• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:44
CEST 12:44
KST 19:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th154Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? StarCraft II 5.0.16 PTR Patch Notes may 26th High level ptr replays? where can I find them? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9890 users

Giving the Protoss Healing - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 All
Krikkitone
Profile Joined April 2009
United States1451 Posts
May 08 2009 02:16 GMT
#81
On May 08 2009 10:10 DeCoup wrote:

1. Did I miss an ability here? I've never heard of an emergency teleport
2. Gateways don't teleport existing units. The create them at their location. The way it is described may have confused you. It's like how all Protoss buildings are teleported to their location. They are pre-constructed then ported to the location your workers choose.


In short:
To Heal Protoss units/buildings.. kill it and build another one.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 08 2009 02:19 GMT
#82
On May 08 2009 10:55 Zato-1 wrote:

Stop it with the stupid 'omg Protoss are OP they have so much HP' comments, you just make yourself look bad. It's fine if you don't like Protoss, just don't base your arguments around the assumption that they're overpowered when they quite clearly aren't in SC1, at least in high level play.


Thank you. I couldn't have said it better myself. People on here worry WAY to much about balance for a game that they have never even played. The game will be balanced. Period. And if the only thing you can find fault with for Protoss Healing is that it would make them overpowered well then maybe thats a sign this idea deserves more attention then your giving it.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Yenzilla
Profile Joined May 2009
Canada84 Posts
May 08 2009 02:29 GMT
#83
Simply because it might not be unbalanced isn't by itself reason to add change something.

Aside from Protoss having valuable units (with a plethora of longevity skills already, as you've mentioned-- 2 of 5 of those that you mentioned being related to shields), what rationale outside of 'would be fun' (which is very much a subjective matter, mind, and as such sort of a shitty reason) is there to give this to the Protoss?
Piste
Profile Blog Joined July 2006
6183 Posts
May 08 2009 03:37 GMT
#84
dudes, don't tell others what is imba and what is not. Obviously anyone hasn't played that much starcraft2 to find all the possible counters. sc2 will propably need years of patching to make it balanced but isn't it too early to whine yet?
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 08 2009 04:29 GMT
#85
On May 08 2009 11:29 Yenzilla wrote:
what rationale outside of 'would be fun' (which is very much a subjective matter, mind, and as such sort of a shitty reason) is there to give this to the Protoss?

I disagree on this point. 'Fun' is actually a big deal when it comes to designing a game. However, it's also subjective, as you pointed out. What's fun for one person can be utterly frustrating for another. Would restoring HP to Protoss units be considered, on the whole, fun? One would think a thread like this would serve to gauge people's reactions to this concept, but everyone seems too stuck on the balance implications of the concept to think of whether it would make the game, on the whole, more fun.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
SoleSteeler
Profile Joined April 2003
Canada5461 Posts
May 08 2009 04:48 GMT
#86
Archer, I don't understand why you don't consider shields to be health. The attacker must burn through them first, so it's certainly integrated with their health. And with fast regenerating shields "out of combat", it seems they already have a limited form of healing. I know this has already been mentioned...

Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 08 2009 05:17 GMT
#87
On May 08 2009 13:48 SoleSteeler wrote:
Archer, I don't understand why you don't consider shields to be health. The attacker must burn through them first, so it's certainly integrated with their health. And with fast regenerating shields "out of combat", it seems they already have a limited form of healing. I know this has already been mentioned...

In SC1 at least, HP is generally much more valuable than Shields. Zealots have 100 HP and 60 Shields, so by those numbers you'd expect the Zealots' Shields to be 60% as valuable as their HP. Assuming no upgrades, however, it takes a Zergling 12 hits to take down the shields vs. 25 hits to take down the HP- the Shields are only 48% as valuable as the HP in this case, due to Shields not counting armor. It takes a hydra 6 hits to take down a Zealot's shields, vs. 23 hits to take down its HP; in this case, the Shields are 26% as valuable as the HP, because of a combination of not counting armor and taking full damage from explosive attacks.

The sole exception to this, of course, is plague. Zealots and Carriers getting plagued is a big deal, while an Archon getting plagued makes the Protoss player chuckle.

Archerofaiur has a good point: Protoss is the only race that's incapable of restoring lost HP (if you count HP and Shields as two separate counters), and it's not a bad idea to stop and think- why is it that the other races can restore lost HP, but Protoss cannot? Just because it works like that in SC1 doesn't mean it should continue to work like that in SC2; the whole idea for the new game is to take good things from the previous one, add new stuff, and make it better. So far, I haven't seen a single convincing reason as to why Protoss shouldn't be able to restore lost HP, other than inertia; it worked in SC1, so don't change it for SC2. All I can say about inertia is- look how that worked for the Medic.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Yenzilla
Profile Joined May 2009
Canada84 Posts
May 08 2009 05:44 GMT
#88
On May 08 2009 14:17 Zato-1 wrote:Archerofaiur has a good point: Protoss is the only race that's incapable of restoring lost HP (if you count HP and Shields as two separate counters), and it's not a bad idea to stop and think- why is it that the other races can restore lost HP, but Protoss cannot?


This kind of rationale only truly makes sense if you consider HP and shields to be mutually exclusive, though. I would argue that, for the Protoss, their 'health' (in the sense applied to the Zerg and the Terran) is the combination of their shields and their actual health points, rather than just the raw hp number. After all, they're (for the most part) functionally equivalent.

In this particular case, I don't believe the logic that applies to the Terrans and the Zerg (in terms of health) should apply to the Protoss. The shield mechanic (that is unique to the race) makes comparing straight hp values between the races flawed, since it acts more or less as simply a renamed, second health bar.

Of course, this means that while the other races have access to full healing, Protoss are limited to regenerating only a percentage of their total health (albeit, a faster one, I believe, with the new changes to shield regen). However, I don't believe the race is at all put at a disadvantage as a result of this, simply because of the extra benefits attached the shields (such as not being as severely crippled by plague).
jeppew
Profile Joined April 2009
Sweden471 Posts
May 08 2009 05:45 GMT
#89
On May 08 2009 14:17 Zato-1 wrote:
Show nested quote +
On May 08 2009 13:48 SoleSteeler wrote:
Archer, I don't understand why you don't consider shields to be health. The attacker must burn through them first, so it's certainly integrated with their health. And with fast regenerating shields "out of combat", it seems they already have a limited form of healing. I know this has already been mentioned...

In SC1 at least, HP is generally much more valuable than Shields. Zealots have 100 HP and 60 Shields, so by those numbers you'd expect the Zealots' Shields to be 60% as valuable as their HP. Assuming no upgrades, however, it takes a Zergling 12 hits to take down the shields vs. 25 hits to take down the HP- the Shields are only 48% as valuable as the HP in this case, due to Shields not counting armor. It takes a hydra 6 hits to take down a Zealot's shields, vs. 23 hits to take down its HP; in this case, the Shields are 26% as valuable as the HP, because of a combination of not counting armor and taking full damage from explosive attacks.

The sole exception to this, of course, is plague. Zealots and Carriers getting plagued is a big deal, while an Archon getting plagued makes the Protoss player chuckle.

Archerofaiur has a good point: Protoss is the only race that's incapable of restoring lost HP (if you count HP and Shields as two separate counters), and it's not a bad idea to stop and think- why is it that the other races can restore lost HP, but Protoss cannot? Just because it works like that in SC1 doesn't mean it should continue to work like that in SC2; the whole idea for the new game is to take good things from the previous one, add new stuff, and make it better. So far, I haven't seen a single convincing reason as to why Protoss shouldn't be able to restore lost HP, other than inertia; it worked in SC1, so don't change it for SC2. All I can say about inertia is- look how that worked for the Medic.


they can't heal because Protoss has somewhat easy acces to really powerful units, but you can beat them down cradually. you rarely see carriers go down after a single fight, they are damaged several times before dying. and softening up dragons and zealots with mines and plague before a battle can be pivotal.
Giving Protoss heal just like that changes how you play them and how you play against them, and not for the better imho.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 08 2009 06:21 GMT
#90
Sorry, this idea just isn't worth fighting for...

+jetpack?
Administrator~ Spirit will set you free ~
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #135 (PTR Edition)
SHIN vs HackErIsTopLIVE!
TBD vs hinO
CranKy Ducklings88
CranKy Ducklings SOOP41
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 30
MindelVK 10
Harstem 1
StarCraft: Brood War
Britney 26899
Mini 1341
Shuttle 609
Hyuk 465
actioN 296
Larva 281
firebathero 245
EffOrt 203
Mong 151
Pusan 124
[ Show more ]
Killer 119
HiyA 70
Last 67
Sharp 43
ggaemo 42
ToSsGirL 40
Aegong 39
NaDa 33
910 24
sorry 21
Sacsri 16
GoRush 9
Noble 8
Dota 2
XcaliburYe121
Counter-Strike
x6flipin237
Super Smash Bros
Mew2King240
Other Games
RotterdaM151
Fuzer 146
Dewaltoss65
SHIN 31
Organizations
Other Games
BasetradeTV145
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH255
• StrangeGG 78
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3244
Other Games
• WagamamaTV1125
Upcoming Events
uThermal 2v2 Circuit
4h 17m
BSL22 NKC (BSL vs China)
8h 17m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d
OSC
1d 13h
Replay Cast
2 days
The PondCast
3 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.