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Active: 9167 users

Giving the Protoss Healing - Page 3

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Equaoh
Profile Joined October 2008
Canada427 Posts
May 07 2009 06:04 GMT
#41
What with argus link, shield batteries and healing Protoss armies are just going to be one invincible unit.
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 07 2009 06:14 GMT
#42
On May 07 2009 15:04 Equaoh wrote:
What with argus link, shield batteries and healing Protoss armies are just going to be one invincible unit.


There's no shield batteries in SC2
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
dirtnap
Profile Joined March 2009
United States20 Posts
May 07 2009 06:26 GMT
#43
thread maker obviously plays protoss and isn't concerned with balance in sc2. he just wants to see toss get as buffed as possible.
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
May 07 2009 07:52 GMT
#44
protoss is easy enough already
there needs to be certain difference between the races imo
Once again back is the incredible!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 07 2009 09:43 GMT
#45
On May 07 2009 12:09 Archerofaiur wrote:Me and my fleet of 3 hp carriers will ride off into the distance...


Right... ride off into the distance.

Then come back and you'll have what, 250 hp back again?
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Tritanis
Profile Joined November 2007
Poland344 Posts
May 07 2009 10:24 GMT
#46
erm... race diversity??
I live, I serve, I die for the Metal
lololol
Profile Joined February 2006
5198 Posts
May 07 2009 11:21 GMT
#47
Healing would just create a big snowball effect after each battle won by the toss, because it's much more likely for the toss to survive with few losses and a lot of units on low hp compared to a zerg.
I'll call Nada.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 07 2009 11:56 GMT
#48
On May 07 2009 12:21 Zato-1 wrote:
Show nested quote +
On May 07 2009 09:32 FrozenArbiter wrote:
Like ultralisks.. The only two toss units with a lot of HP are the Carrier and the Colossus - but both are mechanical. It does not make sense for a spell that heals biological units to heal mechanical units as well.. Shield batteries solve this.

According to the most updated info source I know, the Carrier has 250 HP in SC2 and the Colossus has 200 HP. Under that definition of units 'with a lot of HP', you should also include the Immortal (200 HP) and the Mothership (400 HP).

Totally forgot about the mothership And didn't know the Immortal had that much hp, although it still doesn't change things *all* that much.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
May 07 2009 14:19 GMT
#49
Dude, Protoss is bitched about for enough things already. No need for Blizzard to add more -_-
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 07 2009 15:29 GMT
#50
On May 07 2009 15:26 dirtnap wrote:
thread maker obviously plays protoss and isn't concerned with balance in sc2. he just wants to see toss get as buffed as possible.

This doesn't make much sense. SC2 has been developed from the very start with the intent of making it an e-sport; balance between the races in competitive play is pretty much an axiom for this game. Giving Protoss healing would *not* make them unbalanced in the long term, because you can make them worse at something else to compensate, or make Terran and Zerg stronger in some way to compensate.

First consider how Protoss would heal: You can make it make it expensive. Give the Nullifier a healing spell that is more inefficient than the Medics' heal, so you'd have to make a bunch of nullifiers if you want to heal all of your units back up after a big battle, for instance.

Archerofaiur says it would make it more fun to play Protoss if you could heal their units. I take him at his word and understand where he's coming from; I certainly wouldn't mind if Protoss had healing, and know people in RL who would be overjoyed if this happened, simply because seeing that HP bar almost depleted and knowing it can never go back up makes it kind of sad for the race lore-wise; you might've won the battle, but most of those who fought in it either died or received serious wounds from which they can never recover.

Man, but I'm surprised at how much hate is getting thrown around this idea
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Yenzilla
Profile Joined May 2009
Canada84 Posts
Last Edited: 2009-05-07 16:01:08
May 07 2009 15:40 GMT
#51
On May 07 2009 12:21 Zato-1 wrote:
According to the most updated info source I know, the Carrier has 250 HP in SC2 and the Colossus has 200 HP. Under that definition of units 'with a lot of HP', you should also include the Immortal (200 HP) and the Mothership (400 HP).


Which still leaves all high HP protoss units under the category of mechanical. Would be sort of pointless to give the race healing abilities to use on high templar, no?

As an alternative, you might want to try to get repair taken away from the Terrans. "It's not like marines use them."
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 07 2009 16:00 GMT
#52
The whole shtick of Protoss is that they can't be healed and are a dying race. You can't change that.
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 07 2009 16:02 GMT
#53
wth !!!

star2 units already have a freakin much hp
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
May 07 2009 16:05 GMT
#54
it's called plasma shields
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 07 2009 16:32 GMT
#55
On May 08 2009 00:40 Yenzilla wrote:
Which still leaves all high HP protoss units under the category of mechanical. Would be sort of pointless to give the race healing abilities to use on high templar, no?

As an alternative, you might want to try to get repair taken away from the Terrans. "It's not like marines use them."

Ok, let's say the High Templar gets Hallucination back, and you give the Nullifier the following ability:

Reconstruct (can be auto-cast)
Energy cost: 1 per 1 HP healed
Range: 2
Targets: Mechanical, biological

Compare it with the Medic's heal from SC1 now:
Medic costs 50min 25gas 1 supply, Nullifier costs 50min 100 gas 2 supply
Medic heals 2 HP per 1 energy, Nullifier heals 1 HP per 1 energy
Medic heals ground biological units, Nullifier heals biological, mechanical, ground and air units

In other words the Nullifier costs twice as much and is half as efficient, take however many resources the Terran spends in medics in SC1 and multiply that times four to see how much the Protoss needs to spend to keep all his units healed up. It's a huge expense, and probably isn't worth it to heal all your army with it; you'll save it for your more expensive and slow to produce units such as the Colossus and the Carrier.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
paper
Profile Blog Joined September 2004
13196 Posts
May 07 2009 17:06 GMT
#56
the OP wasn't that great, but seriously healing isnt that bad....?

i dont know why everyone is in an uproar over protoss having healing considering only a biological few would receive it (a la terran) unless you consider some other unit to repair mechanicals. and you can make lore fit anything holy shit. here, have some purple crystals that heal your wounds.
Hates Fun🤔
Yenzilla
Profile Joined May 2009
Canada84 Posts
May 07 2009 18:03 GMT
#57
Okay, if the healing were more of a 'reconstruct', I admit it would make a lot more sense for the protoss (lorewise, and gameplay). I had in my head the idea that heal necessitated biological unit use only.

Not entirely sold on the balance of it, though. While the rate of healing might be lower, I'd settle for a heal-all over the medic any day, simply because of the fact that it would heal all. I mean, while medics were balanced by an extreme lack of flexibility (no functional use in anything other than infantry armies, really), this ability would find practical applications in just about any build, in any match (with varying levels of use, of course, depending on price).

Of course, I don't get why one doesn't just stick to wanting shield battery (or equivalent function) back, aside from maybe nitpicking about how 14/100hp is a shitty number (I will admit, it is). It would certainly help maintain racial diversity, while having roughly the same effect on gameplay.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
May 07 2009 18:10 GMT
#58
Apart from the definite no from Blizzard to Protoss healing - what would be introduced as balancing factor? Protoss have the highest staying power (HP+Shield) because part of it is irrecoverable. Terrans got the best recovery method because their units are Glasscannons.
jeppew
Profile Joined April 2009
Sweden471 Posts
May 07 2009 18:15 GMT
#59
On May 08 2009 03:10 Unentschieden wrote:
Apart from the definite no from Blizzard to Protoss healing - what would be introduced as balancing factor? Protoss have the highest staying power (HP+Shield) because part of it is irrecoverable. Terrans got the best recovery method because their units are Glasscannons.


reduced hp i guess, and frankly i would rather have high hp units and not being able to heal them.
especially because terran can already heal/repair their units.
Krikkitone
Profile Joined April 2009
United States1451 Posts
May 07 2009 18:16 GMT
#60
The Protoss HAVE Heal, its very just expensive and takes Micro+macromanagement

eg. to heal a Zealot, you need a Gateway, 100 minerals, an extra damage dealing unit, and it takes ~20-30 sec.

1. do suffiient damaage to your already damaged zealot to engage the emergency teleport home
2. use the Gateway+100 minerals to teleport him back to the battle field


The real problem is Plague.... and hopefully if Blizzard goes with this "Disease" it will not have the same problem.
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