The fact that tanks are so bad is a large reason to why mech is not viable versus Protoss. If they just buffed the tank and added the battle hellion, mech would actually be mech against Toss in HoTS instead of what will likely be the 1a Warhound BH fest.
Why are Tanks so bad in SC2?
Forum Index > Closed |
Buchan
Canada184 Posts
The fact that tanks are so bad is a large reason to why mech is not viable versus Protoss. If they just buffed the tank and added the battle hellion, mech would actually be mech against Toss in HoTS instead of what will likely be the 1a Warhound BH fest. | ||
ckunkel1
United States181 Posts
| ||
GreEny K
Germany7312 Posts
| ||
aksfjh
United States4853 Posts
Patch 1.1.0 Siege mode damage changed from 50 to 35 (+15 armored). Siege mode upgrade damage changed from +5 to +3 (+2 armored). That's why. | ||
lem0ncake
England85 Posts
| ||
OkStyX
Canada1199 Posts
On August 25 2012 05:26 Buchan wrote: Tanks are supposed to be space controlling units. In an RTS game as fast as SC2 the fact they cannot move and shoot at the same time is a huge detriment. We've all seen how useless tanks are against Protoss after the early game. In TvZ tanks are only good for killing Roaches and Banelings. Since armor upgrades are always ahead of vehicle weapons they do not even 1 shot lings. Tanks become a liability in the late game since they cost 3 supply and are terrible against Ultras and useless against Broodlords. If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be very difficult for Zerg to break that area with just ground units without having a lot of ultras. But I've seen over and over again where Zerg launches some infested terrans to soak up the first tank blasts and then bring in the ultras and lings and before you know it the zerglings are on top of the tanks and they are splashing on themselves. The fact that tanks are so bad is a large reason to why mech is not viable versus Protoss. If they just buffed the tank and added the battle hellion, mech would actually be mech against Toss in HoTS instead of what will likely be the 1a Warhound BH fest. Well they used to be stronger but they were nerfed , remember that the game has three races tanks were too strong vs Z so they nerfed them to be manageable by BOTH races Tanks still have some use vs toss | ||
PeanutsNJam
United States175 Posts
On August 25 2012 05:26 Buchan wrote:If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be very difficult for Zerg to break that area with just ground units without having a lot of ultras. But I've seen over and over again where Zerg launches some infested terrans to soak up the first tank blasts and then bring in the ultras and lings and before you know it the zerglings are on top of the tanks and they are splashing on themselves. "Zerg shouldn't be able to break siege lines without ultras." "I have 10+ tanks but zerg beats it with lings, infestors, and ultralisks, with adequte positioning and micro on his part." I don't see the problem. And to think that tanks aren't good against lings or hydras? Or infestors if you target fire? Are you joking? Not to mention for each tank you should have like 12 marines, which are good against everything if spread. Tanks are the last thing you should complain about. | ||
Zandar
Netherlands1541 Posts
The fact that hydralisks are so bad is a large reason to why zerg not viable versus Protoss. If they just buffed the hydralisk and added more armor, dps, movement speed, burrow movement, hydralisks would actually be viable against Toss in HoTS instead of what will likely be the 1a roach fest. | ||
FlukyS
Ireland485 Posts
| ||
![]()
Seeker
![]()
Where dat snitch at?36999 Posts
Tanks sieging up your mineral line, that is such a pain to try to fight. I agree that tanks are much weaker than they were in the BW days but if used properly, they can still be the most damage dealing unit(s) in SC | ||
JDub
United States976 Posts
On August 25 2012 05:30 lem0ncake wrote: +2 tanks one shot lings. unsieged tanks are actually quite good against ultras and have higher dps than when they're sieged. yes tanks are not as good as they are in brood war, but they're not as bad as you say they are. they're only bad against protoss because blizzard decided to add 1a units like colossus and immortals which counter siege tanks +1 tanks do 38 damage to unarmored units, which will 1-shot lings regardless of how many armor upgrades they have. | ||
RiSkysc2
696 Posts
| ||
Nightmarjoo
United States3360 Posts
On August 25 2012 05:26 Buchan wrote: Since armor upgrades are always ahead of vehicle weapons they do not even 1 shot lings. Bullshit. After +1 attack sieged tanks 1-shot lings for the rest of the game. Tanks are good space-defenders even against protoss. They're just difficult to use offensively vs protoss since most protoss units are faster (and have blink and charge). | ||
dUTtrOACh
Canada2339 Posts
| ||
OkStyX
Canada1199 Posts
On August 25 2012 05:33 SeeKeR wrote: Tanks are not that bad. They're still a ridiculously destructive force to be reckoned with... Tanks sieging up your mineral line, that is such a pain to try to fight. I agree that tanks are much weaker than they were in the BW days but if used properly, they can still be the most damage dealing unit(s) in SC 100% agree tanks used with proper positioning is an excellent unit. | ||
Sandermatt
Switzerland1365 Posts
| ||
Buchan
Canada184 Posts
On August 25 2012 05:32 Zandar wrote: Hydralisks are supposed to be high dps units. In an RTS game as fast as SC2 the fact they cannot move fast enough to even be able to shoot anything is a huge detriment. We've all seen how useless hydralisks are against Protoss after the mid game. In ZvT hydralisks are only good for base defense. Since terran upgrades are always ahead of zerg upgrades they do not even 1 shot anything. Hydralisks become a liability in the late game since they cost so much and are terrible against anything. If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be impossible for Zerg to break that area with just ground units without having a ton of ultras. But I've seen over and over again where terran spreads well to soak up the first baneling blasts and then bring in the marines and marines and marines and marines before you know it everything zerg had is bad. The fact that hydralisks are so bad is a large reason to why zerg not viable versus Protoss. If they just buffed the hydralisk and added more armor, dps, movement speed, burrow movement, hydralisks would actually be viable against Toss in HoTS instead of what will likely be the 1a roach fest. I agree Hydras are terrible and should be buffed. Glad to see them have a speed upgrade in HoTS. | ||
RogerChillingworth
2829 Posts
| ||
xrapture
United States1644 Posts
Vs Zerg tanks are good in the mid game in dealing with the zerg swarm and targeting banelings, but are shit vs Ultralisks and broodlords make them useless. Vs T tanks are good in all aspects and phases of the game, except for super late game air vs air scenarios. | ||
intotheheart
Canada33091 Posts
On August 25 2012 05:33 Nightmarjoo wrote: Bullshit. After +1 attack sieged tanks 1-shot lings for the rest of the game. Tanks are good space-defenders even against protoss. They're just difficult to use offensively vs protoss since most protoss units are faster (and have blink and charge). And 50 damage per hit... | ||
| ||