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Active: 1356 users

Giving the Protoss Healing - Page 2

Forum Index > Closed
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Prev 1 2 3 4 5 Next All
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
May 07 2009 01:37 GMT
#21
On May 07 2009 08:11 .risingdragoon wrote:
Damn, all your reasons are terrible and has nothing to do with nothing.

QFT LoooooooooooooL
Starcraft 2 - Beta
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 07 2009 01:38 GMT
#22
This is a joke right?

GTFO Protoss already effectively heal half their health through shields.

Not funny
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 07 2009 01:43 GMT
#23
On May 07 2009 10:34 VIB wrote:
This is getting really ridiculous... it's becoming really hard to follow up important news in the TL sc2 forum because of dumb suggestion threads like this.

There is one -single- consolidated suggestion thread that was created exactly to alleviate this issue. Please keep the stupidity there and keep TL clean:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=62214


You know if it wasnt for theorycrafting on TL you guys would not have the new macro mechanics. I understand that you don't want the Protoss to have healing but you can express your opinions without the hate.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
May 07 2009 01:49 GMT
#24
I'm going to say this is trolling.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 07 2009 01:51 GMT
#25
I dont think it's a troll, but I don't like the idea. Protoss already have a few forms of healing on their own, and I'm not entirely sure if I like the idea of a massive targeted heal in the first place, regardless of the race.

Thinking of a bunch of overseers following around guardians/ultras/lurkers and spamming heal makes me think of wow/war3 >.<
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
May 07 2009 01:58 GMT
#26
On May 07 2009 10:43 Archerofaiur wrote:
Show nested quote +
On May 07 2009 10:34 VIB wrote:
This is getting really ridiculous... it's becoming really hard to follow up important news in the TL sc2 forum because of dumb suggestion threads like this.

There is one -single- consolidated suggestion thread that was created exactly to alleviate this issue. Please keep the stupidity there and keep TL clean:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=62214


You know if it wasnt for theorycrafting on TL you guys would not have the new macro mechanics. I understand that you don't want the Protoss to have healing but you can express your opinions without the hate.
You know if it weren't for people with IQs lower than monkeys there wouldn't be any wars, poverty and horrible forum trolls.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
gunsharp
Profile Joined November 2007
260 Posts
May 07 2009 02:16 GMT
#27
I don't like the idea but we should all welcome the discourse... (provided it's not completely ludicrous)
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 07 2009 02:35 GMT
#28
I believe it's only natural that players be punished for neglecting their units and allowing them to take excess damage. Every pot shot that an opponent gets on you outside of real engagement should actually matter. Otherwise hit-and-run, slow attrition, and artillery bombardment all become less punishing. As mentioned, Protoss can already recover an appreciable amount of shields, and at a high rate in SC2 to boot. If they are able to recover hit-points as well, their punishment for unit misuse broadly diminishes. It will exist in specific situations, but not as prevalently as it exists for Terran and Zerg.

SC2 is not being designed to forgive mistakes.
面白くない世の中, 面白くすればいいさ
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
Last Edited: 2009-05-07 02:39:34
May 07 2009 02:38 GMT
#29
On May 07 2009 11:16 gunsharp wrote:
I don't like the idea but we should all welcome the discourse... (provided it's not completely ludicrous)


But it's completely ludicrous.

His arguments aren't good. He makes the argument that a lot zerg units would "waste" the healing provided by the spell, when the majority of protoss units would do the same.

The lore does NOT back it up. And also, what makes more sense, a purely organic race with healing or a mostly mechanical race? Zerg also have a common, mobile unit on the battlefield that can cast the spell. The Overseer healing also makes sense. Protoss lack this, unless you want to put it on the mothership lol. (And don't say templar, honestly, storm > healing).

No healing makes the Protoss less fun to play? No, not really. It's your opinion to be sure, but it's definitely in the vast minority. Not to mention that protoss is already the most spell intensive race imo.

Queens, ultras, lurkers, swarm guardians are all worth saving. The argument Protoss units will more likely survive a battle to be healed afterwards is shaky at best, since whoever WINS the battle with have units left over, not always protoss. In addition, you'd want to be healing IN battle as well, especially with Ultras.

It seems obvious to me that Zerg should definitely be the race with this ability. Echone brings up a good point too.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 07 2009 02:44 GMT
#30
On May 07 2009 10:34 VIB wrote:
This is getting really ridiculous... it's becoming really hard to follow up important news in the TL sc2 forum because of dumb suggestion threads like this.

There is one -single- consolidated suggestion thread that was created exactly to alleviate this issue. Please keep the stupidity there and keep TL clean:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=62214

Yeah, I don't agree with this thread at all, HOWEVER - it is ArcherofAiur making it - 99% of his threads in this forum are good, so I think he deserves some room to maneuver
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
May 07 2009 02:46 GMT
#31
On May 07 2009 10:37 Ziph wrote:
Show nested quote +
On May 07 2009 08:11 .risingdragoon wrote:
Damn, all your reasons are terrible and has nothing to do with nothing.

QFT LoooooooooooooL

Use it or lose it
Savio
Profile Joined April 2008
United States1850 Posts
Last Edited: 2009-05-07 03:48:33
May 07 2009 02:56 GMT
#32
Not in favor of protoss healing

EDIT:

Also, VIB needs to shut his mouth. The stupid condescension of his posts in this thread is irksome and he is reviling one of the best SC2 discussion contributors on TL. Annoying.

Maybe a little temp ban is in order....?
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
ghermination
Profile Blog Joined April 2008
United States2851 Posts
May 07 2009 03:01 GMT
#33
I can say that while i would love if toss were imba (maybe i could finally hit C+ on iccup rofl) it would just be unfair. Take an equal number of the basic mineral only units for each race (rines, zealots, zerglings) by cost (i.e. you have 5 zeals, 10 rines, 20 lings) and have them fight 1v1 through their matchups, you would find that zeals had the highest damage to cost ratio of either of the other units. The only downside of them is the high cost in investing in them. (also micro isn't really a factor because with okay micro 1 vulture can kill 100 zealots)
U Gotta Skate.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 07 2009 03:04 GMT
#34
On May 07 2009 11:44 FrozenArbiter wrote:
Show nested quote +
On May 07 2009 10:34 VIB wrote:
This is getting really ridiculous... it's becoming really hard to follow up important news in the TL sc2 forum because of dumb suggestion threads like this.

There is one -single- consolidated suggestion thread that was created exactly to alleviate this issue. Please keep the stupidity there and keep TL clean:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=62214

Yeah, I don't agree with this thread at all, HOWEVER - it is ArcherofAiur making it - 99% of his threads in this forum are good, so I think he deserves some room to maneuver


Ill drop it for now. Its pretty obvious this wasnt a hit with the fans. Oh well.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-05-07 03:07:24
May 07 2009 03:05 GMT
#35
Well, if you give some examples of how you see it working.. It's hard to get past a decade of Toss not being able to restore their HP
On May 07 2009 10:58 VIB wrote:
Show nested quote +
On May 07 2009 10:43 Archerofaiur wrote:
On May 07 2009 10:34 VIB wrote:
This is getting really ridiculous... it's becoming really hard to follow up important news in the TL sc2 forum because of dumb suggestion threads like this.

There is one -single- consolidated suggestion thread that was created exactly to alleviate this issue. Please keep the stupidity there and keep TL clean:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=62214


You know if it wasnt for theorycrafting on TL you guys would not have the new macro mechanics. I understand that you don't want the Protoss to have healing but you can express your opinions without the hate.
You know if it weren't for people with IQs lower than monkeys there wouldn't be any wars, poverty and horrible forum trolls.

VIB, surely you read this forum enough to know Archer is not a troll in any way -.- Don't instigate things plz.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-05-07 03:12:06
May 07 2009 03:09 GMT
#36
Well you know me. I could write pages on different healing spells that would compliment Protoss gameplay. But thats not the important thing.

The most important thing is how everyone else feels. If Blizzard came out tomro and said that they had moved Transfusion to the Mothership I would not have expected this many people to be mad. In fact I would have expected many to be jubulant. But apparently this is not so. Many people here are very attached to the idea of Protoss being Healless. In light of that I can respect the wishes of the community. Me and my fleet of 3 hp carriers will ride off into the distance...

(However, IF Blizzard ever does give Protoss healing I can assure you that I will make a very big "told you so" thread)
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 07 2009 03:21 GMT
#37
On May 07 2009 09:32 FrozenArbiter wrote:
Like ultralisks.. The only two toss units with a lot of HP are the Carrier and the Colossus - but both are mechanical. It does not make sense for a spell that heals biological units to heal mechanical units as well.. Shield batteries solve this.

According to the most updated info source I know, the Carrier has 250 HP in SC2 and the Colossus has 200 HP. Under that definition of units 'with a lot of HP', you should also include the Immortal (200 HP) and the Mothership (400 HP).
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-05-07 03:49:41
May 07 2009 03:36 GMT
#38
To be honest, I'm not terribly bothered by Protoss units and buildings not being able to heal their HP, because the flipside is that shields will recover rather quickly and without the need for a support unit to do it. I say it's an interesting tradeoff when compared to, say, Terran mech units that can quickly be repaired back to full health, but it requires minerals, gas, and worker time to do so (I believe SCVs will be able to have an autocast repair ability, so it won't require as much micromanagement in SC2 as it does in SC1). Zerg units can regenerate to full health by themselves, but it takes much longer than it takes the Terran or the Protoss (well, save for Roaches).

On May 07 2009 12:09 Archerofaiur wrote:
Me and my fleet of 3 hp carriers will ride off into the distance...

As a Protoss user I hate Plague as much as anyone >< Having the unit with the highest armor value in the game reduced to 3 HP without ever going through its armor and without the possibility to restore its HP... ticks me off. Imo, the problem here is Plague, not the Protoss race's inability to restore HP.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 07 2009 05:23 GMT
#39
I think a poll is in order.
[image loading]

Poll: Should protoss have access to a heal ability?
(Vote): Yes, it will be balanced like everything else
(Vote): No, shields are enough
(Vote): I don't care

"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
May 07 2009 05:25 GMT
#40
We should just give Protoss a shaman that has healing wave, too.
IntoTheRainBOw fan~
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