• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:39
CEST 16:39
KST 23:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
How Can I Add Timer & APM Count? Gypsy to Korea [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1467 users

Giving the Protoss Healing - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 All
Krikkitone
Profile Joined April 2009
United States1451 Posts
May 08 2009 02:16 GMT
#81
On May 08 2009 10:10 DeCoup wrote:

1. Did I miss an ability here? I've never heard of an emergency teleport
2. Gateways don't teleport existing units. The create them at their location. The way it is described may have confused you. It's like how all Protoss buildings are teleported to their location. They are pre-constructed then ported to the location your workers choose.


In short:
To Heal Protoss units/buildings.. kill it and build another one.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 08 2009 02:19 GMT
#82
On May 08 2009 10:55 Zato-1 wrote:

Stop it with the stupid 'omg Protoss are OP they have so much HP' comments, you just make yourself look bad. It's fine if you don't like Protoss, just don't base your arguments around the assumption that they're overpowered when they quite clearly aren't in SC1, at least in high level play.


Thank you. I couldn't have said it better myself. People on here worry WAY to much about balance for a game that they have never even played. The game will be balanced. Period. And if the only thing you can find fault with for Protoss Healing is that it would make them overpowered well then maybe thats a sign this idea deserves more attention then your giving it.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Yenzilla
Profile Joined May 2009
Canada84 Posts
May 08 2009 02:29 GMT
#83
Simply because it might not be unbalanced isn't by itself reason to add change something.

Aside from Protoss having valuable units (with a plethora of longevity skills already, as you've mentioned-- 2 of 5 of those that you mentioned being related to shields), what rationale outside of 'would be fun' (which is very much a subjective matter, mind, and as such sort of a shitty reason) is there to give this to the Protoss?
Piste
Profile Blog Joined July 2006
6183 Posts
May 08 2009 03:37 GMT
#84
dudes, don't tell others what is imba and what is not. Obviously anyone hasn't played that much starcraft2 to find all the possible counters. sc2 will propably need years of patching to make it balanced but isn't it too early to whine yet?
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 08 2009 04:29 GMT
#85
On May 08 2009 11:29 Yenzilla wrote:
what rationale outside of 'would be fun' (which is very much a subjective matter, mind, and as such sort of a shitty reason) is there to give this to the Protoss?

I disagree on this point. 'Fun' is actually a big deal when it comes to designing a game. However, it's also subjective, as you pointed out. What's fun for one person can be utterly frustrating for another. Would restoring HP to Protoss units be considered, on the whole, fun? One would think a thread like this would serve to gauge people's reactions to this concept, but everyone seems too stuck on the balance implications of the concept to think of whether it would make the game, on the whole, more fun.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
SoleSteeler
Profile Joined April 2003
Canada5459 Posts
May 08 2009 04:48 GMT
#86
Archer, I don't understand why you don't consider shields to be health. The attacker must burn through them first, so it's certainly integrated with their health. And with fast regenerating shields "out of combat", it seems they already have a limited form of healing. I know this has already been mentioned...

Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 08 2009 05:17 GMT
#87
On May 08 2009 13:48 SoleSteeler wrote:
Archer, I don't understand why you don't consider shields to be health. The attacker must burn through them first, so it's certainly integrated with their health. And with fast regenerating shields "out of combat", it seems they already have a limited form of healing. I know this has already been mentioned...

In SC1 at least, HP is generally much more valuable than Shields. Zealots have 100 HP and 60 Shields, so by those numbers you'd expect the Zealots' Shields to be 60% as valuable as their HP. Assuming no upgrades, however, it takes a Zergling 12 hits to take down the shields vs. 25 hits to take down the HP- the Shields are only 48% as valuable as the HP in this case, due to Shields not counting armor. It takes a hydra 6 hits to take down a Zealot's shields, vs. 23 hits to take down its HP; in this case, the Shields are 26% as valuable as the HP, because of a combination of not counting armor and taking full damage from explosive attacks.

The sole exception to this, of course, is plague. Zealots and Carriers getting plagued is a big deal, while an Archon getting plagued makes the Protoss player chuckle.

Archerofaiur has a good point: Protoss is the only race that's incapable of restoring lost HP (if you count HP and Shields as two separate counters), and it's not a bad idea to stop and think- why is it that the other races can restore lost HP, but Protoss cannot? Just because it works like that in SC1 doesn't mean it should continue to work like that in SC2; the whole idea for the new game is to take good things from the previous one, add new stuff, and make it better. So far, I haven't seen a single convincing reason as to why Protoss shouldn't be able to restore lost HP, other than inertia; it worked in SC1, so don't change it for SC2. All I can say about inertia is- look how that worked for the Medic.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Yenzilla
Profile Joined May 2009
Canada84 Posts
May 08 2009 05:44 GMT
#88
On May 08 2009 14:17 Zato-1 wrote:Archerofaiur has a good point: Protoss is the only race that's incapable of restoring lost HP (if you count HP and Shields as two separate counters), and it's not a bad idea to stop and think- why is it that the other races can restore lost HP, but Protoss cannot?


This kind of rationale only truly makes sense if you consider HP and shields to be mutually exclusive, though. I would argue that, for the Protoss, their 'health' (in the sense applied to the Zerg and the Terran) is the combination of their shields and their actual health points, rather than just the raw hp number. After all, they're (for the most part) functionally equivalent.

In this particular case, I don't believe the logic that applies to the Terrans and the Zerg (in terms of health) should apply to the Protoss. The shield mechanic (that is unique to the race) makes comparing straight hp values between the races flawed, since it acts more or less as simply a renamed, second health bar.

Of course, this means that while the other races have access to full healing, Protoss are limited to regenerating only a percentage of their total health (albeit, a faster one, I believe, with the new changes to shield regen). However, I don't believe the race is at all put at a disadvantage as a result of this, simply because of the extra benefits attached the shields (such as not being as severely crippled by plague).
jeppew
Profile Joined April 2009
Sweden471 Posts
May 08 2009 05:45 GMT
#89
On May 08 2009 14:17 Zato-1 wrote:
Show nested quote +
On May 08 2009 13:48 SoleSteeler wrote:
Archer, I don't understand why you don't consider shields to be health. The attacker must burn through them first, so it's certainly integrated with their health. And with fast regenerating shields "out of combat", it seems they already have a limited form of healing. I know this has already been mentioned...

In SC1 at least, HP is generally much more valuable than Shields. Zealots have 100 HP and 60 Shields, so by those numbers you'd expect the Zealots' Shields to be 60% as valuable as their HP. Assuming no upgrades, however, it takes a Zergling 12 hits to take down the shields vs. 25 hits to take down the HP- the Shields are only 48% as valuable as the HP in this case, due to Shields not counting armor. It takes a hydra 6 hits to take down a Zealot's shields, vs. 23 hits to take down its HP; in this case, the Shields are 26% as valuable as the HP, because of a combination of not counting armor and taking full damage from explosive attacks.

The sole exception to this, of course, is plague. Zealots and Carriers getting plagued is a big deal, while an Archon getting plagued makes the Protoss player chuckle.

Archerofaiur has a good point: Protoss is the only race that's incapable of restoring lost HP (if you count HP and Shields as two separate counters), and it's not a bad idea to stop and think- why is it that the other races can restore lost HP, but Protoss cannot? Just because it works like that in SC1 doesn't mean it should continue to work like that in SC2; the whole idea for the new game is to take good things from the previous one, add new stuff, and make it better. So far, I haven't seen a single convincing reason as to why Protoss shouldn't be able to restore lost HP, other than inertia; it worked in SC1, so don't change it for SC2. All I can say about inertia is- look how that worked for the Medic.


they can't heal because Protoss has somewhat easy acces to really powerful units, but you can beat them down cradually. you rarely see carriers go down after a single fight, they are damaged several times before dying. and softening up dragons and zealots with mines and plague before a battle can be pivotal.
Giving Protoss heal just like that changes how you play them and how you play against them, and not for the better imho.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 08 2009 06:21 GMT
#90
Sorry, this idea just isn't worth fighting for...

+jetpack?
Administrator~ Spirit will set you free ~
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 317
Hui .269
Rex 78
trigger 53
StarCraft: Brood War
Britney 49602
Horang2 4232
Shuttle 1844
Mini 1613
Soma 710
Soulkey 635
scan(afreeca) 461
ggaemo 321
Rush 261
Last 115
[ Show more ]
Mind 59
Shinee 56
Movie 43
sorry 41
sSak 36
Creator 35
Sexy 32
[sc1f]eonzerg 31
Noble 16
Shine 15
IntoTheRainbow 12
GoRush 12
Bale 11
ajuk12(nOOB) 8
Rock 5
Dota 2
Gorgc5208
syndereN249
420jenkins207
LuMiX1
Counter-Strike
fl0m2754
Heroes of the Storm
Liquid`Hasu238
Khaldor229
Other Games
B2W.Neo2267
Beastyqt1037
Lowko293
ProTech123
Mew2King85
QueenE63
oskar48
Organizations
Counter-Strike
PGL18617
StarCraft 2
ComeBackTV 581
Other Games
BasetradeTV181
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 12
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2508
Other Games
• tFFMrPink 9
Upcoming Events
BSL
4h 21m
RSL Revival
16h 21m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
23h 21m
BSL
1d 4h
Afreeca Starleague
1d 19h
Wardi Open
1d 19h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.