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Active: 1861 users

Why are Tanks so bad in SC2?

Forum Index > Closed
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1 2 3 4 5 6 7 Next All
Buchan
Profile Joined July 2011
Canada184 Posts
Last Edited: 2012-08-24 20:43:56
August 24 2012 20:26 GMT
#1
Tanks are supposed to be space controlling units. In an RTS game as fast as SC2 the fact they cannot move and shoot at the same time is a huge detriment. We've all seen how useless tanks are against Protoss after the early game. In TvZ tanks become a liability in the late game since they cost 3 supply and are terrible against Ultras and useless against Broodlords.

The fact that tanks are so bad is a large reason to why mech is not viable versus Protoss. If they just buffed the tank and added the battle hellion, mech would actually be mech against Toss in HoTS instead of what will likely be the 1a Warhound BH fest.
ckunkel1
Profile Blog Joined December 2010
United States181 Posts
August 24 2012 20:28 GMT
#2
Zerg has adapted to tanks, but not much is better than a few well placed tanks. A buff vs toss would be cool though. I am not sure what they could do to make it balanced in all match-ups though.
GreEny K
Profile Joined February 2008
Germany7312 Posts
Last Edited: 2012-08-24 20:29:49
August 24 2012 20:29 GMT
#3
So you're just whining...? They are a great defensive unit. You can call sentries bad if you try to use them the wrong way...
Why would you ever choose failure, when success is an option.
aksfjh
Profile Joined November 2010
United States4853 Posts
August 24 2012 20:29 GMT
#4
Patch 1.1.0

Siege mode damage changed from 50 to 35 (+15 armored).
Siege mode upgrade damage changed from +5 to +3 (+2 armored).


That's why.
lem0ncake
Profile Joined June 2012
England85 Posts
August 24 2012 20:30 GMT
#5
+2 tanks one shot lings. unsieged tanks are actually quite good against ultras and have higher dps than when they're sieged. yes tanks are not as good as they are in brood war, but they're not as bad as you say they are. they're only bad against protoss because blizzard decided to add 1a units like colossus and immortals which counter siege tanks
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
August 24 2012 20:31 GMT
#6
On August 25 2012 05:26 Buchan wrote:
Tanks are supposed to be space controlling units. In an RTS game as fast as SC2 the fact they cannot move and shoot at the same time is a huge detriment. We've all seen how useless tanks are against Protoss after the early game. In TvZ tanks are only good for killing Roaches and Banelings. Since armor upgrades are always ahead of vehicle weapons they do not even 1 shot lings. Tanks become a liability in the late game since they cost 3 supply and are terrible against Ultras and useless against Broodlords. If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be very difficult for Zerg to break that area with just ground units without having a lot of ultras. But I've seen over and over again where Zerg launches some infested terrans to soak up the first tank blasts and then bring in the ultras and lings and before you know it the zerglings are on top of the tanks and they are splashing on themselves.

The fact that tanks are so bad is a large reason to why mech is not viable versus Protoss. If they just buffed the tank and added the battle hellion, mech would actually be mech against Toss in HoTS instead of what will likely be the 1a Warhound BH fest.

Well they used to be stronger but they were nerfed , remember that the game has three races tanks were too strong vs Z so they nerfed them to be manageable by BOTH races Tanks still have some use vs toss
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
PeanutsNJam
Profile Joined April 2011
United States175 Posts
August 24 2012 20:31 GMT
#7
On August 25 2012 05:26 Buchan wrote:If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be very difficult for Zerg to break that area with just ground units without having a lot of ultras. But I've seen over and over again where Zerg launches some infested terrans to soak up the first tank blasts and then bring in the ultras and lings and before you know it the zerglings are on top of the tanks and they are splashing on themselves.


"Zerg shouldn't be able to break siege lines without ultras."

"I have 10+ tanks but zerg beats it with lings, infestors, and ultralisks, with adequte positioning and micro on his part."

I don't see the problem.

And to think that tanks aren't good against lings or hydras? Or infestors if you target fire? Are you joking? Not to mention for each tank you should have like 12 marines, which are good against everything if spread. Tanks are the last thing you should complain about.
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
August 24 2012 20:32 GMT
#8
Hydralisks are supposed to be high dps units. In an RTS game as fast as SC2 the fact they cannot move fast enough to even be able to shoot anything is a huge detriment. We've all seen how useless hydralisks are against Protoss after the mid game. In ZvT hydralisks are only good for base defense. Since terran upgrades are always ahead of zerg upgrades they do not even 1 shot anything. Hydralisks become a liability in the late game since they cost so much and are terrible against anything. If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be impossible for Zerg to break that area with just ground units without having a ton of ultras. But I've seen over and over again where terran spreads well to soak up the first baneling blasts and then bring in the marines and marines and marines and marines before you know it everything zerg had is bad.

The fact that hydralisks are so bad is a large reason to why zerg not viable versus Protoss. If they just buffed the hydralisk and added more armor, dps, movement speed, burrow movement, hydralisks would actually be viable against Toss in HoTS instead of what will likely be the 1a roach fest.
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
August 24 2012 20:32 GMT
#9
Tanks are fine actually id say they are one of the least complained about units in terms of balance. They are only bad when left alone which is fine because they do huge damage and are pretty hard for a Zerg to be cost effective against. The only issue is you really shouldn't be on them late game unless you are going mech and you have to not be an idiot.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37053 Posts
August 24 2012 20:33 GMT
#10
Tanks are not that bad. They're still a ridiculously destructive force to be reckoned with...

Tanks sieging up your mineral line, that is such a pain to try to fight.

I agree that tanks are much weaker than they were in the BW days but if used properly, they can still be the most damage dealing unit(s) in SC
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
JDub
Profile Joined December 2010
United States976 Posts
August 24 2012 20:33 GMT
#11
On August 25 2012 05:30 lem0ncake wrote:
+2 tanks one shot lings. unsieged tanks are actually quite good against ultras and have higher dps than when they're sieged. yes tanks are not as good as they are in brood war, but they're not as bad as you say they are. they're only bad against protoss because blizzard decided to add 1a units like colossus and immortals which counter siege tanks

+1 tanks do 38 damage to unarmored units, which will 1-shot lings regardless of how many armor upgrades they have.
RiSkysc2
Profile Joined September 2011
696 Posts
August 24 2012 20:33 GMT
#12
lolwut. Tanks are probably the most balanced unit in sc2...
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 24 2012 20:33 GMT
#13
On August 25 2012 05:26 Buchan wrote:
Since armor upgrades are always ahead of vehicle weapons they do not even 1 shot lings.

Bullshit. After +1 attack sieged tanks 1-shot lings for the rest of the game.

Tanks are good space-defenders even against protoss. They're just difficult to use offensively vs protoss since most protoss units are faster (and have blink and charge).
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
August 24 2012 20:34 GMT
#14
Tanks are fucking amazing. I love tanks. Granted, there are situations where having them sieged up is detrimental. These are situations where you may want to control them a little bit better.
twitch.tv/duttroach
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
August 24 2012 20:35 GMT
#15
On August 25 2012 05:33 SeeKeR wrote:
Tanks are not that bad. They're still a ridiculously destructive force to be reckoned with...

Tanks sieging up your mineral line, that is such a pain to try to fight.

I agree that tanks are much weaker than they were in the BW days but if used properly, they can still be the most damage dealing unit(s) in SC

100% agree tanks used with proper positioning is an excellent unit.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
August 24 2012 20:35 GMT
#16
Tanks actually one shot lings, with the first weapon upgrade, no matter how much armor the lings have. Without any armor upgrades on the lings tanks always one shot lings. There is nothing armor upgrades are always ahead therefore tanks cannot one shot.
Buchan
Profile Joined July 2011
Canada184 Posts
August 24 2012 20:35 GMT
#17
On August 25 2012 05:32 Zandar wrote:
Hydralisks are supposed to be high dps units. In an RTS game as fast as SC2 the fact they cannot move fast enough to even be able to shoot anything is a huge detriment. We've all seen how useless hydralisks are against Protoss after the mid game. In ZvT hydralisks are only good for base defense. Since terran upgrades are always ahead of zerg upgrades they do not even 1 shot anything. Hydralisks become a liability in the late game since they cost so much and are terrible against anything. If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be impossible for Zerg to break that area with just ground units without having a ton of ultras. But I've seen over and over again where terran spreads well to soak up the first baneling blasts and then bring in the marines and marines and marines and marines before you know it everything zerg had is bad.

The fact that hydralisks are so bad is a large reason to why zerg not viable versus Protoss. If they just buffed the hydralisk and added more armor, dps, movement speed, burrow movement, hydralisks would actually be viable against Toss in HoTS instead of what will likely be the 1a roach fest.

I agree Hydras are terrible and should be buffed. Glad to see them have a speed upgrade in HoTS.
RogerChillingworth
Profile Joined March 2010
Chad3085 Posts
August 24 2012 20:35 GMT
#18
they're glass cannons, are expensive, build one at a time, and cost 3 supply. perfectly useful and quite amazing, really, in the hands of good players who don't overmake them and know how to position themselves.
xrapture
Profile Blog Joined December 2011
United States1644 Posts
August 24 2012 20:36 GMT
#19
Vs Toss they are bad because chargelots get on top of them immediately and are very tanky to begin with, immortals wreck them, and collosi are basically tanks that can move in siege mode so they can engage them at good angles. Blink stalkers abuse their mobility and storm is good against tanks because tanks cant move.

Vs Zerg tanks are good in the mid game in dealing with the zerg swarm and targeting banelings, but are shit vs Ultralisks and broodlords make them useless.

Vs T tanks are good in all aspects and phases of the game, except for super late game air vs air scenarios.
Everyone is either delusional, a nihlilst, or dead from suicide.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 24 2012 20:36 GMT
#20
On August 25 2012 05:33 Nightmarjoo wrote:
Show nested quote +
On August 25 2012 05:26 Buchan wrote:
Since armor upgrades are always ahead of vehicle weapons they do not even 1 shot lings.

Bullshit. After +1 attack sieged tanks 1-shot lings for the rest of the game.

Tanks are good space-defenders even against protoss. They're just difficult to use offensively vs protoss since most protoss units are faster (and have blink and charge).


And 50 damage per hit...
kiss kiss fall in love
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