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The Tanky DPS 1H+Shield Barbarian - Page 9

Forum Index > Diablo 3
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Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 17 2012 16:43 GMT
#161
I've been using spacebar for most movement for months (a side-effect of using ww/sprint build with no fury builder). The benefit of using the keyboard for frenzy is that it's really easy to move AND attack, as you just hold down the button
Sometimes I sits and thinks, and sometimes I just sits
antihobo
Profile Joined May 2011
Canada121 Posts
October 18 2012 08:19 GMT
#162
Anyone having success with warcry or impunity substitutes? And I keep hearing about hota builds, but I've never seen one. Is it just hota instead of rend?
takin yer ladder points
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
October 18 2012 08:32 GMT
#163
Overpower with crushing advance is a decent warcry substitute.
Trang
Profile Joined October 2009
Australia324 Posts
October 18 2012 08:58 GMT
#164
Thought I would drop in just to say hi. I haven't played any D3 in about a month, and I know nothing about patch 1.05, so I can't really be very helpful with up to date advice. Been just flat out with work unfortunately

Good to see that there's still a reason for people to play the Tanky Barb though. Also, Hairy, good to see you here! If only, you decided to try the switch while I was still around First it was me to try a little WW/Sprint, but at least I still had your advice to go by. Looks like some other quality posters have got it covered though Anyway, that's the end of my totally pointless post, feels kind of strange to be posting without provide advice or my opinions on D3. See you all in maybe a month again, haha. Keep the Tanky Barb spirit going!
LingsAreBunnies
Profile Joined September 2011
United States103 Posts
October 18 2012 09:48 GMT
#165
I been running hota and ww, ww is better for lower mp farming because of the higher mobility, but hota feels much better vs ubers and at higher mp levels where mobility isnt as important, since it does significantly more damage, you heal a lot more with life steal. also hota focuses your damage on one target much better, so you can snipe out the dangerous threats much faster compared to ww. I run frenzy-maniac for the buff to hota and to have an easier time to keep up the fury with the fast attack speed and high single target damage. Other than that its basically the usual, maybe overpower-crushing advance instead of warcry. With my current stats, I can do up to mp6 ubers with ww, with frequent deaths on mp7. while with hota up to mp7 comfortably, or mp8 with frequent deaths.

https://us.battle.net/d3/en/profile/INeedLings-1648/hero/3247163
Grovbolle
Profile Blog Joined July 2011
Denmark3822 Posts
Last Edited: 2012-10-19 05:55:21
October 18 2012 10:58 GMT
#166
Since prices are dropping faster than 14-year old girls panties at a Justin Bieber concert, I'll just pitch in.

If anybody have any old gear they want to sell at a "reasonable" price, PM me.

I know that in a week or 2, prices will have plummeted so if anyone have anything they can't sell but is useful for a guy like me, let me know. I want to improve my DPS without sacrificing too much EHP.

This is my Barb, not a WW guy, so no stats sticks
http://eu.battle.net/d3/en/profile/Grovbolle-2191/hero/3595430

Note: Looking especially for: Gloves with more DPS less survivabillity, shoulder, pants chests and jewelry.
Note note: IK gloves and chest are of course appreciated

Edit Note: Got a Skorn from my friend yesterday and some decent gloves. (still looking for upgrades though, don't mind the build, was plowing a friend through NM MP 10 to level his ALT.)
Lies, damned lies and statistics: http://aligulac.com
Kerans
Profile Joined November 2011
Italy58 Posts
Last Edited: 2012-10-21 14:12:19
October 21 2012 14:10 GMT
#167
Hi guys,
1.0.5 finally got me back to D3, and it does look like fun, tried going for an MP3 Act 2 VotA run and managed to drop an IK belt (decently rolled, no less) right away, but I think my 1.0.4 1h+shield barb could use some upgrading, given how much prices have gone down in the AH. Suggestions about the build are more than welcome, since I don't know if I should finally cave in and switch to a WW barb or not. Got about 45-50 mil in the bank, here's the outfit

http://eu.battle.net/d3/en/profile/Kerans-2706/hero/1803066

Thank you!

EDIT: Welcome back Trang
"Walk softly, and carry a big stick"
Big G
Profile Joined April 2011
Italy835 Posts
October 21 2012 15:16 GMT
#168
Your dps is very low, you need as much cc as you can get, through gear and build (passives). Get some life steal or loh too.



wallen
Profile Joined February 2010
Italy28 Posts
Last Edited: 2012-10-21 20:07:32
October 21 2012 19:09 GMT
#169
I've stopped playing right after 1.0.3 and I came back to try the game for 1.0.5. I've bought a bunch of items ( http://eu.battle.net/d3/en/profile/wallen-2341/hero/173433 ), I was used to play with a one-hander and a shield. I am currently doing pretty well in farming keys on MP5. I was wondering if there is a more advised build for 1h+shield nowadays.
cccp
So no fek
Profile Blog Joined June 2005
United States3001 Posts
October 26 2012 22:32 GMT
#170
I've been farming MP5 pretty easily for awhile, but it was still a bit slow, so along with a weapon upgrade (had a socket, so it increased my DPS by about 18k, from 50k o.O) and dropped a lot of defensive skills.

My current setup hasn't completely updated: http://us.battle.net/d3/en/profile/Sonofek-1524/hero/27563625

I've replaced Tough as Nails with Weapon Master.

I absolutely tear through normal mobs, and with WotB I tear through blue packs, too. It definitely is easier for me to die, but it's only really a problem in packs that would have been a problem with my old build; I just die quicker to the arcane sentry if three of them spawn on top of me in a narrow hallway.


I was a bit hesitant to swap out WarCry for Battle Rage, but it's a change I can live with even if I go back to one Defensive Passive in the future. There are two things I'm still half tempted to try:

1. Swap out Berserker Rage with another passive. I'll probably keep it as it, since I'm at full fury most of the time except for at the start of the fight or when I use a skill that uses some fury, but I quickly get back up then. I'm tempted to try the Brawler skill, since I'm almost always surrounded by at least 3 enemies, if not more. Though it wouldn't be very helpful for when I actually decide to go kill bosses versus just farming keys.

2. Mess around with Furious Charge. It's a great escape ability and I've grown to like it at least as much as Leap, but I wonder how I'd do if I swapped it out with something else. I'd be curious to see how Sprint would work with the rest of my build; I wouldn't try to become a sword and board WW barb, but I would love to have some more movement speed. The downside would obviously be that if I'm surrounded while tanking something nasty on the ground, I can't escape like I could with Furious Charge/Leap.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
findingthelimit
Profile Joined May 2012
Hong Kong219 Posts
October 27 2012 07:18 GMT
#171
I honest don't know why my EHP is so low when I input my stats in the calculator :C, here are my stats:

http://us.battle.net/d3/en/profile/ZYXlimitLSR-2987/hero/18083824

it seems like even though i upgrade according to the philosophy as 1 ALLRES = 2 VIT, I am approaching diminishing returns at this point, rolling with 1366 Vitality and ~170 ALLRES.

what should the ratio between vit/ALLRES be? i'm really confuzzled as to what I should get, and what component I should upgrade. I thought i'm at the stage where I should be purchasing items with some CC/CD, until I realized my EHP is horrendously lower than what i expected...

i'm farming infernal MP1 btw.

thanks for your replies in advance!
icyF
Profile Joined June 2008
Finland305 Posts
October 27 2012 08:53 GMT
#172
On October 27 2012 07:32 So no fek wrote:
I've been farming MP5 pretty easily for awhile, but it was still a bit slow, so along with a weapon upgrade (had a socket, so it increased my DPS by about 18k, from 50k o.O) and dropped a lot of defensive skills.

My current setup hasn't completely updated: http://us.battle.net/d3/en/profile/Sonofek-1524/hero/27563625

I've replaced Tough as Nails with Weapon Master.

I absolutely tear through normal mobs, and with WotB I tear through blue packs, too. It definitely is easier for me to die, but it's only really a problem in packs that would have been a problem with my old build; I just die quicker to the arcane sentry if three of them spawn on top of me in a narrow hallway.


I was a bit hesitant to swap out WarCry for Battle Rage, but it's a change I can live with even if I go back to one Defensive Passive in the future. There are two things I'm still half tempted to try:

1. Swap out Berserker Rage with another passive. I'll probably keep it as it, since I'm at full fury most of the time except for at the start of the fight or when I use a skill that uses some fury, but I quickly get back up then. I'm tempted to try the Brawler skill, since I'm almost always surrounded by at least 3 enemies, if not more. Though it wouldn't be very helpful for when I actually decide to go kill bosses versus just farming keys.

2. Mess around with Furious Charge. It's a great escape ability and I've grown to like it at least as much as Leap, but I wonder how I'd do if I swapped it out with something else. I'd be curious to see how Sprint would work with the rest of my build; I wouldn't try to become a sword and board WW barb, but I would love to have some more movement speed. The downside would obviously be that if I'm surrounded while tanking something nasty on the ground, I can't escape like I could with Furious Charge/Leap.


1. If arcane is the issue, maybe you'd want to try Superstition instead of Weapon Master or Berserker Rage? I have not really used Brawler that much, so can't say if it is worth it.

2. Sprint can really shave off some extra minutes from your typical farming run, if you feel you can survive without Furious Charge or Leap. However, if you die more often because you have no escape ability, it really isn't worth it as you lose all the time you have gained by running back to where ever you were. Maybe try to search for a decent pair of boots with +12 movement speed instead?
icyF
Profile Joined June 2008
Finland305 Posts
October 27 2012 09:07 GMT
#173
On October 27 2012 16:18 findingthelimit wrote:
I honest don't know why my EHP is so low when I input my stats in the calculator :C, here are my stats:

http://us.battle.net/d3/en/profile/ZYXlimitLSR-2987/hero/18083824

it seems like even though i upgrade according to the philosophy as 1 ALLRES = 2 VIT, I am approaching diminishing returns at this point, rolling with 1366 Vitality and ~170 ALLRES.

what should the ratio between vit/ALLRES be? i'm really confuzzled as to what I should get, and what component I should upgrade. I thought i'm at the stage where I should be purchasing items with some CC/CD, until I realized my EHP is horrendously lower than what i expected...

i'm farming infernal MP1 btw.

thanks for your replies in advance!


First off, you need to sacrifice some of that DPS for EHP, because dying more while killing faster only nullify eachother. I counted 118 all res, and approximately 50-100 of each res on top of that. This is VERY low. You might want to try Superstition instead of Nerves of Steel, or Ruthless if you can get a bigger increase in EHP while not losing too much DPS.

Also, you might want to consider swapping out at least one of these: belt, boots, pants, chest or shoulders for a piece with 50+ all res. You will most likely have to sacrifice some strength (or vitality, but I don't recommend sacrificing vit if you aim to increase EHP) to do so, but your overall EHP should increase. If you can find a piece of gear that doesn't make you sacrifice anything in return, buy it if it fits your budget.

Your DPS should be enough for farming MP1 fairly efficiently, as long as you don't die
findingthelimit
Profile Joined May 2012
Hong Kong219 Posts
October 27 2012 17:02 GMT
#174
On October 27 2012 18:07 icyF wrote:
Show nested quote +
On October 27 2012 16:18 findingthelimit wrote:
I honest don't know why my EHP is so low when I input my stats in the calculator :C, here are my stats:

http://us.battle.net/d3/en/profile/ZYXlimitLSR-2987/hero/18083824

it seems like even though i upgrade according to the philosophy as 1 ALLRES = 2 VIT, I am approaching diminishing returns at this point, rolling with 1366 Vitality and ~170 ALLRES.

what should the ratio between vit/ALLRES be? i'm really confuzzled as to what I should get, and what component I should upgrade. I thought i'm at the stage where I should be purchasing items with some CC/CD, until I realized my EHP is horrendously lower than what i expected...

i'm farming infernal MP1 btw.

thanks for your replies in advance!


First off, you need to sacrifice some of that DPS for EHP, because dying more while killing faster only nullify eachother. I counted 118 all res, and approximately 50-100 of each res on top of that. This is VERY low. You might want to try Superstition instead of Nerves of Steel, or Ruthless if you can get a bigger increase in EHP while not losing too much DPS.

Also, you might want to consider swapping out at least one of these: belt, boots, pants, chest or shoulders for a piece with 50+ all res. You will most likely have to sacrifice some strength (or vitality, but I don't recommend sacrificing vit if you aim to increase EHP) to do so, but your overall EHP should increase. If you can find a piece of gear that doesn't make you sacrifice anything in return, buy it if it fits your budget.

Your DPS should be enough for farming MP1 fairly efficiently, as long as you don't die


you see, when i bought my no ALLRES gear, i thuoght it would increase my EHP, because the OP said something like he typically counts 1 point of res as 1.5 points of vit, and usually less.

for instance, let's say i started with a pair of gloves with

180str
50vit
50allres

i upgrade it to get something with

200str
160vit
no res

shouldn't that increase my ehp, since i'm counting 1 point of res as more than 2 points of vit during that upgrade? or is that a sidegrade?
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 27 2012 17:40 GMT
#175
The recommendation that 1 resistance is ~= 1.5 vit is assuming people have roughly standard amounts of health and resistances. Essentially, the OP was basically saying to be careful not to "over-focus" on AR, and that often you may be better cutting the AR slightly and getting a chunk more health instead. Unfortunately, you've misunderstood, and skimped on the AR entirely

All the stats are a balancing act: to get the best character, you want to balance your stats quite evenly. I find it easiest to explain when talking about DPS:

Let's say you have a barbarian with:
100 strength
+75% crit
+600% crit damage
+50% attack speed


This would be silly, but it should illustrate the point - it's obvious that the biggest increase to his DPS would be through increasing his strength. He could get another 100 crit damage, but that wouldn't actually increase his damage very much because his attacks hit for such wimpy damage. As one stat gets higher it's proportional importance decreases, and the OTHER stats increase in importance.

Defense works the same way. To increase your EHP you need basically need to balance AR, vitality, and armour. I hope that made sense!

Use this site to create your own 'class build'. You can import from bnet profiles, so it's very convenient.
http://d3up.com/b/58559 (that's my character). At the right, you can see some statistics. It works out EHP gains by stat, and DPS gains by stat. For example, my EHP ones are:
+1 Armor	52.16
+1 Dexterity 142.42
+1 Intelligence 57.86
+1 Strength 52.16
+1 Vitality 356.77
+1 Resist All 578.62
+1% Life 3,652.72
+1% Block 0
+1% Melee Reduce 4,316.85
+1% Ranged Reduce 4,316.85
+1% Elite Reduce 4,316.85

What I like to do is take those stats, and divide them by vitality to see how important they are in comparison. That would mean:

+1 Armor 0.146
+1 Dexterity 0.399
+1 Intelligence 0.162
+1 Strength 0.146
+1 Vitality 1
+1 Resist All 1.622
+1% Life 10.238
+1% Melee Reduce 12.099
Sometimes I sits and thinks, and sometimes I just sits
findingthelimit
Profile Joined May 2012
Hong Kong219 Posts
October 27 2012 18:24 GMT
#176
On October 28 2012 02:40 Hairy wrote:
The recommendation that 1 resistance is ~= 1.5 vit is assuming people have roughly standard amounts of health and resistances. Essentially, the OP was basically saying to be careful not to "over-focus" on AR, and that often you may be better cutting the AR slightly and getting a chunk more health instead. Unfortunately, you've misunderstood, and skimped on the AR entirely

All the stats are a balancing act: to get the best character, you want to balance your stats quite evenly. I find it easiest to explain when talking about DPS:

Let's say you have a barbarian with:
100 strength
+75% crit
+600% crit damage
+50% attack speed


This would be silly, but it should illustrate the point - it's obvious that the biggest increase to his DPS would be through increasing his strength. He could get another 100 crit damage, but that wouldn't actually increase his damage very much because his attacks hit for such wimpy damage. As one stat gets higher it's proportional importance decreases, and the OTHER stats increase in importance.

Defense works the same way. To increase your EHP you need basically need to balance AR, vitality, and armour. I hope that made sense!

Use this site to create your own 'class build'. You can import from bnet profiles, so it's very convenient.
http://d3up.com/b/58559 (that's my character). At the right, you can see some statistics. It works out EHP gains by stat, and DPS gains by stat. For example, my EHP ones are:
+1 Armor	52.16
+1 Dexterity 142.42
+1 Intelligence 57.86
+1 Strength 52.16
+1 Vitality 356.77
+1 Resist All 578.62
+1% Life 3,652.72
+1% Block 0
+1% Melee Reduce 4,316.85
+1% Ranged Reduce 4,316.85
+1% Elite Reduce 4,316.85

What I like to do is take those stats, and divide them by vitality to see how important they are in comparison. That would mean:

+1 Armor 0.146
+1 Dexterity 0.399
+1 Intelligence 0.162
+1 Strength 0.146
+1 Vitality 1
+1 Resist All 1.622
+1% Life 10.238
+1% Melee Reduce 12.099



That's incredibly helpful. TYVM! :D
TheRealArtemis
Profile Joined October 2011
687 Posts
Last Edited: 2013-05-03 01:24:16
May 03 2013 01:23 GMT
#177
Bump!

Any TL'ers still rocking the 1h shield or have I become alone? Would be nice to see what kind of gear other 1h shield classes are using O_o Espacially since the thread hasnt been alive since the 1.04 patch it seems.


Battlenet profile
+ Show Spoiler +
http://eu.battle.net/d3/en/profile/Artemis-2465/hero/876094



Diablo progess
+ Show Spoiler +
http://www.diabloprogress.com/hero/artemis-2465/Conan/876094


religion is like a prison for the seekers of wisdom
Big G
Profile Joined April 2011
Italy835 Posts
May 03 2013 01:38 GMT
#178
Sadly, Echoing Fury after patch 1.05 has killed sword&board barbs. That +0.25aps is just too much of a difference in terms of dps, and when you have a class with a potential 12% life steal... dps is the only thing that really matters as long as you don't get one-shotted.


http://eu.battle.net/d3/en/profile/scandalo-2837/hero/26653

This is a friend of mine, with one of the best shields on EU server. He likes a balanced setup and loves PvP... but even with godly gear he's slower in PvE than the average dual wield guy.

TheRealArtemis
Profile Joined October 2011
687 Posts
May 03 2013 02:04 GMT
#179
On May 03 2013 10:38 Big G wrote:
Sadly, Echoing Fury after patch 1.05 has killed sword&board barbs. That +0.25aps is just too much of a difference in terms of dps, and when you have a class with a potential 12% life steal... dps is the only thing that really matters as long as you don't get one-shotted.


http://eu.battle.net/d3/en/profile/scandalo-2837/hero/26653

This is a friend of mine, with one of the best shields on EU server. He likes a balanced setup and loves PvP... but even with godly gear he's slower in PvE than the average dual wield guy.



Indeed. A 1h shield barb functions best versus Ubers or solo runs when farming. Nothing beats the WW farming or the power of a CM wizards. But its okay, I think we all did know that 1h tanky dps barbs werent meant to be effecient at farming =)

Which is kinda a shame, considering the power a 1h can actually have with the right gear.

btw, your friends barb is quite awesome! Im happy to see others out there >_</

I hope blizz will try to balance the game a bit more. It seems like the only build they want people to have is a high DPS build. They like to promote teamwork, but they still buff the peoples DPS and nerf the damage that inferno does, so that there is no need for a tanky shield class, that wont drag the team down. life steal and DPS is indeed what the game is all about now. Who needs HP if you insta heals ^__^
religion is like a prison for the seekers of wisdom
WaZ
Profile Joined December 2010
United States108 Posts
May 03 2013 03:16 GMT
#180
heres my shield barb http://us.battle.net/d3/en/profile/WaZ-1854/hero/20269737
but I am kinda stuck and bored maybe will switch to a skorn or 2h dno
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