more, then try Sprint (Marathon) since if you one shot most mobs you may as well get that movement speed boost :D icyF, I posted about this a couple of days ago in the Barb thread since someone else in that thread made the same mistake too, don't worry it's a common mistake  Here's the answer you're looking for: Show nested quote +The explanation for this is the presence of War Cry and the Enchantress Buff [...]
If you had both Nerves of Steel and Tough as Nails your Armor would be as follows: Armor = (Armor from gear + STR +VIT) x (1 + 0.20 + 0.15 + 0.25)
That means if you already have War Cry and Enchantress, but neither Nerves of Steel nor Tough as Nails: - Adding Nerves of Steel would increase your buffed armor by VIT x 1.35 - Adding Tough as Nails would increase your buffed armor by (Current buffed armor) x 0.25/(1+ 0.20 +0.15) ie Adding Tough as Nails will increase your buffed armor by a further 18.5% --- NOT 25%.
In most people's cases, Nerves of Steel is better than Tough as Nails. Alternatively, you can rearrange the formula to work out your new buffed armor if you replaced Nerves of Steel with Tough as Nails New armor = (Current armor - 1.35 x VIT) x 1.185 In trixified's case if he replaced Nerves of Steel with Tough as Nails, his new armor would be: New armor = (11708 - 1.35 x 1541) x 1.185 = 11408 ... which is lower than his current armor with Nerves of Steel. Hope I explained this satisfactorily  Ahh, thanks for clearing that up
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Of course, you could always just switch armour passive for 5 seconds and see if it went up or down
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shadowrunner99: I would suggest switching out hammer of the ancients for Rend with blood lust and threatening shout for either leap (iron impact) or furious charge (dreadnought).
What are you having trouble with specifically?
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Your shield needs an huge upgrade. 20% block is simply too little. Try to find an get it 30-34% block.
+ Show Spoiler +I actually have an old legacy stormshield im willing to sell to you for 1 mill.to help you out. IF you are interested. ![[image loading]](http://imageshack.us/a/img832/7779/stormzo.png)
You will loose some hp, but I think it will be worth gettin the block chance higher. You can find several legacy stormshields that have 29-32 block, with str, vit and all res, for the amount of gold you have.
I dont like your eternal union ring. Im sure you can find a better ring on AH, that gives you 80 str, 80 vit with 60-70 all res with the rest of the gold. Im not quite sure why you have it. Is it because of the reduce 3% dmg from melee?
But there are more options, you can find 1k dps weapons that has 100+ vit and a socket for 1-3 mill. you can either put an Loh gem in that will help some, but not alot. Loh only really shines when you get 1k+ of it. but even if you have below that amount, it all helps.
Regarding the skill setup, you can swap hammer of the ancient for "ignore pain- ignorance is bliss" to help boost the survivability, when the tough mobs comes around.
You can also use rend - blood lust, great way to deal damage and heal yourself
Other then that, its tough to change things around when you only have 3 mill play with.
I think everything else looks fine.
EDIT. spell checking etc etc. =__=
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shadowrunner99, the others have some good advice. I would just add that your gear is enough to beat Act 4, and you just need to tweak your skills a bit. Definitely drop Hammer of the Ancients. I would take Rend (Blood Lust) instead. I would then take Bash (Onslaught) instead of Frenzy so that you have the extra fury to spam Rend --- you want to keep Rend ticking on as many monster as you can at a time for max healing.
As for your defensive skill, Threatening Shout is okay, if you like it. It really depends on what your needs and style are. Threatening Shout gives reduced damage and movement speed, useful for chasing. Really, I think the slow effect makes it more useful in party games than solo games though. Ignore Pain (Ignorance is Bliss) let's you continue to attack with impunity for a few seconds and heals you back up (great for Ghom and Diablo+Clones).
But, I personally prefer to have one defensive skill that provides mobility so I can get out of tough spots, eg being walled into Arcane and Molten. For these reasons I advocate Leap or Furious Charge. However, since I use a defensive skill to get out, I prefer Furious Charge as it heals you on the way out, so that you can re-engage immediately. Leap really shines at letting you engage, sure it makes you take very little damage after leaping away, but it won't heal you so you then you have to wait 10 seconds again to re-engage.
Also, I like Tough as Nails more than Superstition. My mentality is that you should be trying to dodge elite effects if you don't have the EHP to face-tank them. There's no enrage timer, so if you're just trying to beat Act 4 once, you're in no rush, and you can dodge those effects all day long.
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reading the spring coefficient nerf, I decided to stash my ww gear and try to build a 1h + shield build w/ rend, since Im not sure if Ill be able to keep up wotb permanently.
so far, my runs doesnt feel that much different, instead of perma wotb + sprint and running through trash, now its nearly perma 50% sprint and only stopping to rend. elites tend to be faster with rend + bash, and really annoying elites can be bursted down in 2-3 seconds with wotbb/insanity.
however, I die noticeably more often now since I cant just ww through monsters anymore and I still die very fast vs damaging affixes. so Im thinking of increasing my defenses more now. which slots should I replace to be able to get the most EHP without giving up too much dps?
https://us.battle.net/d3/en/profile/INeedLings-1648/hero/3247163
budget is about 100m or so.
feels like what Im trying to do is a bit different than whats described in this guide, I find rend to be a lot more powerful because of my extremely low EHP and higher dps, and Im not really trying to get enough EHP to be able to afk in arcane, rather just enough so I can somewhat comfortably survive getting bursted down before rend kicks in. My main problem is that most of the options I can think of to get my EHP up results in huge hits in my dps, which might not even increase my survivability much since it would end up weakening my sustain.
any advice at all would be grealy appreciated! ^^
another thing, does rend get stronger with more attack speed?
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@Lings
As Noob i say: increase the blockchance of ur shield. 15% is quite low.
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On September 21 2012 17:20 LingsAreBunnies wrote:reading the spring coefficient nerf, I decided to stash my ww gear and try to build a 1h + shield build w/ rend, since Im not sure if Ill be able to keep up wotb permanently. so far, my runs doesnt feel that much different, instead of perma wotb + sprint and running through trash, now its nearly perma 50% sprint and only stopping to rend. elites tend to be faster with rend + bash, and really annoying elites can be bursted down in 2-3 seconds with wotbb/insanity. however, I die noticeably more often now since I cant just ww through monsters anymore and I still die very fast vs damaging affixes. so Im thinking of increasing my defenses more now. which slots should I replace to be able to get the most EHP without giving up too much dps? https://us.battle.net/d3/en/profile/INeedLings-1648/hero/3247163budget is about 100m or so. feels like what Im trying to do is a bit different than whats described in this guide, I find rend to be a lot more powerful because of my extremely low EHP and higher dps, and Im not really trying to get enough EHP to be able to afk in arcane, rather just enough so I can somewhat comfortably survive getting bursted down before rend kicks in. My main problem is that most of the options I can think of to get my EHP up results in huge hits in my dps, which might not even increase my survivability much since it would end up weakening my sustain. any advice at all would be grealy appreciated! ^^ another thing, does rend get stronger with more attack speed?
I would assume rend does not scale with IAS, however, I am not 100% sure of that.
As for the most obvious upgrade: the shield. As Garesh already mentioned, that's the most obvious upgrade. A Stormshield would be the best option, tho it might hurt your DPS. But the +30% block chance is just so good.
If you feel that rend is not enough survivability you might want to try out Furious Charge with Dreadnought or Revenge with Provocation for further sustain.
Those are the changes I can come up with right now. Maybe Trang can help you out with more subtle changes, as he seems to be the go-to guy on this build
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Lings, I started to never die in act 3 with arcane beams being really all I had to avoid and triple des/ plague might hurt when i dont have enough mobs around: 55k hp 950 AR (1100 FR/PR) 10k armor 41% block I had no LOH or lifesteal 65k dps using only rend and revenge for heals.
With your DPS and lifesteal I think you can sacrifice some armor and resist but you might want more of a surplus of HP to avoid getting bursted down. It will give you more time for revenge to proc and rend heals to kick in.
I also think use either WOTB or battle rage no need for both. I prefer BR for tanking because I could sit in CC for 10 seconds and not die anyway.
Leap is my favourite skill in a tank build. I always thought it was op and its still strong after patch imo.
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LingsAreBunnies, unfortunately, for more EHP, you will have to sacrifice some DPS. You are lacking both VIT and RES. Your Belt, Bracers and Rings/Amulets are slots where you can easily boost EHP by a lot for an equally big drop in DPS. Another place where you might find some more EHP are your gloves. Because of the cost, you may have to be willing to drop down to 100 STR IK Gloves so that you can get extra VIT.
On September 21 2012 17:20 LingsAreBunnies wrote: feels like what Im trying to do is a bit different than whats described in this guide, I find rend to be a lot more powerful because of my extremely low EHP and higher dps, and Im not really trying to get enough EHP to be able to afk in arcane, rather just enough so I can somewhat comfortably survive getting bursted down before rend kicks in. My main problem is that most of the options I can think of to get my EHP up results in huge hits in my dps, which might not even increase my survivability much since it would end up weakening my sustain.
The real strength of a 1H + Shield Barb is the ability to face-tank almost anything (ie 'afk in arcane'), in order to be able to attack without interruption. The strength of the build is less in the character sheet DPS, but the actual practical DPS. If you have 100k DPS but lack the EHP, forcing you to kite such that you are attacking only half the time, then your true DPS is only 50k. Now, in most cases the effect of being able to attack without interruption probably does not outweigh the loss of character sheet DPS (it can make a HUGE difference for really tough elites though). So while your true DPS is probably a little lower than say a DW Frenzy build, you are giving up a bit of true DPS for the luxury of being unkillable --- especially useful for people with high ping (eg Australians like me).
Anyway, so what I am saying is that if you are not wanting to be able to face-tank everything, then perhaps the 1H + Shield Barb is not for you. What you seem to describe with low EHP, but just enough to survive until Rend kicks in, seems to be more of a 2H Barb build. A 2H weapon would make Rend do massive damage. Personally, I couldn't put up with the feel of the super slow attack speeds, so it's not my thing, but maybe you would like to consider it.
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Thank you antihobo, Trang, and TheRealArtemis. Beat Diablo with full stacks after your advice.
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