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Monk - Builds/Discussion - Page 119

Forum Index > Diablo 3
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wooozy
Profile Blog Joined February 2009
3813 Posts
Last Edited: 2012-10-28 12:04:02
October 28 2012 12:01 GMT
#2361
you went 2p inna's without the pants? o_O that's like the best piece lol

also you don't lose resists with 2p nat's if you go boots+ring (pretty much the only viable option)
Derrida
Profile Joined March 2011
2885 Posts
October 28 2012 12:32 GMT
#2362
On October 28 2012 21:01 wooozy wrote:
you went 2p inna's without the pants? o_O that's like the best piece lol

also you don't lose resists with 2p nat's if you go boots+ring (pretty much the only viable option)


Hmm yeah, good point, ok got pants now
#1 Grubby Fan.
OlDan
Profile Joined April 2011
Austria36 Posts
October 28 2012 12:39 GMT
#2363
Hi my fellow monks,

I have been killing stuff and was quite happy until a Skorn dropped, that seemed to be somewhat viable for a monk...

http://eu.battle.net/d3/en/profile/OlDan-2447/hero/2144420

I'm sitting at 722 all resist, stacking poison and 55K dps with blazing wrath on my dual weild setup... with Skorn the number goes up to 80K which is really nice, until I realise I have no more sustain and stuff just kills me.

[image loading]

My question is this, would my Skorn be a viable monk weapon at all? How do I start upgrading my stuff so that a 2-handed approach is viable? If I should do it at all...?

I'm very poor (5m gold in the bank) and all my gear was very cheap from the AH, except for the few bits and pieces I found, so I have no idea how I should upgrade.

Thanks for the help
Blix
Profile Joined September 2010
Netherlands873 Posts
October 28 2012 13:27 GMT
#2364
A monk without sustain is definitely playable. It does however rely on healthglobes, the idea is to kill em so fast that globes will keep you up. It's much more important to avoid dmg, and i guess to make it work you need more hps/resist (also at least 1 item with pickup radius helps a lot) and possibly reduce MP.

you can find a stream of a monk using skorn in usually a tempest rush build here: http://en.twitch.tv/nisseonbeer

Personally, I'm going to experiment with a skorn while activating SW, then switching to 1h+shield on ubers.

Conquer yourself not the world. - Descartes
leser
Profile Joined May 2010
Croatia239 Posts
October 28 2012 14:43 GMT
#2365
By a recommendation from a friend I did the following:

Reduced MLVL to 0. (playing on 4-5 usually when farming keys)
bought a 300+ dex skorn with 199% crit dmg (4 mil on EU AH)

replaced
passives:
Seize the Initiative for The Guardians Path
One With Everything for Chant of Resonance

actives:
Breath of Heaven for 7SS/Fulminating Onslaught
Blinding Flash for Tempest Rush/Tailwind
Mantra ofConviction/Overawe for Mantra of Healing/Circular Breathing

enchantress with templar for spirit regen

3.5k armor/ 130 (!!!!!!!) AR
replaced one of my rings with a shitty hellfire (can't get a good one)

and rocking A3 on mp0, the runs are INSANELY fast, drops are good. elites and bosses drop in one 7SS and my experience gain quadrupled compared to key runs.

I additionally spent another ~5 mil on inna's belt for the 4 set bonus & a shitty inna's head only for the 2.25 spirit regen, so now I have over 11 spirit per second and I can run around all day with TR, stoping only to 7SS elites and pick up legendary items.

I would recommend it to everyone. MP seems so stupid as a concept now ^^ :D

lulz
Derrida
Profile Joined March 2011
2885 Posts
Last Edited: 2012-10-28 14:53:10
October 28 2012 14:49 GMT
#2366
On October 28 2012 23:43 leser wrote:
By a recommendation from a friend I did the following:

Reduced MLVL to 0. (playing on 4-5 usually when farming keys)
bought a 300+ dex skorn with 199% crit dmg (4 mil on EU AH)

replaced
passives:
Seize the Initiative for The Guardians Path
One With Everything for Chant of Resonance

actives:
Breath of Heaven for 7SS/Fulminating Onslaught
Blinding Flash for Tempest Rush/Tailwind
Mantra ofConviction/Overawe for Mantra of Healing/Circular Breathing

enchantress with templar for spirit regen

3.5k armor/ 130 (!!!!!!!) AR
replaced one of my rings with a shitty hellfire (can't get a good one)

and rocking A3 on mp0, the runs are INSANELY fast, drops are good. elites and bosses drop in one 7SS and my experience gain quadrupled compared to key runs.

I additionally spent another ~5 mil on inna's belt for the 4 set bonus & a shitty inna's head only for the 2.25 spirit regen, so now I have over 11 spirit per second and I can run around all day with TR, stoping only to 7SS elites and pick up legendary items.

I would recommend it to everyone. MP seems so stupid as a concept now ^^ :D



Wow that makes a lot of sense :D But what's your MF at? Do you even not stop to pick up ilvl 63s?
#1 Grubby Fan.
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
Last Edited: 2012-10-28 15:04:16
October 28 2012 14:53 GMT
#2367
Hey, another joins the A3 MP0 fanclub! Yep, changing your build to farm faster to get more loot/xp is the name of the game now... because the gear required to do the same thing at higher MP can be sold on RMAH! heh. When gearing for spirit regen for a TR build, shields (lidless wall) can now roll Spirit Regen, Xephirian AMulet is cheap as well, then grab an Inna's Radiance (any get 4pc for SW uptime), and SoJ and you're all set! I never liked the TR builds as it kept rubberbanding me, but I guess on MP0 you don't even need to snap-shot a buffed SW.
http://us.battle.net/d3/en/profile/Davlok-1847/career
DownOnMyNiece
Profile Blog Joined October 2012
Germany155 Posts
October 28 2012 15:44 GMT
#2368
Are there any builds out that that incorporate Exploding Palm, or are Healing / Blinding / Mantra / Sweeping Wind / Invulerability too indispensable to get that in?
Kuznagi
Profile Joined March 2010
Canada58 Posts
Last Edited: 2012-10-28 15:56:08
October 28 2012 15:55 GMT
#2369
Now that you can't dodge reflect damage, anyone have an issue with it? It seems to hurt me more than molten/desecrator. I either use serenity or switch to a loh/life steal weapon. Though if I blindly go into a pack and get huge my life goes up and down lol, almost makes me feel like a DH except it shouldn't be an issue for a monk.

I run with 2.2 life leech its usually is enough, reflect doesnt kill me but it hurts MUCH more than the other affixes.

My gear:
http://www.diabloprogress.com/hero/kuznagi83-1130/Tsuki/24121063
leser
Profile Joined May 2010
Croatia239 Posts
October 28 2012 15:55 GMT
#2370
On October 28 2012 23:49 Derrida wrote:
Show nested quote +
On October 28 2012 23:43 leser wrote:
By a recommendation from a friend I did the following:

Reduced MLVL to 0. (playing on 4-5 usually when farming keys)
bought a 300+ dex skorn with 199% crit dmg (4 mil on EU AH)

replaced
passives:
Seize the Initiative for The Guardians Path
One With Everything for Chant of Resonance

actives:
Breath of Heaven for 7SS/Fulminating Onslaught
Blinding Flash for Tempest Rush/Tailwind
Mantra ofConviction/Overawe for Mantra of Healing/Circular Breathing

enchantress with templar for spirit regen

3.5k armor/ 130 (!!!!!!!) AR
replaced one of my rings with a shitty hellfire (can't get a good one)

and rocking A3 on mp0, the runs are INSANELY fast, drops are good. elites and bosses drop in one 7SS and my experience gain quadrupled compared to key runs.

I additionally spent another ~5 mil on inna's belt for the 4 set bonus & a shitty inna's head only for the 2.25 spirit regen, so now I have over 11 spirit per second and I can run around all day with TR, stoping only to 7SS elites and pick up legendary items.

I would recommend it to everyone. MP seems so stupid as a concept now ^^ :D



Wow that makes a lot of sense :D But what's your MF at? Do you even not stop to pick up ilvl 63s?


319% MF with 5NV. thinking of chaning my vile ward (it's not high end anyway, 195 dex and no vit) for some rares with MF/Pickup radius and my bracers are pretty crap to, i'll probably get some with pickup radius.

Picking up ilvl63s depends on my current money status. I'm picking them up now since I haven't had anything worth more than 100k drop for 3 weeks and I need golds. As my money rises, I don't think I'll be picking up anything other than rings/amulets and green/orange items.
lulz
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2012-10-28 16:37:12
October 28 2012 16:31 GMT
#2371
@OlDan - I'd strongly consider selling that Skorn, to be honest it's not that amazing, it's got avg dmg for a Skorn and rolled low on the innate Crit Dmg and it has a ton of Str on it.

Also, did you actually equip the Skorn to check your dps? I've noticed the item comparison is faulty when you go from Dual Wield => 2h weapons. So the actual DPS gain might not be nearly as much as you think.

Also, as Lesser pointed out Monks play very differently 2H vs. DW (both spec and gear wise).

On October 29 2012 00:44 DownOnMyNiece wrote:
Are there any builds out that that incorporate Exploding Palm, or are Healing / Blinding / Mantra / Sweeping Wind / Invulerability too indispensable to get that in?


There are many monks who think Heal / Blind / Invuln are overkill and just pick 2 out of three and put something 'fun' in there. If they're high dps it'll be SSS since Fulminating Onslaught just destroys packs (and with high dps, elites too).

Personally I swap out Serenity for Exploding Palm and can complete MP 5 runs without a single death more often than not. I've seen some people take out blind b/c it's maybe the weakest defensive skill of the three; but snaspshotting SW is so powerful (not to mention snapshotting EP / WoL / SSS is fun too). When I go down MP levels to farm faster, then I'll use WoL since it can instantly knock out trash mobs.

Serenity with any sustain functions just like heal so it seems really redundant with BoH; so I went with BoH go get Blazing Wrath since I'm still under 50k dps. Plus I figure not using Serenity has forced me to be more aware of positioning, ect. I do change it up sometimes; for example Serenity is pretty good in A4 against Terror Demons (even though Serenity doesn't remove the healing debuff), waves of Succubus knocking off your armor and to get out of Armaddon stuns.

On October 29 2012 00:55 Kuznagi wrote:
Now that you can't dodge reflect damage, anyone have an issue with it? It seems to hurt me more than molten/desecrator. I either use serenity or switch to a loh/life steal weapon. Though if I blindly go into a pack and get huge my life goes up and down lol, almost makes me feel like a DH except it shouldn't be an issue for a monk.

I run with 2.2 life leech its usually is enough, reflect doesnt kill me but it hurts MUCH more than the other affixes.

My gear:
http://www.diabloprogress.com/hero/kuznagi83-1130/Tsuki/24121063


Yes, you'll start to have problems once you get past 50k dps; which you are obviously way beyond (since patch I've leveled my Monk from 30k to 45k dps, so I'm pretty sure I got the breakpoint right). Whenever I run into one I basically let Sweeping Winds drop off and start kiting the mobs a little so I'm hitting as few at a time as possible. When it's only one I put Sweeping Winds back up and go to town on his face; but I'm 50k dps buffed with 1300 LoH right now.

I've seen some monks keep a LoH weapon around just in case they run into something like that (amulets can roll the same LoH as 1h weapons now too), so that's always an options.
OlDan
Profile Joined April 2011
Austria36 Posts
October 28 2012 16:48 GMT
#2372
On October 29 2012 01:31 Wuster wrote:
@OlDan - I'd strongly consider selling that Skorn, to be honest it's not that amazing, it's got avg dmg for a Skorn and rolled low on the innate Crit Dmg and it has a ton of Str on it.

Also, did you actually equip the Skorn to check your dps? I've noticed the item comparison is faulty when you go from Dual Wield => 2h weapons. So the actual DPS gain might not be nearly as much as you think.

Also, as Lesser pointed out Monks play very differently 2H vs. DW (both spec and gear wise).

Show nested quote +
On October 29 2012 00:44 DownOnMyNiece wrote:
Are there any builds out that that incorporate Exploding Palm, or are Healing / Blinding / Mantra / Sweeping Wind / Invulerability too indispensable to get that in?


There are many monks who think Heal / Blind / Invuln are overkill and just pick 2 out of three and put something 'fun' in there. If they're high dps it'll be SSS since Fulminating Onslaught just destroys packs (and with high dps, elites too).

Personally I swap out Serenity for Exploding Palm and can complete MP 5 runs without a single death more often than not. I've seen some people take out blind b/c it's maybe the weakest defensive skill of the three; but snaspshotting SW is so powerful (not to mention snapshotting EP / WoL / SSS is fun too). When I go down MP levels to farm faster, then I'll use WoL since it can instantly knock out trash mobs.

Serenity with any sustain functions just like heal so it seems really redundant with BoH; so I went with BoH go get Blazing Wrath since I'm still under 50k dps. Plus I figure not using Serenity has forced me to be more aware of positioning, ect. I do change it up sometimes; for example Serenity is pretty good in A4 against Terror Demons (even though Serenity doesn't remove the healing debuff), waves of Succubus knocking off your armor and to get out of Armaddon stuns.

Show nested quote +
On October 29 2012 00:55 Kuznagi wrote:
Now that you can't dodge reflect damage, anyone have an issue with it? It seems to hurt me more than molten/desecrator. I either use serenity or switch to a loh/life steal weapon. Though if I blindly go into a pack and get huge my life goes up and down lol, almost makes me feel like a DH except it shouldn't be an issue for a monk.

I run with 2.2 life leech its usually is enough, reflect doesnt kill me but it hurts MUCH more than the other affixes.

My gear:
http://www.diabloprogress.com/hero/kuznagi83-1130/Tsuki/24121063


Yes, you'll start to have problems once you get past 50k dps; which you are obviously way beyond (since patch I've leveled my Monk from 30k to 45k dps, so I'm pretty sure I got the breakpoint right). Whenever I run into one I basically let Sweeping Winds drop off and start kiting the mobs a little so I'm hitting as few at a time as possible. When it's only one I put Sweeping Winds back up and go to town on his face; but I'm 50k dps buffed with 1300 LoH right now.

I've seen some monks keep a LoH weapon around just in case they run into something like that (amulets can roll the same LoH as 1h weapons now too), so that's always an options.


I've checked, it only gives 25k dps as opposed to the tooltip, and because its not a great skorn, it'll be impossible to sell...for now i'll just stick with duL wiel i guess...
Keirathi
Profile Joined May 2012
United States4679 Posts
October 28 2012 16:54 GMT
#2373
On October 28 2012 14:37 Amui wrote:
Show nested quote +
On October 28 2012 13:44 Keirathi wrote:
On October 28 2012 12:57 Tilorn91 wrote:
Just calculate it based on your atk speed, it's simple.

Seems anything but simple to calculate the amount of Life per Second from lifesteal.


Do a run at Azmodan at like MP5-7. Stay on him until you die or you kill him. calculate damage done/time, and you'll know your DPS single target. You should already be able to get your LoH numbers already from AS.

Actual DPS varies, but for me it's about 5-6x what the char sheet says single target.

Ah good idea.

I didn't feel like going quite that high. so I did MP3.

MP3 Azmo has 13.1m hp. I killed him in roughly 25 seconds. Which puts my effective DPS at ~525k. But, I'm wearing Tyreals Might (+13% damage to demons), so ~465k effective DPS. Which is a tad over 5x my paper doll DPS.

So, if I had a 3% lifesteal weapon, that would effectively be (3%*.2)=.6% lifesteal. 465k * .006 = ~2760 Life Per Second.

Now, I currently have 846 LoH. Using that chart, ((846*.75)*2)=1269 life on hit for the first and second attacks, then (846*.75)=635 life on hit for the third attack. So (1269+1269+635) = 3173 life on hit, per 3 hit combo. With 1.90 attacks per second, (3/1.9) = 1.58 seconds per 3 hit combo. Which leaves me at...(3173/1.58) = 2008 Life per Second.

Does that math look right?
My dear friend if I have gone pants on head, you have gone socks on ears!!! -ShiaoPi
seiferoth10
Profile Joined May 2010
3362 Posts
Last Edited: 2012-10-28 19:54:11
October 28 2012 19:40 GMT
#2374
Your FoT math isn't right. FoT hits faster than your paper doll attack speed (1.4 times faster to be exact, so your true attack speed with FoT is your paper doll attack speed times 1.4). And that's assuming you're dual wielding the same speed weapon. If not, your attack speed is [(half the speed of weapon 1) + (half the speed of weapon 2)]*attack speed bonuses. Or even easier, look at your paper doll attack speed change while you're attacking something, your true attack speed is the average of those two numbers.

(And by paper doll I mean your character sheet, it's a WoW term.)

Source for speed coefficients of our spirit generators:
http://www.fohguild.org/forums/2356093-post46.html

Edit: Using your numbers, I got 2813 lps (on a single target mob with no aoe).
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2012-10-28 20:46:39
October 28 2012 20:46 GMT
#2375
The haste numbers might have changed since beta. I've been going off this:
http://us.battle.net/d3/en/forum/topic/6079781580?page=1#2

Which gives FoT a 1.5x innate haste bonus.

For the lifesteal calculation you can also just profile your character at d3up.com then apply some math.

I'm not sure if I'm doing something wrong but I can't get sweeping winds to pop up, I guess it's too variable.

But you can get some rough estimates of Sweeping Wind's dmg from: http://inprogressgaming.com/sweeping-wind-calculator/
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
October 28 2012 21:20 GMT
#2376
On October 29 2012 05:46 Wuster wrote:
But you can get some rough estimates of Sweeping Wind's dmg from: http://inprogressgaming.com/sweeping-wind-calculator/


Gotta be a way to import a profile to that site! heh.
http://us.battle.net/d3/en/profile/Davlok-1847/career
Derrida
Profile Joined March 2011
2885 Posts
October 28 2012 21:45 GMT
#2377
On October 29 2012 05:46 Wuster wrote:
But you can get some rough estimates of Sweeping Wind's dmg from: http://inprogressgaming.com/sweeping-wind-calculator/


Interesting, busts the "switch to cyclone at 30 crit" myth. Seems like cyclone is the better option starting with 10-12+ crit rate.
#1 Grubby Fan.
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2012-10-28 23:25:47
October 28 2012 23:22 GMT
#2378
Ya, a lot of people seem to way overestimate the numbers required to make Cyclone > Bladestorm. However, if it's close you'll want to stick with Bladestorm for two reasons:

1 - Cyclone tends to outperform when fighting multiple mobs and you care more about dps when fighting that big baddie / elite pack
2 - Cyclones have an annoying habit of drifting past things they can zap and 'wasting' shots

Also, I was thinking a little about calculating LS and it doesn't really matter how fast thunderclap hits for, because we know how hard TC hits and that's enough to see how LS compares to LoH. Any dps calculator will show you the average strength hit from your weapons, then you can scale that up by Fist of Thunder's 110% dmg bonus and there you go; the amount of equivalent LoH. This heal is highly variable of course, especially since it can 'crit', but monks attack so fast should feel smooth rather than bursty.

Then you'll want to start looking at how much Life/Second you'll be getting from Sweeping winds, which ignoring Cyclones should be monsters hit * dps * 0.45 * life_steal * 0.2. Also, multiplied by 1.3 if you snapshot Faith in the Light (which you should). So fighting a 50k dps Monk with 2.5% life steal fighting 3 monsters will gain another ~330 hp/second (468 with FitL); which is actually pretty decent.

I skipped calculating Cyclones b/c it's a pain; but you can guestimate.

Of course, this is a monk who only attacks with FoT + SW's. SSS with life steal starts healing you for more than BoH pretty quickly; at 50k dps, unruned SSS with 2.5% life steal should be healing you for 4k+ already!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 28 2012 23:35 GMT
#2379
anecdotal evidence, but I do ~700k dps single target. This is ~4k hp/s using 3% lifesteal, and is pretty crappy compared to what I get off LoH. However that scales significantly better as you get to 3+ targets. Optimally though, you'd have a bit of both.
Porouscloud - NA LoL
Confuse
Profile Joined October 2009
2238 Posts
October 29 2012 07:38 GMT
#2380
On October 28 2012 21:01 wooozy wrote:
you went 2p inna's without the pants? o_O that's like the best piece lol

also you don't lose resists with 2p nat's if you go boots+ring (pretty much the only viable option)


in this case what's a good chest piece in general?
If we fear what we do not understand, then why is ignorance bliss?
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