• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:43
CET 15:43
KST 23:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2167 users

Why are Tanks so bad in SC2? - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
RUFinalBoss
Profile Joined May 2012
United States266 Posts
Last Edited: 2012-08-24 20:58:57
August 24 2012 20:58 GMT
#61
Story Of My SC2 Love Life, Meets ROOT. ROOT Disbands :( JOINS COL :D COL JOINS MVP :D HYPE! Col.MvP go byebye ): BUT THEN! ROOT GAMING IS BACK OMGOMGOMG qxc - Minigun - ROOTerdam - Catz - Drewbie - TaiLS - KeeN
coolcor
Profile Joined February 2011
520 Posts
August 24 2012 20:59 GMT
#62
Dont forget about this nerf as well!

beta patch 15
Siege Mode damage decreased from 60 to 50.


Glad blizzard had all those small beta maps to lead to changes like this.

But how do the people claiming blizzard hates tanks explain these changes?

Patch 8 (version 0.10.0.14803)

Build time decreased from 50 seconds to 45 seconds.

[hide]Patch 11 (version 0.13.0.15250)

Life increased from 150 to 160.
Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
Fluid
Profile Joined September 2010
Canada136 Posts
Last Edited: 2012-08-24 21:01:04
August 24 2012 21:00 GMT
#63

It was because that 10:30 second tank push you would lose most of your ling army with 3 tank blasts and then you had to fight marine on Muta it wasn't cause of Hydras.


No, think even more back than that, back to the beta. Back when people thought sc2 was going to be like sc1, and zergs used brood war strategies : lings,mutas, hydras. They also used pure roach once they saw how many they could make but that was nerfed too.
Taku
Profile Blog Joined February 2009
Canada2036 Posts
August 24 2012 21:00 GMT
#64
I think a big difference is that there are so many gap closers like blink, zealot charge, creep, etc that didn't exist in BW that nullify the extreme range sieged tanks have.
When SC2 came for BW, I cried. Now LoL/Dota2 comes for SC2, and I laugh. \o/
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
August 24 2012 21:01 GMT
#65
Huh? Hmm I play Z and last time I checked tanks are pretty good if you know how to use them lol if you know how to do this thing called "Focus firing" where you manually select your tanks (this is difficult you must double click a tank in an area) then you hold down the shift button and right click all the units u want them to kill (I.E. infestors,banelings better then using em on zerglings). Difficult I know to do this it almost takes a total of 5 clicks but I am sure one day you'll be able to do it GOOD LUCKY BUDDY!
JD, need I say more? :D
stormssc
Profile Joined September 2009
Poland125 Posts
August 24 2012 21:01 GMT
#66
not sure if tanks are weak or mmm too strong
Moosegills
Profile Joined March 2011
United States558 Posts
August 24 2012 21:01 GMT
#67
On August 25 2012 05:26 Buchan wrote:
Tanks are supposed to be space controlling units. In an RTS game as fast as SC2 the fact they cannot move and shoot at the same time is a huge detriment. We've all seen how useless tanks are against Protoss after the early game. In TvZ tanks become a liability in the late game since they cost 3 supply and are terrible against Ultras and useless against Broodlords.

The fact that tanks are so bad is a large reason to why mech is not viable versus Protoss. If they just buffed the tank and added the battle hellion, mech would actually be mech against Toss in HoTS instead of what will likely be the 1a Warhound BH fest.


All this post really says is I hate the way tanks are designed because they cannon move and shoot at the same time and I hate that broodlords counter them and they aren't good vs protoss.

Just because you can't blindly mass tanks in every situation vs every race doesn't make them bad.

This is just a balance QQ
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
tedster
Profile Joined May 2009
984 Posts
August 24 2012 21:03 GMT
#68
On August 25 2012 05:32 Zandar wrote:
Hydralisks are supposed to be high dps units. In an RTS game as fast as SC2 the fact they cannot move fast enough to even be able to shoot anything is a huge detriment. We've all seen how useless hydralisks are against Protoss after the mid game. In ZvT hydralisks are only good for base defense. Since terran upgrades are always ahead of zerg upgrades they do not even 1 shot anything. Hydralisks become a liability in the late game since they cost so much and are terrible against anything. If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be impossible for Zerg to break that area with just ground units without having a ton of ultras. But I've seen over and over again where terran spreads well to soak up the first baneling blasts and then bring in the marines and marines and marines and marines before you know it everything zerg had is bad.

The fact that hydralisks are so bad is a large reason to why zerg not viable versus Protoss. If they just buffed the hydralisk and added more armor, dps, movement speed, burrow movement, hydralisks would actually be viable against Toss in HoTS instead of what will likely be the 1a roach fest.

Sweet strawman bro
the last wcs commissioner
Aquila-
Profile Blog Joined April 2011
516 Posts
August 24 2012 21:03 GMT
#69
On August 25 2012 05:58 System42 wrote:
LOL Tanks are really good I don't know what your talking about but youre obviously really dumb notice how no pro players have said one bad thing about hem they are still used in like every game as terran your probably 12 and in silver league for saying such a stupid thing please don't make another thread.


Yea I forgot how every standard TvP involves tanks...
dabom88
Profile Blog Joined July 2010
United States3483 Posts
August 24 2012 21:04 GMT
#70
On August 25 2012 05:49 Esportsfanatic wrote:
And like why the fuck can´t Broodlords shoot with Ultralisks?

Because they're called Brood Lords, not Ultra Lords.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
August 24 2012 21:05 GMT
#71
Tanks arnt that bad, they are actully pretty usefull and they help you 111.

But its true that they are not as iconic as they were in brood war.

In fact nothing in starcraft 2 is iconic aside from the ultralisk.

No I dont think the collossus is iconic, its a shitty unit.
4th August 2012...Never forget.....
Moosegills
Profile Joined March 2011
United States558 Posts
August 24 2012 21:05 GMT
#72
On August 25 2012 05:32 Zandar wrote:
Hydralisks are supposed to be high dps units. In an RTS game as fast as SC2 the fact they cannot move fast enough to even be able to shoot anything is a huge detriment. We've all seen how useless hydralisks are against Protoss after the mid game. In ZvT hydralisks are only good for base defense. Since terran upgrades are always ahead of zerg upgrades they do not even 1 shot anything. Hydralisks become a liability in the late game since they cost so much and are terrible against anything. If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be impossible for Zerg to break that area with just ground units without having a ton of ultras. But I've seen over and over again where terran spreads well to soak up the first baneling blasts and then bring in the marines and marines and marines and marines before you know it everything zerg had is bad.

The fact that hydralisks are so bad is a large reason to why zerg not viable versus Protoss. If they just buffed the hydralisk and added more armor, dps, movement speed, burrow movement, hydralisks would actually be viable against Toss in HoTS instead of what will likely be the 1a roach fest.


LOL this post.. wp sir :D
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2012-08-24 21:10:27
August 24 2012 21:08 GMT
#73
Saying tanks are bad because a unit that is designed precisely to counter them counters them is pretty silly IMO.

Tanks are still very good when used correctly. If you have the right number of stim MMM in front of them, they can be effective even against protoss. Tanks in defensive positions on the high ground shred Protoss units.

Comparing them to Colossi is not fair for several reasons. First of all, Colo are significantly more expensive, and the upgrade costs twice as much. Secondly, Vikings can fly over an entire ground army and attack the Colossus head on. This is different than with tanks, where the Terran's bio ball is physically standing between your units and the tanks.

Versus Zerg, tanks are amazing. I don't know what SC2 games you have been watching.

Same with TvT.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
[Azn]Nada
Profile Joined April 2009
United States275 Posts
August 24 2012 21:08 GMT
#74
On August 25 2012 05:29 aksfjh wrote:
Show nested quote +
Patch 1.1.0

Siege mode damage changed from 50 to 35 (+15 armored).
Siege mode upgrade damage changed from +5 to +3 (+2 armored).


That's why.


Everytime I see this, I want to punch my monitor. Gone are the hilariously amazing BW days of 70 Damage Siege tanks that cost 2 supply; now they do HALF the damage, shitty as fuck upgrades, cost 3 supply, and 25 more gas. And on the Blizzard site, it still says SC2 tanks are more expensive but "all the greeeaaattttt development the Dominion has done makes the tank worth it" what the FUCK did they spend all the time upgrading the tanks to do? Deal less damage, get countered by more units, and have more resource cost? It's simply rediculous.

Legit, Dustin balder probably got shot in the face with one when he was a kid. I'm really amazed when terrans try to pull out tanks; other than TvT, their only current legitamate use is vs. banelings. In HOTS, think about what counters them: zerglings, swarm hosts (induces constant friendly-fire), vipers with abduct and dark swarm, mutalisks, broodlords, etc. More than HALF THE ZERG ARSENAL IS BUILT TO COUNTER TANKS. Protoss have immortals and zealots (which is why tanks are pretty useless in PvT in the first place), and now we get to see the 22 range tempest make tanks look like little shits.

Tanks are simply retarded atm. useless + retarded
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
Last Edited: 2012-08-24 21:09:22
August 24 2012 21:08 GMT
#75
For someone who comes from BW, siege tanks just isn't the same unit. I'm not even nearly good enough at Sc2 to even begin to analyze what's missing or whatever, but the fact that the sound of sieging tanks doesn't make Protoss players piss their pants makes me sad.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
August 24 2012 21:08 GMT
#76
On August 25 2012 06:00 Fluid wrote:
Show nested quote +

It was because that 10:30 second tank push you would lose most of your ling army with 3 tank blasts and then you had to fight marine on Muta it wasn't cause of Hydras.


No, think even more back than that, back to the beta. Back when people thought sc2 was going to be like sc1, and zergs used brood war strategies : lings,mutas, hydras. They also used pure roach once they saw how many they could make but that was nerfed too.

I did play in the beta and I remember , but still I think it was mostly cause tanks basically 1 or 2 hit most of Z's ground units except for roachs which made it near impossible to actually engage a terran.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
nakam
Profile Joined April 2010
Sweden245 Posts
August 24 2012 21:09 GMT
#77
They are less useful because Blizzard put +damage vs armored on everything (marauder, stalker, ultra, IMMORTAL, warhound). Armored units are because of this more fragile than non-armored which is very weird.
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
setzer
Profile Joined March 2010
United States3284 Posts
August 24 2012 21:09 GMT
#78
It would be nice if Blizzard looked at some of the changes they made during the beta/early release and see if reverting them made the game better or not. The change back to 50 flat damage would make the game better and might even allow mech to actually be viable against Protoss.
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
Last Edited: 2012-08-24 21:11:46
August 24 2012 21:10 GMT
#79
On August 25 2012 06:04 dabom88 wrote:
Show nested quote +
On August 25 2012 05:49 Esportsfanatic wrote:
And like why the fuck can´t Broodlords shoot with Ultralisks?

Because they're called Brood Lords, not Ultra Lords.


We need a "Greatest Spire" that will allow you to morph Brood Lords into Ultra Lords ;-) .
[Azn]Nada
Profile Joined April 2009
United States275 Posts
August 24 2012 21:11 GMT
#80
On August 25 2012 06:08 DinoMight wrote:
Saying tanks are bad because a unit that is designed precisely to counter them counters them is pretty silly IMO.

Tanks are still very good when used correctly. If you have the right number of stim MMM in front of them, they can be effective even against protoss. Tanks in defensive positions on the high ground shred Protoss units.

Comparing them to Colossi is not fair for several reasons. First of all, Colo are significantly more expensive, and the upgrade costs twice as much. Secondly, Vikings can fly over an entire ground army and attack the Colossus head on. This is different then with tanks, where the Terran's bio ball is physically standing between your units and the tanks.



Tanks would be AMAZING if "a unit" was designed to counter them. The problem is, 50% of the zerg units directly counter them (other than banelings, everything is cost-effective against tanks) and protoss have zealots, immortals, and tempests, all of which are designed to rape tanks. It's rediculous
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
OSC
14:00
King of the Hill #234
SteadfastSC47
iHatsuTV 2
Liquipedia
WardiTV 2025
11:00
Playoffs
Clem vs CreatorLIVE!
Scarlett vs Spirit
ShoWTimE vs Cure
WardiTV1547
ComeBackTV 1309
TaKeTV 440
IndyStarCraft 206
Rex132
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko390
IndyStarCraft 206
Harstem 194
Rex 132
ProTech49
SteadfastSC 47
StarCraft: Brood War
Britney 32061
Calm 5227
Rain 2345
GuemChi 2338
Bisu 2128
Horang2 903
Stork 874
actioN 636
Shuttle 389
firebathero 285
[ Show more ]
Larva 242
Mini 221
ggaemo 180
Mind 164
Hyun 106
hero 99
Killer 93
Zeus 80
Aegong 70
Snow 68
JYJ 62
Bale 60
Barracks 57
Shinee 57
ToSsGirL 51
soO 25
Mong 24
zelot 23
ajuk12(nOOB) 20
910 19
sorry 17
scan(afreeca) 15
Terrorterran 14
JulyZerg 13
GoRush 13
Sacsri 13
Shine 13
Yoon 13
SilentControl 6
Dota 2
Gorgc4593
singsing3478
qojqva1684
XcaliburYe132
LuMiX1
League of Legends
C9.Mang0321
Counter-Strike
allub304
oskar112
Other Games
B2W.Neo1954
hiko492
crisheroes407
Fuzer 327
XaKoH 119
djWHEAT62
Trikslyr31
Organizations
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• HeavenSC 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1571
Upcoming Events
Big Brain Bouts
2h 17m
YoungYakov vs Jumy
TriGGeR vs Spirit
The PiG Daily
6h 17m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
19h 17m
WardiTV 2025
20h 17m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
21h 47m
Ladder Legends
1d 4h
BSL 21
1d 5h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 19h
Ladder Legends
2 days
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.