• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:32
CET 12:32
KST 20:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1604 users

Giving the Protoss Healing - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 Next All
RA
Profile Joined October 2008
Latvia791 Posts
May 07 2009 19:49 GMT
#61
On May 07 2009 07:56 Archerofaiur wrote:
-Protoss lack any healing. This detracts from the enjoyment of playing Protoss dramatically. The argument that no healing makes Protoss unique and special is a weak one at best.


Don't play em, besides IMHO you are wrong.
And have you played beta to judge the game already? If you have, I take this question down, but I truly doubt that
diehilde
Profile Joined September 2008
Germany1596 Posts
May 07 2009 19:59 GMT
#62
whats the problem? play 2on2 and go zealot/medic, thats imba enough!
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 07 2009 20:48 GMT
#63
On May 08 2009 04:49 RA wrote:

Don't play em, besides IMHO you are wrong.
And have you played beta to judge the game already? If you have, I take this question down, but I truly doubt that



Well that statement was my personal opinion. I cant justify it with emperical evidence. You know I feel bad. I really should have developed the OP better. Kinda did a weak job and for that I appologize. Maybe next time Ill make it a 57 page thesis :-P


Ok so allot of people dont like protoss to have healing but the overwhelming reason is that it would be imbalanced. To all of those people I have this question.

Hypothetically speaking, if Blizzard did put protoss healing in the game and the game was still balanced would you still have a problem with it?


Meaning is the threat of imbalance your only thing against P healing.


http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 07 2009 20:53 GMT
#64
Personally I think healing has no influence on toss balance whatsoever, it's not like we are gonna take SC1 toss and give them medics (that can also heal carriers, somehow).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 07 2009 21:10 GMT
#65
On May 08 2009 05:48 Archerofaiur wrote:
Hypothetically speaking, if Blizzard did put protoss healing in the game and the game was still balanced would you still have a problem with it?

I'm kind of on the fence on this issue. Don't really have strong feelings either way. The only time I really feel screwed over because of Protoss lack of healing is when my units get hit by Plague. So yeah, I'd be happy with Protoss either way in SC2 if there is no Plague-equivalent; though I would much rather the Protoss had healing if there is a Plague-equivalent :p
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Yenzilla
Profile Joined May 2009
Canada84 Posts
Last Edited: 2009-05-07 22:02:05
May 07 2009 22:01 GMT
#66
If Blizzard were to remove shields (or the regeneration of) altogether, it might make sense and have a chance of becoming reasonably balanced. Otherwise, with your current suggestion, Protoss get the equivalent of repair, medic heal (both covered by your 'heal', apparently) and regeneration (which shields currently do).

Of course, without shields, Protoss are Terrans (slight exaggeration), and without shield regeneration, shield is health.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 07 2009 22:03 GMT
#67
No one is suggesting removing shields.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 07 2009 23:04 GMT
#68
Don't you think it's messing a bit with racial differentation?

In SC:
Zerg can regen all their HP, but no heal.
Toss can regen their shields, but no heal. Have shield batteries.
Terran can't regen anything, but can repair and heal.

SC2:
Zerg can heal their full HP. Have limited healing.
Terran same as in SC.
Toss can regen their shields very quickly.

I mean, if you add healing to toss, they are essentially like terrans except even better since they heal the shield portion on their own and at an extremely rapid pace.. I dunno, I don't see the need for it at all tbh.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
May 07 2009 23:11 GMT
#69
I really don't see why you would give healing to protoss, it's just not really useful, just see how little shield battery is used in BW
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
jeppew
Profile Joined April 2009
Sweden471 Posts
May 07 2009 23:26 GMT
#70
On May 08 2009 08:11 MaD.pYrO wrote:
I really don't see why you would give healing to protoss, it's just not really useful, just see how little shield battery is used in BW


yes but they are stationairy, and healing the shields aren't as good as healing the HP.
Yenzilla
Profile Joined May 2009
Canada84 Posts
Last Edited: 2009-05-07 23:50:43
May 07 2009 23:47 GMT
#71
On May 08 2009 07:03 Archerofaiur wrote:
No one is suggesting removing shields.


No, not exactly. You are, however, suggesting that the importance of shields be downplayed significantly. If Protoss gained the ability to regenerate health, you're making the necessity of keeping shields up much, much smaller, considering as how a unit that loses either can now regain either.

Edit, targeted to above: Nitpicking aside, what is the difference between hp and shields? Does one get lost at a faster rate than another? Why is healing health necessarily better than shields? (Okay, I'll concede EMP and similar skills, but-- oh sh, Plague.)
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-05-07 23:54:06
May 07 2009 23:50 GMT
#72
On May 08 2009 08:04 FrozenArbiter wrote:
Don't you think it's messing a bit with racial differentation?

In SC:
Zerg can regen all their HP, but no heal.
Toss can regen their shields, but no heal. Have shield batteries.
Terran can't regen anything, but can repair and heal.

SC2:
Zerg can heal their full HP. Have limited healing.
Terran same as in SC.
Toss can regen their shields very quickly.

I mean, if you add healing to toss, they are essentially like terrans except even better since they heal the shield portion on their own and at an extremely rapid pace.. I dunno, I don't see the need for it at all tbh.



See thats the point I was hoping to argue in this thread. Good Diversity vs. Bad Diversity. To quote Blizzard "Different is not better. Better is Better." You could give Terran and Zerg flyers and give Protoss only really good Anti Air. It would be racially different and unique. But would it be fun?

The health system was the most racially different in vanilla SC. Then they added Biological healing to Terran. I would argue that even though both Terran and Zerg could now heal biological units the benefits far outwiegh the racial differentiation.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Yenzilla
Profile Joined May 2009
Canada84 Posts
May 07 2009 23:55 GMT
#73
How is not giving Protoss the best of all worlds promoting bad diversity? Your example, obviously, is bad (hilariously game breaking, my mind went further with giving the Terrans/Zerg ONLY flyers), but I couldn't say the same about the topic at hand.

Every race has their own unique way of healing, but I wouldn't say any of them are distinctly better than the others. However, if one race were to be given every way of healing, I might have to argue otherwise.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-05-07 23:58:32
May 07 2009 23:58 GMT
#74
On May 08 2009 08:55 Yenzilla wrote:
How is not giving Protoss the best of all worlds promoting bad diversity? Your example, obviously, is bad (hilariously game breaking, my mind went further with giving the Terrans/Zerg ONLY flyers), but I couldn't say the same about the topic at hand.

Every race has their own unique way of healing, but I wouldn't say any of them are distinctly better than the others. However, if one race were to be given every way of healing, I might have to argue otherwise.


See maybe this is where we differ. Alot of you seem to consider shields healing. I dont consider shields healing at all. Healing heals hit points.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Clow
Profile Blog Joined September 2008
Brazil880 Posts
May 08 2009 00:18 GMT
#75
Huge HP/Attack, and now healing? No thanks.
(–_–) CJ Entusman #33
Archaic
Profile Blog Joined March 2008
United States4024 Posts
May 08 2009 00:45 GMT
#76
I don't feel that Protoss needs healing. The strength of their individual units, not to mention their high HP values make it so they shouldn't require healing. I have to side with the fact that it will just make them overpowered. ZvP, for example, at least in the VERY late game, depends on slowly weakening the Protoss army. If it can regenerate to full health, then the Zerg's actions will be almost futile, and lose the game unless they can conjure up an army 2-3 times the size, to kill the P's army, deal with any reinforcements, then win the game.
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 08 2009 01:10 GMT
#77
On May 08 2009 01:32 Zato-1 wrote:
Show nested quote +
On May 08 2009 00:40 Yenzilla wrote:
Which still leaves all high HP protoss units under the category of mechanical. Would be sort of pointless to give the race healing abilities to use on high templar, no?

As an alternative, you might want to try to get repair taken away from the Terrans. "It's not like marines use them."

Ok, let's say the High Templar gets Hallucination back, and you give the Nullifier the following ability:

Reconstruct (can be auto-cast)
Energy cost: 1 per 1 HP healed
Range: 2
Targets: Mechanical, biological

Compare it with the Medic's heal from SC1 now:
Medic costs 50min 25gas 1 supply, Nullifier costs 50min 100 gas 2 supply
Medic heals 2 HP per 1 energy, Nullifier heals 1 HP per 1 energy
Medic heals ground biological units, Nullifier heals biological, mechanical, ground and air units

In other words the Nullifier costs twice as much and is half as efficient, take however many resources the Terran spends in medics in SC1 and multiply that times four to see how much the Protoss needs to spend to keep all his units healed up. It's a huge expense, and probably isn't worth it to heal all your army with it; you'll save it for your more expensive and slow to produce units such as the Colossus and the Carrier.


On an Energy to Heals ratio, yes the medic is more efficient. But don't forget the advantages Reconstruct has. It's ranged, and does double the Heals per Second.


On May 08 2009 03:16 Krikkitone wrote:
The Protoss HAVE Heal, its very just expensive and takes Micro+macromanagement

eg. to heal a Zealot, you need a Gateway, 100 minerals, an extra damage dealing unit, and it takes ~20-30 sec.

1. do suffiient damaage to your already damaged zealot to engage the emergency teleport home
2. use the Gateway+100 minerals to teleport him back to the battle field


The real problem is Plague.... and hopefully if Blizzard goes with this "Disease" it will not have the same problem.


1. Did I miss an ability here? I've never heard of an emergency teleport
2. Gateways don't teleport existing units. The create them at their location. The way it is described may have confused you. It's like how all Protoss buildings are teleported to their location. They are pre-constructed then ported to the location your workers choose.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 08 2009 01:48 GMT
#78
I think Krikkit is making a joke out of the fact that Zealots get "teleported back to aiur" when they die (lore wise).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 08 2009 01:55 GMT
#79
On May 08 2009 09:18 Clow wrote:
Huge HP/Attack, and now healing? No thanks.

Protoss basic units have more HP than basic units from other races. They are also more expensive, both in supply and in resource cost. I don't see the Zergs crying because their Zerglings have 35 HP, while the Marauder has 125 HP. Hint: Zerglings are not supposed to beat Marauders 1 on 1. Add up the HP of 4 zerglings, and you get 140 HP. How much HP does a Zealot have in SC2?
100 HP and 50 shields. gasp! It's just like 4 zerglings!

Stop it with the stupid 'omg Protoss are OP they have so much HP' comments, you just make yourself look bad. It's fine if you don't like Protoss, just don't base your arguments around the assumption that they're overpowered when they quite clearly aren't in SC1, at least in high level play.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-05-08 01:59:46
May 08 2009 01:58 GMT
#80
On May 08 2009 10:10 DeCoup wrote:
On an Energy to Heals ratio, yes the medic is more efficient. But don't forget the advantages Reconstruct has. It's ranged, and does double the Heals per Second.

Medic's Heal also has range 2 btw. Also, I've no idea where you got the idea that Reconstruct heals twice as much per second. I just made the ability up, and I didn't intend it to have that property :p
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Championship Sunday
Reynor vs SolarLIVE!
Clem vs MaxPax
Classic vs SHIN
WardiTV943
ComeBackTV 710
TaKeTV 274
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #116
SKillous vs KrystianerLIVE!
TBD vs Percival
CranKy Ducklings69
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
DivinesiaTV 15
StarCraft: Brood War
Sea 4315
Calm 3987
Rain 2056
GuemChi 1286
Horang2 985
Shuttle 608
Stork 468
Soma 398
Sharp 314
Last 268
[ Show more ]
firebathero 244
Mini 180
EffOrt 149
Light 145
Rush 137
hero 126
Hyun 123
soO 67
Barracks 54
ggaemo 51
Killer 44
Yoon 44
NaDa 39
zelot 36
Mong 29
910 25
Movie 23
Terrorterran 23
GoRush 15
SilentControl 7
Britney 0
Dota 2
Gorgc3081
singsing2830
XcaliburYe347
BananaSlamJamma125
NeuroSwarm43
League of Legends
JimRising 356
rGuardiaN75
Counter-Strike
x6flipin639
zeus494
edward98
Heroes of the Storm
Khaldor266
Other Games
B2W.Neo908
Fuzer 356
RotterdaM177
Mew2King83
MindelVK11
Organizations
StarCraft: Brood War
CasterMuse 26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH287
• LUISG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV633
• lizZardDota280
League of Legends
• Jankos2287
• Stunt747
Upcoming Events
Ladder Legends
5h 28m
BSL 21
8h 28m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
21h 28m
Wardi Open
1d
Monday Night Weeklies
1d 5h
WardiTV Invitational
3 days
Replay Cast
3 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.